Card index of didactic games about sports

"Guess the sport."

Target: Strengthen children's knowledge about sports and sports equipment.

Children name a sport based on sports equipment.

“Summer and winter sports”

Target: To consolidate children's knowledge about winter and summer sports.

2 teams. The first group chooses winter sports from among the cards, the other chooses summer sports, and names the sport.

"Olympic Sports"

Target: To form children's knowledge about sports, develop attention, speech, memory, intelligence

Rules of the game :

Children take one game board, leading all the cards with Olympic sports. The presenter shuffles the cards and reads out the descriptions of the sport one by one. A child who recognizes a sport and finds it in himself raises his hand. The child who completes his field the fastest wins.

"Olympic Sports"

Target: To develop children’s knowledge about sports, athletes and sports equipment.

At a signal (whistle), children select the necessary items from the picture depicting a sport and name the sport.sports equipment, athletes.

"Olympic flag"

Target: Strengthen children's knowledge about b Olympic flag.

Rules of the game : Pick up and assemble the Olympic flag.

"Fragment"

Target:
Children are given small picture fragments and they must find a plot picture from them.

"Sports and Athletes"

Target: Strengthen children's knowledge about sports and athletes.

From three sports pictures you need to choose the one that matches the athlete.

"Winter and summer sports"

Target: Strengthen children's knowledge about sports.
There are five pictures on the table, one of them is extra, you need to find it.

"Sport games"

Target: Match the sport with the pictogram.Strengthen children's knowledge about sports.
Children remember the sport and the pictogram. Distribute cards to children and read the riddle. The child whose answer shows the pictogram and names the sport.

"Sport equipment" 3-4 years.

Target:

Material: cards with black and white images of sports equipment and color parts of these pictures (from 3 to 8 parts).

Rules: The child chooses black and white picture and overlays the colored parts of this picture on it. After the child collects the picture, he must name the sports equipment that is depicted on it. Complication: Collect a picture without relying on a black and white image. Explain how this equipment can be used.

Choose according to the meaning 3-5 years

Target: To develop children’s interest in physical education and sports; introduce children to sports equipment; teach children to recognize and name sports equipment, determine its purpose; develop thinking, attention, memory, logic.

Material: Playing fields (6 pcs.), divided by lines into four cells depicting sports equipment; small cards with drawings (24 pcs) depicting people doing various types sports

Rules: The adult gives the children large playing cards, and the small cards, mixed up, are laid out face up on the table. Children choose four from the cards that match their sports equipment. You can ask children to name sports equipment and then ask them to choose pictures. Cancomplicate the rules, introduce a leader (adult) who, having mixed the cards, shows them to the children one by one, and the child from whom the corresponding field takes the picture. The one whose field is filled first wins.

“Show the movement” 3-4 years

Target: To develop children's interest in physical education. Teach children to do exercises using cards, name the exercise and the position of body parts during the exercises.

Material : Cards with images of the exercises being performed.

Rules: Option 1. The teacher shows the cards to the players, and the players must perform the movement shown on them.

Option 2. Each player receives a card. Then the players stand in a circle and take turns showing the task they received, and the others repeat.

Complication: Players must name the position of body parts (arms to the sides, legs apart, hands on the waist, etc.)

“Cut pictures” 4-5 years

Target: repetition and consolidation of children’s knowledge about sports; develop thinking, attention, memory, logic.

Material: Pictures of sports cut into 4-6 parts.

Rules: Players receive cut pictures and begin to collect them. The one who collects the picture first wins. After this, the players name the sports that are depicted in their pictures.

Complication: For children 5-7 years old, cut the pictures into different geometric shapes.

"Sports equipment" 3-6 years

Target: to develop children’s interest in physical education and sports; teach children to recognize and name sports equipment for winter and summer sports; develop attention and memory. Material: Game cards depicting sports equipment (4 types of equipment on one card) and cards for them.

Rules: played by 1-4 people. Each player takes 1 game card, which depicts various sports equipment. The driver takes out a card with an image of some equipment from the pile, names it and shows it to the players. The one who has the same picture on the game card covers it with this card. The player who closes his game card the fastest wins. The one who has completed the entire map must name all the equipment and say whether it belongs to winter or summer sports.

"Sports Lotto" 3-5 years

Target: To develop children's interest in physical education and sports. Strengthen knowledge about sports. Develop thinking, attention, memory, logic.

Material: box, 4 A4 size cards with an image of 6 sports on each. 24 pictures measuring 10x10 cm.

Rules: 5 people can play the game at the same time (four fill out the cards, and one is the host). The presenter (at first it can be an adult) takes one picture at a time, shows it to the children, and says: “This is basketball. Here you need to throw the ball into the hoop. Which one of you has the same picture? Children look for a similar picture on their cards. The child who has the same sport takes the picture and puts it on his card.

Complication: The child names the sport, what the athlete does, what he is wearing, what equipment he uses.

"What color?" 3-5 years.

Target: To develop children's interest in physical education. Reinforce with children the knowledge of primary colors: red, yellow, blue and green.

Material: 4 flying saucers, 8 cubes, 8 small balls (two primary colors each). Rules: 4 children can play the game at once. The plates are placed in a row on one side of the group. On the other side they place cubes and balls.

The child takes two objects different color(red ball and blue cube). He runs to the plates, names the color and puts objects in the plates of the corresponding color: a red ball in a red plate, a blue ball in a blue one. Then the second player runs, etc. The one who correctly and quickly names the colors and arranges the objects wins. The items are transferred to the other side of the group and the game is repeated.

Complication : children take objects according to the instructions of an adult.

Game option: children take objects of the same color and carry them into one plate (one child - all blue objects, the other - yellow, etc.)

"Fashion sportswear designer" 4-7 years

Target: To develop children's interest in sports. Continue to introduce children to sports, athletes' clothing and sports equipment. Expand children's horizons and imagination.

Material: flat images of dolls - a boy and a girl, blank sheets papers, pencils, felt-tip pens, scissors, pictures of people in sportswear. Rules: invite children to create a designer collection of sportswear using cut out figures of a girl and a boy. This game helps to cultivate perseverance, develop imagination, prepare the hand for writing, and develop interest in various sports.

“What an athlete needs” 4-7 years old.

Target: To develop children's interest in physical education and sports. Introduce children to various sports. Develop thinking, attention, memory, logic.

Material : 36 cards for 12 sports (horse riding, cross-country skiing, running, hockey, golf, chess, tennis, gymnastics, basketball, water polo, mountaineering, cycling).

Rules: The game involves 2 – 4 people. All cards are laid out in the middle of the table. The presenter shows any card with the image of an athlete (for example, a hockey player). Players must guess what sport this athlete is involved in and pick up two cards with sports equipment. So, for a hockey player it will be a stick with a puck and skates. The first players to find the cards they need add them to the leader's card. If the locks match, the choice is made correctly and the players take the cards for themselves. Then the presenter shows the new athlete’s card, etc. The player with the most cards wins.

Complication: The presenter does not show the card, but only describes it. And when all the cards are found, players can test themselves by connecting them with the leader's card.

Game option: "WHOSE THINGS?" - the presenter shows a card with a picture of an object. For example, a ball. Players must guess who the item belongs to and find a card with a picture of a basketball player. The one who finds the right card first takes it for himself. Players then look for the second ring card. The one who finds it first also takes the card for himself. When summing up the results, two points are awarded for a card with a person’s image, and one for things. The player with the most points wins.

“Would you like to be an athlete and why?” (word game) 4-7 years.

Target: To develop children's interest in sports. Teach children to answer the question posed, develop the skills of correct grammatical structure speech, develop coherent speech.

Rules: This is a game, the didactic content of which is that children are given a task and a situation is created that requires comprehension of the subsequent action. “Would you like to be an athlete and why?”, “What would happen?..”.

“Find a place” 4-7 years.

Target: to develop children’s interest in physical education and sports; learn to perform constructions and reconstructions according to a schematic image, practice orientation in space, as well as in relation to oneself.

Material: cards with schematic representations of construction types.

Rules: 4-8 people play. The teacher or, chosen by the counting rhyme, the leader of the children shows the cards. Children must line up according to the formation diagrams shown. Complication: increase the number of cards, complicate the construction methods (use colors in schemes: blue for boys, red for girls).

“Sports domino” 4-5 years old.

Target: to develop children’s interest in physical education and sports; teach children to recognize and name sports; develop memory, logic, thinking.

Material: playing cards (24 pcs.) with images of sports (two pictures on each card).

Rules: 2 – 6 people play. First, the cards lie face down on the table. Each player chooses any cards for himself so that everyone has an equal amount. The player who has the double picture card goes first. He places the card in the middle of the table. If several players have a card with a double picture, then the first player is chosen by the count. Then the players take turns, placing cards to the right and left of the first, placing the same picture of the other on the picture of one card. If the player (whose turn) does not have a card with the required picture, then he misses the move. The one who does not have a single card left (or has the fewest) wins.

"Name the athlete"(with a ball).

Target: Strengthen children's knowledge about sports and athletes. Develop children's speech.

The teacher, one by one, throwing the ball to the children, asks them to continue the phrase:

Football is played by... a football player.
Gymnastics is done by... a gymnast.
Biathlon is... a biathlete.
Basketball is played by... a basketball player.
Tennis is played by... a tennis player.
He plays golf...a golfer
Volleyball is played by... a volleyball player.
A swimmer is engaged in swimming.
Boxing is done by... a boxer.
Athletics is practiced by... a track and field athlete.
A chess player plays chess.
Fencing is practiced... by a fencer
Hockey is played by... a hockey player.
Wrestling is done by... a wrestler.
Cycling is carried out by... a cyclist

Questions and tasks

1 – what transport can you use to go to the Olympic Games?

2 – Guess the riddle. This horse doesn't eat oats

Instead of legs there are two wheels.

Sit on horseback and ride it,

Just steer better. (Bike)

3 – is cycling a winter or summer sport? Draw.

4 – game “4 extra”: fruits – tea – porridge – lemonade

kefir – milk – yogurt – Pepsi-Cola

apple – pear – plum – ice cream

5 – come up with your own dance.

6 – Charging. complete the drawing task.

7 – Guess the riddle: I have two horses, Two horses.

They carry me along the water.

And the water is hard

Like stone (Skates). Are they needed at the Summer Olympics?

8 – What is the name of the game in which athletes score a ball into the opponent’s goal?

9 – bounce like a ball 5 times.

10 – what is the name of the athlete who defends the goal? (goalkeeper)

11 – which ones sport games can I play in the summer?

12 – Guess the riddle. When April takes its toll

And the streams run, ringing,

I jump over it

And she does it through me (jump rope). –

measure the length of the jump rope (put it on the floor and walk in Lilliputian steps, how many are there?)

13 – name what equipment is needed for diving? (swimsuit, swimming trunks, mask, breathing tube).

14 – how many rings are there on the Olympic flag? (5).

Congratulations! You are a winner!

“Physical equipment” 3-5 years

Target: to develop children’s interest in physical education and sports; teach children to recognize and name equipment for physical education, determine its purpose; develop thinking, attention, memory, logic.

Material: The set includes cards depicting physical education equipment (8 pieces) and large cards depicting all physical education equipment in different orders.

Rules: The child lays out the cards according to the pattern suggested on the large card in the same order. After the child collects the picture, he must name the equipment that is depicted on it.

Complication: Tell and show how this equipment can be used.

Multi-colored exercise “Show the movement” 5-6 years.

Target: to develop children’s interest in physical activity; consolidate and improve the ability to perform physical exercise and basic types of movements. Material: Dice with colored faces (cube faces: red, blue, yellow, green, white and multi-colored). Playing field: the playing cells are painted in four colors, each cell represents a motor exercise. Chips by number of players. Rules: Adventure game. Played by 2 to 8 people. Players take turns rolling the dice and moving forward on the color that comes up. White color– skip a move, multi-colored edge – choose any color from those ahead (but no more than 4 counts ahead). Then the players perform the exercises that are 18 shown in the picture where their piece landed. The first person to cross the playing field wins.

"Physical chamomile" 5-6 years old.

Target: to develop children’s interest in physical education and sports; teach children to recognize movements according to the pattern, name and perform them; collect chamomile by type of movement and depending on the physical training equipment used. Develop attention, logic, speech, intelligence.

Material: 4 cut daisies: the middle with a schematic image of a person and an object and petals (6 pcs.) with an image of the use of this object. Types of exercises: exercises with a ball one person; ball exercises 2 or more people; hoop exercises; exercises with skipping rope.

Rules: Option 1: The child collects daisies on his own. Option 2: Children collect daisies for the race. Option 3: each child has a middle, the adult shows a petal with movement, the child whose corresponding middle performs the movement and, if correct, receives a petal. The winner is the one who, without making mistakes, is the first to collect the daisy ball on the bench, jump over the rope (rope, line), throw and catch the ball.

“Who needs what?” 5-6 years

Target: to develop children’s interest in physical education and sports; introduce children to sports; teach children to recognize and name athletes and athletic facilities, develop the ability to analyze and generalize; develop creative thinking and imagination.

Material: cards with images of sports facilities (11 pcs.): hockey rink; tennis court; football field; basketball court; ice rink; jumping sector; Volleyball Court; gymnastic platform; treadmill; swimming pool; cycle track. Cards with images of athletes (11 pcs.)

Rules: Option 1: one player independently arranges the athletes to the appropriate sports facilities and names them correctly. Complication: you can do this for a while.

Option 2: played by 2 or more players. The presenter sorts the cards into pairs and divides them equally between the players. On command, players must arrange the athletes to the appropriate sports facilities; the one who did it faster and named correctly wins.

"Sports Memorina" 5-7 years

Target: continue to introduce children to various sports. Consolidate knowledge: winter, summer sports. Activate speech, attention, memory, reaction speed, logic.

Material: paired cards depicting sports.

Rules: 2-5 people play. Cards are laid out on the table (face down) depicting sports. Children take turns turning over 2 cards and saying which sport is depicted. If the images of the cards match, then the child takes them for himself and makes another move. If the cards do not match, then the cards are turned face down and the turn passes to the next player. The one with the most pairs of cards wins. Complication: increase the number of cards, say the name of the athlete who practices this or that sport, name the necessary equipment.

Can be done by different topics: sports, equipment, sports facilities, exercise, healthy lifestyle and so on

"Sports cube" 4-7 years

Target: to develop children's interest in physical education; consolidate the ability to perform movements according to a schematic image, practice orientation in relation to oneself, and promote creativity. Activate speech. Material: a cube with interchangeable cards depicting physical exercises (familiar to children). Rules: 1-6 people play. The child throws a cube with a picture of exercises, names the movement that appears and performs it. All players repeat the movement. The cube then passes to the next player. Complication: change exercise cards for more complex tasks.

"Olympic flag" 5-7 years.

Target: to develop children’s interest in physical education and sports; consolidate children's knowledge of the Olympic flag; develop attention, memory and fine motor skills.

Material: cut mosaic and a picture - a sample of the Olympic flag, a stopwatch.

Rules: children are told about the Olympic emblem - these are five multi-colored rings intertwined with each other, symbolizing the friendship of the five continents of the Earth, that is, all the peoples of our planet. After all, when did they start Olympic Games, wars stopped and everyone could measure their strength in peaceful sports competitions. The blue ring is Europe, the black is Africa, the red is America, the yellow is Asia, the green is Australia. When this emblem is depicted on a white cloth, it is called the Olympic flag. It is raised during the opening of the Olympic Games. Children take turns (or at will), using a sample picture, collect the Olympic flag and tell everything they remember about it. Complication: children collect the flag from memory.

1 Option "Who is faster?" - children take turns collecting the Olympic flag, and an adult records the time using a stopwatch. The one who used the least amount of time wins.

“Name and tell” 5-7 years.

Target: to develop children’s interest in physical education and sports; introduce children to sports that use a ball; develop children's attention, memory and general outlook.

Material: cards 10 x 15 cm depicting sports: volleyball, basketball, handball, football, water polo, horse polo, rugby, baseball, tennis, table tennis, bandy, golf, bowling, billiards, rhythmic gymnastics, shot put .Preliminary work:Children are asked to name sports in which a ball is used. There are team, doubles and individual views sports, winter and summer. They use balls of different sizes, shapes and weights. Only a ball or other equipment may be used. For example, a goal, a ring, a stick, a racket, a bat, skittles, horses, a pool, a net (volleyball, table tennis) and more. In team games, there are two teams that compete against each other. For example, basketball, football, volleyball, handball, water and horse polo, rugby, bandy, baseball. In individual competitions, athletes fight one at a time. For example, performing with a ball in rhythmic gymnastics, shot put. In pairs: golf, tennis, table tennis, billiards. Each game has its own rules, its own level. Some are played just for fun, others are even played at the Olympic Games.

Rules: The cards are laid out face down in the middle of the table. Children choose one of them and take turns telling everything they know about this sport. Then the other children are allowed to add something. The winner is the one who spoke more fully about his sport. Complication: Children are asked to show (imitation) movements characteristic of a given sport. Draw the equipment needed for this sport. Come up with the new kind sport, name it.

“Exercise with pictures” 5-6 years.

Target: to develop children’s interest in physical education and sports; to accustom children to independently perform general developmental exercises, based on the image. Material: cards with images of general developmental exercises, which are laid out in the complex of morning exercises.

Rules: This game is best played with a group of children. Numbered cards with images of general developmental exercises are laid out in front of the players. The first player chooses card number 1, looks carefully at the image and performs the exercise on the score 1-2 (1-4). Then the second player chooses a card with number 2, etc. (The number of repetitions of one exercise is regulated by an adult)

“More movement” 5-7 years.

Target: to develop children’s interest in physical activity; consolidate children's knowledge of how to perform basic types of movements and their names.

Material: 5 cards, each of which depicts a type of movement (walking, running, jumping, throwing, climbing). A variety of physical education equipment and tools that will help you perform a variety of movements.

Rules: Players are divided into two or more teams. The first team player draws one card and the game begins with the movement shown on the card. For example, if the card shows walking, then the players of the first team agree on what type of walking they will show and perform this type of walking, and the players of other teams must determine what this movement is called. Then next view walking is performed by the second team and so on. The game continues until all types and methods of walking are named and shown. The second team then draws the next card with a different move and the game continues. For each correctly shown, correctly named movement, the team receives a point; a team that fails to show movement loses one point. At the end of the game, points are counted and the winning team is revealed.

“Gaming laptop” 4-7 years.

Target: to develop children’s interest in physical education and sports; introduce sports equipment; develop logical thinking, visual attention, coherent speech, memory. Material: cards with images of sports equipment and “Gaming laptop”. “Gaming laptop”: cardboard box with a hinged lid. On the lid-screen there is a transparent pocket for replacement cards with images of sports equipment. In the horizontal part of the box there are holes for ping-pong balls - this is the “keyboard”. The balls rotate freely in the holes. On each ball there is a designation of the attribute of the object: the top row is color, the bottom row is shape. The number of balls in a row and the rows themselves may be greater. Possible options rows: color, shape, quantity of equipment depicted, what type of sport (summer, winter, team, single, determination of the winner).

Rules: Children are asked to talk about sports equipment. The child composes his story using the symbols that are depicted on the “keyboard buttons.” Sample story: The picture shows ..., ... colors, in quantity ..., in shape it resembles ... This is equipment for ... (type of sport). This is a (winter, summer) sport, (single, team) sport, the winner is determined by ... (points, time, distance).

“Guess the description of sports games” (word game) 6-7 years old.

Target: to develop children’s interest in physical education and sports; consolidate knowledge about sports games. Rules: Children are partially told the rules of any sports game; the child must guess from the description which game it is about. we're talking about. For example, “To play this game, you need a field sown with grass, if the children find it difficult, we continue the description until they say the correct answer, gates are placed on opposite sides of the field, etc.” (football). The one who gives the correct answer faster wins. You can describe not only sports games, but also any other sports.

“Build a pyramid” 5-7 years old.

Target: to develop children’s interest in physical education and sports; let children understand what leads to sports success. Material: pyramid cut into 6 horizontal stripes. Each strip is cut into several parts. These parts show images of the daily routine (1st row), diet (2nd row), physical education classes (3rd row), a child training independently while walking (4th row), athletes in training (5th row), pedestal (top).

Rules: invite children to put together a pyramid and see the path to high achievements, which begins with following a daily routine, proper nutrition, training. This is what is most important for achieving victories in sports.

“Relay races” for 6-7 years.

Target : Maintain children's interest in physical education; develop the ability to organize games, use the role of a leader; develop thinking, attention, memory, logic, speech. Cultivate initiative. Develop intelligence in the game, the ability to independently solve a given problem.

Material: Playing fields (3 pieces), divided by lines into nine cells depicting various relay races; small cards with drawings of identical relay races (27 pcs.).

Rules: Number of players: 1 or 3.

Option 1: one player independently selects and lays out small cards with pictures of identical relay races, and tells how the relay race goes. Complication: you can do this for a while.

Option 2: played by 3 players. The leader hands out one to the children. playing field, then shows small cards with drawings of relay races and the children who are the first to recognize correctly lay them out on their field, the one who collects all the cards on their field faster and correctly explains the relay wins. Relay races can then be performed during physical education classes.

“Create a relay race” 6-7 years old.

Target: Maintain interest in physical education; develop the ability to organize games, use the role of a leader; develop thinking, attention, memory, logic, speech. Foster initiative, creativity, and imagination. Develop intelligence in the game, the ability to independently solve a given problem.

Material: cards depicting the various stages of the relay race: “start” (8 pcs.), “completing the task” (there) (17 pcs.), “landmark” (8 pcs.), “completing the task” (back) (12 pcs..).

Rules: Number of players from 1 to 8.

Option 1: one player independently comes up with and lays out relay races from cards and tells how they are completed.

Option 2: Several players play, children independently invent and arrange relay races from cards, and tell how they are completed. You can then try to perform the received relay races in a physical education class.

"Charball" 5-7 years.

Target: to develop children’s interest in physical activity; develop the ability to navigate in specially created conditions.

Material: A box with holes at the bottom. From below, to the holes, meshes are attached. Each hole has its own numeric value- glasses. Ping pong ball.

Rules: 1 option.The player guides the ball, tilting the lid, towards the hole. For each hit, the player receives points, which determine the numerical value of the hole.

Option 2. You can use flashcards with math examples. The player must count the example, and then bring the ball to the hole with the corresponding numerical value.

Option 3. The game uses cards with images of different sports, back side Numerical designations of the holes are written on the cards. Several cards depicting sports are laid out in front of the player. The presenter defines one of these sports without saying its name. The player must guess the name of the sport. If he guessed right, he takes the card, looks at the number designation, and tries to push the ball into the hole with the same number. The game can be played as a competition between individual players or teams. For each correct answer, the player (team) receives 1 point, and if the player hits the correct hole with the ball, he receives an additional point.

“At the stadium” 6-7 years old.

Target : to develop children’s interest in physical education and sports; repeat and consolidate children's knowledge about athletics.

Material: Playing field (image – athletics stadium with athletes), dice, chips according to the number of players.

Rules: Number of players: 2-4 people. Players take turns rolling the dice and moving the piece forward as many moves as it appears on the dice. The players' task is to reach the finish line. The one who does it first wins. Once on the circle with the blue dot, the player must describe and name the sport. Tell us what sports equipment is needed. If the player cannot give the correct answer, then he misses the next turn.

“Light the Olympic flame” 6-7 years old.

Target : to develop children’s interest in physical education and sports; coding practical actions with numbers; introduce children to the Olympic movement.

Material: The playing field is presented in the form of a staircase leading to the Olympic flame. Chips, a top with four sides (number 1, number 2, red, black). Preliminary work: talk with children about the Ancient Olympic Games.

Rules : The game involves 2 athletes. They take turns spinning the top. Rolling a 1 means going up one step; fall 2 – rise up two steps; the loss of the red edge means an ascent of three steps; the fall of the black edge means a descent of two steps (the athlete dropped the torch or tripped). First, the athletes position themselves on the main platform and take turns spinning the top. If an athlete was standing on the starting platform and he gets a black line, then he remains in place. There are six steps from the main platform to the first rest area, 23 from the first rest area to the second rest area there are six more steps; from the second recreation area to the Olympic cauldron, you need to score 16 points. When an athlete reaches the site with the Olympic cauldron. Then he needs to score four more points to light the Olympic flame. The first one to light the Olympic flame wins.

Complication: You can ask questions at every stop. 1.Name your favorite sports. 2.Where were the first Olympic Games held? (in Greece at Olympia) 3.What was the name of the only type of competition? (running) 4.What sports have been added? (wrestling, fist fighting, chariot racing, long jump, javelin and discus throwing). 5.What were the winners awarded? (wreaths of olive branches cut from a tree with a golden knife). For each correct answer, the player receives the right not to go down. If he gets black.

“Guess what they wished for” 6-7 years old.

Target: to develop children’s interest in physical education and sports; continue to introduce children to various sports and sports equipment. Activate speech, attention, memory, reaction speed, logic. Promote motor creativity.

Material: playing field divided into 16 cells (4 in each row). Each cell contains a picture of sports equipment.

Rules: 1-4 people play. The presenter makes a wish for some kind of sports equipment depicted on the playing field (example: to the right of this item are pins, to the left is a scooter, below is a ball). The players look at the card and guess the item. The one who guessed must name this item and say in what sport it is used.Complication: 1 option– make the child the leader 24.

Option 2 – after the item is guessed, you should name this inventory with the numerals 2 and 5 (for example: 2 balls, 5 balls)

Option 3 – at the end of the game, the children take the existing sports equipment and show movements with it.

“Say that again!” (word game) 5-7 years.

Target : to develop children’s interest in physical education and sports; consolidate children's knowledge about different sports; develop memory, intelligence, attention.

Rules: Children sit in a circle and the first one names a sport, for example, swimming. The next one repeats: “Swimming” and adds the name of another sport, for example, “Gymnastics”. The third player repeats: “Swimming”, “Gymnastics” and adds his sport. And so on for every next player. If someone fails to repeat the names of sports or mixes up their order (the teacher monitors this), he is eliminated from the game. The list of sports is growing. It gets harder and harder to remember. One by one, the guys drop out of the game. The one with the better memory wins.

“We are athletes” 5-7 years old.

Target: to develop children’s interest in physical education and sports; develop static balance in children; consolidate knowledge of sports; promote the formation in children creative imagination and motor experience.

Preliminary work:repeat sports with children.

Rules: at the signal: “Athletes, run and march!” children scatter around the hall. At the signal: “One, two, three, athletes, freeze!” - everyone stops and freezes in a position that can be used to determine what kind of sport the athlete is engaged in. The adult (or presenter) quickly walks around the hall, and the children name which athlete they portrayed. When repeating the game, children pretend to be another athlete.

Complication: Name first the sport and then the athlete who plays it. For example, high jump - a jumper, volleyball - a volleyball player.

"Answer quickly" 5-7 years.

Target : to develop children’s interest in physical education and sports; consolidate and improve children’s ability to catch the ball with both hands, without pressing them to themselves; develop general outlook, memory, speed and flexibility of thinking; test children's knowledge of sports.

Material: ball.

Rules: children line up in a semicircle. The driver is in the center with the ball in his hands. He throws the ball to each child in turn. The child catches the ball, names the sport and throws the ball to the driver. If a player cannot name the sport, he takes a step back or is eliminated from the game.Question options:- Name any sport. - Name winter (Olympic) sports. - Name summer (Olympic) sports. - Name team sports. - Name sports where an object similar to a ball is used.

“Football for kids” 3-7 years old.

Target : develop respiratory system body; teach children to breathe correctly: inhale through the nose, exhale through the mouth.

Material: game field - a candy box, a 10 x 10 cardboard gate, a yogurt lid or a Kinder Surprise lid. A circle is drawn in the center of the field, the lid is in the center.

Rules: One or two children can participate in this game. One by one, the children, exhaling air through their mouths, blow the lid into the opposite goal from the center of the field. A complication in this game is to install the lid at different points on the playing field


Didactic game

"Sports Domino"

(development of a didactic game for the moral and patriotic education of preschool children")

Compiled by: Natalya Viktorovna Suslova

physical education instructor

MBDOU

kindergarten "Malyshok"

Didactic game “Sports Dominoes”

(game for children over 5 years old)

Task: formation of ideas about the work of people associated with sports. Instilling an interest in sports and a desire to engage in them. Be interested in sports achievements.

Didactic task: clarify and consolidate children’s knowledge about types of sports equipment. Bring up careful attitude to sports equipment, develop fine muscles of the hands, intelligence, resourcefulness.

Game rule: The winner is the one who is the first to correctly attach a picture of a clothespin with a picture of sports equipment.

Game action: searching for the necessary pictures - clothespins, attaching them, competition.

Didactic material: round cards (d-20cm) with images of athletes, clothespin cards with images of various sports equipment.

Progress of the game.

The game is played like dominoes, but only it is a circle and in the middle there is a picture with an athlete. You need to select and attach to him everything he needs for training.

For example: For an athlete to strengthen his leg muscles, appropriate sports equipment is selected (picture) picture of a clothespin with a trampoline, jump rope, etc.

Note:

The correct execution can be monitored by the teacher and children. You can play in subgroups, in pairs (competing), or individually.

Junior preschool age

“Roll the ball into the goal!”

Target:

Rules: Take turns rolling the ball so it goes into the goal

Progress of the game: Children sit on chairs. A gate is made in the middle of the playground (the teacher places two chairs). Opposite the gate on each side at a distance of 1 - 1.5 m, draw a line. The teacher calls one of the children to one of these lines, stands opposite the child on the second line and rolls the ball through the goal. The child catches the ball, rolls it back to the teacher and sits down. Next comes out next child. The game ends when all children have rolled the ball over the goal.

Benefits: Gates

Location: In the gym of the preschool educational institution

Complication: Children must roll the ball with one hand

Literature:

Junior preschool age

“Bring the ball!”

Target: Teach children to throw with one hand from behind the head

Rules: Catch up with the ball and throw it as far as possible

Progress of the game: Children sit on chairs placed on one side of the playground; a line is drawn at a distance of 2-3 steps. The teacher calls 5 - 7 children who stand on a line at a certain distance from one another. The teacher stands next to them with balls in the basket according to the number of children called.
To the words of the teacher: “One, two, three, run!” and throws all the balls from the basket forward. Children run after the balls, each catches up with a certain ball, catches it, approaches the teacher and puts the ball in the basket. Then the children sit down in their places. The next group of children comes on line. The game ends when all the children bring the balls to the teacher.

Benefits: Chairs according to the number of players, balls of small diameter

Location: In the gym of the preschool educational institution

Complication: Children should throw alternately with their right and left hands.

Literature: O.E. Gromova. Sports games for children. M. 2009.

Junior preschool age

"Pass the ball"

Target: Prepare children's muscles for such a basic movement as throwing from behind the head

Rules: Pass the ball in the indicated direction

Progress of the game: Children stand in a circle with their teacher. The teacher has a large colored ball in his hands, he raises it up and says: “Yana” (his name), turns his body to the right or left (by agreement) and, handing the ball to the child, says her name (for example, Andrey). The child who receives the ball raises it up, says his name - “Andrey”, and, passing the ball to his neighbor, says his name - “Seryozha”, etc. The game ends when the ball reaches the teacher again.

Benefits: Big colored ball

Location: In the gym of the preschool educational institution

Complication: When the game is repeated, the ball is passed in a different direction.

Literature:

Junior preschool age

"Ball Chicken"

Target: Teach children horizontal throwing (rolling) with two hands Rules: Catch up with the ball and throw it as far as possible

Progress of the game:

Children sit on the carpet in a semicircle. The teacher stands at a distance of 1 - 2 m from the children and rolls the ball to each player in turn. Children catch the ball with both hands and roll the ball back to the teacher.

Benefits: Ball

Location: In a group, preschool gym

Literature: O.E. Gromova. Sports games for children. M. 2009.

Junior preschool age

"The small ball catches up with the big one"

Target: Prepare the muscles of children for such a basic movement as throwing with two hands from below

Rules: Pass the balls in the indicated direction with both hands between your legs

Progress of the game: Children stand in a circle. The teacher stands next to them and gives a large ball to the child, who is standing with right side. Children pass the ball around in a circle. When approximately the fifth child has the ball, the teacher gives the children a ball, but a small one. The children also pass it around. The game ends only when the teacher has both balls. The teacher marks the children who passed the ball correctly and quickly. When repeating the game, the teacher gives balls from the left side.

Benefits: One big ball and one small ball

Location: In the gym, preschool group

Complication: When the game is repeated, the balls are passed in a different direction

Literature: O.E. Gromova. Sports games for children. M. 2009.

Middle preschool age

"Hit the object"

Target: Teach children to throw alternately with their right and left hands from behind their heads

Rules: Hit the target

Progress of the game:

Children sit along the room. A circle is drawn in the center of the room (1.5 - 2 m in diameter). Place a box (40 cm high) in the middle of the circle. Place two balls or two bags (filled with squeaks) in the box for each child. The teacher takes 4 - 5 children who approach the box, take two balls each and stand on the line of the circle at a distance of 1 m from the box and at a certain distance from one another.
At the “one” signal, the children all throw the balls together. right hand in the box (target). At the signal “two” they throw the balls with their left hand. The game ends when the children throw two balls each.

Benefits:

Location: In the gym of the preschool educational institution Complication:

Literature: O.E. Gromova. Sports games for children. M. 2009.

Middle preschool age

Target: Teach children to throw alternately with their right and left hands from behind their heads

Rules: Catch up with the ball and throw it as far as possible

Progress of the game:

Children sit on chairs at a distance of 1-2 m from this line. The teacher places two bags of the same color on the line in advance for each child (the weight of the bags is 100 - 200 g). Children who are called by the teacher (you can call 5-4 people), taking a bag in their hands, stand on a line at arm's length from one another. At the teacher’s signal, the children throw the bag forward with their right hand and the second with their left.
The teacher marks the children who threw further. Children pick up the bags and put them in their places. Other children throw bags after them. The game ends after all children have taken part in the game. Location: In the gym of the preschool educational institution Complication: Children should not just throw, but hit a large target

Literature: O.E. Gromova. Sports games for children. M. 2009.

Middle preschool age

“Hit the hoop!”

Target: Teach children to throw alternately with their right and left hands from behind the head, developing accuracy

Rules: Hit a vertical target - a hoop

Progress of the game: Divide the children into columns and seat them at opposite ends along the room. Place two targets (vertical) in the middle of the room. Before each target, place two bags (weighing 150 g) on ​​the line. The distance from the target to the line is 1.5 - 2 m. Children from two columns come to the line, take the bags in their right hand and, at a certain signal from the teacher, “one”, throw the bags at the target. Then they take the bags into left hand and when the “one” signal is repeated, the bags are thrown at the target with the left hand. Then the bags are collected and placed on the line, sitting in their places. The teacher notes which of the children hit the hoop. Then the rest of the children from both columns go to throw, etc. The game ends when all the children throw the balls at the target.

Benefits: Two bags of the same color, for each child, weighing 100 - 200 g

Location: In the gym of the preschool educational institution

Complication: Children must throw the bags with their eyes closed

Literature: O.E. Gromova. Sports games for children. M. 2009.

Middle preschool age

“Who should I roll the ball to?”

Target: Teach children horizontal throwing (rolling) with two hands

Rules: Knock down rolled cubes with a ball

Progress of the game: Children are divided into four groups. Each group is given a specific color: red, green, blue, yellow. There is a line drawn in the middle of the court on which there are two balls for each child. At a distance of one meter from this line, a second, parallel line is drawn, on which the cubes stand (at a distance of 10 - 20 cm from one another). When a flag is raised by the teacher, for example, red, the children, for whom the teacher has assigned the color red, take the balls in their right hand and stand in front of their cubes. At the teacher's signal "one" the children roll the balls in the direction of the cubes, at the signal "two" they roll with their left hand. The teacher marks the children who hit the cube. Children collect the balls and place them on the line, then sit down in their seats. When a flag of a different color, for example green, is raised, children come out with green color, and the game continues. The game ends when all groups of children have rolled the balls to the cubes. The teacher marks the group of children who had more hits and knocked down cubes.

Benefits: Ball, cubes

Location: In the gym of the preschool educational institution

Complication: A competitive moment between teams will be introduced for a while

Literature: O.E. Gromova. Sports games for children. M. 2009.

Middle preschool age

"Two Balls"

Target: Prepare the muscles of children for such a basic movement as throwing with both hands from behind the head

Rules: Pass the balls in the indicated direction with both hands above your head

Progress of the game: Children stand in a circle at arm's length from one another. The teacher gives two balls to the children standing next to each other. On the “one” command, children begin to pass the balls over the top, one on their right side, and the other on their left. When the balls meet the children who are standing next to each other, these children go to the middle of the circle, throw the ball at the target, catch up with it, with the ball they approach the children who are standing nearby in the circle and give them the ball, and they themselves stand in their places. Game continues. The teacher marks the children whose ball never fell when passed to another.

Benefits: Two balls of the same size

Location: In the gym of the preschool educational institution

Complication: When the game is repeated, the balls are passed in a different direction.

Literature: O.E. Gromova. Sports games for children. M. 2009.

Senior preschool age

"Disc Throwing"

Target: Teach children the technique of throwing into the distance with a turn, developing accuracy

Progress of the game: Place the children in a line in front of the line. Place several cardboard disks on the line in front of each child. At the signal "one!" Children throw discs with their right hand as far and as quickly as possible. At the signal "two!" children throw discs with their left hand. The teacher marks the children who completed the task better.

Benefits: Several cardboard disks

Location: In the gym of the preschool educational institution

Complication: When repeating, children must throw the disc to knock down the toy

Literature: O.E. Gromova. Sports games for children. M. 2009.

Senior preschool age

“Roll the hoop to the flag”

Target: Teach children horizontal throwing (rolling) alternately with their right and left hands

Rules: Roll the hoop to the flags without ever dropping it.

Progress of the game: Children are divided into 3 - 4 columns. There is a hoop on the line opposite each column. The first of the columns go out onto the line, take the hoops and stand in the starting position: the hoop and left foot are placed on the line, the fingers of the left hand lightly support the hoop, the stick is a pusher in the right hand. At the teacher’s signal “one!” children roll hoops towards flags that are installed on the opposite line (at a distance of 15 - 20 steps). The one whose hoop never falls on the way to the flag wins. The game ends when all the children roll the hoops to the flags.

Benefits: Hoops, orientation flags

Location: In the gym of the preschool educational institution

Complication: When the game is repeated, a competitive moment is introduced between the teams for a while, hands are changed

Literature: O.E. Gromova. Sports games for children. M. 2009.

Senior preschool age

“Get into the hole!”

Target:

Rules: Get into a hole with a chestnut

Progress of the game: The children are divided into 2 groups. A child comes out of each column and stands on a line. There are 5 holes made in front of the child (15 cm in diameter, the distance between them is 0.5 m). The pits are located in one row and numbered in a certain order. The child stands at a distance of 0.5 m from the first hole. The teacher says the number of the hole, for example 2, and two children throw a chestnut into the named hole - first with their right hand, and then with their left. Then the next pair comes out and throws chestnuts into another hole, for example 4, etc.
The game ends when one of the columns scores a certain number of points, for example 10. At the end of the game, mark the column in which the children scored the most points.

Benefits: Chestnut fruit, shoulder blade

Location: At the preschool site

Complication:

Literature: O.E. Gromova. Sports games for children. M. 2009.

Senior preschool age

“Hit the ball!”

Target: Development of the eye, marksmanship, accuracy with the throwing and right hand

Rules: Get into a hole with a chestnut

Progress of the game:

Children sit on one side of the playground. In the middle of the court there is a table, along the edges of which there are large balls. Children in pairs go out to the line (at a distance of 1 m from the table), where small balls lie opposite large ones that lie on the table. At the teacher’s signal: “Get ready!” children raise the balls to the signal “one!” throw them at large balls, trying to knock them off the table. The child who hits the ball with his right and left hand wins.

Benefits: Large and small balls according to the number of children playing

Location: In the gym of the preschool educational institution

Complication: When the game is repeated, a competitive moment is introduced for a while between the participants

Literature: O.E. Gromova. Sports games for children. M. 2009.


Changing positions

Target: memory development.

Number of players: 6—25

Rules and main content: A driver and coordinator are selected from among the participants. The rest of the players disperse around the room and take some poses. The driver tries to remember the location and poses of all the players for several minutes. After this, the driver turns his back to the other players, and they make several changes in their positions. The coordinator's job is to keep track of how many changes have been made ( total number changes must be agreed upon before the start of the game) and remember these changes. After the players' movements are completed, the driver turns around to face the players and tries to name all the changes.

To change positions, you can use the movement of players around the hall and changes in their poses.

Complication options: The difficulty of the game can be varied by changing the number of players from 5 to 20 and the number of changes from 3 to 10.

New purpose of the item

Target: memory development

Number of players: any

Required benefits: any items

Main content: The guys are sitting in a circle. The presenter launches some object (an old iron, an umbrella, a pot, a bag, a newspaper). Everyone comes up with a new purpose for this item. For example, an iron can be used as a weight or a tool for cracking coconuts. The winner is the one who comes up with the most incredible uses for this item.

An object can “walk” in a circle while new purposes are invented for it.

Complication options: in accordance with the new purpose, come up with a new name.

Simulation of actions

Target: memory development

Main content: Cooking soup. Show: You wash and dry your hands before preparing food. Pour water into the pan. Light the gas stove burner and place the pan on the burner. Peel and cut the vegetables, pour them into the pan, add salt, stir the soup with a spoon, and scoop the soup with a ladle.

Show how to carefully carry a cup filled with hot water. Imagine and show: you lift a hot frying pan and pass a hot potato around.

Complication options: make mistakes in sequence; come up with more complex topics to imitate.

Let's invent

Target:memory development

Number of players: any

Required benefits: set of items different shapes(sticks, ball, ring, boxes, cylinder) and cards depicting various objects of a certain shape - mirror, pencil, egg, apple.

IMPORTANT! the images in the pictures should be similar to the objects. For example: a pencil, a fishing rod, a needle, a knife - similar in shape to a stick; vase, glass, thimble - a hollow cylinder.

Main content: children (or a child) sit in front of the table, each with a set of objects. An adult sits opposite him, he has cards with pictures. An adult shows cards one at a time and asks:

Who has an object similar to this pencil?

The child with the stick answers:

And receives a card with a picture of a pencil.

Complication options: Children have cards with pictures, and adults have different objects.

Children from 5 years old can play this game independently and without pictures, imagining what this or that object might look like.

Movement

Target: memory development

Number of players: two

Main content: Two players draw a zigzag line for themselves on the floor or ground. One player draws a line for two meters, the other continues this line for another two meters. They can study it for a few minutes to remember it better. And after that they must walk along it from end to end backwards. One moves along the line, and the other counts how many times he goes beyond the line. Then they change roles.

Rules of the game: don't go over the line.

Complication options: walk the same distance against time.

Chain of actions

Target: development memory, an exercise in sequence of actions.

Main content: The child is offered a chain of actions that must be performed sequentially. For example: “Go to the closet, take a book to read, put it in the middle of the table.” If he gets confused, he puts down a forfeit.

Rules of the game: maintain consistency.

Complication options: performing actions with eyes closed.

Who where

Target: memory development

Number of players: ten or more people

Main content: The players stand or sit in a circle, the driver is in the center. He carefully examines the circle, trying to remember who is standing where. Then he closes his eyes and turns around his axis three times. During this time, two of the players standing next to one change places.

The driver’s task is to point out those who are out of place. If he is wrong, he remains the driver; if he guesses correctly, the specified player takes his place.

Rules of the game: do not prompt the driver.

Complication options: more than two players change.

Repeat

Target: memory development

Number of players: any

Main content: Children stand in one line. By lot or counting, I choose the first participant. He faces everyone and performs some movement, for example: clapping his hands, jumping on one leg, turning his head, raising his arms, etc. Then he stands in his place, and the next player takes his place. He repeats the movement of the first participant and adds his own.

The third player repeats the two previous gestures and adds his own, and so do the rest of the game participants in turn.

A player who fails to repeat any gesture is eliminated from the game. The winner is the last child standing.

Rules of the game: do not repeat yourself when showing your action.

Complication options: When the whole team has finished showing, the game can go on for the second round.

Echo

Target: memory development, exercise in sequence of actions.

Number of players: seven or more people

Required benefits: ball

Main content: Players memorize a simple, funny poem. Mastery is checked: the driver reads the first half of each phrase, the players pronounce the second. Then the children say the first half of the phrase, and the driver says the second.

When the poem is mastered, the players stand in a circle. One of them receives the ball, says part of the phrase and throws the ball to anyone else. He continues and passes the move to someone else.

If a player cannot continue or pronounces a phrase with an error, he puts a forfeit in the circle, and after the game he “buys it back” by reciting any poem.

Complication options: increasing the tempo, adding new lines.

Junior preschool age

“Jump to the flag!”

Target: teaching children to jump on two legs.

With the end of the words, the kids raise the flags up, wave them, put them down and go back. The next 5-6 children come out.

Rules : move towards the flag by jumping on two legs, you cannot run; when jumping, follow the direction, take your flag; The first one to raise the flag wins.

Benefits: 5-6 flags.

Complication: play the game in pairs, threes, teams.

Literature:

Junior preschool age

"Horses"

Target: teaching children to bounce

“Tsok! Clack! Clack! Clack!

I am a horse with a gray side.

I'm knocking my hooves.

If you want, I’ll give you a ride.”

I. Mikhailova

With the end of the words, the children walk around the playground and sit down on benches, stumps, and trees. After a short rest, the game is repeated.

Rules : while galloping, try to bring one leg closer to the other; coordinate the gallop steps with the rhythm of the song.

Benefits: horses on a stick.

Complication: “horse” jumps, can be performed in groups of 3-4 children

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Junior preschool age

"Will not give it back!"

Target: teaching children to jump.

Rules : jump to connect your legs together in front of the object and jump again to place your legs apart; Only the one the teacher approaches jumps.

Benefits: stick, cone, snowball, leaf.

Complication: carrying objects with two legs (jumping)

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Junior preschool age

"Not get your feet wet"

Target: teaching children to bounce

content: On the site they lay out a stream of sticks, pebbles, and cones. In a forest or meadow, you can use a narrow path (20-30 cm wide). Children stand up to the stream and, at the signal “jump”, jump over it, pushing off with both feet, disperse around the playground; at the signal “home” they jump over again. If all the children have completed the task at once, the teacher makes the stream wider (up to 30-40 cm), saying:

“There is a lot of water in the stream, it has become wide.” Reminds you to push off energetically.

Rules: push off with both feet at the same time, and land softly on both feet; whoever stumbles remains in the stream for 1-2 repetitions.

Benefits: sticks, pebbles, cones.

Complication: make another wide stream (40-50 cm) for those who completed the previous task.

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Junior preschool age

"Birds in Nests"

Target: learning to jump over an object (on two legs).

Rules: when given a signal, jump out on two legs; the hoop that touches remains in it until the next repetition of the game; After running, you can do any hoop.

Benefits: hoops

Complication: having run to the hoop, you need to stop and jump into it with a push of both legs; make bigger hoops, each with two chicks.

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Middle preschool age

Frogs.

Target: teach children standing long jump.

Content : A small square is drawn on the ground - a house. Around it are four cardboard (plywood) plates - leaves interspersed with four hummocks - a pond. 4-6 guys play. One is a frog, the rest are baby frogs. A frog teaches baby frogs to jump. She stands to the right of the pond, the frogs are to the left. Each frog stands in the house and, listening carefully to the commands, jumps, pushing off with both feet and landing on both feet. The frog clearly gives the command: “Bump, leaf, leaf, house, leaf, bump, bump!” One frog jumps, the rest watch to see if he does it correctly.

Rules: If the frog jumped high and did not mix up a single command, he learned to jump and stands next to the frog, and if he made a mistake, he returns to the frogs.

Complication: several “frogs” can participate simultaneously

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Middle preschool age

“Who will collect the most ribbons?”

Target: teaching children to jump high from a standing position.

Rules : jump up on two legs; remove only one ribbon during a jump.

Benefits: rope, small ribbons.

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Middle preschool age

« Kick the ball"

Target: teaching children to jump high from a standing position.

Rules: jump with a push of two legs; hit the ball with both hands at the same time.

Benefits: rope, ball in the net.

Complication: raise the ball higher, hang two balls, divide the children into teams.

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Middle preschool age

"Jump - turn around!"

Target: teaching children to bounce

content: Children, freely positioned on the playground, jump in place to the count of “one, two, three”, and to the count of “four” they turn 45° to the right. Again they make three jumps in place, and on the fourth they turn to the right. Returning to the starting position, children perform jumps to the left side. Between repetitions, you need to take a short break - walk around the site.

Complication: try to turn 90°.

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Middle preschool age

"Not I'm afraid!"

Target: teaching children to jump.

Rules: As soon as the trap moves away from the player, he must spread his arms to the sides.

Complication: jump with your legs to the sides, you can hit someone who is standing with their legs apart.

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Senior preschool age

"Horses"

Target: teaching children to bounce

content: There are “horses” standing in the “stable”, and grooms with reins are sitting on benches not far from them. The senior groom-teacher approaches a board suspended on a tree and strikes approximately 15-18 blows. During this time, the grooms quickly bring out the horses, harness them and line them up one after another. At the signal “let’s go” they gallop. At the signal “the horses got scared” they scatter in different directions. The grooms catch and take the horses to the stable. Children change roles, the game is repeated.

Senior preschool age

“Jump - sit down!”

Target: teach children to jump over a rope

content: The players stand in a column at a distance of one step from each other. Two drivers with a rope in their hands (length 1.5 m) are located to the right and left of the column. At a signal, children carry a rope in front of the column (at a height of 25-30 cm from the ground). The players in the column take turns jumping over the rope. Then, having passed the column, the drivers turn back, carrying the rope at a height of 50-60 cm. Children quickly squat down, taking a tuck position (clasp their knees with their hands, bring their heads closer to their knees) so that the rope does not touch them. When the game is repeated, the drivers change. The winners are those who managed to perform jumps and squats without touching the rope.

Target: strengthen children's ability to jump on two legs

content: Children stand in 4-5 lines. Opposite each link (at a distance of 4-5 m) there is a landmark - a tall cube, a stick. The first in the lines receive balls (rubber, volleyball, soft fabric). Holding them between their knees, they jump to the object, take the ball and, having run around the landmark, each return to their own link and pass the ball to the next one. When everyone comes running, the other 4-5 children jump.

Rules: jump without losing the ball; the loser must again grasp the ball with his feet and begin jumping from the place where the ball was lost.

Benefit: tall cube, stick, balls (rubber, volleyball, soft fabric).

Complication: jump with the ball to a landmark and back; play as a team - the one whose players managed to complete the distance faster wins.

Literature: Vavilova E.N. “Teach to run, jump, climb, throw.”

Senior preschool age

"Be Nimble"

Target: teach children to long jump from a standing position, followed by rolling onto their entire foot.

Content: Children stand facing in a circle, with a bag of sand at each feet. The driver is in the center of the circle. At the teacher’s signal, children jump into the circle and back through the bags, pushing off with both feet. The driver tries to make fun of the children before they jump out of the circle. After 30-40 seconds, the teacher stops the game and counts the losers. They choose a new driver from those who were never touched by the previous driver.

: terrain orientation, development of memory, observation, interaction in pairs.

Required benefits: items that players will hide and find.

Game content: The participants of the game gather in a clearing and are divided into pairs. The leader hands the players, for example, objects with the first numbers: a flag, a pin, a ball, etc. After that, they, together with the judge, go into the forest at a distance of 200-300 meters. Everyone hides their item and returns to the leader, remembering the path using the landmarks. The judge ensures that the objects are hidden at approximately the same distance from the clearing and are visible no further than 2-3 meters away. The player who hid the item tells the player of his pair the location and route to it. On command, all second numbers go in search of objects. Whoever does it first and faster wins.

Then the first and second numbers change roles and the search for objects is carried out again. The winner is determined by the results of the game.

Rules: Taking notes is not permitted.

Complication: The first player tells his partner only half of the way.

Find the item

preparatory group

Purpose of the game: terrain orientation, development of memory, observation, ability to work with a map, dexterity.

Required benefits: map of the area, some object.

Game content: The leader of the game tells the children that an object (a flag or a pin) is hidden nearby in the forest and to find it, they need to study the map indicating the way to the object. It is hidden nearby in the bushes. The leader explains to the guys how to get to this place. You can study the map, but do not take it with you. Next, the player goes on a search. The one who brings the found item first wins. The leader must be in the area of ​​the hidden card and resolve all conflicts that arise during the game.

Complication: The card can be guarded by two guards who are two or three steps away from it. The player who manages to quietly creep closer to the guards within ten steps without being called out gets the right to look at the map. This is given 40 seconds, after which the guard hides the card again. If the guard notices someone approaching and calls out to him, the player is eliminated from the game.

Color route

For children 5 years old

Purpose of the game: terrain orientation, development of memory, observation skills, ability to work with a map.

Required benefits: objects or toys of four colors familiar to children, diagram cards, blank sheets, and felt-tip pens are placed.

Game content: The site is conventionally divided into 4 routes: for example, red, blue, yellow, green. Objects or toys familiar to children in the indicated four colors are placed along the routes as landmarks. On the schematic map, the routes are depicted with color signs corresponding to the placed landmarks, which at the same time serve as turn signals along the route.
Each team member (a team of about four children) is given a map with the upcoming route marked on it. Children must follow their route, remember landmarks, and then draw them with felt-tip pens on a general map. You can also cycle along the route.

Complication: Independent games like “Cossacks-Robbers”: one of the teams runs away, marking its direction with arrows, the other looks for it.

Animal hunting

For children 6 years old

Purpose of the game: terrain orientation, development of memory, observation skills, ability to work with route sheets.

Required benefits: pictures depicting various predatory animals, route sheets.

Game content: Pictures depicting various predatory animals are attached to small cardboards. Pictures are posted on the territory kindergarten, serving as route markers. The list of animals on a particular route is sketched by the teacher on a control card. As they progress along the route, children collect pictures of animals and give them to an adult to evaluate the completion of the task.

Complication:enter cards with pets, for example, animals. For confusion.

Night orienteering

Purpose of the game: terrain orientation, development of memory, observation skills

Number of players: even

Required benefits: stool, 2 blindfolds

A stool is placed at a distance of 10 meters from the start, and the first participants are blindfolded. At the signal, they must walk or run to the stool, walk around it and, returning to the team, pass the baton to the next participants, who are already standing blindfolded! And so does the whole team. While moving, the team can help its participants by shouting: “to the right,” “to the left,” “forward,” “backward.” And since all commands are shouting at the same time, the player must make out which calls apply specifically to him.

Didactic games "Sports Kaleidoscope"

Khokhlova Natalya Evgenievna
Place of work: MKDOU No. 22, Miass, Chelyabinsk region
Job title: teacher-speech pathologist
Resource name: board-printed didactic games "Sports Kaleidoscope"
Relevance and significance of the resource: The game is intended for children of senior preschool and junior school age 5-10 years. The game can be used by teachers working with children preschool age, teachers primary classes And loving parents in joint and independent activities with children, as well as in correctional work with children.
Brief description of the resource: games to develop ideas about various sports.
Purpose and objectives of the resource: developing interest in events sports life, acquaintance with various sports, sports equipment and equipment, expanding children's horizons, developing attention, memory, and thinking.
Relevance and significance of the resource: the game can be used by teachers working with preschool children, primary school teachers and parents.
Equipment: The games are made using a PC (personal computer) and consist of cut cards. You need to print the cards on a color printer, cut them and use them. For practicality and durability, the cards can be laminated before cutting.
Practical use: individual games, cooperative games.

Didactic game "Name a winter sport"



Methodology for working with the resource:
Option I: The child takes a card with the text, reads the name of the sport and selects the corresponding pictogram; if the child cannot read, then the name of the sport is read by an adult, and the child looks for the picture.
Option II: Children are given cards with pictograms, the presenter (adult or child) reads the name of the sport, and the children look for the corresponding pictogram among their cards.

Didactic game "Couples"


Option I: The cards are laid out face down in front of the child. Each card has a pair. The child turns over any two cards. If the images on the opened cards are identical, then the cards remain open; if not, then they are turned face down again and the child opens next couple cards. The game continues until all the cards are revealed. You can play alternately. The number of cards laid out is regulated by the adult depending on the level of development of the children.

Option II: Some cards without a pair are laid out in front of the child, face up, and one or two cards with a pair. The child is asked to find identical cards. Number of paired cards and total The number of cards laid out depends on the individual abilities of the child.

Didactic game "Sports mosaic"




Option I and Option II This game is similar to the game "Name the winter sport"
Option III
Individual game: invite the child to choose from all the pictures only those that depict sports games, or artistic gymnastics, or rhythmic gymnastics, or Athletics. Or divide all the pictures into four groups at once, depending on the level of development of the children.
Group game: the game involves four players who are given the task of collecting pictures of a certain type.

Didactic game "Who owns this?"


Before using, cut this sheet of pictures into cards.
Game option: The child is asked to make pairs of pictures, find a suitable athlete for each piece of sports equipment and name the sports equipment and the athlete or sport.
In this game you can use poems and riddles:

He plays on skates
He holds the stick in his hands.
He hits the puck with that stick.
Who will name the athlete? (Hockey player)

There is deep snow all around,
And he easily runs on top.
You just can’t get off the track,
Who races to the finish line, sliding? (Skier)

Winter morning, fine -
the sun pours onto the skating rink.
I'm no longer a passerby here -
I'm an ice expert! (Figure skater)

What kind of game is this?
I'm playing the ball merrily,
And I throw it into the ring,
Soaring up on the move.
Yes. I'm a good player!
My growth helped me! (Basketball player)

Not a rocket, but a racket
I hold with my hand.
Once - and the ball flies over the net
One more time! – and the set follows me. (Tennis player)

Green meadow, a hundred benches around
From gate to gate
People are running briskly. (Football players)

Olga Shkrebko

I study at the Pedagogical College at correspondence department. This semester we are taking a new subject “Theoretical and methodological foundations of physical education and development of children of early and preschool age.” On homework in this subject, the teacher gave the task to come up with didactic game. Suggested several topics on choice: "Olympics 2014", « Kinds of sports» , "Healthy lifestyle". I have chosen a topic « Kinds of sports» .

Didactic game– active view educational activities, a game, aimed at the education and development of children.

The purpose of my game is to introduce children to some species sports, sports equipment, top up lexicon child with new words. The game includes methodological support, pictures with views sports, pictures with objects. A game intended for senior preschool age

It is best to laminate all game materials. I hope mine a game I will like it and it will be useful for working with children

Didactic game

« Kinds of sports»

Age from 5 years

Target: introduce children to species sports; sports equipment; replenish your child’s vocabulary with new words; creating motivation in children to engage in physical education and sports;

Tasks:

Introducing children to different species sports;

Development of positive motivation for exercise sports and introduction to a healthy lifestyle;

Expanding the child’s motor capabilities by mastering new movements;

Enriching knowledge in the field physical culture And sports;

Forming interest in a particular species sports.

Enrich and systematize children's knowledge about species sports;

Develop logical thinking;

Develop speech in preschoolers;

Create a need for healthy way life.

Expected result:

Learn to navigate different types sports;

Development of positive motivation for exercise sports;

Expanding the motor capabilities of children by mastering new accessible movements;

Forming interest in certain species sports;

Developing confidence in your abilities.

Progress of the game.

Choose the right pictures for each type sports. Name what is drawn on it. Explain why this particular picture.

Football - team sport sports in which the goal is to kick the ball into the opponent's goal with the feet or other parts of the body (except hands) more times than the opposing team.

History of football

Games similar to modern football have existed for quite a long time. different nations. The birth date of football is considered to be 1863, when the first Football Association was organized and rules similar to modern ones were drawn up.

Rules of the game

Separate football the game is called a match, which in turn consists of two halves of 45 minutes. The pause between the first and second halves is 15 minutes, during which the teams rest, and at the end of it they change goals.

To football play on a field with grass or synthetic surface. The game involves two teams: each from 7 to 11 people. One person per team (goalkeeper) Maybe play hands in the penalty area near his own goal, his main task is to protect the goal. The rest of the players also have their own tasks and positions on the field. The defenders are located mainly in their own half of the field, their task is to counteract the attacking players of the opposing team. Midfielders operate in the middle of the field, their role is to help defenders or attackers depending on the game situation. The attackers are located mainly in the opponent's half of the field, the main task is to score goals.

The goal of the game is to score the ball into the opponent's goal, do this as many times as possible and try to prevent a goal from being scored into your own goal. The match is won by the team that scores the most goals.

If the teams score the same number of goals during two halves, then either a draw is recorded or the winner is determined in accordance with the established regulations of the match. In this case, additional time may be assigned - two more halves of 15 minutes each.

Hockey is a very exciting and spectacular sport. sports. Hockey is a game sport sports.

Hockey sports team game with sticks and a puck on a special ice platform. The goal of the game is to score the puck into the opponent's goal. The team that scores the most goals wins the match.

Area.

It is a rectangle with a flat ice surface.

Equipment.

Much attention is paid to hockey equipment. Athletes care to protect yourself as much as possible from painful impacts from the puck and stick, from impacts when colliding with another player, from falling on the board. The player's equipment consists of from: stick, skates, helmet and visor, shin guards (knee pads and elbow pads, breastplate (armor, shoulder pad), gloves (gaiters, mouthguard (device to prevent dental injury, throat protection (collar).

Command structure.

Usually 20-25 players from one team come to a match. Minimum and maximum amount players is determined by the tournament regulations. There must be six players on the field at the same time from one team. players: five field players and one goalkeeper.

Duration of the game.

An ice hockey match consists of three periods of 20 minutes of net time. Breaks between periods last 15 minutes.

Judges. A hockey match is officiated by a refereeing panel consisting of three or four referees. One or two referees are called chief referees, the other two are called assistant referees, or linesmen.

Skis are a device for moving a person on snow. They are two long wooden or plastic strips with pointed and curved toes. Skis are attached to the feet using bindings; nowadays, special ski boots are required to use skis in most cases. Skis move using their ability to glide over snow.

Ski sport, includes cross-country skiing over different distances, ski jumping, combined events, alpine skiing sport, freestyle.

Skiing technique.

1. Simultaneous stepless movement.

Movement with this move is carried out only by simultaneously pushing away with the hands. The move is used on gentle slopes, as well as on the plain when good conditions slip.

2. Variable two-step stroke.

The cycle of movements in an alternating two-step move consists of two sliding steps and alternating push-offs with sticks for each step.

3. Simultaneous two-step move.

This move is used on flat terrain under good to excellent sliding conditions. The simultaneous two-step cycle consists of two sliding steps, simultaneous push-off with the hands and free gliding on two skis. Currently, this move is rarely used by qualified skiers.

Benefits of skiing sports:

Correct formation of breathing;

Hardening;

Development of the vestibular apparatus;

Strengthening the cardiovascular system;

Increased endurance, performance and body tone;

Development of leg muscles and strengthening of the abs.

VOLLEYBALL

Volleyball is one of the most popular sports sports. It is particularly spectacular and dynamic.

Game history.

Priority in creating volleyball belongs to William Morgan, a physical education teacher at one of the US colleges. One day he invited his pets to throw a rubber inflatable tube through a fishing net. Morgan noticed that they were exchanging passes with great excitement. This forced him to take a place on the site himself. After the lesson, Morgan developed the first rules of the game. He called her "mintonette". This is where the history of volleyball began. Godfather of a new kind sports Alfred Halsted became a professor at Springfield College. He called this game volleyball.

Volleyball - group game. It is played between two teams on a 9x18 m court, divided in half by a net. Each team has six players on the court; substitutions are allowed.

Purpose of the game.

Use your hands to direct the ball towards your opponents and land it there.

Rules of the game.

A match can go through a maximum of five games; the team that wins three games wins. Each game consists of episodes, in each of which one point is played. The team whose opponents either allowed the ball to fall into their court, or during an attack sent the ball outside the opponent's court, or made more than three touches, or committed another violation of the rules such as capturing the ball or touching the net, wins the point. The team that won a point in the episode, serves in the next episode. The team that scores 25 points wins the game.

GYMNASTICS

Gymnastics (I exercise, I train)- one of the most popular types sports and physical culture.

TO sporty types of gymnastics relate: sports, artistic, acrobatic, aesthetic, team.

Wellness types of gymnastics.

Hygienic gymnastics - used to preserve and strengthen health, maintain high level physical and mental performance, social activity.

Rhythmic gymnastics is a type of health-improving gymnastics. An important element rhythmic gymnastics is accompanied by musical accompaniment.

Gymnastics.

Sports gymnastics is one of the oldest forms sports, which includes competitions on various gymnastic apparatus, as well as floor exercises and vaults. Gymnastics is the technical basis of many types sports, corresponding exercises are included in the training program for representatives of various sports disciplines. Gymnastics not only provides certain technical skills, but also develops strength, flexibility, endurance, a sense of balance, and coordination of movements.

Gymnastics.

Rhythmic gymnastics - type sports, performing various gymnastic and dance exercises to music without an object, as well as with an object (jump rope, hoop, ball, clubs, ribbon).

Sports acrobatics.

Sports acrobatics includes three groups exercises: acrobatic jumps, pair and group exercises.

Gymnastic apparatus: rings, parallel bars, pommel horse, crossbar (horizontal bar, gymnastic ball, hopper (ball).

Boxing - contact view sports, a martial art in which athletes punch each other with their fists wearing special gloves. The referee controls the fight, which lasts from 3 to 12 rounds. Victory is awarded if the opponent is knocked down and cannot rise within ten seconds (knockout) or if he received an injury that does not allow him to continue the fight (TKO). If after a set number of rounds the fight is not stopped, then the winner is determined by the judges' scores.

Rules of the game.

Typically, rounds last 3 minutes. Each boxer enters the ring from the corner assigned to him, and after each round he goes here to rest, receive advice from a trainer and the necessary assistance from a doctor. Referee controls the battle: while in the ring, he monitors the behavior of the fighters, counts knockdowns and fines for breaking the rules.

A participant in a fight can become a winner by knocking out his opponent. If a boxer is knocked to the ground by a punch and touches the floor with any part of the body other than the leg, the referee begins the count. If he rises within 10 seconds, the fight continues, if not, then he is considered knocked out, and his opponent becomes the winner.

Inventory.

Since the main part of boxing is strong blows, measures are taken to avoid hand injuries. Most coaches do not allow their players to participate in sparring without bandages and boxing gloves. Before the start of the fight, boxers agree on the weight of the gloves, since a lighter option allows them to inflict more damage. To protect teeth, gums and jaws, fighters wear a mouth guard.

Boxers improve their skills on two main types of punching bags. To practice the speed of the strike, a pneumatic bag is used, and in order to increase the force of the strike, a heavy bag is used. The punching bag can be suspended or floor-mounted. Boxer training includes a large number of general exercises: rope work, running, strength exercises. The helmet is used in amateur boxing, as well as by professionals during sparring to avoid cuts and bruises.

Swimming

Swimming - view sport or sports discipline, which consists in overcoming by swimming for least time various distances. Swimming is one of the most popular activities sports. This is the rare case when classes sports At the same time they bring both pleasure and a wonderful healing effect.

Drawings on archaeological finds indicate that people in Ancient Egypt, Assyria, Phenicia and many other countries knew how to swim several millennia BC, and the swimming methods they knew were reminiscent of modern crawl and breaststroke. At that time, swimming was of a purely applied nature - for fishing, hunting for waterfowl, underwater fishing, and in military affairs. IN Ancient Greece swimming began to be used as an important means of physical education.

Types of swimming:

Freestyle is a swimming discipline in which a swimmer is allowed to swim in any way, changing them arbitrarily along the course.

The start in backstroke is made from water: athlete, facing the bedside table, holds the starting rails with both hands, resting his feet on the side of the pool. Except when making a turn, athlete must swim on your back.

Medley swimming is a discipline in which a swimmer covers equal parts of the distance in butterfly, backstroke, breaststroke and freestyle.

Swimming styles:

Breaststroke is swimming on the chest, during which symmetrical movements of the limbs are made in the horizontal plane. In this case, the shoulders should be parallel to the water, the arms should be brought to the body under water, the movements of the limbs should be coordinated.

Butterfly - swimming on the chest, distinctive feature which is a simultaneous stroke with the arms and their subsequent removal from the water, while the legs move in the same way as during breaststroke. Butterfly requires some preliminary preparation and arm strength.

Backstroke swimming - lying on his back, the swimmer makes strokes with his arms and kicks with his legs.

Krol is the most quick way sport swimming; alternating strokes with half-bent arms, accompanied by continuous movements (up down) outstretched legs.

Tennis allows for both individual and team competition. In the first case there are two players on the field, in the second there are four (two on two or "steam room" a game» ).

The player’s task is to use a racket to hit the ball into the field area defended by the opponent. (or rivals). The ball must not leave the field of play.

Tennis men and women play.

The playing field is called a court. In the middle there is a net that crosses the width of the court and divides it into two equal zones.

Various coverings are used for courts. It can be grass, soil or synthetic material. Different surfaces have different ball rebound properties and athletes adjust their game on different courts.

A tennis racket is a handle with a round rim at the end. Strings made of nylon or bovine sinew are stretched inside the rim. Using a racket, a tennis player hits the ball onto the opponent's side of the court.

The tennis ball is made of rubber. A layer of felt is applied to the rubber of the ball on the outside.

According to the rules of the game, the serving player directs the ball to the opponent's side of the court. The opponent's task is to return the served ball.

Points in tennis are scored by game. One game is equal to four balls and is counted as a 15-30-40 game. The difference must be at least two goals. Having won in six games, provided that the opponent has won in less than four games, the player wins the set.

The condition for winning a match is winning 2 out of 3 or 3 out of 5 sets.

Compliance with the rules in tennis is monitored by a referee who is located at some elevation above the field ( "chair umpire"). They help him "line judges".

Tennis competitions are called tournaments. Tournaments are usually divided by gender: women's and men's.