Origin unexpectedly rolled out a new gift game to the delight of the public. This time, Origin decided that this time it will not be another logical casual game from the PopCap Games studio, creators of the magnificent Plants vs. Zombies. It became a gift Dragon Age: Origins from the Canadian studio BioWare. This role-playing game, in other words, RPG. To the main character, as in most computer games, humanity has to be saved. He is the last member of a mysterious organization that has been defending this fantasy world from the attacks of evil for centuries. The game is quite interesting game process, in which there is not only the opportunity to boost the level of your hero to the maximum or cut down all the evil adversaries in the world, but also interaction with game characters, relationships with the protagonist’s companions. And also, a non-linear plot and a huge game world and the creation of your own, unique character to suit your taste.
Download Dragon Age: Origins using the Origin client. You can view the game on the Origin store website. Dragon Age: Origins is available for free until October 14, 2014. It is worth considering that only the standard edition of the game is available for free download.
Present in Dragon Age: Origins serve as an excellent tool for establishing, improving and strengthening relationships with companions. A good relationship- this is a guarantee to keep your companion in the squad and get a frank conversation from him. Conversations not only help you get to know your companions better, but also provide an opportunity if the main character’s class allows this and the companion has the necessary knowledge. Having achieved a trusting relationship, you can count on closer, more loving relationships. Gifts should be given taking into account the character and interests of the companion in the main camp, switching between companions directly from the inventory using the arrows and dragging the icons, which will save time on forming a squad and changing locations. Find gifts can be sold from merchants, as well as in the process of completing tasks. A positive reaction to a gift significantly increases. By giving all the gifts, you can achieve a significant improvement in relationships and trust. If the level of relationship has reached the maximum level, there is no need to give gifts. It would be wiser to save them in case of a sudden deterioration in relations, so that there is always the opportunity to quickly return everything to its place.
Gifts change approval from +1 to +10 according to the following rules:
- Base bonus: +5.
- If your companion likes the gift: +5.
- For each previously given gift: -1.
- If negative at the time of delivery: half the bonus value.
- Minimum bonus: +1.
Companion Gift Locations in Dragon Age: Origins:
- Gifts for Alistair:
- Small carved figurine- a box on the road at the exit from Lothering, where Bodan Feddik is first encountered.
- Onyx demon figurine- at the tombstone in East Brecilian.
- Cup of Dedication- Ostagar, behind the site where the initiation into the Gray Wardens took place (add-on “Return to Ostagar”).
- White Rune Stone- possessed from the hall with the pacified tower of the Circle of Magi on the third floor.
- Black Rune Stone- chest, the first large crossroads hall in the taiga of the Edukan house.
- Stone dragon figurine- chest, southernmost room on the top floor of Redcliffe Castle.
- Stone figurine of a warrior- a pile of dragon waste, the fourth hall from the entrance to the sectarian caves behind the village of Shelter.
- Alistair's Mother's Amulet- table, central room from the main entrance to Redcliffe Castle.
- Duncan's Shield- a secret vault of the Gray Wardens inside a trading warehouse behind the Curiosities of Thedas store in Denerim. Riordan tells how to get inside in Earl Eamon's room before, if you show him the Gray Warden documents found during the liberation of Queen Anora from the estate of Earl Denerim.
- Gifts for Stan:
- Portrait of a girl with geese
- Still life in a silver frame- chest, storage on the top floor of Redcliffe Castle (the manager has the key, who attacks while clearing the castle from the undead in the next room from the central hall with Tegan and Isolde on the lower floor).
- Totem- box, central part Caridina Crossroads on the Deep Paths.
- Stan's sword- chest, Dwin's house in Redcliffe after starting Stan's personal mission.
- Wet Portrait- burnt corpse, second floor of the Circle of Mages tower.
- Portrait of a Rebel Queen
- Gifts for Zevran:
- Small silver bar- chest, church in the village of Shelter.
- Medium Silver Bar- chest, room with Caridin in the Anvil of the Void location.
- Antivan leather boots
- Small gold bar- the body of an enchanted templar, third floor of the tower of the Circle of Mages.
- Dalish Deerskin Gloves- Western Brecilian, after fighting a large shadow in an abandoned camp behind the Great Oak.
- Medium gold bar- a bunch of treasures, a room before going down to the basement in the estate of Earl Denerim in the inner part.
- Gifts for Oghren:
- Garbolg Rural Reserve- give a command to the dog on the stairs when you first enter Lothering.
- Golden braid. 4:90 PE- a box to the left of the stone bridge, from the side of the church, in Lothering.
- El- Barlin, Dane's Hideout Tavern in Lothering. Lloyd's Tavern in Redcliffe.
- Wilhelm's special beer- barrel, distillery in Wilhelm’s cellar in the village of Honnlit (addition “Stone Captive”).
- Blonde in the sun, vintage- chest, first room from the entrance on the fourth floor of the Circle of Mages tower.
- Jug of the king of the backyard
- White cut- sarcophagus, lower level of the ruins, in the side room from the hall in East Brecilian.
- Mead from a Hasindian bag- dusty scrolls, the second western rooms of the sectarians in the destroyed temple behind the village of Refuge.
- Gifts for Wynne:
- Wine- innkeeper from the Spoiled Princess tavern on the shores of Lake Calenhad.
- The search for a true prophet- chest, Guardian rooms in the Diamond Halls of Orzammar.
- Gerrins from Ferelden. Genealogy- bookshelf, in the first room from the entrance to the top floor of Redcliffe Castle.
- Secrets of Dragon Blood- bookshelves, the first western room at the entrance to the ruined temple behind the village of Refuge.
- Exquisite Scroll- sarcophagus, lower level of the ruins, where the spirit boy calls his mother.
- Rose of Orlais- a pile of books, second floor of the Circle of Mages tower.
- Tattered notebook- does the dog find it?
- Gifts for Leliana:
- Steel symbol of Andraste- chest, Genitivi's brother's house in Denerim.
- Nag- an idle dwarf from the Dusty City in Orzammar after talking with the naga beater Wrangler Bemor in the city's common halls. During the first conversation with the beater, Leliana should be in the party.
- Grace of Andraste- West Brecilian, left path from the entrance to the location.
- Bronze symbol of Andraste- locked box, left wing of Lothering Church.
- Golden symbol of Andraste- Legnar, Orzammar Commons.
- Blue satin shoes, Silver Sword of Mercy- Old Tegrin, random encounter on the global map, location “Calm Path”.
- Amulet of the Church- the corpse of a soldier, a room with an overturned statue on the second floor of the tower of the Circle of Mages.
- Etched silver symbol- Ruk from the Ortan teig.
- Gifts for Morrigan:
- Silver brooch- Varathorn, Dalish elf camp in the Brecilian Forest.
- Gold rope necklace- Barlin. Dane's Hideout Tavern in Lothering. Bodan Feddik in the main camp.
- Silver medallion- dragon treasure, upper level of elven ruins in East Brecilian.
- Medallion- chest, village shop in the village of Uzhisheche.
- Gold Demon Pendant- unlucky adventurer, testing room in front of the urn with Andraste's ashes.
- Golden mirror, Golden amulet
- Silver chain- dressing table, second floor of the Circle of Mages tower.
- Black Grimoire- chest, room of the First Sorcerer Irving on the second floor of the Circle of Mages tower.
- Grimoire of Flemeth- chest in Flemeth's hut, after studying the Black Grimoire and completing .
- Gifts for Sheila (Shale):
- Magnificent Topaz- Farin, pass in the Frosty Mountains.
- Magnificent malachite- quartermaster from the Circle of Mages on Lake Calenhad.
- Magnificent sapphire- Legnar, Orzammar Commons.
- Magnificent ruby- the ogre leader at the exit from the taiga of the house of Kadash (the “Stone Captive” add-on), or Alarith’s Shop in the elf age of Denerim.
- Magnificent emerald- Figor, Figor's Merchandise store in the Commons of Orzammar.
- Magnificent amethyst- Alimar, Alimar's Market shop in the Dusty City of Orzammar.
- Magnificent Jade- Honnlit, Wilhelm's Cellar, dusty ghost.
- Magnificent diamond- Garin, Orzammar Commons.
- Magnificent Garnet
- Gifts for fighting dog mabari (Mabari War Dog):
- Beef bone- room with dragons on the fourth floor of the Circle of Mages tower.
- Ox bone- Western Brecilian, in the stones next to the ancient tombstone.
- Lamb bone- chest, dog enclosures on the lower floor of Redcliffe Castle.
- Veal bone- chest, slums in the elfinage, entrance from the backyard.
- Found Pie- Outskirts of the Brecilian forest, give the command to the dog to the left of Elora, near the pens with the galls.
- Tangled ball of yarn- Western Brecilian, standing under a fallen tree in front of a waterfall, give the command to the dog.
- Gifts for Loghain Mac Tir:
- Ancient map of the Empire- subdued from the Curiosities of Thedas store in the Denerim Trade Quarter.
- Map of modern Ferelden- Alarit's shop in the elfinage after the battle with the slave trader Caladrius.
- Anderfels Map- a secret vault of the Gray Wardens inside a trading warehouse behind the Curiosities of Thedas store in Denerim. Riordan tells how to get inside in Earl Eamon’s room before the Assembly of Lands, if you show him the Gray Warden documents found during the liberation of Queen Anora from the estate of Earl Denerim.
- Map of occupied Ferelden- chest, top floor of Redcliffe Castle before the performance in Denerim on
In the game Dragon Age: Origins, companions play a very important role in the progression process, of which you can meet as many as ten. If you make friends with them and build strong relationships, you can periodically receive amenities in the form of bonuses to your abilities, and also gain access to quests. And of course, this comes in handy when a crisis situation arises.
Leliana will meet you during the battle with Logelain
You can also move beyond friendship and start dating certain characters. To do this, you should complete the personal quest of the chosen one. You should also remember that your companion will leave if their level of approval of your actions decreases and is less than one hundred. Also, if you are tired of some Dragon Age companions, you can always say goodbye to him yourself. In crisis situations, any hero-companion can get angry with you and turn into an enemy - skirmishes are not excluded.
Companions in Dragon Age: general information
Throughout the game world there are some places where you should go in search of companions. It is there that you will start talking to them, and you can even open some kind of extra-plot quest, which your dialogue partner will tell you about. If you want to start a conversation, then you should go to Lothering, to Redcliffe (bridge), to the northern part of the Denerim Trade Quarter, the bridge in Orzamaria, you can also go to the Tower of Mages and to the Dalish camp. At the same time, the chance to start talking with a companion can only be used once. If you want to do it again, you will have to enter the location again.
Alistair will accompany you almost from the beginning of the game
The guard who accompanies you can also speak to those who come with them. At the same time, the location of the camp allows you to choose many topics. Your friend can initiate the conversation himself. This serves to unlock quests and work on relationship levels.
List of satellites:
- Alistair is a soldier who will accompany you almost from the start of the game. If you act in a way he doesn't like, he may leave you during the Landsmeet.
- Morrigan is a wizard. He is also a werewolf, whom you will meet when the plot leads you to Ishal.
- Leliana - this girl will meet you during the battle with Logelain.
- Zevran - a real bandit whom you will recognize on the Long Road / Morrigan (werewolf mage, entropy, Codex page 181) - joins after being rescued from the tower of Ishal.
- Sten - you will redeem him from the service of the monk in Lotheringey
- Winn is a doctor-magician who can become your companion while providing assistance to the Circle of Magicians.
- Ogren is a berserker who will become your companion when you go after Perfect Branka in the Deep Roads.
- Sheila is a warrior who will want to be with you when you activate the control metal in Honlite. It is an add-on to the main game "Stone Prisoner".
- Loghain MacTeer will replace Alistair in the finale of the Landsmeet.
Each character has its own character:
- Leliana, Winn, Alistair are good heroes, but they can take a neutral position. chaotic good, neutral good, ordered good.
- Morrigan, Zevran, Sten are evil heroes, although they can also become neutral.
- Sheila, Ogren, Loghain are neutral characters.
Dragon Age: Companion Gifts
You can present gifts to your comrades in order to increase the level of influence they have on the character. Almost always, what you give will be of interest to only one of your companions. So don’t worry that someone else will need it and that the one who won’t give it to your godfather will be offended. For example, Lelianna really likes the religious talismans of the church, but it’s better not to give this to Morrigan.
In order to give gifts to companions in Dragon Age to those who need them, you need to refer to a special Code. There is everything about how to increase Influence up to level 25. You can also learn from the dialogues. Some gifts provoke your companion to talk to you.
Zevran is very fond of precious bullion and leather goods
By the way, if you try to give a gift to someone who doesn’t like it, your companions will simply refuse. But this only applies to special gifts. After all, there are some that suit everyone.
Each gift increases your approval level by as much as ten points. However, with each subsequent one, this number of points awarded will decrease by one. However, there is one category of gifts that gives you the opportunity to earn more points than 10 - these are Special Gifts. They appear when the companion himself asks you. Only then will you know what they need. For example, Zevran may ask you for Dalish gloves; they will increase the level of influence by 12 points.
All simple gifts that can be given to each companion can only increase the level by five points. However, if you give with a negative intent, the impact decreases.
Influence is best increased when you communicate with your escort, and if you are also dating him, you can easily increase it to hundreds.
Dragon Age: details about each companion
Alistair is very loyal to you, he will not leave you even if you achieve a level of influence and approval of minus one hundred. We don't kick him out. And if you reach a high level of Approval, Alistair will help your Guardian to become a Templar.
Alistair has a special quest “Alistair’s Family”, for this you will need to go with Alistair to his sister.
It is possible to get rid of this companion only if you do not kill Loghain.
And for Alistair to fall in love with you (if you play as a female character), then all you have to do is flirt. Then there are two possible endings: marriage, breakup.
Morrigan
Morrigan will come to you when Flemeth insists on it. Morrigan will be able to turn you into a werewolf like her. She is selective about who she helps and also doesn't like it when you are too nice to others.
Her special quest is called "Grimoire Flement". And to do this, in Dragon Age, companions must go with you in search of the Black Grimmoire. Irving will have it.
To start an affair with Morrigan, you need to reach an influence level of 30 and be alone with her. After this, she can give you a magic ring, but there will be no happy ending with her.
She can leave before the battle at the end of the game or leave after you win.
The girl will meet you when you fight the Loghain warriors. She will help you find out what the Bard's specialty is. Her quest is her Past. To complete this task, you need to talk with Marjoline, and then with Leliana. In some cases, you can make her tougher if you insist in dialogue with her on the similarities between Leliana and Marjoline.
You can have an affair with Leliana either as a woman or as a man. If all goes well, you will receive a ring from her.
If in the process of completing the Urn of Sacred Ashes you somehow desecrate the ashes, then Leliana will try to leave you. Only hardened Dragon Age companions will not do this.
Zevran and his company of bandits will attack your group. You can either kill him or take him into your team after you deal with the others. He will turn you into murderers.
He does not have his own task, but a critical situation arises - you can cross paths with Talisen. If you are on bad terms with Zeran, he will leave for someone else. Next, you can even fight Talisen.
Any gender can have an affair with Zevran.
Mabari
Mabari is a dog that you can get in the prologue if you chose to play as a Noble. And if not, then you should complete the Houndmaster's quest.
Stan
Dragon Age companions can appear at any time. This is how you will get to know Stan - you will need to help him leave the reverend mother.
His task is related to the return of the sword. It is located with the gnome Dvin from Redcliffe. It can either be ransomed, taken by force, or found in housing.
Stan may leave you if you take him to the Vault from the Urn of Sacred Ashes.
Wynn
Wynn, like the rest of Dragon Age Origins companions will join during the course of the “Broken Circle”. And now you will also have to complete her special quest. It's called Wynn's Regret. And now the girl will tell you about the character Ainerin.
And only when you find him to talk, the quest will be considered completed.
Wynn may leave when you tell him about your intention to fight the magicians or you have desecrated the ashes.
Oghren
This companion has his own task for you: you will need to find his beloved Felzy.
There is also a secret ally in the game.
Loghain
Loghain will join you when you do not kill him in the Landsmeet. However, Alistair will then be offended - he will leave you instead.
Celebrated throughout Ferelden, Satinalia is always accompanied by wild feasts and uncontrollable fun. On this joyful day, it is customary to give gifts to friends and family, as well as to play them, while trying not to become a victim of a clever prank yourself. So that your faithful associates and companions do not remain offended or bored, you can give them gifts or make fun of them with the help of items from the Holiday Gift Set and the Holiday Surprise Set. Holiday gifts and surprises provide the player with the opportunity to explore the depth of the relationship system with companions in Origins, earning them hatred or adoration. Sets of holiday gifts and surprises can be purchased individually or in a combo set that includes both gifts and surprises for drawings.Additional. Information: Holiday gifts and surprises can only be used in the original Dragon Age: Origins game, and are available to the following characters:
* Alistair
* Leliana
* Morrigan
* Sheila
* Wynn
*Mabari
* Loghain
* Oghren
* Stan
* Zevran
Present. When you give a gift it gives +50 to the turnip and the gift becomes usable from your inventory.
Alistair - Gray Guardian puppet doll (Alistair can play with this doll and toy horse).
Wynn - Amulet of Memories (Wynn can summon memories).
Morrigan - Alistair Doll (Morrie can have fun insulting Alistair's doll. Voodoo People! Alistair receives a temporary dexterity penalty)
Sheila - Rock Pet (Sheila can show us the simple joys of having a rock pet. We also give it a name)
Oghren - Chin Flask (Oghren can give free rein to his love of drinking. Bonus to strength)
Lelilana - Thick Lute (Leliana can play this lute)
Dog - Stick (throw this stick and the dog will bring it back)
Sten - Qunari Funeral Prayers (Sten can recite a traditional Qunari prayer)
Zevran - Rare Antivan brandy (Zevran can become more polite if he drinks brandy and gets a bonus to agility)
Loghain - Shield of King Meric (I did not take Loghain)
Stupid gifts are a piece of coal -5 to turnips and a rotten onion -10 to turnips. 50 pieces of each.
Practical jokes. They give -50:
Alistair - Complete Genealogy of the Kings of Ferelden (gift will disappear)
Winn - Cat Lady's Stick (remains in inventory and you can summon a cat)
Morrigan - Song of Light - full version (the gift will disappear)
Sheila - Indestructible Dove (sits on Sheila's shoulder instead of a crystal. Plus Sheila is chased by crows!)
Ogren - Fragrant Soap (stands rubbing his face with his hands. Anyone can use it in the end)
Lelilana - Disgusting boots (we get boots into inventory)
Dog - Protective cone (a cone around the head. Instead of a collar)
Stan - Butterfly Sword (we get a sword with the power of a rainbow! It also attracts moths. Not only Stan can wear it).
Zevran - Chastity Belt (cannot be removed, but there is a key so we can give Zev freedom..and so you can constantly put it on and take it off)
Logain - Orlesian Mask (I did not take Logain)
Apology gifts are sugar cake +5 and thoughtful gift +10. 50 pieces of each.