A very exciting hobby

The presenter asks three guys (men) who have interesting hobbies or activities to take part in the competition. He warns the players that they should not name their hobbies until the end of the competition, as the rest of the guests must try to guess them using questions. Participants are asked to leave the room for a while (ostensibly so that the rest of those present can come up with questions), and the presenter explains to the audience that this is a practical joke and all three players have the same hobby - kissing (for a more relaxed group - sex). Players come back and answer questions based on their hobby.

Question options:

  • How old were you when you first took up this hobby?
  • Where did you learn your hobby?
  • Who taught you this hobby?
  • How often do you do this??
  • How much free time do you devote to pursuing your hobbies?
  • Is there any special training or preparation required to learn this craft? If yes, which one?
  • In what room do you practice your hobby?
  • How do you prepare for your hobby?
  • Which best time days to practice this hobby?
  • What time do you usually do this?
  • What clothes do you usually wear when you are doing your hobby?
  • Where do you prefer to do it?
  • Who do you like to do this with?
  • Could your hobby eventually become a profession?
  • Do you pass on your experience to anyone?
  • What sounds are present when you practice your hobby?
  • How does this make you feel?

Participants answer questions and at first do not understand why the audience is laughing. After all, as a rule, men mean fishing, hunting, driving a car, wood carving, etc.! And only after they answer all the questions prepared by the guests, the players are informed that it was a joke and they were all asked questions, assuming that their hobby was kissing (or sex). Try it, it's a lot of fun!

Answer without words

Number of players: any.

The presenter sits in the center and begins to ask questions to the players, turning first to one and then to the other. For example:

  • What do you like to do in the evenings?
  • What is your favourite dish?
  • What's your favorite animal?
  • What do you do (who do you study for)?
  • How did you sleep last night?
  • What genre of cinema do you prefer?
  • Why do you love holidays?
  • What do you do when you're away?
  • What is your hobby? etc.

The players’ task is to respond without words, only with gestures, signs and facial expressions. Anyone who cannot resist saying a word pays a forfeit or is eliminated from the game. During the “answer” of one of the participants, everyone else can guess what exactly he is depicting. The presenter should not delay with questions and (most importantly!) ask questions that can be answered simply “yes” or “no”.

Favorite establishment, or Everything secret becomes clear

A fun prank game. Several volunteers are invited. They are seated with their backs to everyone, and signs with pre-prepared inscriptions are attached to their backs. The inscriptions can be very different: “Brotherhood”, “Bowling”, “Sobering-up center”, “Bathhouse”, “Car showroom”, “Women’s clinic”, “Library”, “ Night club", "Toilet", "Beauty salon", "Polyclinic", "Police", "Lingerie store", "Atelier", "Maternity hospital", "Museum", "Library", "Sex shop", "Sauna" etc. Those present ask the players, one by one, various various questions: “Why do you go there, how often, what attracts you to this place, etc.” Players must answer these questions without knowing what is written on the sign. You need to answer quickly, without hesitation. Originality and sense of humor are encouraged.

Question options:

  • Do you visit this place often?
  • Why do you go there?
  • Do you go there with your family, with friends or alone?
  • Is admission to this establishment free, paid or by invitation?
  • Is each visit to this establishment expensive for you?
  • What attracts you to this place?
  • What do you take with you when you go there?
  • Do you meet many friends there?
  • How often do you plan to go there in the future?
  • Do your loved ones object to visiting this establishment?
  • What's there? etc.

The discrepancy between the answers and the inscriptions on the signs causes a lot of laughter. Simple and fun entertainment, which will bring pleasure to both the participants and the rest of those present!

Where I am?

(a reversal of the previous game)

The player is seated with his back to everyone, and a sign with a pre-prepared inscription is attached to his back. The inscriptions can be very different: “Brothelage”, “Bowling”, “Sobering-up center”, “Bathhouse”, “Car showroom”, “Women’s clinic”, “Library”, “Nightclub”, “Toilet”, “Beauty salon”, “Policlinic”, “Police”, “Lingerie store”, “Atelier”, “Maternity hospital”, “Museum”, “Library”, “Sex shop”, “Sauna”, etc. Within a certain time, the player must guess where he “is.” To do this, he asks those present various questions: “Is this a paid establishment? Is this place open at night? Do I go there with friends? and so on.". Condition: questions must be such that they can only be answered with “yes”, “no” or “doesn’t matter”.

A spicy situation, or women's revelations

The participants are seated with their backs to everyone, and pre-prepared signs are attached to their backs (or to the backs of chairs), on which various piquant situations are written. The inscriptions can be the following: “Broken heel”, “Black eye”, “Torn tights”, “Messy hairstyle”, “No underwear”, “Hangover”, etc. Participants must, without knowing what is written on the sign, answer questions from those present. You need to answer quickly, without hesitation. Originality and sense of humor are encouraged.

Question options:

  • How often do you find yourself in this situation?
  • What do you especially like about your look?
  • How do your friends react to what happened to you?
  • How did you end up in this situation? etc.

Comic fortune telling from a book

Any book is suitable for this entertainment - to your taste (fairy tale, love story and so on.). The “fortuneteller” picks up a book and turns to it with a question that interests him, for example: “Dear book... (names the author and the title of the book), please answer what awaits me next month?” Then he guesses any page and any line, for example: page 72, line 5 from the bottom (or page 14, line 10 from the top). Next, the player finds the required line in the book at the specified coordinates, reads it out - this is the answer to his question.

Damaged photocopier

This is a modification of the famous “broken phone” game. Players are divided into teams (preferably at least 4 people in each) and stand one after another. Players standing in front are given blank pieces of paper and pencils (pens). Then the presenter approaches the last players in the ranks one by one and shows them a simple picture prepared in advance. The goal of each player is to draw on the back of the person in front what is shown in the picture. The next player tries to understand what was drawn for him, and then tries to depict the same picture on the back of the next one. This goes on until the first player in the line, who draws the final version on a piece of paper. The team whose drawing ends up being most similar to the original wins.

These fun games and competitions are not just for birthdays. They can be used at any fun event - from family celebrations to corporate events.

To have a great time, you only need a few ingredients: good company and rich imagination. You will have to decide on the company yourself, but we will help you with your imagination. Here are the top most fun competitions, most of which do not require props and can be played anywhere.

1. "An Unexpected Find"

Very funny competition, because you can laugh at the participants to your heart's content!

Description of the competition: You need to wrap large pieces of different products in foil and put them all in a paper bag. The presenter names the product. Players take turns removing foil-wrapped “delicacies” from the bag and taking a bite, regardless of what is in there. Then they put it back into the bag and pass it on. If the player does not want to bite, then he is eliminated. The one who gets the named product wins, and he receives it as a gift =).

The highlight of the game is the “delicacies”. The more original they are in taste, the more interesting it is to watch the reactions of the participants. Here are examples: onion, garlic, lemon, hot pepper, liver sausage, piece of lard, pie.

Number of players: 5-10, depending on the number of products.

2. "Magic package"

The essence of the competition: hold out until the last.

Description of the competition: participants stand in a circle. A paper bag is placed in its middle. Each person in turn must go to the bag and pick it up, without using their hands and standing on one leg. The highlight of the competition is that the presenter cuts off 5 cm of the bag with scissors with each circle. The winner is the one who does not lose his balance, falling lower and lower.

Number of players: 4-6 people.

3. "Tight Tango"

The essence of the competition: hold on to the smallest piece of fabric while continuing to dance the tango.

Description of the competition: We choose 2-3 pairs, maybe of the same gender. For each pair we spread a cloth on the ground big size- it could be an old sheet. Participants must dance to the music on this fabric. For a laugh, give each man a flower in the mouth and ask him to look serious.

Every 20-30 seconds, fold the fabric in half. The players continue to dance.

This continues until there is no space left on the fabric. The winner is the couple who continues the dance without touching the floor.

Number of players: 2-3 pairs.

4. “Tasty relay race”

The essence of the competition: reach the finish line first.

Description of the competition: It is necessary to divide the guests into 2 teams of 3-5 people. The first participants are given a slice of cucumber, chocolate or cookie on their forehead. It needs to be moved to the chin without using your hands. If it falls, the player starts again. The baton is then passed to another team member. The team that finishes first will win.

Number of players: 6-10 people.

5. "King Elephant"

The essence of the competition: don't get confused and become the Elephant King.

Description of the competition: players sit in a circle. The King Elephant is selected, which is the “head” of the circle. Each participant chooses an animal to represent and a special sign. For example, a worm can move its right thumb. King Elephant extends one arm upward.

The King Elephant shows its signal first. The next player must show his signal, and then his own. The other one repeats the signal from the previous one and shows his own. And so on in turn. At the end of the circle, the King Elephant must repeat all the signals. If anyone gets confused, he sits at the “end” of the circle. The winner will be the one who ends up in the place of the King Elephant and does not get confused within three circles.

Number of players: up to 11 people.

6. "Classic Charades"

The essence of the competition: collect the most points by guessing idioms according to the drawings.

Description of the competition: The judge comes up with a well-known expression, and the first team member must draw it so that others can guess. For each guessed drawing, teams receive 1 point. The team that scores the most points will win.

If the opposing team guesses correctly, then their participant draws. If the team who draws guesses right, they get 2 points, and another participant gets to draw. If no one guesses correctly, the same player draws the next expression.

Number of players: 2-4 teams of 3-5 people and a judge.

7. “The True Story”

The essence of the competition: work together to come up with a cool story.

Description of the competition: This competition will give you the opportunity to relax at the table, but continue to have fun. The players sit in a circle and take turns, a few sentences at a time, telling a funny story. Each sentence must correspond in meaning, forming one text. The one who laughs or smiles is out. And so on until the very end, until there is a winner.

Number of players: unlimited.

8. "Dynamic racing"

The essence of the competition: find the Item ahead of your opponents.

Description of the competition: players are divided into pairs. We blindfold one of the partners tightly. We place the Item (anything) away from the participants, and create minor barricades in the space between them and the Item. You can use bottles, for example.

Those who were paired remained with with open eyes, should tell the partner where the Item is located. The latter must still guess the voice of his partner, among the voices of the rival partners.

Number of players: any pair.

9. “Cossack robbers in a new way”

The essence of the competition: follow the clues to find the Treasure, ahead of the opposing teams.

Description of the competition: presenters hide the Treasure and create clues different colors for players to find it. Each team chooses its own color and must find only its own clues. Those who find the Treasure first will win. They can be toys, souvenirs, food, etc.

Number of players: 2-4 teams of 3-6 people and several leaders.

10. “Bright Garland”

The essence of the competition: be the first to create a garland of balloons.

Description of the competition: Each team is given 10-15 balls and thread. All the balloons need to be inflated and a garland is created from them.

The team that completes the task efficiently first will win. Quality is checked by the public, with the help of applause.

Number of players: 2-4 teams of 4-5 people.

When adults gather, it is mistakenly believed that they have nothing to do except talk and feast. This is wrong! There are many fun games, which will allow you to spend interesting and unusual time in company, laugh and relax. All games are designed for a company of 6 people or more. They can be played on a college camping trip, at a party or at someone's birthday.

Many games for a company do not require special preparation and props

Conversation games

  • Understand me. The company is divided into male-female pairs. You can come up with a theme yourself, for example, “Maternity hospital”. The point of the game: the “husband” asks questions about the child out loud, and the “wife” tries to answer them with gestures. The main thing is to ask unusual questions and see what gestures the “wife” will respond with.
  • Associations. The company sits in a circle. Someone starts: whispering any word into his neighbor’s ear. He, without hesitation, speaks into the ear of the next participant his association for this word. The next one is his own association, and so on until the word-association returns to the one who started the game. I wonder what the original word will be transformed into!
  • Who am I? All participants wear a paper ribbon on their forehead with the name of the movie star written on it. All participants see what is written on the foreheads of others, but do not know what is written on theirs. You need to take turns asking others questions that will help you understand what is written on your forehead. For example: “Am I a man?”, “Did I act with Tom Cruise?”, “Did I win an Oscar?” You can write the names of the animals - then the questions will be appropriate: “Do I live at the North Pole?”, “Am I a herbivore?” They play until the last pair. The loser buys everyone beer or ice cream.
  • Crocodile. Someone from the company says the name of a popular film in the ear of another participant, and he shows it with gestures to the whole company. The company's task is to guess this name. If the name consists of several words, then you can write down the guessed words so as not to forget. Of course, if you wish, you can wish for any words, not just movies.
  • “In my pants.” Any headlines are cut out from the press (magazines, newspapers). Their meaning is unimportant. They are then folded into a large envelope. Each participant takes out one headline and reads it aloud after the phrase “It’s in my pants...”. It sounds very funny - especially if it turns out something like “In my pants... there was a competition for the largest cucumber grown.”

Games with props

Target

All participants are given blank sheets papers and pens (pencils). On the sheet you need to draw a large circle, inside of which there are 4 more circles, to make a target of five circles. You need to put a point in the middle and draw lines crosswise through it, so that the result is 4 sectors.

Participants must write: in the first circle from the center - the letters P, P, S, L, one in each sector. In the second circle - numbers from 1 to 4 in any order, in the third - one name each (animal, bird, fish, insect). The fourth contains 4 adjectives (funny: fat, drunk, stupid, lying around, etc.). In the fifth - 4 any proverbs or sayings.

Games with props are not suitable for travel, but are ideal for parties.

Now we collect all the targets and read (with attribution). The letters in the center of the circle mean: P - work, P - bed, S - family, L - love. The numbers mean where each participant ranks in work, family, bed and love. Animal and adjective - who the participant is in a given area of ​​​​life. For example: Sasha is a “greedy jackal” at work, a “fat arctic fox” in bed, and so on.

Proverbs are a person’s motto in work, family, bed and love. It may turn out, for example, that “In Sasha’s bed the motto is “Without a greeting there is no answer,” and in the family the motto is “No matter how much you feed the wolf, he looks into the forest.” If playing with targets is not enough and you want to laugh more, try one of the following games!

  • Get an apple. The team is divided into male-female pairs. A couple is selected to participate in the competition. A rope is stretched at a level of 2 m from the floor. On it, at the level of an adult’s mouth, it is suspended by its tail. Big apple. The chosen pair must eat it without using their hands. Whichever pair ate the entire apple was the winner.
  • Transfusions. Two people from the company play. Take two bottles (one of them is empty). You need to draw water with a straw (you can use juice, mineral water or beer) from one bottle and pour into another. Whoever does it faster is the winner. True, there is a chance that someone will drink it all and accept their defeat.
  • Floating apple. Here two from the company participate in the competition. Apples are thrown into a large bowl of water. The participants' hands are folded behind their backs. You need to grab the apple with your teeth and remove it from the water. Whoever does this first wins.
  • Mummy. Participants are divided into two teams. One of the players on each team is a “mummy”. The essence of the game: the team must wrap their “mummy” as quickly as possible. Regular toilet paper is used as bandages. Second part of the game: unwind the mummy by winding the paper back into a roll. Fun guaranteed!

If you don't have a twister, you can choose any other outdoor game!

Active games

  • Swamp. Old funny game. The company is divided into teams, but two people can participate. The players receive two cards each (you can take regular sheets of paper). Task: these cardboard boxes are “bumps”, and you should move along them from one to another in order to cross the “swamp” (room, corridor) as quickly as possible. “Drowned in the Swamp” fulfills the collective’s wish.
  • Ball battle. Participants are divided into two teams of equal size. Each participant ties an inflated balloon to his leg with a thread. You can buy balls of the same color for each team. How longer thread, all the better. The balls must be on the floor. On command, you need to destroy your opponents' balls by stepping on them with your feet, and at the same time not allow them to step on your own ball. The owner of the burst ball leaves the game. The winner is the team whose ball will be the last one to survive on the “battlefield”.
  • Oh you horses, my horses! The competition requires two pairs of participants and a room where there are no breakable objects. Each pair is divided into a “horse” and a “rider”. The “rider” sits on the shoulders of the “horse” (usually skinny girl on the shoulders of a muscular guy). A piece of paper with a written word is attached to the “rider’s” back. The other “rider” must read what is written on the opponent’s back and, at the same time, prevent him from reading what is written on his back.
  • Siamese twins. The company is divided into two teams. Two people from each team participate. They are placed sideways to each other. The left leg of one participant is tied to the right leg of the other, and their torsos are tied with straps. The result is “Siamese twins”. All actions should be performed at speed. "Siamese twins" work with two different hands (one right, one left), without talking to each other. They must complete various tasks given by the opposing team: sharpen a pencil, tie shoelaces or open a bottle, pour it and drink.

Is there some more Interesting games, which can be played in a group, such as Mafia.
Here are the rules of the mafia game:

Professional rules for playing Mafia

Ten people participate in the game. The presenter monitors the progress of the game and regulates its stages.

To determine the roles, the presenter distributes cards face down: one to each player. There are 10 cards in a deck: 7 red cards and 3 black. “Reds” are civilians, and “Blacks” are mafiosi.

One of the 7 red cards is different from the rest - this is the card of the Sheriff - the leader of the “Reds”. “Blacks” also have their leader - the Don card.

The game is divided into alternating stages of two types: day and night.
Purpose of the game: “Blacks” must eliminate “Reds” and vice versa.

Read more...

Ten players sit at the gaming table. The host announces “night” and all players put on masks. After which, in turn, each player takes off the mask, selects a card, remembers it, the presenter removes the card and the player puts on the mask.

Participants wearing blindfolds tilt their heads down so that the movements of their neighbors or the play of shadows do not become a source of additional information for them.

The presenter announces: “The mafia is waking up.” Participants who received black cards, including the Mafia Don, take off their bandages and get to know each other and the Leader. This is the first and only night when the mafiosi open their eyes all together. It was given to them in order to agree with gestures on the procedure for eliminating the “Reds”. The “agreement” should be carried out quietly so that the “Red” players sitting next to them do not feel the movements. The presenter announces: “The mafia is falling asleep.” After these words, “Black” players put on headbands.

The presenter announces: “Don is waking up.” Don opens his eyes and the Presenter meets Don. In subsequent nights, Don will wake up with the goal of finding the Sheriff of the game. Presenter: “Don is falling asleep.” Don puts on the bandage.

Presenter: “The Sheriff is waking up.” The Sheriff wakes up and meets the Leader. On subsequent nights, the Sheriff will be able to wake up and look for "Blacks". Presenter: “The Sheriff is falling asleep.”

Presenter: “It’s a cheerful morning! Everyone wakes up."

First day. Everyone takes off the bandages. During the day there is a discussion. By professional rules Mafia games Each player is given one minute to express their ideas, thoughts and suspicions.

The Reds must identify the Black players and remove them from the game. And the “Blacks” will provide themselves with an alibi and remove a sufficient number of “red” players from the game. “Blacks” are in a better position because they know “who is who.”

The discussion starts with player number one and continues around the circle. During the day's discussion, players can nominate players (no more than one per player) with the goal of removing them from the game. At the end of the discussion, the candidates are voted on. The candidate who receives the most votes is eliminated from the game.

If only one candidate is nominated for the first round (Day), it is not voted on. During the following rounds (Days), any number of candidates are voted on. Those who drop out of the game have the right to the last word(duration - 1 minute).

There is a term in the game called "Car Crash". This is a situation in which two or more players receive the same number of votes. In this case, the voters are given the right to justify themselves within 30 seconds, convince the players of their “redness” and remain in the game. A re-vote takes place. If someone gets more votes, they are eliminated. If the players again gain an equal number of votes, then the question is put to a vote: “Who is in favor of all those voting leaving the game?” If the majority votes for elimination, the players leave the game, if against, they remain; if the votes are divided equally, the players remain in the game.

After the first circle, night falls again. During this and subsequent nights, the mafia has the opportunity to “shoot” (a gesture agreed upon at the beginning of the game). “Shooting” occurs as follows: those who agreed on the first night on the procedure for eliminating the “Red” mafiosi “shoot” on the following nights (with eyes closed!).

The presenter, after the words “the mafia is going hunting,” announces the numbers of the players in turn, and if all the mafiosi shoot at a given number at the same time, then the object is hit. According to the rules of the Mafia game, if one of the mafia members “shoots” at another number, or does not “shoot” at all, the Host records the miss. “Shooting” occurs by simulating a shot with your fingers. The presenter announces: “The mafia is falling asleep.”

Then the Presenter announces: “Don is waking up.” Don wakes up and tries to find the Game Sheriff. He shows the Leader a number on his fingers, behind which, in his opinion, the Sheriff is hiding. The presenter, with a nod of his head, either confirms his version or denies it. Don falls asleep.

The Sheriff wakes up. He is also entitled to night checks. He is looking for "Black" players. After the Leader’s answer, the Sheriff falls asleep, and the Leader announces the beginning of the second day.

If the mafia eliminated a player at night, the Host announces this and gives the last word to the victim. If the mafia misses, the Leader announces that the morning is indeed good, and no one was hurt during the night.

The discussion of the second day begins with the next player after the player who spoke first in the previous circle.

During this and the next circles, everything happens in the same way as on the first day. Nights and days alternate until one team or another wins.

The game ends with the victory of the “Reds” when all the “Black” players are eliminated. “Blacks” win if there are an equal number of “Reds” and “Blacks” left.

Subtleties of the mafia game rules:

1.
The player must draw his game number.
2. The player has no right to swear, make a bet, or appeal to any religion, swear, or insult players. For this, the Host removes the offending player from the game.
3.
The player is not allowed to say the word “Honestly” or “I swear” in any form. For this violation the player receives a warning.
4.
The player does not have the right to deliberately peep at night. If this violation is detected, the player is removed from the game and is usually deprived of the opportunity to visit the Club for a long period. In case of involuntary peeping, the player is removed from the game.
5.
A player has the right to nominate only one candidate.
6.
The player has the right to withdraw his nomination as part of his speech.
7.
The player has the opportunity to vote for only one candidate.
8.
When voting, the player must touch the table with his hand and keep it on the table until the end of voting. The end of voting coincides with the Leader’s word “Thank you.” A vote placed after the word “Thank you” or together with the word “Thank you” is not accepted. The presenter counts the vote only if the hand touches the table.
9.
If during voting a player touches the table with his hand before saying “Thank you” and then removes it, he is immediately removed from the game.
10.
If a player does not vote, his vote is assigned to the last one voted.
11.
The “black” player has the right to “shoot” only once. The “shot” is considered effective only in this case. In all other cases (the player does not “shoot”, “shoots” twice), the Leader registers a miss. A miss is also recorded if the player “shoots” between the called Lead numbers.
12.
The “red” player at night does not have the right to indicate to the Sheriff who to check. For this violation, the player is removed from the game.
13.
The “black” player at night does not have the right to show signs to Don who to check. For this violation, the player is removed from the game.
14.
The player does not have the right to sing, dance, hit the table, speak or perform other actions that are not within the scope of the players’ “nightly” behavior. For this violation, the player receives a warning from the Leader.
15.
Don and Sheriff are unable to check on the first night.
16.
Don and Sheriff have the right to check no more than one player each at night.
17.
A player may not speak out of turn. For this violation he receives a warning from the Leader.
18.
The player has the right to speak during the day's discussion for no more than 1 minute. For failure to comply with the regulations, the player receives a warning.
19.
During a Car Crash, the player has the right to speak for 30 seconds. For failure to comply with the regulations, the player receives a warning.
20.
After the Leader’s phrase “Night is coming,” the player must immediately put on the headband. In case of delay, the player receives a warning.
21.
The presenter has the right to give warnings for: a) unethical behavior, b) excessive gestures that interfere with the game or distract the players, c) other violations, the extent of which is determined by the Leader.
22.
If a player uses profanity, “inhumane” and “obscene” behavior of a player at the gaming table (including due to the player’s excessively “alcoholic and cheerful” state!) or insults another player, the player may be removed from the game by decision The presenter.
23.
According to the professional rules of the Mafia game, a player who receives three warnings is deprived of his word for one round. If a player receives a third warning after his performance in a circle, he is deprived of the floor for the next circle.
24.
The player receiving the fourth warning is removed from the game.
25.
A player who files a protest before the end of the game is removed from the game.
26.
The rules of the mafia game provide that a protest can be accepted for consideration by the Leader only after the end of the game.
27.
The game is canceled, its result is changed or replayed if the protesting team (entirely) + one player from among the opponents votes for the protest.
28.
A player who is eliminated from the game immediately leaves the gaming table.
29.
Whenever a player is removed from the game, he does not have the final say.

There are other rules for playing Mafia on cards. How to play Mafia is up to you, but the presented version of the rules card game Mafia is the most interesting and balanced. In any case, Mafia is a fascinating psychological board game, which can deliver incomparable intellectual pleasure.

1) Guests are announced that there is only one roll left toilet paper and they propose to divide it among everyone right now. The roll is passed on to everyone present at the table and everyone unwinds and tears off as much as they want. Surely everyone will try to grab more for themselves. After this, the presenter announces that whoever rewinds how many divisions must tell as many facts about himself, which must be interesting and truthful. After this competition, you will find out...

2) Speed ​​competition- Who can drink a glass of thick tomato juice through a straw the fastest?

3) The presenter stands behind one of the guests, in his hands - a sheet of paper with the name of a particular institution: “Maternity hospital”, “Tavern”, “Sobering-up station” and so on. It is important that the guest does not know what is written there. The host asks him various questions, for example, “Do you often visit this establishment,” “What do you do there,” “Why do you like it there,” and the guest must answer.

4) Truth or Ransom: The host selects any guest and asks “Truth or ransom?” If a person answers “True,” he must honestly answer any question the host asks him. Well, if he answered “Ransom”, it means he must complete some task. After completion, he himself becomes the leader.

5) Nonsense:
Questions are written, the same number for each participant. When the questions are written, then in order to write the answer, a question word is asked, for example, if there is a question - “Which direction does the northeast wind blow?”, then you only need to say “in which direction?”
When the answers are written, the questions are read in full. Sometimes such nonsense comes out that you might fall under a chair!

6) Fortune Pie: cut a circle out of cardboard, paint it on one side so it looks like a pie, and cut it into pieces. Now you need to draw a picture on the back of each piece and put the pie together. At the holiday, each guest must choose and take a piece for themselves. The picture is what promises the future. For example, if you get an image of a heart, it means it’s waiting for you great love. The image of a letter - to receive news, a road - to travel, a key - to change your place of residence, a car - to buy a vehicle. Rainbow or sun foretell good mood. Well and so on)))

7) Contest: 3 women required and main character(man). The women are seated on chairs and the man is blindfolded. You can spin it to distract attention. At this time, 2 women are exchanged for 2 men (men wear tights). The main character is brought to those sitting and he must identify (for example, his wife - she must be from 3 participants). You can touch, only up to the knees and it is better not to make sounds so that the “hero” does not understand that a replacement has occurred.

8) Collect everything on the table: bottles, snacks, in general, all the most expensive things and place them on the grass. The task is to walk blindfolded and not hit anything. They blindfold someone who is not involved, i.e. the audience is distracting - look carefully, otherwise there will be nothing to drink.... the presenter at this time puts everything aside.... it was a spectacle =))) one like the sapper moves his hands across the grass, using a second compass, it won’t be amiss if the audience also shouts: you’re about to step on cucumbers! etc

9) Participants are divided into 2 equal teams, they are given fins and binoculars. It is necessary to run along a given trajectory wearing fins and looking through binoculars, only with reverse side. The team that finishes it faster wins.

10) 2 men, they are given lipstick, they turn away and must paint their lips, put scarves on their heads. They turn to the audience, they are given a mirror and looking into it they must say 5 times without laughing: I AM THE MOST CHARMING AND ATTRACTIVE! The one who doesn't laugh wins.

11) Contest Quite fun, can be carried out in any conditions, but it is very advisable to have a camera and an approximately equal number of girls/boys.
The point is this - 2 sets of names of body parts are written on pieces of paper - well, hand, stomach, forehead.... then 2 sets of names are pulled out in pairs. The task is to touch the indicated parts of the body. and in the process...it turns out to be just a visual aid to the Kama Sutra; here a camera is simply necessary!!! and the couple who manages to touch wins the largest number points!!! You will really like this competition if it is held in a youth company of close friends.

12) Dancing on a leaf

13) Balls with a secret: You need to prepare tasks in advance, written on pieces of paper, and place them in balloons, which should then be inflated and hung around the room. This way you will decorate the hall, and towards the end of the holiday you will also entertain the guests. Let participants choose one or two balloons, pop them, read them and complete the tasks. Write something simple, for example, “make a toast in honor of all the women gathered,” “sing a song with the words “spring” and “love,” etc. Thus, the good old game of forfeits becomes more interesting and varied.

14) With my eyes closed: Wearing thick mittens, participants must determine by touch what kind of person is in front of them. The game is more interesting when the guys guess the girls, and the girls guess the guys. You can feel the whole person.

(photo from personal archive :)) it was fun :))

15) Fanta- This is a wonderful opportunity to have fun, have fun and make fun of each other. Usually one leader is chosen, who turns his back to everyone else. Behind him, the second presenter takes a phantom (an object that belongs to one of the guests) and asks a trivial question: “What should this phantom do?” And anyone who wants to get their phantom back must fulfill the will of the presenter. But first you need to collect “forfeits” and these games are perfect for this.

Looking for games for fun company? Want to spice up your evening with friends?




FlightExpress is a fairly simple and unpretentious game. Purpose of the game- build an airliner from a small plane with all sorts of bells and whistles. At the same time, we should not forget about the “happiness” of passengers.

This farming game was created by the developers of the company Flextrela, in this game they came up with various features, achievements, upgrades and tasks to entertain you.

31) Labyrinth
It is necessary that the majority of those gathered have not previously participated in this. In an empty room, a long rope is taken and a labyrinth is stretched so that a person, as he passes, crouches somewhere and steps somewhere. A man is wound up, it is explained to him that he must go through this labyrinth blindfolded, he must remember the labyrinth and he will be
suggest. When the blindfold begins, the rope is removed….

32) in my pants
Everyone sits in a circle, and everyone tells their neighbor (clockwise) the name of any movie. He remembers what he was told, but tells his neighbor a different name, etc. (it is desirable that as few people as possible are aware of the matter) When everyone has spoken, the presenter says that it is necessary to say the following phrase: “In my pants ...”, and then - the name of the film that you were told. It’s quite funny if it’s “Battleship Potemkin” or “Pinocchio”.

33) One two Three!
Game, for failure to follow the rules - some kind of fine, for example, a bottle of champagne. The Widdler pronounces the conditions to the Player: The Widdler: “I say one, two, three. You repeat “three” and remain silent for exactly a minute.” After this, as a rule, there follows a question like, but you won’t make me laugh, you won’t tickle me, they honestly say “no.” Riddler: “One, two, three”; Player: “Three” Guesser: “Well, you lost, you didn’t have to repeat it.” Player: “You said it yourself (or something like that).” As a result, if the player is not completely slow, the minute of silence is interrupted. The Player is immediately informed about this.

34) Cheerful little tailor
To play, you need to assemble two teams with an equal number of men and women. They all stand in a line (man - woman - man - woman). Two tailors are chosen. Each of them receives a small wooden stick with a long wool thread(it’s better if it’s rolled into a ball). At the leader’s signal, “sewing” begins. The tailor threads the threads through the legs of men's trousers, and through the sleeves of women. The tailor who “sews” his team faster wins.

35) Thick-cheeked lip slap
You need a bag of sucking candies (like “Barberries”). 2 people are selected from the company. They begin to take turns taking candy from the bag (in the hands of the leader), putting it in their mouth (swallowing is not allowed), and after each candy they say loudly and clearly, looking into the opponent’s eyes: “Fat-cheeked lip slap.” Whoever stuffs the most candy into his mouth and says the “magic phrase” at the same time wins. It must be said that the game takes place under the cheerful shouts and whoops of the spectators, and the sounds made by the participants in the game lead the audience to complete delight!

36) 2-3 people play. The presenter announces the conditions of the competition:
I'll tell you a story in about a dozen phrases.
As soon as I say the number 3, take the prize immediately.
The following text is read:
One day we caught a pike
gutted, and inside
we saw small fish,
and not just one, but...seven.
When you want to memorize poems,
they are not crammed until late at night.
Take it and repeat it at night
once - twice, or better... 10.
A seasoned guy dreams
become an Olympic champion.
Look, don’t be cunning at the start,
and wait for the command: one, two, march!
One day the train is at the station
I had to wait 3 hours... (if they don’t have time to take the prize, the presenter takes it and finishes)
Well, friends, you didn’t take the prize,
when there was an opportunity to take it.

37) The presenter distributes paper and pencils to the players (5-8 people) and begins to ask questions, having previously explained that the answer must be detailed in the form of a sentence:
1. What do you associate with the concept of “forest”?
2.What do you associate with the concept of “sea”?
3.What do you associate with the concept of “cats”?
4.What do you associate with the concept of “horse”?
After this, the answers are collected and begin to be read out, indicating the author. The presenter applies the following mappings.
According to American psychologists,
the forest is associated with life, the sea with love, cats with women, horses with men.
Guests' opinions about life, love, men and women are the most amusing!

38) The participant is seated with his back to everyone, and a sign with pre-prepared inscriptions is attached to his back. The inscriptions can be very different - "TOILET, STORE, INSTITUTE, etc." The rest of the observers ask him various questions, such as “why do you go there, how often, etc.” The player must, without knowing what is written on the sign hanging on him, answer these questions

39) Everyone sits in a circle and someone speaks any word into the ear of his neighbor, he must, as quickly as possible, say into the next ear his first association with this word, the second - to the third, and so on. until the word returns to the first. This competition is considered successful if from the first word, for example glass, the last word turns out to be “gangbang” :)

40) Sculpture(it is desirable that there be 50/50 boys and girls)
The host takes the M+F couple into the next room and asks them to pose (the funnier the better). After that, he invites the next person and asks what he would like to change in the couple. After the next participant comes up with a new pose for them, the presenter replaces one of the pair with the one who made the wish. And so on in turn until everyone is finished. This is a very funny game :)

41) Also, if there is an empty room, you can play catching blindfolded :)

42) "Mrs. Mumble"
The exercise is designed to allow participants to relax and laugh.
Time: 10 min.
Assignment: Participants sit in a circle. One of the players should turn to his neighbor on the right and say: “Excuse me, have you seen Mrs. Mumble?” The neighbor on the right responds with the phrase: “No, I didn’t see it. But I can ask my neighbor,” turns to his neighbor on the right and asks the established question, and so on in a circle. Moreover, when asking and answering questions, you cannot show your teeth. Since the facial expression and voice are very comical, the one who laughs or shows his teeth during the dialogue is out of the game.

43) "Fulfillment of desires"
One of the group members expresses his desire. The group discusses a way to satisfy this desire here, in this setting, and then implements this method (in imagination, in pantomime, in real actions). Then the other participant's wish is fulfilled.
Questions for feedback: Was it difficult to make a wish? Are you satisfied with how your desire was satisfied?

44) Games to develop team spirit.
Move the balls: The team is given a certain number of balls. She must carry them a certain distance without using her hands. Without using your hands and placing or throwing them on the ground. You can carry them with your backs with your shoulders, legs, etc. You also need to make sure that the balls remain intact.

Variation. The previous task, but the task is to move as many balls as possible as a team at once.

45) Ideas from the game "Fort Bayard"
As a team, collect as many cones as possible in the forest in one go (those who don’t participate are a disadvantage to the team). Move the pan using two sticks 1 or 1.5 or 2 meters long to the maximum distance.

But that is not all!
We have collected