It is called KICKER , or the highest card. That is, if none of the players has a combination of cards, then the highest one wins - starting from the Ace. Ace, king, queen, jack, 10, and so on. Example: the river contains 2, 8, 9, jack, king. You have an ACE and a Queen, your opponent has a 10 and a 6. Your high is an ACE. You have won the hand. Then comes PAIR. Any pair of cards, naturally, is considered by seniority. Example: river 2, 8, 9, jack, king. The opponent has 3, 10. You have 5 and the King. You have the top pair - two kings. You win.
Further - TWO PAIRS . That is, there are 2, 5, 9, jack, 6 on the table, and you have 5 and jack in your hands. You have two pairs. If the opponent does not have two pairs, then they win. But if he has, for example, 10 and Jack, then his two pairs are higher (10 is higher than 5). The following combination, as it is easy to assume, TROIKA . That is, three cards of the same value. Example: on the table there are 2, 5, 9, 6, Jack. You have a pair of Jacks. Let's compare it with what's on the table - you have a three. The opponent has 10, 3. You win.
Next is a little more complicated. It's called STRAIGHT (order). This is a combination to increase cards. From low to high: 2,3,4,5,6 or 10, jack, queen, king, ace, or 6,7,8,9,10, jack. The only combination that does not immediately lend itself to logic is Ace, 2,3,4,5 (exactly the case when Ace is considered lowest card). There must always be five cards, starting with the smallest. Then there are cards by color - FLASH (suit) - collect the same suit, the order is not important. Example: there are 2 crosses, 9 of spades, 6 of diamonds, 10 of spades, 4 of spades on the table. You have the queen of spades, 7 of spades. The second player doesn’t matter what (well, not really, but in this case), but there is no color. You win. I’ll repeat (even though I’m annoying you with this), if the second player has at least the king of spades and the second suit of spades, then he wins. It is always considered by seniority. My lovely - FULL HOUSE . Full house. Very often, when you have this combination, you win (we'll look at the details later). These are three cards of one value and two of another (or, to make it easier, a three and a pair). Example: on the table there are 9, jack, 8, 9, queen. You have a jack and a 9. That is, this gives us two jacks and three 9s. Three plus two. Like a classic Soviet film. Following logic, the following combination KARE - four cards of the same value. For example, four aces, kings, it doesn’t matter what. It comes out very rarely. So, if you took it, you almost 100% took the bank. Only two combinations can beat the square. This STREET FLUSH (suit in order). Cards of the same suit, in order. Example: on the table there are 9 of spades, jack of spades, 8 of diamonds, 10 of spades, ace of hearts, you have 8 of spades and queen of spades. All. Bingo! Straight flush. Even if your opponent has two spades (that is, just a flush), you win. Very interest Ask- whose suit is higher. But if you think a little, you will understand that there cannot be two straight flushes. Therefore, this is a stupid question. And the last combination. ROYAL FLUSH . The highest cards of the same suit in order are from 10 to Ace. It happened to me twice in many years of playing. But beginners are lucky, tell us later. She will kill everything. But it will fall out very rarely.

Hood is a term used in picketing. This means taking all twelve tricks without giving your opponent any. There are two hoods: declared and random. The former is worth twice as much as the latter.

Carte blanche - in picket means not having a single piece in his hands until discarded, which is of particular value, or when all the cards are counted, that is, when the player does not have a single card in his hands that has not been read by him .

Quarter - four suited cards in a row. There are five different quarts: quart major - ace, king, queen, jack; quarts from king - king, queen, jack, ten; quarts from ladies - lady, jack, ten, nine; quart from jack - jack, ten, nine, eight; quarts from tens - ten, nine, eight, seven.

Quint is the same as five and fifteen. A quint is five cards of the same suit in a row. There are four fifths: quint-major - ace, king, queen, jack, ten; fifth from the king - king, queen, jack, ten, nine; fifth from a queen - queen, jack, ten, nine, eight; The fifth from jack is jack, ten, nine, eight and seven.

Trump is the highest suit in the deck. The suit in which the game is assigned is called trump; a game without meaning of suits is trumpless.

Trump - to play with a trump card.

Deck-set playing cards, which are divided into four suits: spades, clubs, diamonds, hearts. A large, or full, deck consists of 52 cards and contains: two, three, four, five, six, seven, eight, nine, ten, jack, queen, king and ace. The average deck consists of 36 cards, there are no twos, threes, fours or fives. The small deck consists of 32 cards and does not have twos, threes, fours, fives or sixes.

Con- the middle of the table where players place their bets.

Coking is a preference term. A fine corresponding to the number of tricks not taken by the player, which is recorded for him by the whistler and the dealer.

The King is the second highest card. The king covers all cards except the ace. In screw and whist it is considered an oner.

The king is part of the game of picket.

Crown is a group of cards in a row in any suit from Ace, at least three in number, i.e. Ace, King and Queen. Crowns can be made of five, six or more cards: ace, king, queen, jack, etc.

Cross-screw expression. The cross is the pass sign X.

Hen is a type of heddle in preference.

Leve expression, used in Screw, Vista and other games. Each trick taken in excess of the legal six is ​​called a leve.

Leza - in picket means receiving more than six bribes.

A Lovevist expression meaning nothing, i.e. there is nothing on hand.

False card- blank card, discarded on a suit that is not on hand.

Major is a picket and bezique term. There are tert major, fourth major, fifth major, sixth major. This means that cards of the same suit come in a row from the Ace. Ace, King and Queen - terci major; ace, king, queen and jack - quart major; ace, king, queen, jack and ten - fifth major; ace, king, queen, jack, ten and nine - sixth major.

Marriage is an expression used in card games sixty-six, thousand and bezique. Mariage is a king and queen of the same suit.

Suit - The deck is divided into four suits: spades, clubs, diamonds and hearts. Each suit contains a certain number of cards, i.e. in a large deck it has 13 cards, in a medium one - 9, in a small one - 8. Spades and clubs are black, diamonds and hearts are red.

Miser - in preference, a game without bribes for its intended purpose.

Silent - A player who makes an appointment out of turn (in screw) or takes more cards for himself (in picket) is deprived of the right to negotiate.

Navet means hitting a trump card from both sides, which is sometimes also called crossfire.

The purpose is to announce in the screw your suit, the sure tricks in the passer and aces.

Table card - any card revealed by any partner other than the dealer, during the deal, after the deal, or during the play. This rule exists only for Vint and Vista.

Finishing - In screw and whist, the side finishing the first game or rubber adds the agreed upon figure “for finishing” to its score. Therefore the ending has great importance in these games.

Oners are the five highest cards in the trump suit: ace, king, queen, jack and ten. They matter in a few games: screw and whist.

Open card - see Table card.

Points - the cost of cards: two - 2 points, three - 3 points, etc. to figures that are valued differently. In some games, the pieces are counted as follows: jack - 11 points, queen - 12, king - 13, ace - 14; in others: jack - 10 points, queen - 10, king - 10; in the third: jack - 2 points, queen - 3, king - 4, ace - 5; in the fourth: jack, queen and king - 10 points each, and ace - 1 point.

Doctor of Physical and Mathematical Sciences V. ILICHEV.

There are a great variety of card games. And all of them (not counting the most primitive ones) require a good memory, knowledge of the basics of mathematics and logical thinking, that is, qualities that are very useful in many life situations, and not just at the card table. There are often scenes of poker games in films. Usually they are designed to demonstrate the psychological advantage of a positive hero when he “bluffs” the enemy with a weak combination. Or the “rich” cheating capabilities of the negative hero are shown. However, in real life There are cases where, using simple mathematical considerations, you can guarantee a win without resorting to very dubious ways of playing. Let's look at one such example.

Many people consider crosswords to be too difficult a puzzle because they cannot guess the word. But I like writing letters into cells.
C. Wetherell. Sketches for programmers

The modern version of poker uses a “preference” deck of thirty-two cards. Its small volume and the absence of jokers reduce the proportion of chance and increase opportunities logical analysis. Let us recall that each of the four suits (spade, club, diamond, heart) contains the following cards:

ace (A) > king (K) > queen (D) > jack (B) > ten (10) > nine (9) > eight (8) > seven (7).

Here and below the designation a >b means that a stronger b. The suits are equal and are designated by the first letter of the name preceding the card designation. For example: PD- Queen of Spades, T7- seven of clubs, CHA- ace of hearts, etc.

Let's list all the names and seniority of card combinations that occur in poker.

Royal flush. These are five cards of the same suit, forming the so-called “density”. This class has its own hierarchy

(A, K, D, B, 10) > (K, D, V, 10, 9) > (D, V, 10, 9, 8) > (B, 10, 9, 8, 7) > (10, 9, 8, 7, A).

(Image 1)

Here the left one, the strongest combination, is called “Ace Royal Flush”, and the right one, the weakest, is called “Cyclic Royal Flush”.

Kare. These are four cards of the same value, and

(Image 2)

quad of aces > quad of kings >... > quad of sevens.

Color. Five cards of the same suit, not forming a "density". The strongest "color" combination is ( A, K, D, B, 9).

(Image 3)

Full(three + two). Three cards of the same rank + two cards of the same rank. For example, three kings + two tens. When comparing two fulls, the one with the higher three is stronger.

(Image 4)

Troika. Three cards of the same value.

(Illustration 5)

Kent (straight). Five cards forming a "density", but not of the same color.

(Image 6)

Dopper(two + two). Two pairs of cards of the same value (but not four of a kind!).

(Illustration 7)

For example, two nines + two sevens. Some of the doppers have proper names. So, two aces + two kings- "Concrete", and two eights + two sevens- "Sand".

Deuce. Two cards of the same value.

(Illustration 8)

Besparye. All other combinations.

The combinations are ordered as follows:

royal flush > four of a kind > color > full > three of a kind > kent > dopper > deuce > unpaired.

Let us briefly describe the technical essence of the game, for example, between two participants X And Y. It includes two stages:

1. Distribution and trading. First, the players are dealt five cards (obviously, there are ten fewer cards left in the “truncated” deck). After this, players take turns placing money bets. If the bids are equalized (first round of bidding), move on to the next stage.

2. Barter and trade. Each player, at his own discretion, can discard, without showing his opponent, no more than four of his cards and receive in return the same number of new ones from the “truncated” deck. After this, the rates begin to increase again. If the bets are equalized (second round of bidding), the cards are revealed and the one with the stronger card combination wins.

The main problem players face X And Y, is to find out "whether his card combination is stronger." Note that each player has knowledge of his discarded cards and his cards in his hands (no more than nine in total). However, this is not enough to unambiguously resolve the “main issue”, with the exception of some cases. For example, if a player has an Ace Royal Flush in his hands, then he obviously has no one to fear. In this regard, it is relevant

Problem. What is the weakest combination (taking into account discarded cards) with which you can not be afraid of anything?

When solving this problem, it is useful to introduce the concept of so-called passing cards. We will call the player's passing cards X Union

cards discarded by him + cards in his hands that do not participate in the combination.

These cards do not in any way affect the strength of the combination itself, but can provide valuable information. In particular, if the player X has a combination square of kings and among his passing cards there is an ace, then he need not be afraid quad of aces at the opponent's. In this case, the player's ace is said to be X blocks a player's quad of aces Y. Of course, the combination itself is a carrier of useful information about the possibility of the opponent having certain combinations. It is natural to call the player’s complete set of cards X combining the cards of his combination with a set of his passing cards.

Let's list the cards of a certain suit of the player X, which limit the number of possible royal flushes (of the same suit) a player can have Y:

A) 10 blocks five royal flushes (that is, all of them);

b) jack or 9 , each individually, blocks four royal flushes;

V) lady or 8 , each individually, blocks three royal flushes;

G) ace, king or 7 , each individually, blocks two royal flushes.

The following is true

Statement 1. Let the player have X there is a four of a dozen in hand, and among the passing cards there are ( B, D, K, A). Then the player Y there always turns out to be a weaker combination.

In fact, the player Y there cannot be a combination of high quads, since (jack, queen, king, ace) are among the passing cards X. In addition, each royal flush contains a ten card. Since the player has all the tens X, then Y There cannot be any royal flush combination.

There is an opinion among professional poker players that statement 1 is correct solution the problem posed above. However, from an aesthetic point of view, it seems possible to strengthen Statement 1, since in its formulation only four (out of five!) passing cards are used. Let us show that this is indeed the case. Let's call a set of four or five passing cards "offsuit" if it contains all four suits. Below, the information of the five passing cards is used, and the corresponding result is a strengthening of the previous one.

Statement 2. Let the player have X there is a square of nines in your hands, and ( 10, V, D, K, A) - passed and "offsuit". Then the player Y turns out to be a weaker combination.

Indeed: the player Y there cannot be a combination of high quads, since ( 10, V, D, K, A) are among the passing cards. Now suppose that the player has Y There is a royal flush combination. Since the player has all nines X, then he can only have a “royal flush Ace”, that is ( A, K, D, V, 10 ). Let, for example, the suit of this combination be a spade, then the player X the following five cards will obviously not be available: P10, PV, PD, PC, PA.

This means that in the player’s set of passing cards X the suit of spades is not represented. But this contradicts the “diversity” condition. Similarly, it is established that the player has no Y combinations of royal flushes and other suits. Therefore, in this situation the player X There's really nothing to be afraid of.

Here the question arises about the possibility of strengthening this result. Negative response to this question is contained in the following.

Statement 3. Let the player have X the combination is below quad of nines. Then the player Y there may be a stronger combination with any set of player passing cards X.

In fact, let us consider sequentially possible options poker combinations (weaker than quad of nines) in the player's hands X.

1) Four of a kind eights or square of sevens. Then, with five passing cards, there are clearly not enough of them to block six higher quads (from nines before ace);

2) Color(for example, peaks). It's somewhat surprising that the player here has X there is a combination that, together with four passing cards, blocks all royal flushes and all fours of the player Y. For example,

(PA, PC, PD, P8, P7) + T10+ B10 + ChV, Ch9.

Here is a description of such unique card designs of the same color.

Firstly, so that the player X not to be afraid of any of the opponent’s squares, he needs to have a full set of representatives from all eight squares. Consequently, in a complete set (of nine cards), only one “dignity” appears twice (for example, 10 ), and the rest are presented in one copy.

Secondly, so that the player X not to be afraid of any of the fifteen royal flushes (five in clubs + five in diamonds + five in hearts) of the opponent, you must have two tens in the set of your four passing cards, for example P10 And B10+ a pair of hearts that work together to block all heart royal flushes. Note that, according to the previous paragraph, this pair of hearts can no longer contain a card 10 , since it is already used twice in clubs and diamonds. That's why full list all nine “killer pairs” are given by the list:

(A, 9); (K, 8); (K, 9); (D 7); (D, 8); (D, 9); (AT 7); (AT 8); (AT 9).

It is easy to understand that the general design (up to the change of all colors) is determined as follows. Passing cards:

T10+ B10 + "pair of killers"(worm).

And the card combination - the peak color - is specified as the difference of sets

{A, K, D, B, 9, 8, 7} - "pair of killers"(in peak color).

Now note that the resulting (and obligatory!) spades combination in the player’s hands X always less than the next (and possible!) combination ( A, K, D, V, 9)(club or diamond) player Y.

The analysis of middle and low combinations is quite simple, and we leave it to the reader.

Thus, quad of nines with a suitable set of passing cards turns out to be the one the weakest combination.

In conclusion, we note that mathematical questions can be posed by analyzing almost any card game. So, for the game of “Throwing Fool” we formulate and solve the following problems:

Task 1. Let two play. Show that the game ends in a finite amount of time.

Solution. Let us denote by 2 n total number cards in play. Next we will argue by induction.

If n = 1, then after one move the game obviously ends.

Let the finite duration of the game be established for 2 ,..., 2 n. Consider 2 n + 2. Two situations are possible:

a) one player “walks” all the time, and the other receives. Since there are a finite number of cards, the game ends in a finite number of moves;

b) if the second player managed to fight back, total cards are reduced by even number and, by induction, the game will end in a finite time.

Task 2. Let three play - X, Y And Z. Can the game go on forever?

Solution. Maybe. So, let at some point in time each player have two cards in their hands, namely:

player X It has P6 And P7;

player Y It has T8 And T9;

player Z It has B10 And BV; trump card hearts.

With this choice of six different cards Players do not have the additional opportunity to “throw” cards to the opponent. This circumstance simplifies the analysis of the game.

Let each player play with the highest value card during his turn. In this case, none of the players manages to “fight back”, and then an endless cyclical process arises:

X walks - Y accepts

then Z walks - X accepts

See the issue on the same topic

The first thing every novice player asks is what game combinations there are in poker and how they are ranked among themselves. And this is the right approach, because the essence of all poker games is built on combinations and card ranks. And today we will look at everything card combinations poker "Texas Hold'em" - in the most popular variation of this wonderful game. In other types of poker games, card combinations may differ slightly, we will also talk about this in our article, where you will also find pictures of poker combinations.

We will look at poker card combinations in order, starting with the lowest and ending with the highest. The winner of the hand is the player who has collected a better combination of cards than his opponents. IN controversial situations When two or more players have the same combination, the kicker is taken into account.

The lowest card combination in poker is senior card (high card), sometimes also called “Empty”. The highest card can only be played if neither you nor your opponents have even one pair. Then, at showdown, the one with one of the pocket cards that turns out to be higher than the others will win. For example, you have an ace and a nine, and your opponent has a 2 and a queen. Ace is over 2 and queens, so you take the pot. If there is an ace on the table, and you have a king and 2, and your opponent has 7 and a queen, then you will win, because you will have a king - the second highest card after the ace.

The next most important poker hand of cards is considered to be pair. For this combination, it is enough to have 2 cards of the same rank and of any suit, for example two aces or two deuces. One card may be your pocket card and one may be on the board, or both cards may be pocket cards. If both cards of a given combination are on the table, then your kicker will play a role here.

A kicker is a pocket card that is not involved in making a combination of cards in poker, but can play a role in determining the winner in controversial situations.


Two pairs
— 2 cards of the same rank and 2 more cards of the same rank, the suits can be any. If two or more players make two-pair combinations of cards, the one whose pair is higher wins (the combination of two aces and two twos is higher than two kings and two queens). If both pairs match for two players, then the winner will be the player with the highest kicker. For example, one player has an ace and a king, another has an ace and a three, and on the table there is an ace, two twos, a nine and a jack. In this case, the first player will win the hand by collecting a combination of 2 aces, two warriors and a king, who in this case will be the high kicker.

Set (set, triple, three, trips, tripple, three of a kind)- this poker combination means 3 cards of the same value, for example three kings or three deuces. It is most often called a set or trips, and the differences between the two names lie in the way the combination of cards is collected: a set is 2 pockets + 1 card on the board, and trips are 1 pocket + 2 cards on the board. If two players hit trips, the player with the highest kicker wins.

Street (straight, straight)— to collect this combination of a poker game you will need to collect 5 cards, sequentially according to their value, the suit of cards can be any. For example, 6-7-8-9-10 or 3-4-5-6-7. In Texas Hold'em you can use 1 or both of your hole cards to make a combination. Also, a combination of “street” cards can be on the board, in which case the pot will be divided equally between all participants in the distribution. In this case, an ace can form two combinations at once: 10-jack-queen-king-ace and ace-2-3-4-5 (the second sequence of cards is also called the “wheel”).


Flush
- this is a combination of cards of the same suit, the value does not matter. For example, the hearts are ace, two, four, jack and eight. The order of the cards is also not important and can be any. A flush is considered higher than a straight, pair, set, but is inferior in seniority to a full house, four of a kind, straight flush, etc. If two or more players hit a flush, the winner is the one with the highest flush. For example, the table is 2-5-9-jack of hearts, player number 1 has an ace of hearts, and player number 2 has a king of hearts. Player number 1 will win the hand, since the ace is higher than the king.


Full House
- to get this combination of cards in poker, you will need 3 cards of the same value and 2 more cards of the same value, for example three threes and two jacks. The suit of cards can be any. If two players hit a full house of different ranks, the winner will be determined by the rank of three identical cards. For example, three deuces and 2 aces are inferior to three kings and two deuces.


Four of a kind
- all four cards of the same value, for example four kings or four deuces. If two players get four of a kind (which happens extremely rarely), then the poker player whose four of a kind is higher (for example, four of a kind of aces is higher than four of a kind of kings). If all 4 cards for making four of a kind are on the common board, then the winner is determined by the kicker.


Straight Flush
- a very rare layout of cards in poker, the combination consists of five cards of the same suit, going sequentially in their rank. For example, 6-7-8-9-10 spades or ace-2-3-4-5 hearts. Royal Flush is one of the varieties of Straight Flush, but is considered older than it.


Royal Flush
- the oldest, and at the same time the rarest combination of cards. To compile it, you need to “catch” 5 cards of the same suit of a specific value, namely 10-queen-jack-king-ace.

Card combinations in other types of poker

In this section we will look at all card combinations in poker in other disciplines of the game.

Omaha

In this type of poker, the rules are very similar to Hold'em, but players receive 4 cards face down instead of two. Combinations are played similar to Texas Hold'em, but there are also differences in the composition of the cards. If in Hold'em you can use 1, 2 or even none of your cards to make combinations, then in Omaha you are required to use two pocket cards and 3 cards from the board to make combinations.

There are also 2 types of Omaha: Hi and Hi-Lo. The first type plays according to standard rules, that is, the highest combination takes the pot. In Omaha Hi-Lo, the pot is divided between the best and worst hand. The worst hand is usually called 5 cards of different values ​​lower than nine and of different colors. For example, 7-6-5-4-2 off suit. The lower the cards used to make a combination, the better, so 6-5-4-2-ace will beat the hand in the example, and the strongest combination will be considered the “wheel” (5-4-3-2-ace), which also has a chance to take both parts of the bank (as the strongest combination, and at the same time as the weakest).

Lowball

This is a type of draw poker that is completely different from classic varieties poker games such as Texas Hold'em and Omaha. It differs primarily in its winning combinations of cards:


Seven low (perfect seven, seven low)
- this combination is the highest in the Lowball game, and consists of 5 cards of various ranks and suits, the highest card must be a seven. Example: two, three, four, five and seven. Instead of any of these cards (except seven), there can be a six. If two players make the “Seven Low” combination, the poker player with the cards of lower value will win. For example, the combination of two, three, four, five and seven is stronger than two, three, four, six and seven. If all the cards in the combination are of the same suit, then this will no longer be a seven low, but a flush, which is considered one of the weakest hands.

Eight low- any five unpaired cards of different suits lower than nine. For example, 2-3-4-6-8.

Nine low- any five unpaired cards of different suits under ten. For example, 2-3-4-6-9.

The Ace is the low card in poker games such as Lowball, Stud, Razz and Badugi and counts as one.

Razz

As in the game of Lowball, the strongest card combination here is considered to be the “wheel”, or from Ace to Five. But unlike the above-mentioned game, any other combination of cards can also be a low combination if it is lower than that of your opponents. For example, you can win even with cards that include a queen (called a low queen) or even a pair of cards.

Badugi

It is rightfully considered the most unusual type of poker. Here, poker hands are made up of four cards, which are dealt to each player face down at the beginning of the game, then these cards can be exchanged for others from the deck. There are no common cards, unlike other types of poker disciplines. The goal of the game is to make a combination of unsuited cards of the lowest rank.

The best combination in Badugi deuce-three-four-ace off suit is considered (the picture of the poker combination is shown on the left). These nuts give the player a 100% chance of winning the hand. Combinations are usually called according to the highest card: for example, 4-5-6-7 off-suit will be called “seven badugi”, and 2-3-4-5 “five badugi”. If two players have collected very similar combinations with the same highest card, then the second highest card different from the opponent’s hand (or 3, 4 cards) will also appear in the name. So, if player number 1 collected 4-5-6-7 (seven-six badugi) and the other 3-4-5-7 (seven-five badugi), then player number 2 will be the winner.

It is unacceptable to use pairs and suited cards in combinations in Badugi. Thus, if you got 10 spades, 9 hearts, 3 hearts, 7 crosses, then your combination will look like this: 10p-5h-7k-x (you have two hearts, only the lowest of them is taken into account). This combination will be called “three card five”, that is, 3 cards (we do not take into account the fourth in this case) and a five (the lowest card of the three). If you have a jack of spades, 4, 5 and 6 hearts in your hands, then the combination will be called “two card four” (only the jack of spades and the lowest of hearts, a four, are taken into account).

The seniority of card combinations in Badugi poker is determined as follows: first 4 unsuited cards of different values, then 3 cards, then 2, and the worst combination will be 1 card.

Slang names for card combinations in poker

Above we talked about all the main poker combinations and their most popular names. You can also often find their slang names on the Internet or hear from other players. Let's figure out what they mean.

Gutshot- This is an incomplete straight combination in which one card is missing. For example, the following combination can be called a gutshot: 3-4-6-7 (the five is missing here).

Mariage (from French mariage)- literally translated as “wedding”, and in poker this is the name for the queen and king of the same suit.

Hooks (or fishing hooks, hooks)- the jacks acquired this nickname for the similarity of their designation (J or Jacks) with fishing gear.

Cowboys- a pair of kings.

Lady- Ladies are sometimes called ladies, as well as cowgirls, by analogy with kings.

TNT- dozens have this name.

Backdoor, runner-runner- a situation where a player needs two cards to come out on the turn and river. For example, you have 7, 8, and there is a jack on the table. Your backdoor will be nine and ten.

Snowmen- this is the nickname the eights received for their uniform.

Maverick- sometimes this is what they call jack and queen.

Boat or full boat- one of the names of the Full House combination.

Wheel- you can often hear this name in reference to a straight from ace to five (ace-two-three-four-five).

Dead Man's Hand- pocket ace and eight.

Phil Hellmuth- pocket 9 spades and 9 crosses.

Kojak- this is the name given to the king and jack cards in the player’s hand.

Big Slick- pocket ace and king.

Rockets- 2 aces in hand.

Doyle Brunson- pocket ten and two.

Two Way Street is a straight that requires you to deliver a card at the beginning or end to complete it. For example, you have 5 and 6 in your hands, and 7 and 4 on the table. An eight or three will help you complete this open-ended straight.

Controversial issues

All card combinations in poker are quite simple to understand, but players, especially beginners, have many questions about this. Let's look at the most common of them.

    • Can an ace be used in combinations of straight 5-6-7-8 and similar? After all, they put him at 2-3-4-5.

No you can not. The ace appears in only two straight combinations: from ace to five and from 10 to ace.

    • I made A-A-8-8-8 and my opponent made 8-8-J-J-J. Why did he win the hand when I have a full house with aces?

In a full house, seniority is determined by three cards, meaning in this case the eights lost to the jacks.

    • I collected 3 pairs. What combinations can I win?

There is no “3 pair” card combination in any poker discipline. Only two, the oldest ones, will be taken into account.

    • There are 2 kings, 2 jacks and a three on the table. I have a three and a seven, my opponent has an ace and a two. Who won?

The winner of the hand will be the player who has an ace, since in this case the winner is determined by the kicker, and the ace kicker is higher than three.

    • What is the difference between a set and tripps? Are these different combinations?

These two names have the same meaning - 3 cards of the same value. The only difference is in the way this combination is formed: if 2 pocket cards + one on the board are used, then this is a set, and if 1 pocket and 2 cards from the common table are used, then it is a tripps.

    • Who will win the hand if there is a straight on the table?

In this case, the pot will be divided equally among all players who have not left the game up to this point, provided that one of the players does not have a card with which to get a straight. For example, on the table 3-4-5-6-7. If one player has an 8, they take the pot.

    • Who will win the hand if there is a four of a kind on the table?

In this situation, the winner will be determined by the kicker (the erased card in the hand). If the table is 8-8-8-8-10, and the players have K-2 and 7-6 in their hands, then the one with the king will win.

    • What does the combination "Four Flush" mean?

This is a regular flush, which is formed using one player's pocket card and four cards from the general table.

So, we examined in detail all card combinations in poker, and also answered questions from novice players about card combinations. As you can see, there are a lot of them, but they are all quite simple. To better understand how certain combinations of cards are formed, you will be helped by pictures of poker combinations presented in abundance in the article.

We wish you a successful game!