Elena Anokhina

RUSSIAN FOLK GAMES WITH CHILDREN (4-7 years old)

Elena Anatolyevna Anokhina

The Russian people reflected many processes of their life through play. Folk games are relevant and interesting at the present time, they can be used in work with schoolchildren and preschoolers, health camps and in free time in the family.

Game "Blind Man's Bluff with a Bell"

Progress of the game. By lot (counting table) they choose the “blind man’s buff” and the player who

he will search. “Zhmurka” is blindfolded, and the other child is given a bell. The participants of the game stand in a circle. “Zhmurka” must catch the driver with the bell. Then a new pair of players is selected.

There can be several “blind man’s buff”. Children standing in a circle warn the “blind man’s buff” from meeting each other with the words: “Fire! Fire!"

Game "Blind Man's Bluff"

Skok-skok, skok-skok,

The bunny jumped on a tree stump

He beats the drum loudly,

He invites everyone to play blind man's buff.

The game "Blind Man's Bluff" is played.

Progress of the game. The player is blindfolded, taken away from the players to the side and turned around several times. Then they talk to him:

Cat, cat, what are you standing on?

In a kneading bowl.

What's in the kneader?

Catch the mice, not us!

After these words, the participants in the game run away, and the blind man’s buff catches them.

Playing with the Sun

In the center of the circle is the “sun” (a cap with the image of the sun is placed on the child’s head). The children say in chorus:

Shine, sun, brighter -

It will be hotter in summer

And the winter is warmer

And spring is nicer.

Children dance in a circle. On the 3rd line they come closer to the “sun”, narrowing the circle, bow, on the 4th line they move away, expanding the circle. To the word “I’m burning!” - the “sun” is catching up with the children.


Game "Drag the Rope"

Place 2 hoops on the floor and stretch a rope from the middle of one to the middle of the other. The participants of the game are divided into 2 teams. One person from each team enters the hoops. At a signal, they run and change places. The one who runs first into the opponent's hoop and pulls the rope out of the other hoop is considered the winner. After the first pair, the second, third, and so on until the last.


Game "Burners"

The players line up in pairs one after another - in a column. Children hold hands and raise them up, forming a “gate.” The last pair passes “under the gate” and stands in front, followed by next pair. The “speaker” stands in front, 5-6 steps from the first pair, with his back to them. All participants sing or say:

Burn, burn clearly

So that it doesn't go out!

Look at the sky

Birds are flying

The bells are ringing:

Ding-dong, ding-dong,

Run out quickly!

At the end of the song, two guys, being in front, scatter in different sides, the rest shout in unison:

One, two, don’t be a crow, but run like fire!

The “burning one” tries to catch up with the running ones. If the players manage to take each other’s hands before one of them is caught by the “burning one,” then they stand in front of the column, and the “burning one” catches it again, i.e., “burns.” And if the “burning” one catches one of the runners, then he gets up with him, and the player left without a pair leads.

Game "Merry Musicians"

Progress of the game. To any two-part melody, children, standing in a circle, play musical instruments (rattles, rhumbas, bells, etc.). Petrushka stands in the center of the circle, conducting. With the end of the first part, the children, having put their instruments on the floor, easily run in a circle. Parsley stands in a general circle and runs with the children. When the music ends, the players quickly dismantle their instruments. The conductor becomes the one who did not get the instrument.

Game "Carousel"

We continue the fun

Weight running on the carousel.

Ribbons are tied to the hoop. Children take hold of the tape with one hand and walk first in one direction, and then, changing hands, in the other. The hoop is held by an adult. You can “ride” on the carousel accompanied by the traditional text:

Barely, barely, barely, barely

The carousels are spinning

And then, then, then

Everybody run, run, run.

Hush, hush, don't rush,

Stop the carousel.

One-two, one-two,

So the game began.


Game "Ring"

All players line up in a row. The buffoon has a ring in his hands, which he hides in his palms and then tries to discreetly hand over to one of the guys, while saying:

I'm burying gold

I'm burying pure silver!

In a high chamber

Guess, guess, girl.

Guess, guess, red!

The person standing last is looking for a ring, and the buffoon says: “Guess, guess who has the ring, pure silver.” If the participant guesses who has the ring, then he becomes the host.

Game "Baba Yaga"

The rooster was sitting on a bench, counting his pins:

One, two, three, you come out on this count!

(Baba Yaga stands in a circle drawn on the floor, on the ground. The guys run around the circle and tease Baba Yaga, and Baba Yaga tries to reach the children with a broom; whoever he touches stops and freezes in place, the last of the children becomes Baba Yaga).

tease

Baba Yaga,

bone leg,

Fell from the stove

Broke my leg

I ran to the garden,

Scared all the people

I ran to the bathhouse

Scared the bunny!

Game "Zarya-Zaryanitsa"

Progress of the game. Two drivers are selected. Both the drivers and the players stand in a circle, holding a ribbon in their hands (ribbons are attached to the carousel according to the number of players). Everyone dances and sings.

Zarya-Zaryanitsa, Red Maiden,

I walked across the field,

Dropped the keys

Golden keys

Painted ribbons.

One, two, three - not a crow, but run like fire!

At the last words of the driver they run in different directions. Who will take it first

the vacated ribbon is the winner, and the remaining one chooses for himself

next partner.

ROUND DRIVING GAMES

Game "Loaf"

Probably the most famous round dance game in Russia! It is almost a mandatory attribute of any children’s birthday from one year to the end of the year. primary school. This is the Russian equivalent of the American “Happy birthday!” The round dance is very simple. Everyone stands in a circle and joins hands. The birthday boy stands in the center of the round dance. The round dance begins to move in a circle, accompanied by the words:

How to... name day (say the name of the birthday child)

We baked a loaf.

Such a height! (hands raised as high as possible)

Such lows! (squat down, hands practically placed on the floor)

That's how wide it is! (spread to the sides, trying to make a round dance of as large a diameter as possible)

These are the dinners! (the round dance converges, shrinks, comes close to the birthday boy)

Loaf, loaf, choose who you love! (the round dance returns to its “normal” size and stops)

The birthday boy says: I love everyone, of course,

But here... more than everyone else! (calls the name of the selected child, takes him by the hand and leads him to the center of the round dance)

Now the birthday boy joins the round dance, and the child he chooses becomes the “birthday boy.”


Game "Boyars, and we have come to you"

The players are divided into two teams, which line up opposite each other in a chain. The first team goes forward with the words:

Boyars, we have come to you! And returns to its original place:

Dear ones, we have come to you!

Another repeats this maneuver with the words:

Boyars, why did they come? Dear ones, why did you come?

The dialogue begins:

Boyars, we need a bride. Dear ones, we need a bride.

Boyars, which one is dear to you? Dear ones, which one is your favorite?

The first team deliberates and chooses someone:

Boyars, this one is dear to us (pointing to the chosen one).

Dear ones, this one is sweet to us. The selected player turns around and now walks and stands in a chain, facing the other direction.

The dialogue continues:

Boyars, she is our fool. Dear ones, she is our fool.

Boyars, and we whip her. Dear ones, we will whip her.

Boyars, she is afraid of the whip. Dear ones, she is afraid of the whip.

Boyars, we’ll give you some gingerbread. Dear ones, we’ll give you some gingerbread.

Boyars, her teeth hurt. Dear ones, her teeth hurt.

Boyars, we’ll take you to the doctor. Dear ones, we’ll take you to the doctor.

Boyars, she will bite the doctor. Dear ones, she will bite the doctor.

The first command completes:

Boyars, don’t play the fool, give us the bride forever!

The one who was chosen as the bride must run up and break the chain of the first team. If he succeeds, then he returns to his team, taking with him any player from the first.

If the chain is not broken, then the bride remains in the first team. In any case, the losing team starts the second round. The teams' task is to keep more players.


Game "Kalachi"

Children stand in three circles. They move by jumping in a circle and at the same time uttering the words:

Bai - swing - swing - swing!

Look - bagels, rolls!

Hot, hot, out of the oven.

At the end of the words, the players run scattered one by one around the court. To the words “Find your kalach!” return to their circle. When repeating the game, players can change places in the circles.


Thank you for your attention!

Dear colleagues, I’m sharing with you the game “Blind Man’s Bluff,” which I’ve made a little more complicated. The children really like it and play with interest.

Outdoor game "Which of us is more attentive? Zhmurki"

for children of the preparatory group.

Tasks: learn to follow the rules of the game; develop attention, observation, speed, dexterity; cultivate goodwill.

Description: To play the game you need free space.

No more than 10-11 people play. A driver is selected, blindfolded and taken to the middle of the site. The game can be played with fun music.

Reader for choosing a driver:

The cuckoo walked past the net,

And behind her are small children.

The cuckoos are asked to drink.

Come out, you should drive.

The rest of the game participants pick up toys. These should be items that are easy to recognize by touch. For example: a rag or rubber ball; cube big, small; dumbbells, etc. Before blindfolding the driver, he looks at the players who are holding objects in their hands. Then the presenter is blindfolded androtated several times around its own axis, after which it must catch any player. The person who is caught hands the driver an object, which he holds in his hands, and the driver feels it. Based on the subject, he must guess who he caught. The one who is caught becomes the driver.

The driver has three attempts. We count whoever has the most correct answers is the most attentive.


On the topic: methodological developments, presentations and notes

Ecological project in the preparatory group “Which of us is the healthier and more necessary vegetable?”

N. GolovkoThe vegetables argued until they became hoarse: Which of them is the standard of beauty? “I am both rosy and cheerful,” the beet repeated with a sweet smile. The carrot shook its curls proudly, even furrowed its bright eyebrow. She said loudly, with...

PROJECT “WHICH OF US, FROM VEGETABLES, IS BOTH HEALTHIER AND MORE NECESSARY?”

Research work of educators, children and parents about the benefits of vegetables, about healthy way lives, experiences and experiments....

You can play blind man's buff Houses And on the street.

Required to play handkerchief or scarf(necessarily dense) and bell or tambourine. If not musical instruments- It’s okay, signals can be given by voice or by clapping your hands.

Rules of the game Zhmurki

With help counting rhymes is selected driving. The rest of the players spin it, saying:

Cat, cat, where are you standing?
- On Bridge.
- What are you drinking?
— Beer, kvass
- Catch the mice, not us!

Another variant:

-Where are you standing?
- In the courtyard.
- What do you drink?
- Kvass.
- Look for us for three years!

Or simply:

Apapas, Apanas
Catch the cats, not us!

After this, all players scatter in different directions.

And they begin tease» the driver, giving him different signals about his location. You can ring a bell or clap your hands. To avoid injury, it is necessary to warn the driver about obstacles or sharp corners.

After the driver has caught someone, he tries to determine the name of the person he caught by touch. If this succeeds, the one caught becomes the driver. If not, then the game continues.

A lightweight version of the game - the driver just needs to make fun of one of the players without catching or guessing who it is. In this case, the one who has been saluted becomes the driver himself.

There are several varieties of blind man's buff.

Blind chicken

The rules are the same as in regular blind man's buff, only the players must constantly shout: “The blind chicken is coming! The blind chicken is coming! You cannot deliberately surrender into the hands of the “Blind Chicken.”

Zhmurki vice versa

Bell ringer

A bell or bell is hung around one player’s neck, and his hands are tied behind his back so that he does not interfere with the ringing of the bell with his hands. The rest of the participants are blindfolded.

They're trying to catch bell ringer", who quietly, so as not to jingle the bell, tries to get between the players.

It's a lot of fun to play this game in a small space.

Migratory birds

The driver is selected, the rest of the players sit on two opposite benches or simply stand in two rows opposite each other. Each one in turn comes up to the water and speaks to him
ear is the name of a bird. The names of birds should not be repeated.

Next, the driver is blindfolded and he names two birds from those that the players named him. If the named player birds are on opposite sides, they must " fly over»
from one bench to another, that is, change places. If the driver named birds from one bench, then he “ scared away" They rise from their seats, make a circle around the driver and sit down in their seats.

The task of water is to catch or catch it. The one who was caught becomes the driver, and the players re-guess the birds again.

The game perfectly trains memory and attention.

German blind man's buff

This type of blind man's buff is very popular abroad.

The driver is selected and blindfolded.

The driver gives the first command: “ All to me! All players run up to him, touch him with their hand and freeze in this position until the driver’s next command: “ Everything from me!" With these words everything
They run away as quickly as possible. The driver gives the following command: “ Stop!" At these words, all the players freeze in their places.

Players are only allowed to take one step during the entire game. The rest of the time they can squat, lean, but not move. The driver must identify the player found. If he guesses correctly, the one found takes his place. If not, then he is looking for the next one.

Release of the prisoner

If the game takes place indoors, then a wide circle of chairs is placed, if outdoors, then it is outlined with chalk or a stick.

Two are selected by counting - “ prisoner» and his security guard» . Both are blindfolded, the prisoner is seated on a chair and his hands are tied. The guard stands in a circle, next to the chair, but not quite close. The game begins.

The task of the other players is to free the prisoner, untie his hands and lead him out of the circle without getting caught by the guard. The guard's job is to make his prisoner's friends look bad. Those players who are insulted by the guard leave the circle and no longer take part in this game.

The game perfectly develops attention and the ability to work in a team.

The rules of the game are simple. Several people play. There must be at least two people, the number is not limited further, although it is unlikely that more than 10-12 people with one person have ever played blind man's buff at the same time. Water, the person who leads the game, is chosen using a counting rhyme.
For example:
The month has emerged from the fog,
He took the knife out of his pocket.
I will cut, I will beat -
You still have to drive!
Who does it fall on? the last word- that's water.

Step 2

For water, the leader prepares an opaque bandage from a folded scarf, which is tightly blindfolded, so that it is not possible to peep at this basic rule of the game. Everyone else stands around the driver and turns him around his axis several times so that he eyes closed changed the idea of ​​space.

Step 3

After that, everyone scatters in different directions. The driver's goal is to catch or touch all of his companions in the game. Those, in turn, should provide sound cues to guide the driver. It could be a bell, clapping, whistling, or a voice. Players try to deceive the driver, attracting him with sounds and quickly moving in a different direction. In one version of the game, the driver needs to not only touch the player, but also identify him blindly.

Step 4

In the 16th and 17th centuries, blind man's buff was a pastime for noble gentlemen who amused themselves out of boredom. Today it is a children's game that develops coordination of movements, a sense of space and auditory response. But blind man's buff can also become pleasant entertainment for adults who will remember a little of their childhood or experience new emotions if they bring an erotic moment to this game.

Zhmurki (Fantomas) is a children's outdoor game in which one of the participants, blindfolded, catches the others. It develops well the coordination of movements and hearing of the players.

Rules

The essence of one of the variants of the game is that the so-called “voda” (in dialects also “vada”), or “driver” (blindfolded) must find and touch the person. After the “water” touches a person, that person becomes “water” and is blindfolded. After that, everything starts all over again.

Options

  • Players scatter various objects on the floor, remember where everything is, and try to collect as many objects as possible into their basket with their eyes closed. They can play in pairs, in this case, each “sighted” person controls the actions of their partner. You can make the task more difficult - each team must collect objects of its own color (for example, cubes)
  • The driver is blindfolded, and in a limited area he tries to touch one of the players; if this succeeds, then the one who was splashed becomes the water. All players make some sounds (for example, clap their hands) so that the water can be guided by ear.
  • The game takes place on a small limited area with no dangerous obstacles. The driver is blindfolded, or simply closes his eyes. He must make fun of one of the players with his eyes closed. The players run away from the driver, but do not go beyond the boundaries of the site and always raise their voices - call the driver by name or shout: “I’m here.” The spoiled player changes roles with the driver.
  • The driver is chosen using the counting machine. He is blindfolded. The rest of the players run around the blind man's buff, clapping their hands from time to time. The driver must catch one of the players and, without removing the bandage, determine who he caught. If the "blind man's buff" correctly names the name of the person caught, he becomes a "blind man's buff".

Varieties of the game

The driver is blindfolded and spun to the rhyme:

Cat, cat, where are you standing? - On Bridge. - What are you drinking? - Beer, kvass. - Catch mice, not us!

(- Where are you standing? - In the yard. - What are you drinking? - Kvass. - Look for us for three years!)

Everyone runs away, and the driver tries to catch them. The players tease the driver: they run up close to him, clap their hands, stomp, and shout. The driver, having caught the player, must guess him by touch. The first player caught and guessed now leads.

Bell ringer

The driver - the bell ringer - is hung with a bell or several bells around his neck and his hands are tied behind his back so that he does not hold the bells with his hand. All the other players blindfold themselves and try to catch the bell ringer, who “is trying to sneak quietly between them and is betrayed by the sound of the bells hanging on him.”

Sea times

To play, you need a horizontal bar with crossbars on which you can climb up and to the sides, and over which you can climb. The players sit on the horizontal bar, and the driver moves some distance away from him, closes his eyes and turns around himself, slowly saying: “One sea, two seas, three seas.” Then, with his eyes closed, he approaches the horizontal bar and tries to catch (spot) someone, and he himself can both walk on the ground and climb the horizontal bar, but everyone else is not allowed to move on the ground. The game continues until everyone is caught. The first one caught becomes the driver.

German hide and seek / Blind man's buff in circles / Blind man's buff

The driver closes his eyes and the players spin him around. The driver says the words: “Everyone come to me!” and each player touches it with his hand. Then the driver says: “Everything is from me!” - the players run away. At the driver's command: "Stop!" everyone freezes in place. Without opening his eyes, the driver walks around the court, looking for players. During the entire game, each player is allowed to move only one step, at the most critical moment. The rest of the time, when the driver approaches, the players recoil, crouch, sit on the ground, etc., leaving at least one leg in place. The first player found becomes the driver. Alternatively, the caught player also needs to be guessed.

Blind man's buff in circles

While the driver blindfolds himself with a handkerchief, the rest of the players draw small circles around themselves at an arbitrary distance from each other (in different directions from the driver, preferably in a circle). The driver moves towards the players - and at this time they run from circle to circle. As soon as the driver is near the circles, everyone freezes. It is no longer possible to run out of the circle or move around in the circle. The driver is trying to catch someone. Players bend over, crouch, but do not move. If the driver finds someone and says the name correctly, the person caught becomes the driver. If the driver does not guess correctly, everyone begins to clap their hands loudly and run from circle to circle. The driver is looking again.

If the driver fails to guess the player three times, a new driver is chosen. If during the search the player in the circle moves, he becomes the driver.

Zhmurki

The players draw a large circle, and inside it, according to the number of participants in the game, they make holes-holes at the same distance from each other. The driver is blindfolded and stands in the center of the circle. The players, jumping on one leg, exchange holes, and the driver tries to find someone. When he approaches a hole, the player in it must freeze. He can bend over and squat, but he cannot move. The driver, having caught the player, must guess his name. If he guesses incorrectly, everyone claps their hands loudly, and the driver begins to search again.

Players are not allowed to go outside the circle. You can exchange minks only when the driver is on the opposite side of the circle.

Flight

Participants in the game sit on two benches facing each other or simply line up in two rows facing each other. The driver is located in the middle.

Everyone chooses the name of the bird for themselves and tells it to the driver, and there should not be two identical birds.

Now the driver is blindfolded. He names two birds and they must change places, and the driver tries to catch one of them. The one who is caught becomes the driver. If unsuccessful, the driver names another pair.

Blind Assassin

Select a limited area on which the game will take place. All players close or blindfold their eyes. The driver, whose eyes are also closed, must catch everyone and guess. Before playing you should take care of safety, remove fragile or sharp objects. It is most convenient to play on a flat lawn. The one who has already been caught watches the movements of the others.

Sherlock and Watson

Everyone stands in a circle and joins hands. In the middle of the circle are two players, Sherlock and Watson, the first blindfolded. Sherlock catches Watson, calling out to him from time to time: “Watson!” Watson must definitely respond: “Sherlock!” You cannot run out of the circle.

When Sherlock catches Watson, Watson becomes Sherlock and is blindfolded, and Sherlock chooses a new Watson from those standing in the circle. They play until everyone is inside the circle.

Yasha and Masha (Two Blind)

The players hold hands and form a circle. There are two players standing inside the circle - Yasha and Masha. Both are blindfolded, they turn around themselves several times, and Yasha tries to catch Masha, asking every now and then: “Masha, where are you?” Masha should answer: “I’m here!” or ring a bell while running from place to place. Yasha and Masha are not allowed to run out of the circle. When Yasha catches Masha, they switch roles.

You can play a prank on Yasha by leaving only him blindfolded, and letting Masha run around without a blindfold. You can play the whole couple if the circle just moves away in different directions. Here you need to be careful so that none of the presenters gets hurt. This is a game of trust. The circle forms a living wall and supports running players. If Yasha catches Masha, then he kisses her or simply shows her attention. Before this, you can arrange an exam for Yasha - let him guess with his eyes closed which of the girls was Masha.

Liberation action

Liberation Action is a dynamic game that well develops hearing, attentiveness, coordination and reaction in the leading player and dexterity and reaction in the other players.

Description of the game They form a circle of chairs in order to limit the movement of players. A participant with his hands and feet tied (prisoner) sits in the center of a circle formed from chairs. Next to him is a blindfolded player (guard). The remaining participants in the game (liberators) try to free the prisoner, that is, they try to untie him. The guard must interfere. By touching any participant, he takes him out of the game, he must go beyond the circle of chairs. The player who manages to free the prisoner without being caught becomes the guard himself the next time.

Rules of the game

1.A circle is formed from the chairs. 2. A guard (with his eyes tied) and a prisoner (with his hands and feet tied) sit in the center of the circle. 3.Players must take turns trying to untie the prisoner without the guard noticing anything. 4. If the guard touches the releaser, he goes beyond the circle of chairs (out of the game for this round). 5. The one who was able to untie (free) the prisoner becomes a guard himself.

Copy of the monument

A copy of the monument is a game that develops attentiveness in children and adolescents and helps overcome shyness. The game is suitable for younger and older children school age for holidays. Also suitable for adults, for parties.

Description of the game Two players are selected from those present. One of them (the copyist) is taken out of the room and blindfolded, the second (the monument) at this time must take some interesting pose and freeze in it. A blindfolded copy player is introduced. He must determine by touch the position in which the player-monument is frozen, and take exactly the same one. When the copy player takes a pose, his eyes are untied and everyone compares what happened.

Rules of the game

1.Two players are selected. 2. The copy player is taken out of the room and blindfolded. 3. The monument player takes some pose and freezes in it. 4. The copyist is brought in; without removing the bandage, he must determine by touch the pose of the monument and assume exactly the same one. 5.As soon as the copyist has taken a pose, the blindfold is removed. 6.Everyone compares the original monument and what the copyist produced. 7. The copyist will become a monument, and someone from those present will be chosen to take the place of the copyist

Notes The game has no losers or winners.

Eskimo blind man's buff

This children's game is similar to ordinary blind man's buff, with the driver blindfolded and the need to identify the players. It differs from simple blind man's buff in that the players do not run (i.e. no one catches anyone) and identification takes place in thick mittens. The game develops memory and sense of touch well.

Description of the game The driver is blindfolded and thick mittens (or several thin ones) are put on his hands. Then the players approach him one by one, and he must determine by touch who is in front of him. If the driver identifies the player, then the identified player becomes the driver, otherwise the following players come up for identification in turn order.

Rules of the game

1. The leader is selected from the players using a counting rhyme. 2. The driver is blindfolded and thick mittens are put on his hands. 3. The players take turns approaching the driver, and he must identify them with his hands in mittens. 4. If the driver identifies one of the players, then the identified player becomes the driver. 5. Identification continues until the driver identifies one of the players. Notes: Among the additional items for the game, you will need a thick scarf or scarf. The optimal number of players is 4-7. It is necessary to ensure that the blind man's buff (driver) does not peek through the holes near the nose (tighten the bandage tighter).

Zhmurki

Description of the game The driving player is called "blind man's buff". The blind man's buff is blindfolded (usually with a scarf or handkerchief). They unwind it and then ask: “Cat, cat, what are you standing on?” - In the kettle. - What's in the kneader? - Kvass. - Catch mice, not us. (- Where are you standing? - In the yard. - What are you drinking? - Kvass. - Look for us for three years!) After this, the players scatter, and the blind man’s buff catches them. Players, running away from blind man's buff, clap their hands to attract his attention. Zhmurka, blindfolded, must catch any other player and identify him. If successful, the caught person becomes a blind man's buff.

Rules of the game

1. Zhmurka is blindfolded with a scarf (scarf, etc.). 2. Taken to the middle of the room (if the action takes place indoors). 3. The blind man's buff is rotated several times around its axis so that he (s) loses his orientation in space a little. 4.Zhmurka must catch one of the players and identify him. 5. If the blind man's buff correctly identifies the player, then the player is blindfolded and he becomes the blind man's buff, and the blind man's buff becomes an ordinary player (switch places). 6. Players are not allowed to escape when they are caught. 7. Players should not be tripped or pushed in any way - this can lead to injury. 8.If the blind man’s buff comes close to any protruding objects, then the players must shout “Fire!”, but this cannot be done in order to distract the blind man’s buff from the player.

Notes: Among the additional items for the game, you will need a thick scarf or scarf. The optimal number of players is 4-7. It is necessary to ensure that the blind man's buff does not peek through the holes near the nose (tighten the bandage tighter). Instead of clapping your palms, you can use bells (if you have enough of them).

Blind Man's Bluff with a bell

Variation popular game- "blind man's buff". A round dance game that can be played outdoors and indoors. The game is dynamic, exciting and designed for a large number of players.

Description of the game Round dance game for children of preschool and primary school age. It can be played both in the yard, outdoors, and in the house. Therefore than more people- all the better! The players stand in a common circle, holding hands. Three drivers are in the middle of the circle. The circle slowly moves to the right or left to the accompaniment of a round dance song. In the middle of the circle there are three drivers - one child is running away, in his hands he has a bell, which he rings from time to time. The other two children ("blind man's buff") catch him blindfolded. As soon as the runner is caught, the circle stops, another three players (from those who have not yet driven) come out to take the lead, and the previous three join the general circle, and the game starts all over again.

Rules of the game

1. Children standing in a circle do not separate their hands. 2. Drivers do not have the right to run outside the circle. 3. It is enough for the blind man's buff (one of the leading players) to touch the escaping player in order to consider him caught. Notes: Among the additional items for the game, you will need a bell and 2 thick scarves/shawls. The optimal number of players is 15-20.