Billiards is one of the most popular games in modern world, it can be played both by two people and by a team, that is, to take off, while there are a huge variety of varieties of this entertainment, each of which enjoys greater or lesser recognition among players.

Rules for playing American billiards pool

Today, almost every beginner knows the rules of playing Pool Eight (American billiards), because it is not only an interesting and exciting entertainment, but also a kind of sport that involves victories and defeats. For this game, special tables are used, designed specifically for Pool, fifteen balls various colors and with numbering, as well as professional cues.

The balls are placed in the usual way using a triangle, which presses the balls tightly against each other and prevents them from scattering across the field. Each hit on the cue ball is carried out with a sticker on the cue, but if a mistake is made, a full is automatically declared. The transition from one player to another occurs in case of a miss, that is, if the object ball does not fall into the pocket.

The first move, according to the rules of the game of American billiards, is played between the participants in the competition by breaking the triangle installed on the table, and the cue balls, in turn, are installed at the front side, the goal is to break the pyramid in such a way that the object ball touches the back side of the table and returns to the front line, Whose ball is closest to the goal wins the right to make the first move. In some cases, players simply draw lots, which determines the winner, this question can be resolved by agreement.

The game of American pool billiards is a custom game, which means that each player declares those balls that he can obviously send into pre-designated pockets; accurate hitting gives the player additional advantages. However, it is worth noting here that the first hit cannot be ordered, it only gives the opportunity to the player who plays it correctly and ends up in the pocket to make the next move. Since the game uses fifteen balls, they are divided into two groups, “solid” and “striped”, each with seven pieces, the fifteenth ball stands out from the rest, it is the target - the eight. The point of the game is for each player to try to pocket balls from their “striped” or “solid” group as quickly as possible and use the last eighth ball before the opponent.

Shots in this game must be accurate, and according to the rules of the game of billiards, the cue ball must touch the balls of its group and drive at least one of them into the pocket. If this does not happen, then the object ball or cue ball must touch the side of the table. Balls cannot be considered correctly played in the following cases:
If the blow was made incorrectly,
If the directly ordered ball was not played,
If even before the strike they announced a win back.
It is also not uncommon for object balls to jump overboard. playing field, in this case, the move is simply transferred from one player to another, but if the eight flies overboard, the game is considered lost.

A loss without extending the game may be counted in the following cases:
1. Violations of the rules of American pool billiards,
2. The figure eight goes overboard,
3. The eight was pocketed into any other than the ordered pocket,
4. An eight was pocketed before all seven balls in the group were pocketed, and so on.
Of course, in most games, at a certain stage, a leader and a loser clearly appear, but there are also moments when each of the players makes some mistakes three times in a row, in which case a stalemate is recognized and a new game is announced, designed to reveal the real winner .

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  • Rules for playing 8-Ball pool
    When playing Eight, you should follow the General Pool Rules. as well as the following rules:

    1. GOAL OF THE GAME. This game is a custom game, and the game uses a cue ball and fifteen object balls with numbers from 1 to 15. One of the players must first pocket balls with numbers from 1 to 7 (solid), and the other - with numbers from 9 to 15 ( striped). The winner is the one who, having pocketed the balls of his group, pockets the eight with the correct shot.
    2. ORDER (GENTLEMAN'S ORDER). When ordering a gentleman, obvious object balls and pockets are not announced. If a partner is not sure which ball or pocket is being hit, then he has the right to ask the player about it. Shots off the boards, as well as combination shots (i.e. shots with or from balls) are not considered obvious shots, in which case both an object ball and a pocket must be ordered. However, no further details are required when ordering. All illegally pocketed balls remain pocketed regardless of whether they belong to the player's group or his opponent's. The kick-off is not called. If any ball falls into the pocket during a correct initial shot, the player gets the right to the next shot.
    3. ARRANGEMENT OF BALLS. The balls are placed in the shape of a triangular pyramid with a figure eight in the center, with the front ball of the pyramid located on the back mark, and striped and solid at the corners.
    4. ALTERNATIVE PARTITION. The winner of the rally has the right to either perform the initial kick (breaking) himself or pass it on to his opponent. In individual competitions, players take turns in each subsequent game.
    5. INITIAL IMPACT (BREAKING). The break is considered correct if the player (from home hand) (1) pots any object balls, or (2) hits at least four object balls. Failure to comply with these requirements is a violation, and the entering opponent has the right to (1) accept the existing position and perform another blow or (2) after re-positioning the balls, make the break himself or give it to the offender. If during the break the cue ball falls into the pocket, then (1) all pocketed balls remain in the pockets (except for the eight), (2) a foul is declared, and ( 3) the table remains open. The opponent entering the game throws a handball from home. NOTE: When playing from the house hand, you can hit the object balls located in the house only by reflecting the cue ball from the opposite (back) side. Balls located outside the house can be played into any pocket. Object balls jumping out of a break are considered a violation, and the opponent entering the game has the right to (D) accept the position that has developed on the table and make another shot or (2) make a shot with hands from home. If, when breaking, an eight falls into the pocket, then the player has the right to break again or, having put out an eight, continue the game. If during a break, in addition to the eight, the cue ball also falls, then the opponent entering the game has the right to repeat the break or, having put out an eight, start the game with a hand from home. NOTE. If the game is played on automatic tables (and, moreover, not at official international competitions), then falling into the pocket of an eight with the correct break brings victory, and falling of an eight along with the cue ball results in defeat in the game.
    6. OPEN TABLE. The table is considered open until none of the opponents has chosen their own group of balls (striped or solid). NOTE. The table is always open immediately after breaking. When the table is open, you can hit a solid ball to play a striped one, and vice versa, that is, on an open table, all balls are legal. However, if, with an open table, the cue ball hits the eight first, then not a single striped or solid one is counted in favor of the player. His streak ends, all pocketed balls remain in the pockets, and the table remains open for the opponent entering the game. When the table is open, all incorrectly pocketed balls remain in the pockets.
    7. SELECTING A GROUP OF BALLS. Breaking does not give the right to choose striped or solid balls, even if the balls of both groups ended up in the pockets after breaking. After breaking the table always remains open. The selection of a group of balls is made only after the player, when performing a correct shot (after breaking), puts the ordered ball in the pocket.
    8. CORRECT KICK. When making any shot, the cue ball must first touch the ball of its group (legal ball), and then (1) an object ball must be pocketed, or (2) the cue ball, or one of the object balls must reach the rim. NOTE. Before hitting a legal ball, it may first hit the rail, but after that, either the object ball must fall into the pocket, or the cue ball or any of the object balls must reach the rail. Failure to comply with these requirements will result in a foul.
    9. Wagering. For tactical reasons, a player may decide to pot an obvious object ball and at the same time break his streak at the table by declaring a win before the shot. Playing back is considered a correct shot. If a player wishes to recoup by potting an obvious object ball, he must announce the recoup to his opponent before hitting. If this is not done, then the player is obliged to make the next blow. All balls pocketed during wagering remain in the pockets.
    10. MANAGING THE GAME. The player continues the game until he manages to pocket the balls of his group correctly and in accordance with the order. Having pocketed the last ball of his group, he can pocket the eight.
    11. PLAYING FROM HAND. If a player violates the rules, then the opponent entering the game plays from his hand. This means that he can place the cue ball anywhere on the table. This rule prevents players from committing intentional fouls that could put an opponent at a disadvantage. When playing by hand, the cue ball can be set with your hand or any part of the cue (including the sticker). After placing the cue ball, any forward movement of the cue accompanied by contact with the cue ball is considered to be the start of a shot.
    12. INCORRECTLY PLAYED BALLS. An object ball is considered to be misplayed if (1) the rules are broken during the stroke, or (2) the ordered ball is not played, or (3) a makeback is called before the stroke. Incorrectly played balls remain in the pockets.
    13. JUMPING OBJECT BALLS OVERBOARD: Jumping any object ball overboard is a violation and the right to hit passes to the opponent. If an eight flies overboard, then the game is considered lost. All object balls that pop out are set according to the “General Pool Rules”.
    14. GAME OF EIGHT. If, during the game of eight, the cue ball falls into a pocket or a violation is committed that is not accompanied by falling into a pocket or jumping over the side of the eight, then the defeat is not counted. The opponent entering the game plays from his hand.
    15. READING OF THE DEFEAT. A player is considered defeated if he commits one of the following violations: - the eight is pocketed in violation of the rules; - the eight and the last ball of his group are pocketed during one shot; - during the game the eight jumped overboard; - the eight is not pocketed into the ordered pocket; - The eight is pocketed before all the balls in its group have been played.
    16. STELLATE POSITION. If each of the players three times in a row (6 times in total) breaks the rules in turn, without striving (in the opinion of the judge) to win the game, since this can lead to inevitable defeat, then the game is considered a “stalemate”. After this, the balls are rearranged and the game is replayed. NOTE. When playing “Eight”, three violations in a row committed by one player do not count as a loss.

    Standardized Rules of the World Pool and Billiards Association (WPA) (Approved December 1999)

    1. Competition rules
    The following rules cover the gameplay, scoring method, refereeing and competition responsibilities for all forms of pocket billiards. However, the provisions and principles of these rules must be considered as part of the General Rules of Pocket Billiards and apply in all matches, regardless of whether the competition is official or not.

    1.1. PLAYER RESPONSIBILITIES
    It is the player's responsibility to know all rules, regulations and regulations applicable to the competition. While every effort must be made by the tournament judging panel to provide all players with the necessary information at the appropriate time, the ultimate responsibility lies with the player. (For an exception to the rule, see Rule 2.16.) A player is not relieved of liability if this information is not provided to him; It is the player's responsibility to know the situation and/or rules.

    1.2. ACCEPTANCE OF EQUIPMENT
    Before the start of a tournament, players must ensure that the balls and other equipment are standard and comply with the rules. Once they have started the match, they have no right to question the conformity of the equipment being used to the rules (unless the opponent and the tournament panel of judges jointly agree to the objection and the panel of judges provides an available replacement).

    1.3. USE OF THE EQUIPMENT
    Players may not use equipment and accessories for purposes other than those for which the items were intended (see Rule 3.42 and Rule 3.43). For example, containers with talcum powder, chalk cubes, etc. cannot be placed under the machine (or under a support formed by hand) to support it; No more than two clippers can be used at a time, and they can only be used to support the cue shaft. Extra or retired balls cannot be used by players to determine gaps or for any other purpose (except for use when rolling for the right to break); Players can use the triangle to determine the position of the ball in the pyramid if the match is played without a referee and the table is not marked with a pencil around the triangle where the pyramid is placed. (See also Rule 2.15.)

    1.4. LIMITATIONS ON THE USE OF THE EQUIPMENT
    Players may use chalk, talc, machine(s) and cue(s) of their own choice or design. However, the tournament panel of judges may restrict a player’s actions if they cause damage to the equipment of the place where the competition is being held or violate normal conditions competitions. For example, a player may be prohibited from using red chalk on green cloth; advise against using talc in such quantities as to have an undue effect on the balls or felt; and prohibit the use of a cue with a device that produces noise that obviously disturbs other competitors. (See also Rule 2.15)

    1.5. TABLE MARKING
    When installing a pyramid, a triangle must be used. Before the start of the competition, each table and the triangle that will be used on it must be marked in such a way as to ensure that the same triangle is used on the same table throughout the tournament. The felt should be marked with a neat and clearly visible pencil line: (1) around the outer edge of the triangle to ensure neat and consistent installation of the pyramid, and to enable the correct position of the balls to be determined; (2) along a longitudinal line to ensure accurate alignment of the balls; (3) along the front line in order to determine whether the balls are behind the front line or not.
    The front, center and back marks must also be accurately marked, either by applying small plus marks in pencil or with standard stickers, if used. For games that do not use center and front marks, they do not need to be marked.

    1.6. ADMINISTRATIVE POWERS
    The administration of any tournament reserves the right to establish rules and procedures as appropriate and acceptable for the individual tournament, which may relate to player clothing requirements, method of receiving registration fees, registration fee refund policies, scheduling flexibility, methods of pairing players, warm-ups, etc. .
    However, for a tournament to be sanctioned by the WPA, certain requirements must be met, primarily regarding security and ensuring that the prize fund is distributed correctly.

    1.7. LATE START
    The player must be ready to start playing within 15 minutes after the start of the match, otherwise he will automatically lose. The start of the match is considered to be the scheduled time or the time the match is announced, whichever is later.

    1.8. PROHIBITION OF TRAINING DURING THE MATCH
    No training is allowed during the match. Making a hit that is not part of the match is a foul (See Rule 1.6)

    1.9. PROHIBITION OF HELP
    During the match, players are not allowed to ask spectators for help in preparing or executing shots. If a player requests and receives such assistance, he loses the game. Any person other than an opponent who offers any significant assistance to a player, verbally or otherwise, must be removed from the playing area (See Rule 2.28)

    1.10. REFUSAL TO MOVE AWAY FROM THE DESK
    When a player's streak at the table has ended, he must stop making shots. Failure to comply with this rule is punishable by loss of the game (exception in game 14.1 is considered a “deliberate violation”).

    1.11. SLOW PLAY
    If, in the opinion of the referee, a player is delaying the progress of a tournament or game by consistently slow play, the referee may issue a warning to the player and then, at his discretion, set a time limit of no more than 35 seconds for both players between strokes. If the referee imposes a time limit and the time limit is exceeded by a player who has received a time warning 10 seconds before the time limit expires, a foul is called and the incoming opponent acts in accordance with the rules of that game. During a player's series at the table, the countdown begins with the end of the previous hit and continues until the cue sticker contacts the ball on the next hit. The time when the actual impact occurs is not taken into account. If a player begins his approach with the hand, the clock begins from the moment he picks up the cue ball and the balls are placed on the line or in the pyramid. If the player does not take the kick, a warning must be given 10 seconds before the time limit expires by calling “time.” If a player exceeds the time limit established for a given tournament, a foul is declared and the opponent entering the game acts in accordance with the rules of that game. If a player is standing at the cue ball when 10 seconds remain on the limit, no call needs to be made and no penalty should be given. If the player rises from the stance, at that moment “time” is announced and the usual timing procedure takes effect. Each player can ask for an extension of the time limit no more than once in any game during the entire match. The extension time is equal to the current time limit. The player must ensure that the referee or timekeeper understands that he has asked for an extension.

    1.12. PAUSED GAME
    If a player makes a stroke after play has been suspended by the referee, he is considered to have lost the game. The announcement of the suspension of the game is considered sufficient warning. (See also Rule 2.27).

    1.13. TIME-OUT
    If timeouts are allowed, a player is only allowed to take a timeout when approaching the table between games or between sets (if a set format is used). During a time-out, the referee must place a sign on the table and any training is prohibited on that table. As a rule, each player is allowed to take one time-out per match, lasting a maximum of five minutes. If a set competition format is used, each player is allowed one time-out in the final, deciding set (that is, the third in a best-of-two game or the fifth in a best-of-three game). This last set rule applies regardless of whether the player took a timeout in previous sets.

    1.14. ADMITTING DEFEAT
    If a player admits defeat, he loses the match. That is, if a player tries to unscrew his composite cue during the opponent's approach to the table in the decisive game of the match for the opponent, this is considered an admission of defeat in the match. In this case, the judge is not required to issue any warning. (See Rule 2.22)

    1.15. SCORING FOR AUTOMATIC DAMAGES
    In matches where an automatic loss has been awarded under these rules, no game score shall be awarded as part of the tournament statistics, regardless of the state of the match score at the time the automatic defeat is declared. In the official protocols, instead of the match score, the notes “B (A)” and “L (A)” should be entered, respectively (“won automatically” and “lost automatically”). (Matches lost due to disqualification are automatically lost under this rule.)
    However, if a player who wins a match due to a forfeit has achieved a maximum run (or similar achievement for which a reward is due) during the match before the automatic forfeit is declared, that streak or other achievement shall count towards the award or tournament prize.

    1.16. GAME WITHOUT THE PRESENCE OF A REFEREE
    In the absence of a referee, any disagreement between players must be resolved by the tournament manager (Director) or a designated alternate.

    1.16.1. ONLY FOULS ON THE Cue Ball (TOUCHING BALLS)
    In a match under the control of an umpire, a player is penalized with a foul for touching any ball (cue ball or object) with a cue, clothing, body, machine or chalk before, during or after making a shot. However, if the match is played without a referee, then accidentally touching stationary balls between the cue ball and the player making the shot during the strike is not a foul. If this occurs, the player must give the Tournament Director the opportunity to restore the correct position of the object balls. If the player does not provide such an opportunity, and the ball, which began to move during the normal part of the stroke, touches such a ball that has not been restored to its previous position, or any part passes through the place originally occupied by the moved ball, then the player is penalized with a foul. In short, if what happened had any effect on the outcome of the shot, it is a foul. In any case, the Tournament Director must be called to restore the positions of the disturbed balls as soon as possible, but not during the stroke. It is a foul to make another stroke before the Tournament Director has reset the balls that were accidentally moved.
    At the request of the player who did not make the shot, the disturbed balls may be left in their new places. In this case, these balls are considered to have been restored to their position and subsequent contact with them is not a foul.
    It is still a foul to make any contact with the cue ball during play other than normal contact between the cue stick and the ball during the shot.

    1.16.2. FOUL WHEN PLAYING SHOTS WITH A JUMP OR MOUNT
    If the match is played without the presence of a referee, a foul will be awarded on the cue ball if, while attempting to make a jump, arc or masse with the cue ball in order to bypass an interfering object ball which is in contact with this moment not allowed by the rules, the interfering ball begins to move (regardless of whether it was moved by hand, by the movement of a cue or by a machine).

    1.16.3. THIRD PARTY OPINION
    If there is a possibility that a dispute may arise regarding a stroke, either party may contact a tournament official.

    1.16.4. SLASH STRIKES
    If the cue ball makes contact at approximately the same instant with an object ball that is currently legal to touch and a ball that is not legal to touch, and it is not possible to determine which ball it touched first, the decision is made in favor of the player taking the stroke.

    1.16.5. INSTALLING THE PYRAMID
    The balls in the pyramid should be placed as tightly as possible, that is, each ball should touch the neighboring one. You must refrain from tapping the object balls with more than sufficient force; It is preferable to thoroughly clean the area where the pyramid is installed with a brush in order to level the surface of the cloth.

    (Further competition requirements are included in the next section, Instructions for Judges).

    2. Instructions for judges

    2.1. TOURNAMENT OFFICIALS/JUDGES
    When the term “judge” is used in these rules, it should be borne in mind that the rights and powers of judges are vested in members of the panel of judges, as well as other tournament officials approved by the organizer.

    2.2. POWERS OF THE JUDGE
    The referee ensures order and compliance with the rules of the game. The referee's decisions on all matters are final and he has complete control over the match. The referee may consult with other tournament officials regarding the interpretation of the rules, the position of the balls, etc. However, any decisions regarding refereeing matters remain his and his alone; they cannot be protested by the players to the higher officials of the tournament; Only if a judge makes a mistake in applying a rule or interpreting it can superiors change his decision.

    2.3. REACTION OF THE JUDGE
    The referee must be fully responsive to requests from players regarding objective facts, such as whether the ball is in the pyramid area, whether the ball is in the “house”, what the score is, how many points are required to win, whether the player or his opponent has a foul, what the rule applies to a particular stroke, etc. If the referee is asked to clarify a rule, he must explain the applicable rule as accurately as possible, but any incorrect statement by the referee does not excuse the player from following the actual rules. The umpire must not offer or express a subjective opinion that could affect the game, such as whether correct contact can be made on an intended shot, whether a combination of balls can be pocketed, or how the table behaves, etc.

    2.4. MAIN AUTHORITY OF THE TOURNAMENT
    Although these rules are intended to cover most situations that may arise during competition, interpretation of the rules and their proper application in unusual circumstances may sometimes be necessary. The Tournament Director or other member of the judging panel with primary responsibility for the conduct of the competition will make the appropriate decision required (different from the judge's decision) in his or her sole discretion, and that decision will be final.

    2.5. PARTICIPATION OF JUDGES IN STORES
    Referees are strictly prohibited from engaging in any form of betting or betting on games, players or competition. Any involvement of this nature by a referee (or other tournament official) will result in the referee's immediate removal from his duties and the forfeiture of his entire tournament compensation.

    2.6. EQUIPMENT PREPARATION
    As a rule, the referee cleans himself or asks him to clean the table and balls if necessary. He must make sure that chalk, talcum powder and machines are available. He, himself or with the help of someone else, marks the table marks, the front line, the longitudinal line of the table and the outer contour of the triangle directly on the playing surface, if required by the rules of a particular game.

    2.7. INSTALLING THE PYRAMID
    After the umpire has set up a rack in a game, the player may inspect the balls in the rack, but the umpire is the only one who has the authority to determine the suitability of the rack for play.

    2.8. ORDER ANNOUNCEMENT
    In custom games, the player may hit any ball of his choice, but must specify the custom ball and custom pocket before hitting, and is not required to provide any additional details, such as touching other balls, caroms, ball play or off balls. , touching the sides (all this is allowed). All balls that fall into the pockets during a correct shot, along with the ordered ones, are counted in favor of the player.

    2.9. CALLING FOULS
    The referee must call a foul immediately after it is committed. Play cannot continue until a foul has been adjudicated and both players have been informed. If the offending player continues to play after a foul is called, the referee may consider his actions to be unsportsmanlike conduct and the offending player will be awarded the loss of the game (or a fifteen (15) point penalty if playing in “14.1 continued”). The referee must inform the entering player of the play from hand, if the rules of the particular game allow it, and must take the cue ball to pass it to the entering player. The referee may declare "Ball in hand".

    2.10. SLASH STRIKES
    If the referee sees the cue ball strike an object ball which is currently legal to be contacted by the rules and a ball which is not allowed to be contacted in approximately the same instant, and it is not possible to determine which ball it touched first, the decision shall be decided in favor of the player taking the kick.

    2.11. LIBERATION OF LUZ
    On tables not equipped with a ball return system, the umpire removes pocketed balls from pockets that are full or nearly full. The player must ensure that the referee fulfills this duty; if the ball jumps out of a crowded pocket onto the playing field, the ball is not counted and remains in the place where it stopped. If the game is played without a referee, then the player clears the pockets from the balls.

    2.12. CLEANING BALLS.
    During the game, a player may ask the referee to clean one or more balls. The referee must clean any ball that is visibly dirty.

    2.13. DISPLAYING BALLS
    To avoid any unnecessary assistance to the player when placing balls, the umpire must place each ball being placed number up.

    2.14. SUPPORTING INFORMATION
    If the referee cannot clearly see a possible foul, he has the right to form his opinion based on any means he deems necessary.

    2.15. INAPPROPRIATE USE OF EQUIPMENT
    The referee must ensure that players do not use equipment or accessories for a purpose or in a manner other than those for which they were intended, or use equipment not permitted by the rules specified in the Equipment Requirements section. As a rule, no punishment is imposed. However, if a player insists on such use or equipment after being told that it is not acceptable, the referee or other member of the refereeing panel may sanction him in accordance with the provisions of the Unsportsmanlike Conduct section (See also Rules 1.3 and 1.4 .)

    2.16. MANDATORY WARNINGS
    The referee must warn a player that he may commit a significant violation (such as committing three fouls in a row, requesting assistance from a coach, or continuing to play after calling a foul) as soon as the referee has had sufficient time to give such warning; otherwise, any foul is considered a regular foul (unless otherwise noted). For example, in certain games, the referee must inform a player who has two (2) consecutive fouls; otherwise, the player is considered to have only one foul before taking the shot. The referee must inform the player if the object ball touches the board; otherwise, any contact with that ball is considered to have brought it to the edge. The referee must communicate the information to the player as soon as the situation arises and as soon as there is sufficient time to give warning. If a warning is given while a kick is being thrown or just before it is thrown, the kicker is deemed to have not had sufficient time to react to it and no warning is deemed to have been issued.

    2.17. RESTORATION OF POSITION
    In cases where it is necessary to restore the position of the balls on the table or clean them, the referee makes every effort to return the balls to their original place. The player must accept the referee's decision regarding the placement of the balls. The judge may request information for these purposes from any source deemed appropriate.

    2.18. EXTERNAL INTERVENTION
    If, during the course of a stroke, there is external interference that affects the outcome of that stroke, the referee must replace the balls in their positions prior to the stroke and the stroke must be repeated. If the intervention has no effect on the shot, the referee restores the positions of the balls and the game continues. If the balls cannot be returned to their original positions, the game must be replayed, with the same player breaking as at the beginning of the game.

    2.19. UNALLOWED MOVEMENT OF THE BALL
    Any player who, in the opinion of the referee, deliberately causes the ball to move in ways that are contrary to the rules (by moving the felt, hitting or slapping the table, etc.) is penalized with an automatic loss of the game and/or match. In this case, no prior warning is required from the judge. (Rendering of a decision by the referee in accordance with the Unsportsmanlike Conduct section.)

    2.20. DETERMINING DOUBLE STRIKES
    If the distance between the cue ball and the object ball is less than the width of the chalk cube, increased attention from the referee is required. In such a situation, unless the referee can accurately determine whether the shot was correctly struck, the following judging criterion can be used: if the cue ball moves towards the object ball by more than half the diameter of the ball when struck, a foul is awarded.

    2.21. OUTSIDE THE FRONT LINE WARNING
    When a player must play the cue ball in hand from behind the head line, the umpire must warn him before he hits if he has placed the cue ball directly on or within half the diameter of the ball outside the head line. If the player then makes a stroke with the cue ball at the designated spot on or outside the line, a foul is called. If a player places the cue ball outside the baseline beyond the stipulated limits, no warning from the referee is required and a foul is called if the shot occurs. (See specific game rules for penalty determination. Also see Rule 3.10.)

    2.22. POSITION OF THE PLAYER IN THE CHAIR
    The player must remain in his assigned chair while the opponent is at the table. If a player needs to leave the playing area during matches, he must obtain permission from the referee. If a player leaves the playing area without the referee's permission, he is considered to have given up and will lose the game (or be penalized fifteen (15) points when playing "14.1 Continued"). The referee must ensure that the player is not out longer than required, or that the player does not use the right granted to him as a way to unsettle an opponent.

    2.23. PROHIBITION OF EXTERNAL ASSISTANCE
    Unless specifically permitted by the rules of a particular competition, players may not knowingly accept playing advice given in any form during a match. A player must not engage in verbal or other communication with people other than tournament officials or his opponent, either during the game or during time-outs. If a player has a need for such communication, for example to obtain a drink, a piece of equipment, etc., he must make the request either through a representative of the refereeing panel or with the permission and under the supervision of the referee.
    If the referee has reason to believe that a player has knowingly sought or received any form of outside assistance in relation to the play of a set or match, he must take action in accordance with the provisions of the Unsportsmanlike Conduct section.
    In team or doubles play, the rules of communication may be modified by the relevant organization as stated in the Administrative Authority section.

    2.24. INTERFERENCE OR ABUSE BY PERSONS NOT PARTICIPATING IN THE GAME
    If a person not taking part in the game interferes with one or both players in any way, the referee must order the person committing the offense, whether a player or not, to be removed from the playing area for the duration of the match.

    2.25. SLOW PLAY
    (See Rule 1.11)

    2.26. SUBMITTING PROTESTS
    A player may request an interpretation of a rule or protest a non-call of a foul to the referee or appropriate official, but the request or protest must be made immediately and before any further stroke is taken, otherwise it cannot be considered or taken into account. If the player does not do this, it is considered that there was no foul. All decisions of the judge on these matters are final. If a player believes that the referee has misapplied the rules or has misinterpreted them, the referee must address his protest to the Tournament Director or designated alternate. The interpretation of the rules by the Tournament Director or his designated alternate is final. The continuation of the game is postponed until a decision on the protest is made.
    All players should respect an opponent's request to stop play in order to invite an official or for the referee to check or confirm a rule issue with other members of the refereeing panel. Failure to comply with such a request may result in disqualification or automatic loss of the game or match in accordance with the provisions of the “Unsportsmanlike Conduct” section.

    2.27. PAUSING THE GAME
    The referee has the power to suspend play while the players protest or if he considers that the conditions are unacceptable for the continuation of play. If a spectator interferes with the progress of the game, play may be suspended until the spectator is removed from the playing area. (See also Rule 1.12.)

    2.28. UNSPORTING CONDUCT
    The referee has the right and responsibility to ensure that no player takes action that, in the referee's opinion, is unsportsmanlike in nature, interferes with the Negative influence or harm other players, tournament officials or organizers, or the sport in general. The referee or other members of the refereeing panel have the right to punish or disqualify, with or without prior warning, any player acting in an unsportsmanlike manner.

    3. General rules of pocket billiards
    In all cases, unless there is an obvious conflict in additional rules, the General Rules of Pocket Billiards apply. These general rules apply to all games of pocket billiards, UNLESS specifically stated otherwise in the rules of a particular game.

    3.1 TABLES, BALLS, EQUIPMENT
    All games covered by these rules are designed for tables, balls and equipment that meet the standards approved by the World Pool and Billiards Association (WPA) Equipment Requirements.

    3.2. INSTALLING THE PYRAMID
    When installing a pyramid, a triangle must be used, with the top ball of the pyramid placed on the back mark. All balls must be in rows behind the first ball and pressed together so that they all touch each other.

    3.3. HITTING THE CALL
    For a shot to be considered correct, the cue ball must be struck only with the cue stick. Failure to do so is a foul.

    3.4. ANNOUNCEMENT OF ORDER ON IMPACT
    In games where an order is required, the player may play any ball of his choice, but before making a shot he must indicate the ordered ball and the ordered pocket into which he intends to pocket it. It must not indicate details of the shot, such as hitting the object ball with another ball, the cue ball, combinations, or touching the boards (all of which are within the rules). All balls pocketed on a valid shot will count in favor of the player taking the shot.

    3.5. MISS
    If a player does not pocket the ball with a correct shot, then the player’s approach at the table ends and his opponent enters the game.

    3.6. DRAWING FOR THE RIGHT TO BREAK (ROSCAT)
    When playing for the right to break (roll), the following procedure is applied. Each player must use balls of the same size and weight (preferably cue balls, but if this is not possible, non-stripe balls). One player is positioned at left side from the front mark, the other to the right, and they simultaneously throw a shot from behind the head line towards the back board and back to the front board of the table. The player whose ball lands closest to the edge of the front edge furthest from the outside of the table wins the roll. The ball used for rolling must touch the backboard at least once. Other touches with the boards are immaterial, except those prohibited below. The rollout is automatically played if:
    (a) the ball rolls onto the opponent's half of the table;
    (b) the ball does not touch the tailgate;
    (c) the ball falls into the pocket;
    (d) the ball jumps off the table;
    (e) the ball touches the long side;
    (f) the ball comes to rest in the corner pocket behind the toe lip, or;
    (g) the ball touches the tailboard more than once. If both players commit one of the listed violations, or if the referee is unable to determine whose ball stopped closer, the roll is considered a draw and is replayed.

    3.7. Kick-Off (BREAKING)
    The right of initial breaking is determined by a roll or by lot. (In an official competition, a rollout procedure is required.) The player who wins the rollout or toss has the right to take the kickoff (break) or grant this right to an opponent.

    3.8. Cue Ball at Starting Shot
    The initial break is performed with the cue ball in hand from behind the front line. Object balls are installed according to the requirements of a particular game. When breaking, the game is considered to have started as soon as the cue stick is struck on the cue ball.

    3.9. CHANGE OF CUE ALL DIRECTION DURING INITIAL BREAK
    On a break, attempting to stop or change the direction of the cue ball after it has crossed the head line and before it touches the balls in the pyramid is a foul and the right of action passes to the opponent. The opponent can choose to either play the cue ball in hand from behind the front line, or give the same opportunity to the player who committed the violation. (Exception: “Nine”, see Rule 5.4: “cue ball from hand anywhere on the table”). A warning must be given that a second such offense during the match will result in automatic forfeit (See Rule 3.29)

    3.10. CUE BALL FROM HAND FROM BEHIND THE FRONT LINE (FROM “HOUSE”)
    This rule applies in certain games with an opening break or in a situation where falling the cue ball into a pocket is punished by giving the opponent the opportunity to hit the cue ball from behind the head line (from home). The player entering the game can place the cue ball anywhere in the house. He can play any object ball as long as the base of the object ball is on or behind the front line, that is, outside the home line. Any of the balls that are in the "house" can be played only if the player first guides the cue ball out of the house, and then, after hitting the cue ball, returns it to the house and hits the object ball.
    The base of the ball (the point at which the ball touches the table surface) determines whether it is above or below the front line (outside the home or in the home). If the entering player inadvertently places the cue ball on or behind the front line, the umpire or opponent must inform the player taking the stroke of the incorrect cue ball position before the stroke is made. If the opponent does not make this declaration before the stroke is executed, the stroke is considered legal. If the striker has been informed that the cue ball is incorrectly positioned, he must change its position. If a player places the cue ball completely and obviously outside the home boundary and makes a stroke, a foul is called (See Rule 2.21). When a player hits a cue ball in hand from behind the head line, the cue ball remains a ball in hand (out of play) until the player sends it over the head line with his cue stick. While the cue ball remains a ball in hand, the player can correct it with his hand, cue, etc. When the cue ball is put into play in the manner described, the player cannot impede its movement in any way, otherwise a foul is called. In addition, if the shot does not make contact with the object ball that the cue ball must touch first, or the cue ball does not cross the head line, the shot is considered foul, a foul is called and the opponent is given the opportunity to play the cue ball in hand in accordance with the rules of the particular game.

    3.11. POCKED BALLS
    The ball is considered pocketed if, as a result of a correct shot, it leaves the table surface, falls into a pocket and remains there. (A ball that hits the floor from the ball return system is not considered a pocketed ball.) A ball that bounces back out of the pocket onto the table surface is not a pocketed ball.

    3.12. BALL POSITION
    The position of the balls is determined by where their base (or center) rests.

    3.13. FOOT ON THE FLOOR
    The player must maintain contact with the floor with at least one foot at the moment the cue stick touches the cue ball, otherwise a foul is called. Shoes must be normal in size, shape and way of wearing.

    3.14. HITTING WITH MOVING BALLS
    It is a foul to hit while the cue ball or any object ball is in motion (a ball spinning in place is considered to be in motion).

    3.15. COMPLETION OF THE STRIKE
    A hit is considered incomplete (and therefore not counted) until all the balls on the table have stopped after the hit (a ball spinning in place is considered moving).

    3.16. DEFINITION OF THE FRONT LINE
    The front line is not part of the "house". Thus, an object ball whose geometric center is on the front line may be played if the rules of a particular game require the player to hit a ball that is outside the front line. Likewise, if the cue ball is to be put into play in hand from behind the head line (cue ball in hand from behind the head line), it must not be placed directly on the head line; he should be behind her (in the “house”).

    3.17. GENERAL RULE FOR ALL FOULS
    Although fines for violations various games differ, the following applies to all fouls:
    (a) The player's approach to the table ends;
    (b) If a foul is committed while a stroke is being made, the stroke shall be ruled illegal and any balls pocketed thereby shall be disallowed in favor of the player making the stroke, and;
    (c) Any ball(s) shall only be spotted if required by the rules of the particular game.

    3.18 MISSING THE OBJECT BALL
    If the cue ball does not hit the object ball, which it must touch first, a foul is called. Playing away from the ball the cue ball is in contact with does not mean touching that ball at impact.

    3.19. CORRECT KICK
    Unless otherwise specified by the rules of a particular game, the player must direct the cue ball so that it first hits the object ball that the rules require him to touch first (the correct object ball), and then:
    (a) Pocket a numbered ball, or;
    (b) Bring the cue ball or any numbered ball to the board. Failure to comply with these requirements is a foul.

    3.20. CALL FALLS INTO A POOCH
    The cue ball falling into the pocket during the shot is a foul. If the cue ball touches an object ball that has already been pocketed (for example, in a pocket full of balls), a foul is called.

    3.21. FOULS DUE TO BALL TOUCH
    A foul is hitting, touching or otherwise making contact with the cue ball in play or any object balls with anything (body, clothing, chalk, machine, cue shaft, etc.) other than the cue stick (attached to the cue shaft) that may make contact with the cue ball when making a valid shot. If a match is played in the presence of an umpire, any object ball disturbed by a normal foul shall be returned as close to its original position as judged by the umpire, and the player entering the game shall not have the opportunity to choose the position of the ball. (Also see Rule 1.16.1)

    3.22. FOUL WHEN SETTING THE Cue Ball
    Touching any object ball while placing the cue ball in hand is a foul.

    3.23. FOULS ON DOUBLE STRIKES
    If the cue ball contacts the required object ball before making a shot, the player may hit in the direction of that ball, provided he uses any normal shot to do so. If the cue stick touches the cue ball more than once during a shot, or if the cue stick remains in contact with the cue ball during or after contact between the cue ball and the object ball, a foul is called. (See Rule 2.20 for judging this type of shot.) If there is a third ball nearby, care must be taken not to foul it under the first part of this rule.

    3.24. FOUL ON PUSHING
    If the cue ball is pushed by the cue stick and contact is maintained for a time greater than the moment commensurate with the strike, a foul is declared. (These types of strikes are usually called push strikes.)

    3.25. FOULS RELATING TO THE PLAYER'S RESPONSIBILITY
    The player is responsible for chalk, machines, grinders and any other items or equipment he brings to, uses at or near the table. If he drops the chalk or knocks over the stand of the machine, he is charged with a foul if the object touches any ball in play (or just the cue ball if there is no referee present at the match).

    3.26. IMPROPER BALL JUMP
    A foul is awarded if a player hits the cue ball below center ("undermines" it) and deliberately causes it to lift off the table surface in an attempt to get around the interfering ball. Sometimes such bouncing may occur accidentally, and such "jumping" should not be considered a foul in itself; they can be considered a foul, for example, if during the stroke the tip or shaft of the cue comes into contact with the cue ball.

    3.27. JUMP KICK
    Unless otherwise specified by the rules of a particular game, it is permitted to cause the cue ball to leave the table by striking the cue ball at an angle and causing the cue ball to bounce off the surface of the table. Any kick while making a jump shot is a foul.

    3.28. BALLS JUMPED FROM THE TABLE
    Balls that stop after being hit in any place other than the playing surface of the table (on the top of the elastic side, on the surface of the side, on the floor, etc.) are considered to have popped out. Balls may bounce on the surface of the boards and their elastic parts and not be considered to have jumped out if they return to the playing surface of the table on their own and without touching anything that is not part of the table. The table must be made up of proper, unchanging parts. (Balls that strike or touch anything that is not part of the table, such as lighting fixtures, chalk on the board or its elastic part, etc., are considered to have popped, even if they then return to the playing surface table after contact with objects that are not a proper part of the table.) In all games of pocket billiards, if a shot causes the cue ball or any of the object balls to jump off the table, a foul is called. All popped balls are set (except for the Nine and Eight games) after all the balls have stopped. After a foul due to the cue jumping off the table, the cue ball is put into play in accordance with the rules of the particular game.

    3.29. SPECIAL PENALTY FOR INTENTIONAL FOUL
    A cue ball in play must not be intentionally hit with anything other than a sticker attached to the cue (eg, cue tip, shaft, etc.). In addition to the fact that such contact is automatically a foul under Rule 3.21, if the referee believes that the contact was intentional, he must warn the player once per match that a second such offense during the match will result in an automatic forfeit. match. In case of a second violation, the match must be declared automatically lost.

    3.30. MAXIMUM ONE FOUL
    Unless otherwise prescribed by the rules of a particular game, a player is penalized with only one foul per set; if different penalties may be given, the factor that determines which foul is assessed to a player is the most severe of the penalties.

    3.21. SPONSORY MOVEMENT OF BALLS
    If the ball moves, rolls, turns, or otherwise moves "on its own," the ball must remain in the position it was in and play continues. A ball that is suspended over a pocket and falls "of its own accord" into the pocket after it has been stationary for 5 seconds or more must be restored as nearly as possible to the position it occupied before it fell and play continues. If a ball "by itself" falls into a pocket while a player is making a shot to hit that ball, so that the cue ball passes through the space occupied by that ball without being able to hit it, then the cue ball and the object ball must be restored to the positions they occupied before the kick, and the player can take the kick again. Each of the other object balls disturbed by the shot must also be reset before the player retakes the shot.

    3.32. DISPLAYING BALLS
    If the rules of a particular game require the balls to be placed, they should be placed on the lengthwise line after the stroke has been completed. A single ball is placed on the back mark; If more than one ball needs to be fielded, they are placed on the longitudinal line in ascending order of numbers, starting at the back mark and continuing towards the back edge. If balls on or near the back mark or trailing line interfere with the spotting balls, the balls being spotted are placed on the trailing line as close to the back mark as possible without moving the interfering balls. The spotted balls should be placed as close or as close as possible (at the referee's discretion) to the interfering balls, unless the interfering ball is the cue ball; the balls that must be placed to the cue ball should be placed as close as possible, but not close to it. If there is insufficient space on the longitudinal line between the back mark and the back rail to place balls, those balls must be fielded on an extension of the longitudinal line "in front" of the back mark (between the back mark and the center mark) as close to the back mark as possible and in the same number order. in which they would be placed "behind" the back mark (the lowest numbered ball is closest to the back mark).

    3.33. BALLS IN THE POCKET
    If two or more balls are blocked in the pocket while one or more are suspended in the air, the umpire must examine the position of the balls and proceed as follows: he must visually (or, if desired, experimentally) lower the projection of the ball vertically downward from its currently blocked ball. provisions; all balls which, being thus moved vertically downwards, in his opinion would fall into the pocket, are considered to be pocketed, and all balls which would remain on the playing surface of the table are considered not to be pocketed. The balls are then placed according to the judge's assessment and play continues in accordance with the rules of the particular game as if the balls had not been pocketed.

    3.34. ADDITIONALLY POCKED BALL
    If extra balls are pocketed on a valid scoring shot, they are counted according to the scoring rules for that particular game.

    3.35. INTERVENTION OF A PERSON NOT PARTICIPATING IN THE GAME
    If, during a match, the balls are moved (or a player is pushed in such a way as to directly affect the game) due to the influence of a person not taking part in the game, the balls must be replaced as accurately as possible immediately after the occurrence and play restarts without imposing a penalty on the player. If a referee is present at the match, then it is he who must return the balls to their place. This rule also applies in the event of intervention by “higher powers”, for example, an earthquake, hurricane, falling lighting fixtures, power outage, etc. If the balls cannot be returned to their previous position, the game should be replayed, and the same player should break it as at the beginning. This rule does not apply to the game "14.1 with continuation", which consists of sequentially played pyramids: the current pyramid play is interrupted and a new pyramid begins, observing the requirements for a normal initial breakdown (players perform a roll to the right of breaking). Scoring is resumed from the score at the time the game was interrupted.

    3.36. BREAKING IN CONSECUTIVE BATCHES
    In a match consisting of short games, the winner of an individual game breaks the next one. The panel of judges of the tournament may establish in advance one of following rules:

    3.37. GAME IN SERIES
    During the game, players alternate approaches to the table (series), and a player's series ends if he either does not pocket the ball with a correct shot or commits a violation. If the series ends without a foul, the player entering the game assumes the position on the table.

    3.38. OBJECT BALL STANDING CLOSE TO THE BOARD OR CALL
    This rule applies to any shot in which the cue ball first contacts a ball that is close to the edge or the cue ball itself. As a result of the shot, after contact of the cue ball with the contacting object ball, the following must occur:
    (a) The ball must be pocketed, or;
    (b) The cue ball must touch the edge, or;
    (c) A ball standing close must touch a separate edge, or;
    (d) The other object ball must touch a side with which it was not previously in contact. Failure to comply with one of these requirements is a foul. (Note: "14.1 continued" and other games describe additional requirements and applications of this rule; see specific game rules.) A ball that touches the cushion at the start of the stroke and is then directed into a cushion attached to the same table edge is considered to have been driven to that edge only if it first moves away from the edge, hits another ball and touches the edge again. The umpire or one of the players must inspect the ball against the board and declare that the ball is touching the board before the ball is struck, otherwise the object ball is not considered to be close to the board.

    3.39. PLAYING IN HAND FROM BEHIND THE FRONT LINE
    When performing an overhand shot from behind the head line (from home), the cue ball must first leave home and then touch the object ball. Otherwise, a fine will be imposed. The shot is also fair if the object ball being played is placed directly on or slightly behind the front line so that the cue ball touches it before leaving home. The shot is considered illegal if, before leaving the house, the cue ball accidentally touches any object ball located in the house.

    3.40. FOUL WHEN PLAYING THE CUE BALL FROM HAND
    When setting the cue ball when playing from hand, the player can use his hand or any part of the cue (including the sticker) to do this. When positioning the cue ball, any forward striking motion of the cue in contact with the cue ball is considered a foul unless it was a legal shot.

    3.41. INTERVENTION
    If the player not taking the kick distracts or interferes with the opponent's play, he will be given a foul. If a player plays out of turn or causes any ball to move at a time other than his approach to the table, this is considered interference.

    3.42. DEVICES
    Players are not permitted to use a ball, triangle or other distance measuring device to judge whether the cue ball or object ball is in the gap, etc. Only the cue can be used as an auxiliary tool for judging gaps or when aiming, while the cue must be held in the hand. Any other method is a foul and unsportsmanlike conduct. (See also Rule 1.3, Rule 1.4 and Rule 2.15)

    3.43. PROHIBITED MARKINGS
    If a player intentionally makes marks on the table in any way to assist him in making a shot, including placing the chalk accordingly, a foul will be called.

    4. "Eight"

    4.1. OBJECTIVE OF THE GAME
    Eight is a bespoke game that uses a cue ball and 15 object balls, numbered 1 to 15. One player must pocket the balls in the group numbered 1 to 7 (solid) and the other player must pocket the group of balls numbered 1 to 7 (solid) and the other player to pocket the group of balls numbered 9 to 15 (stripes). . The player who first pockets the balls of any group and then pockets ball number 8 with a correct shot wins the game.

    4.2. CUSTOM KICK
    When ordering a shot there is no need to indicate obvious balls and pockets. The opponent retains the right to ask which ball and which pocket the player intends to play in if he is not sure about this. Shots from the side (doublets) and combination shots are not considered obvious; when performing them, both the ball being played and the pocket intended for play should be named. When announcing an order, there is no need to specify the details of the shot, such as the number of touches of the boards, reflections from the boards, collisions of object balls with each other and the cue ball with object balls, etc. All balls pocketed during a violation remain in the pockets, regardless of whose group they belong to, the player taking the shot or his opponent. The initial break is not a registered strike. Each player breaking in a game of Eight may continue to play if any object ball is correctly pocketed on the break.

    4.3. INSTALLING THE PYRAMID
    The balls are set in a triangle shape at the bottom of the table, with the number 8 ball in the center of the triangle, the top ball of the pyramid on the back mark, the striped ball in one corner of the pyramid, and the solid ball in the other corner.

    4.4. SEQUENCE OF BREAKING
    The player who wins the roll has the right to break the pyramid. In Eight, the winner of each game breaks the next one, unless otherwise specified by the tournament organizers. The tournament panel of judges may establish one of the following rules in advance:
    (a) Players take turns.
    (b) The loser breaks up the game.
    (c) In the next game, the player who is behind in the game score breaks.

    4.5. CORRECT BREAKING
    (Definition) In order to make a valid break, the breaker (cue ball from behind the baseline) must either (1) pot the ball or (2) bowl at least four numbered balls. If the breaking player does not make a correct break, a foul is called and the entering player has the option of either (1) accepting the table position and continuing play, or (2) re-setting the pyramid and performing the initial breaking himself or asking the opponent to repeat it. breaking.

    4.6. THE CALL FALLS INTO A POOCH WITH A CORRECT BREAK
    If a player pockets the cue ball on a correct break, (1) all pocketed balls remain pocketed (exception, ball number 8: see Rule 4.8), (2) a foul is called, (3) the table remains open. Note: The incoming player is given the opportunity to play the cue ball in hand from behind the head line and can only hit an object ball behind the head line if the cue ball first crosses the head line and then returns to the area behind the head line and hits the aiming ball.

    4.7 OBJECT BALLS JUMPED FROM THE TABLE WHEN BREAKING
    If a player knocks an object ball off the table while making a break, a foul is called and the entering player may choose to either (1) accept the position on the table and continue play, or (2) place the cue ball in hand behind the head line and continue. game.

    4.8. BALL NUMBER 8 FALLS INTO THE POCTURE WHEN BREAKING
    If the number 8 ball falls into the pocket while breaking, the player who is breaking may ask to reset the pyramid or field the number 8 ball and continue play. If a player pockets the cue ball while making a break while the number 8 ball is pocketed, the entering player has the choice of either re-setting the pyramid or fielding the number 8 ball and continuing play with the cue ball in hand from behind the head line. .

    4.9. OPEN TABLE
    (Definition) The table is considered “open” if the group of balls (striped or solid) has not yet been selected. If the table is open, it is allowed to strike the solid ball first in order to pocket the striped one, and vice versa. Note: The table is always open immediately after breaking. If the table is open, it is permitted to first hit a solid or striped ball in order to pocket the ordered striped or solid ball. However, if the table is open and the first stroke is made on the number 8 ball, a foul is called and none of the striped or solid balls will count in favor of the player making the stroke. The player loses the right to continue the series; the entering player gets the opportunity to set the cue ball from his hand; all pocketed balls remain in the pockets; the table remains open for the incoming player. When the table is open, all incorrectly pocketed balls remain in the pockets.

    4.10. SELECTING A GROUP OF BALLS
    Even if the balls of one or both groups are pocketed during the break, the choice of group is not considered made, since immediately after the break the table is always open. The selection of the group is considered made only when the player correctly pockets the ordered object ball after breaking.

    4.11. CORRECT KICK
    (Definition) For all shots (except when breaking and when the table is open), the player must first hit one of the balls in his group and (1) pot a numbered ball or (2) drive the cue ball or any numbered ball to the rim. Note: The kicker is allowed to hit the cue ball before it touches the object ball; however, upon impact with an object ball, either the object ball must be pocketed or the cue ball or any numbered ball must touch the rim. Failure to comply with these requirements is a foul.

    4.12. "Wagering"
    For tactical reasons, a player can pot an obvious object ball and still break his streak by first declaring a "playback." Playing back is considered a legal hit. If the player making the shot intends to make a comeback by pocketing an obvious object ball, he must call the opponent "takeback" before making the shot. The player must ensure that the opponent is made aware of the intention to "win back". If this is not done and one of the balls of the player taking the shot is pocketed, that player must continue play. All balls pocketed during wagering remain in the pockets.

    4.13. ACCOUNT MAINTENANCE
    The player can continue the game as long as he pockets the ball of his group with a correct shot. Once a player has correctly pocketed all the balls in his group, he may shoot to pocket the number 8 ball.

    4.14. PUNISHMENT FOR VIOLATIONS
    The opponent gets the opportunity to play the cue ball from his hand. This means that he can place the cue ball anywhere on the table (not necessarily behind the head line, except on the opening break). This rule prevents a player from committing intentional fouls that would give him an advantage over his opponent. With the ability to play the cue ball from hand, the player can set it using his hand or any part of the cue (including the sticker). When setting the cue ball, any forward striking movement of the cue in contact with the cue ball is considered a foul unless it was a legal shot. (See also Rule 3.39)

    4.15. COMBINATION SHOTS
    Combination strikes are allowed; however, the number 8 ball cannot be used as the first ball in a combination. If the first contact occurs with the number 8 ball, a foul is called.

    4.16. IMPROPERLY POCKED BALLS
    An object ball is illegally pocketed if (1) the object ball is pocketed on the same stroke in which the foul was committed, or (2) the called ball does not fall into the designated pocket, or (3) a catch is called before the stroke is played. Incorrectly pocketed balls remain in the pockets and are scored in favor of the player who owns the particular group of balls, solid or striped.

    4.17. OBJECT BALLS JUMPED FROM THE TABLE
    If any object ball jumps off the table, a foul is declared and the turn is changed, but if ball number 8 jumps out, the game is lost. Object balls that pop out will not be fielded.

    4.18. FOULS ON JUMP AND MASS STRIKES
    Although the "cue ball fouls only" rule applies when there is no referee present at the match, the player must be aware that a cue ball foul is scored if, while attempting to make a jump, arc or masse with the cue ball to get around an interfering numbered ball, which the cue ball should not touch first, this ball comes into motion (regardless of whether it was moved by hand, by the forward movement of the cue, or by the machine).

    4.19. BALL GAME NUMBER 8
    If the next ball is the number 8 ball, the cue ball falling into the pocket or a foul while making a shot is not a loss of the game, provided that the number 8 ball is not pocketed and does not jump off the table. The player entering the game gets the opportunity to play the cue ball from his hand. Note: The number 8 ball can never be properly pocketed by a combination unless contact with the number 8 ball was the first in the sequence of balls.

    4.20. DEFEAT IN THE PARTY
    A player is awarded defeat in the game if he commits one of the following violations:
    1. Commits a foul while pocketing the number 8 ball (exception: see Pocketing the number 8 ball while breaking).
    2. Pockets ball number 8 with the same shot as the last ball of his group.
    3. At any time, knocks ball number 8 off the table.
    4. Pockets the number 8 ball into the wrong pocket.
    5. Pockets ball number 8 when it is not the next ball, that is, not the ball that the cue ball must touch first.
    Note: all violations must be recorded before the next stroke is taken, otherwise it is considered that there were no violations.

    4.21. STALAME PARTY
    If, after three consecutive approaches to the table by each player (for a total of six approaches), the umpire concludes (or, in the absence of an umpire, both players agree) that attempting to pocket or move an object ball would result in the loss of the game, the balls will be re-spotted. pyramid, and the same player as at the beginning of the stalemate breaks again. The stalemate rule can be applied regardless of the number of balls on the table. Note: Three consecutive fouls committed by one player in a game of Eight do not constitute a loss of the game.

    5. "Nine"
    In all cases, unless there is an obvious conflict with these additional rules, the General Rules of Pocket Billiards apply.

    5.1. OBJECTIVE OF THE GAME
    Nine is played with nine object balls, numbered one through nine, and a cue ball. On each shot, the cue ball must first touch the lowest numbered ball on the table, but the balls do not have to be pocketed in order. If a player pockets a ball with a legal shot, he remains at the table and continues his streak until he misses, commits a foul, or wins the game by pocketing ball number 9. After a miss, the player entering the game must play the stroke from the position left by the previous player, but after any foul, the entering player may place the cue ball anywhere on the table. Players are not required to make a call on any shots. The match ends as soon as one of the players wins the required number of games.

    5.2. INSTALLING THE PYRAMID
    The object balls are set in a diamond-shaped pyramid, with the number 1 ball at the top of the diamond and on the back mark, the number 9 ball in the center of the diamond, and the remaining balls in random order, as close together as possible. The game begins by hitting the cue ball from the hand from behind the front line.

    5.3. SEQUENCE OF BREAKING
    The player who wins the roll has the right to break the pyramid. In "Nine", the winner of each game breaks the next one, unless otherwise specified by the tournament organizers. The tournament panel of judges may establish one of the following rules in advance:
    (a) Players take turns.
    (b) The loser breaks up the game.
    (c) In the next game, the player who is behind in the game score breaks.

    5.4. CORRECT BREAKING
    The rules regarding breaking are no different from those for other hits except the following:
    1. The breaker must first hit the number 1 ball and either pot the ball or bowl at least four numbered balls.
    2. If the cue ball is pocketed or jumped off the table, or other initial break requirements are not met, a foul is called and the player entering the game may play the cue ball in hand from anywhere on the table.
    3. If, while breaking, a player knocks a ball off the table, a foul is called and the player entering the game may play the cue ball in hand from anywhere on the table. The object ball is not spotted (exception: if the object ball is ball number 9, it is spotted).

    5.5. CONTINUATION OF THE GAME
    On a shot that immediately follows a legal break, the player may play a push-out (See Rule 5.6). If the breaker pockets one or more balls on a correct break, he continues play until he misses, commits a foul, or wins the game. If a player misses or commits a foul, the other player begins his streak and plays until he misses, commits a foul, or wins the game. The game ends if the number 9 ball is pocketed by a legal shot, or the game is declared automatically lost due to a serious violation of the rules.

    5.6. "PUSH-OUT"
    The player taking the shot immediately after a correct break may play a push-out, attempting to move the cue ball into a better position, with the following choice in mind. A push-out does not require the cue ball to touch any object ball or board, but all other rules regarding fouls remain in effect. The player must declare his intention to play a push-out before hitting, otherwise the shot is considered a normal shot. Any ball other than ball number 9 pocketed during a push-out is not counted and remains in the pocket. After a correctly executed push-out, the player entering the game has the opportunity to shoot from the current position or return the right to strike to the player who performed the push-out. A “push out” is not considered a foul, provided that no rules are broken (except Rule 5.8 and Rule 5.9). An incorrectly executed push-out is punished in accordance with the nature of the violation committed. If a player pockets the cue ball during a break, the player entering the game cannot play a push-out.

    5.7. FOULS
    If a player commits a foul, he must interrupt his approach at the table, and fouled balls will not be spotted (exception: if ball number 9 is pocketed, it will be spotted). The player entering the game receives the cue ball from his hand; Before striking the first shot, he can place the cue ball anywhere on the table. If a player commits multiple fouls within the same shot, they all count as just one foul.

    5.8. WRONG HIT
    If the first touch of the cue ball does not hit the lowest numbered ball on the table, a foul is declared.

    5.9. MISSING ON BOARD
    If no object balls are pocketed and the cue ball or any of the numbered balls is not brought to the board after the cue ball touches the object ball, a foul is called.

    5.10. PLAY FROM HAND
    If a shot is being played from the hand, the player may place the cue ball anywhere on the playing surface of the table, but not close to the object ball. The player can change the position of the cue ball before making a shot.

    5.11. POPPED OBJECT BALLS
    A loose ball is considered to have jumped off the table if it stops outside the playing surface of the table. The object ball(s) that pop up are not spotted (exception: if the object ball is a number 9 ball, it is spotted) and play continues.

    5.12. FOULS ON JUMP AND MASS STRIKES
    If the match is played without a referee, a foul on the cue ball is counted if, when attempting to perform a jump, arc or masse with the cue ball in order to bypass the interfering numbered ball, the latter begins to move (regardless of whether it was moved by hand, forward movement of the cue or machine) .

    5.13. THREE CONSECUTIVE FOULS
    If a player commits a violation three times in a row on three consecutive strokes without a valid stroke between them, the game is lost. Three fouls must occur within the same set. Between the second and third fouls a warning must be given. A player's streak begins when he is eligible to make a stroke and ends with the end of a stroke in which he misses, fouls, or wins, or if he commits a foul between shots.

    5.14. END OF THE GAME
    During the initial break, the game is considered to have started as soon as the cue stick is struck on the cue ball. When breaking, ball number 1 must be legally touched. The game ends when a legal shot ends and ball number 9 is pocketed, or if the player is awarded the loss of the game due to a foul.

    6. “14.1. to be continued"
    In all cases, unless there is an obvious conflict with these additional rules, the General Rules of Pocket Billiards apply.

    6.1. OBJECTIVE OF THE GAME
    "14.1" is a custom game. The player must indicate the ball and pocket to be played. For each correctly pointed and potted ball, the player receives one point and has the right to continue his streak at the table until he commits a miss or violation. The player may pocket the first 14 balls, but before continuing the series by hitting the fifteenth (and last remaining) ball on the table, the 14 pocketed balls are placed in the pyramid as before, but the space at the top of the pyramid is left empty. The player then tries to pot the fifteenth ball in such a way as to hit the balls in the pyramid so that he can continue the series. A player who achieves a certain number of points (usually 150 in major competitions or any agreed number in normal game) before his opponent, wins the game.

    6.2. PLAYERS
    2 players or 2 teams.

    6.3. BALLS USED
    A standard set of object balls numbered 1 to 15 plus a cue ball.

    6.4. PYRAMID
    A standard pyramid in the shape of a triangle, the top ball of which is located on the back mark, the number 1 ball is in the right corner of the pyramid bettor, and the number 5 ball is in the left corner. The remaining balls are placed randomly and must touch neighboring ones.

    6.5. ACCOUNT MAINTENANCE
    Any ball pocketed by a valid shot earns the player taking the shot one point.

    6.6 INITIAL BREAKDOWN
    The player starting the game must either (1) indicate the ball and pocket into which he will pocket the ball and execute the order, or (2) touch the cue ball to the object ball and then the board, plus bring two object balls to the board. Failure to comply with any of these requirements is a violation of the breaking rules. For each breaking rule violation, the offending player is penalized with a two-point penalty. In addition, the opponent can choose to either (1) accept the current position on the table, or (2) re-establish the pyramid and offer the player who committed the violation to repeat the break. The right to make such a choice remains with the player until the breaking rules are met or until he accepts the current position. In the event of a breaking rule violation, the three consecutive fouls rule does not apply. If the starter pockets the cue ball on a correct break, he is awarded a foul and a one-point penalty, subject to the “Penalties for Consecutive Offenses” rule. The player entering the game has the opportunity to play the cue ball in hand from behind the head line, while the object balls remain in place.

    6.7. RULES OF THE GAME
    1. A player who has correctly pocketed a ball must continue his streak at the table until he makes a mistake while attempting to correctly pocket the ordered ball. The player can play any ball, but before making a shot he must indicate the ordered ball and the ordered pocket. There is no need to specify the details of the shot, such as hitting the object ball with another ball, the cue ball, combinations or touching the boards (all of which are within the rules). Each additional ball pocketed on a correct shot earns the player taking the shot one point.
    2. When making any stroke, the player must first touch the cue ball to the object ball and then (1) pocket the numbered ball or (2) drive the cue ball or any numbered ball to the rim. Failure to comply with these requirements is a foul. If the object ball does not touch the board, but is within the diameter of the ball from the board (distance determined by the referee by measurement if necessary), the player is only allowed to make two consecutive fair plays on that ball using only the nearest board. If this type of play is used, this object ball is considered to be close to the board the next time the player approaches the table. If the player intends to make initial contact with the cue ball on that object ball on his third shot, the requirements of the “Balls Standing Close” rule of the General Rules of Pocket Billiards come into play. (Note: If a player fouls immediately before or immediately after hitting this ball, he must immediately comply with the requirements of the "Balls Back to Back" rule when playing this object ball. Also, if he commits two fouls in a row, he must immediately comply with the requirements of the "Balls Back to Back" rule when playing that object ball. If such player does not comply with the requirements of the "Balls Back to Back" rule when playing that ball, he will be deemed to have committed a third consecutive offense and will be assessed appropriate penalty, and he is also penalized by one point for each of the previous fouls. All 15 balls are racked and the player committing the violation must perform the break as at the start of the game.)
    3. When the 14th ball of the pyramid is pocketed, the game is suspended, the 15th ball remains in its position on the table; 14 pocketed balls are placed in a pyramid (the place in the pyramid on the back mark remains unoccupied). The player then continues the game, usually potting the 15th (or "under") ball in such a way that the cue ball is reflected into the balls in the pyramid and they roll out, allowing the streak to continue. However, the player is not required to hit the 15th ball; he can choose any ball at his discretion. In case the 15th ball is pocketed on the same shot as the 14th, see the table below:

    THE CUE IS LOCATED

    THE 15TH BALL IS LOCATED IN THE PYRAMID INSTALLATION POSITION NOT IN THE PYRAMID INSTALLATION POSITION AND NOT ON THE FRONT MARK* ON THE FRONT MARK*
    AT THE PYRAMID INSTALLATION PLACE 15th ball: on the back mark
    Cue ball: 15th ball in house: on the front mark
    Cue ball: in place 15th ball: on the center mark
    Cue ball: in place
    POOCHED 15th ball: to the back mark
    Cue ball: in the house 15th ball: on the back mark
    Cue ball: in place 15th ball: on the back mark
    Cue ball: in place
    AT HOME, BUT NOT AT THE FRONT MARK* 15th ball: in place
    Cue ball: to the front mark
    NOT IN THE “HOUSE” AND NOT IN THE PLACE OF INSTALLATION OF THE PYRAMID 15th ball: in place
    Cue ball: in the house
    AT THE FRONT MARK* 15th ball: in place
    Cue ball: to the center mark * i.e. interferes with placing the ball on the front mark

    Billiard table diagram

    4. The player can declare wagering instead of the ordered ball (for tactical reasons). Wagering is permitted but must follow the relevant rules. If the wager is made, the player's streak ends and pocketed balls are not counted. Any object ball pocketed during wagering is set.
    5. A player must not catch, touch or otherwise interfere with a ball as it moves toward a pocket or rack area (including catching a ball moving toward a pocket with the hand in the pocket). These actions are a special "willful violation" and are punishable by a penalty of one point per violation plus a 15-point penalty, for a total of 16 penalty points. The incoming player may choose to either (1) assume the current position on the table and play the cue ball in hand from behind the head line, or (2) rack all 15 balls and invite the offending player to make a stroke in accordance with the guidelines. initial split.
    6. If the 15th (unpocketed) ball of the pyramid and/or the cue ball interferes with the triangle placed vertically down to set the pyramid, refer to the table that describes the procedure for moving the balls. (Shaded cells show situations when the balls do not interfere and remain in their places.)
    7. If a player has the opportunity to hit the cue ball from home (for example, after the cue ball has fallen into a pocket) and all object balls are at home, then the object ball closest to the head line may be fielded. player's request to the back mark. If two or more balls are the same distance from the front line, the player can determine which of the equidistant balls should be placed on the back mark.

    6.8. IMPROPERLY POCKED BALLS
    Everything is exposed. No fine will be imposed.

    6.9. POPPED OBJECT BALLS
    A foul is called. All popped balls are set after the balls stop moving.

    6.10. Cue Ball Jumped Off the Table/Fell into a Pocket
    The player entering the game has the opportunity to hit the cue ball from behind the head line unless an opponent's foul is subject to the provisions of Rule 6.7.2, 6.7.5 or 6.12 (see below), which prescribe a different decision or procedure.

    6.11. PENALTIES FOR VIOLATIONS
    Each foul carries a penalty of one point. Note: Penalties for willful fouls (Rule 6.7.5) and third consecutive fouls (Rule 6.12 below) are more severe. The player entering the game assumes the position of the cue ball on the table, unless the reason for calling a foul is the cue ball jumping off the table, falling into a pocket, intentional fouling (Rule 6.7.5) or committing a third foul in a row.

    6.12. PENALTIES IN CASE OF CONSISTENT VIOLATIONS
    If a player commits an infraction, he receives a penalty of one point (or more as appropriate) and the scorekeeper makes a note and
    announcement, opening the scoring to player fouls. The foul remains on the player until the next shot, at which time the foul can be canceled if the shot is made correctly. If these requirements are not met during the next hit, the player will be subject to a fine of one point. In this case, the player already has two fouls. If, on the third consecutive approach to the table, a player does not comply with the requirements of correctly pocketing the ordered ball or making a correct return, he is penalized by one point and an additional 15 points (that is, a total of 18 points for three consecutive fouls equals -18 points). Committing a third foul in a row automatically closes the offender's foul count. The player to whom the turn passes may choose to either (1) accept the current position on the table, or (2) reset all 15 balls in the pyramid and invite the offending player to take a stroke in accordance with the opening break requirements. Initial split rules apply. It should be particularly noted that consecutive violations must be committed in consecutive approaches to the table (attempts by the player), and not in consecutive series. For example, if a player ends the sixth series with a foul, comes to the table in the seventh series and commits a violation (that is, he has two fouls in a row), and then at the beginning of the eighth series pockets the ball with a legal shot and pockets the cue ball with the second shot of the series, it does not count. that he committed three consecutive violations, despite the fact that the violations occurred in three consecutive series. As soon as he correctly hit the ball at the beginning of the eighth series, his two fouls are canceled. However, of course, before the first shot in the ninth series, he had one foul.

    6.13. ACCOUNT RECORD
    As a result of deduction of penalty points, the score may become negative. The current score can be “minus one”, “minus two”, “minus 15”, etc. (A player can win a game with a score of 150 while the opponent has scored nothing but two fouls. The final score in this case will be 150 to -2.) If a player commits a foul on a shot, the result will be whose ball was not pocketed, penalty points are deducted from the player’s score at the end of the previous series. If a player commits a foul and pockets a ball on the same stroke, that ball is fielded (not counted) and penalties are deducted from the player's score at the end of the previous series.

    7. Rules for competitions among wheelchair users

    7.1. CLASSIFICATION OF TYPES OF BILLIARD SPORTS
    Wheelchair competitors are divided into three (3) classes.
    1. Players with arm or hand disabilities who cannot form or maintain a full wrist rest when making a shot.
    2. Players who can form or maintain a full wrist rest, but cannot maintain a state of stability and balance due to insufficient functionality of the trunk muscles. Such players lean on the table with the hand that places the wrist rest.
    3. All other players with good or sufficient balance, meeting the criteria of minimal limitation.

    7.2. MINIMUM LIMITATION
    A minimal handicap is a significant handicap that prevents the player from playing while standing.

    7.3. GENERAL RULES
    1. Players must save sitting position on board or sitting in a wheelchair while performing the kick.
    2. Feet should not touch the floor; if feet or supports touch the floor up to the feet, this is considered a violation.
    3. Players belonging to the first class may ask the referee for assistance in handling the machine and equipment, etc.
    4. It is permissible to use hamstrings to keep your legs on supports. However, tying above the waist is not permitted, except medical indications taken into account for the purpose

    Among all the varieties of billiards, fans distinguish one type of billiards - American. Currently, the game of billiards is becoming increasingly popular among both men and women. Learning to play American billiards is absolutely not difficult; with a little patience and free time, you can learn the basics of playing billiards.

    American billiards has another common name - American pool. Experts believe that American billiards is much simpler compared to other types of billiards, so you should start mastering the game of billiards with American pool.

    Why is it easier to learn American billiards? The answer is simple. American billiards uses a billiard table small sizes, but at the same time the pockets into which the balls need to be scored are wider.

    So, in order to teach how to play American billiards, you need to have:
    . A pool table;


    Cue;
    . Set of billiard balls

    As a rule, a standard set of balls consists of 15 balls with different colors and 1 white ball, which is used for the cue ball.


    Each of the object balls has its own number. Let's look at the color and number of the object balls in more detail.
    Balls numbered 1 to 8 are solidly colored in the following order:

    1 - yellow
    2 - blue
    3 - red
    4 - purple
    5 - orange
    6 - green
    7 - dark burgundy
    8 - black

    Balls numbered 9 through 15 have a stripe of color running down the middle of the ball, but the color order is exactly the same as balls 1 through 8.

    9 - yellow
    10 - blue
    11 - red
    12 - purple, etc.

    The separation in colors is necessary because in American billiards, each player predominantly plays with one of the types of balls.

    The most famous and favorite type of American billiards, both among professionals and among beginners, is “eight”. What is the purpose of this game?

    The main goal of the game is to pocket the balls in each of the 2 groups, and at the end of the game, pocket 8 ball into the pocket that will be indicated. As a rule, the player who throws the ball first becomes the winner.
    Beginning of the game. All balls are placed in the center of the table in a pyramid, in which the central place is occupied by ball number 8. Next, one player breaks the balls. You need to be careful here. If the selected player pockets a ball of any color (except for the cue ball and the 8-ball), he can then continue to play the game with the type of balls that the first pocketed ball belongs to. If none of the balls are pocketed, the next player enters the game. Thus, at the beginning of the game, each player determines the type of balls they will use throughout the game.

    After which the main game begins.

    In the main game, each player, by right of turn, must first throw all the balls of his type, and then score an eight. But here you should adhere to the basic rule - you cannot hit your opponent’s balls.
    In order to pocket an eight, a player must choose a pocket to aim for. In some cases, the player can wager. If a player sees that it will not be possible to make an effective shot, he wins back, i.e. makes any shot that does not lead to a foul, while warning his opponent.

    In the event that a player fails to hit the ball into the indicated pocket, the turn passes to his opponent. However, if a player pockets the 8 prematurely, before all of his balls are pocketed, he loses. The order of moves cannot be changed. First you need to pocket your balls, and then only the eight.
    Of course, in American billiards one should not forget not only about the playing technique, but also about the logic and ingenuity shown. After all, most of the success depends on them.

    American billiards is quite easy to master; it is interesting, original and dynamic. American billiards is a great hobby for relaxing with your friends. Play and win!

    General rules of playing Pool

    These rules are common to all types of pool described below.

    1. BILLIARDS EQUIPMENT.
    All billiard games described below must be played using pool tables, balls and equipment that meet World Pool Association or BCA standards.

    2. ARRANGEMENT OF BALLS.
    When placing the balls, a triangle must be used and the front ball must be placed on the back mark. All other balls should be lined up behind the front one and pressed tightly against each other.

    3. HITTING THE CALL.
    The cue ball should only be struck with the cue stick. Otherwise a foul is called.

    4. MISSING THE POCKET.
    If a player misses a correct shot, that is, does not pot an object ball, then his streak ends and the opponent enters the game.

    5. PLAYING THE INITIAL KICK.
    When playing the kickoff (break), the following procedure is used. By taking a ball of the same size and weight (preferably two cue balls or at least two non-striped object balls) and placing them in different sides from the front mark, the players simultaneously shoot from behind the front line (from home), sending the balls to the back board and back. The player whose ball lands closest to the front board wins. In this case, the ball must touch the back side at least once. The rally is considered automatically lost if: (1) the ball entered the opponent's half, (2) did not reach the back side, (3) fell into a pocket, (4) jumped over the side, (5) touched the long side, (6) stopped in in the corner pocket behind the lip of the front board or (7) touched the back board two or more times. If both opponents violate the rules, or if the referee cannot determine whose ball stopped closer to the front board, then the rally is repeated.

    6. INITIAL IMPACT (BREAKING).
    The right to perform a kick-off is granted based on the results of a rally or lot (the drawing is carried out in mandatory during official competitions). The winner of the rally or toss has the right to make the initial kick or concede it to the opponent.
    The cue ball is introduced into the game by hitting it from the hand from the house. In this case, object balls are placed according to the rules of each specific game. The cue ball is considered to be in play once it has crossed the front line as a result of being struck by the cue stick.

    7. HAND KICK FROM THE HOUSE.
    A home shot is performed at the beginning of the game and after the cue ball falls into the pocket in cases specifically stipulated by the rules of each specific game. A participant entering the game can place the cue ball anywhere in the house. He can hit any object ball that is centered outside the home (including the front line). Hitting object balls in the house is possible only if the cue ball first leaves the house and then, after hitting the tailgate, returns back into the house. The position of the ball is determined by the position of its center (or the point of contact of the ball with the playing surface). Before crossing the front line, the cue ball must not touch the object balls located in the house.
    The cue ball is considered to be put into play after it leaves the house as a result of being hit with a cue stick. While the cue ball is not in play, it can be corrected by hand, cue, etc. However, any touching of the cue ball after it has been put into play will result in a foul.

    8. PLAYING FROM HAND.
    If the rules of a particular game provide for play in hand after a foul is called, then the entering opponent may place the cue ball anywhere on the playing surface of the table and hit any object ball.

    9. BALLS PLAYED.
    The ball is considered played (pocketed) if, as a result of a correct shot, it falls into the pocket. A ball that jumps out of the pocket onto the playing surface of the table is considered unplayed.

    10. POSITION OF BALLS.
    The position of the ball is determined by the position of its lowest point (or center).

    11. TOUCHING THE FLOOR.
    When making a kick, at least one foot of the player must touch the floor, otherwise a penalty will be imposed.

    12. PERFORMING A KICK BEFORE THE BALLS STOP.
    A player is penalized with a foul if he hits before the cue ball or any object ball has come to a complete stop (a ball spinning in place is considered moving.)

    13. COMPLETION OF THE IMPACT.
    The strike is considered completed only after all the balls have completely stopped on the playing surface of the table.

    14. HOUSE AND FRONT LINE.
    The front line is not part of the house. Therefore, if the rules of the game require that the balls be struck outside the house, then the object ball located exactly on the front line is played. Accordingly, when entering the game from home (from the hand behind the front line), the cue ball should not be placed directly on the front line, but a little closer.

    15. GENERAL RULE FOR ALL VIOLATIONS.
    Although specific billiard games may impose different penalties for the same infraction, the following general rules apply to all infractions: (1) the stroke goes to the opponent, (2) no pocketed ball counts, and (3) any ball ( balls) are placed only if this is provided for by the rules of a particular game.

    16. MISSING A LEGAL BALL.
    A shot is considered illegal if the cue ball does not touch any of the legal (regular) object balls, that is, balls whose first contact is provided for by the rules of a particular game. Playing away from an object ball located close to the cue ball does not count as hitting that ball.

    17. CORRECT KICK.
    The shot is considered correct if the cue ball first touches the legal (next) object ball, and then either (1) one of the object balls falls into the pocket, or (2) the cue ball or any of the object balls is brought to the edge. Failure to comply with these requirements will result in a foul.

    18. THE CALL FALLS INTO A Pocket.
    If the cue ball falls into the pocket during the shot, a foul is declared.

    19. PROHIBITION OF TOUCHING BALLS.
    For touching any object ball or cue ball with your body, clothing, chalk, machine, cue shaft, etc. during the game. a fine is imposed. You can only touch the cue ball with the cue stick when performing a correct shot.

    20. PROHIBITION OF DOUBLE STRIKES.
    If the cue stick touches the cue ball more than once during a shot, or if the cue stick touches the cue ball while the cue ball is touching (or after the cue ball has touched) the object ball, a penalty is assessed. If there is any illegal object ball close to the cue ball, the shot must be struck away from it, otherwise a penalty will be imposed.

    21. PROHIBITION OF PUSHING.
    If a player pushes the cue ball forward, delaying the contact time of the cue sticker with the cue ball out of proportion to the swing motion, a penalty is imposed.

    22. CORRECT JUMP.
    When jumping correctly, the blow must be struck with a raised cue into the upper half of the ball. However, any kick, that is, slipping of the cue sticker on the surface of the cue ball, is penalized when performing a jump. Performing a jump by any other means is prohibited.

    23. JUMPED BALLS.
    Balls that have stopped after being hit outside the playing surface of the table (on an elastic board, on a handrail, on the floor, etc.) are considered to have jumped out. The ball is not considered to have popped out if it hits top part elastic side or handrail, independently returns again to the playing surface, without touching any other object that is not a stationary accessory of the table. (If the ball touches any object that is not part of the table, for example, a lighting fixture, chalk on the board or handrail, etc., then it is considered to have jumped out, even if it then returns to the playing surface on its own).
    In all pocket billiard games, a shot that causes the cue ball or any of the object balls to go overboard is penalized. All popped object balls are placed after all balls have completely stopped on the playing surface of the table. The popped cue ball is put into play in accordance with the rules of each specific game.

    24. SIMULTANEOUS VIOLATION OF SEVERAL RULES.
    If several rules are violated during a kick, the player is penalized with one foul, and the most severe penalty is imposed for the most flagrant violation committed during the kick.

    25. SELF-ARBINORY MOVEMENT OF BALLS.
    If the ball moves, rolls, turns, or otherwise moves spontaneously, it is left where it stops and play continues. If a ball hovering over a pocket remains motionless for five seconds or more and then falls into the pocket, then it should be restored to its original place and play continues.
    If, during a shot, the object ball spontaneously falls into the pocket before hitting the cue ball, then the cue ball and object ball are restored to their original positions, after which the shot is repeated. The same applies to spontaneous displacement at the moment of impact of any other object ball.

    26. PLAYING BALLS.
    If the rules of a particular game require one or more balls to be fielded, after the stroke is completed they are placed on the lengthwise line as follows: the ball with the lowest number is placed on the back mark, and the rest, in ascending order of number, are placed one after the other towards the back edge. . If the balls on the table do not allow the specified requirement to be met exactly, then the exposed balls are placed on the longitudinal line as close as possible to the back mark, close to the interfering object balls, without moving them. If the cue ball interferes, then the exposed balls are placed as close to it as possible, but not close.
    If there is not enough space for the balls to be placed between the back mark and the back wall, then the balls are placed on the extension of the longitudinal line in front of the back mark (between the back mark and the center) as close to it as possible, while the ball with the lowest number must be in front, and the rest, in ascending order of numbers, are located one after another towards the rear mark.

    27. BALLS FALLED WITH THE PLAYED BALLS.
    If, when performing a correct shot, other object balls fall into the pockets along with the played one, then they are counted in accordance with the rules of each specific game.

    28. INTERVENTION OF A STRANGER.
    If during play the balls are moved due to the intervention of an unauthorized person (either directly or through any influence on the player taking the stroke), they are returned to their original positions and play continues without penalty. If the game is official, then the referee restores the position. This rule should also be applied in case of emergencies such as an earthquake, hurricane, falling lighting fixture, accident, etc. If the position cannot be restored, then the game is replayed, with the same player making the initial blow. This rule, however, does not apply to the game "14+1 with continuation", in which one game consists of successive pyramids. Therefore, the drawing of the current pyramid is interrupted, and the drawing of a new one begins, while the right of the initial strike is determined anew. The score, however, remains the same as it was when the game was suspended.

    29. ORDER OF INITIAL IMPACT.
    If a match is held until a certain number of victories or games have been played, then the winner of each individual game makes the first blow in the next one. At the discretion of the competition organizers, the following options are possible: (1) Players take turns. (2) The loser breaks. (3) Breaks the loser into games.

    30. ENTRY INTO THE OPPONENT'S GAME.
    If the player was unable to pocket the ball correctly or violated the rules, then the opponent enters the game. If the rules are not violated, then the opponent accepts the current position on the table.

    31. BALL ON BOARD.
    A shot at an object ball that is close to the board must result in (1) one of the object balls falling into a pocket, or (2) the cue ball hitting the board, or (3) that object ball hitting the other board (with which it was not originally in contact). contact), or (4) bringing another object ball to the edge.
    Failure to comply with any one of these four requirements will result in a foul.
    The fact that the object ball touches the side must be witnessed by the referee or one of the players, which must be announced before the shot.

    32. CALL INSTALLATION.
    When playing by hand, the cue ball can be set with your hand or any part of the cue (including the sticker). After placing the cue ball, any forward movement of the cue accompanied by contact with the cue ball is considered to be the start of a shot.

    33. INTERFERENCE IN THE OPPONENT’S GAME.
    If a player distracts his opponent or interferes with his play, this is considered a foul. Interference is considered to be striking out of turn, as well as dislodging any ball during the opponent’s play.

    POOL Eight (8-Ball)

    When playing Eight, you should be guided by the General Pool Rules, as well as the following rules:

    1. PURPOSE OF THE GAME.
    This game is a custom game, and the game uses a cue ball and fifteen object balls with numbers from 1 to 15. One of the players must first pocket balls with numbers from 1 to 7 (solid), and the other - with numbers from 9 to 15 ( striped). The winner is the one who, having pocketed the balls of his group, pockets the eight with the correct shot.

    2. ORDER (GENTLEMAN'S ORDER).
    When ordering a gentleman, obvious object balls and pockets are not announced. If a partner is not sure which ball or pocket is being hit, then he has the right to ask the player about it. Shots off the boards, as well as combination shots (i.e. shots with or from balls) are not considered obvious shots, in which case both an object ball and a pocket must be ordered. However, no further details are required when ordering.
    All illegally pocketed balls remain in the pockets, regardless of whether they belong to the player's group or his opponent's.
    The kickoff is not ordered. If any ball falls into the pocket during a correct initial shot, the player gets the right to the next shot.

    3. ARRANGEMENT OF BALLS.
    The balls are placed in the shape of a triangular pyramid with a figure eight in the center, with the front ball of the pyramid located on the back mark, and striped and solid at the corners.

    4. ALTERNATIVE PARTITION.
    The winner of the rally has the right to either perform the initial kick (breaking) himself or pass it on to his opponent. In individual competitions, players take turns in each subsequent game.

    5. INITIAL IMPACT (BREAKING).
    The break is considered correct if the player (from home hand) (1) pots any object balls, or (2) hits at least four object balls. Failure to comply with these requirements is a violation, and the opponent entering the game has the right to (1) accept the existing position and make another strike, or (2) after re-arranging the balls, either make the break himself or give it to the offender.
    If the cue ball falls into a pocket during a break, then (1) all pocketed balls remain in the pockets (except for the eight), (2) a foul is called, and (3) the table remains open. The opponent entering the game makes a hand kick from home.
    NOTE. When playing from the house hand, you can hit the object balls located in the house only by reflecting the cue ball from the opposite (back) side. Balls located outside the house can be played into any pocket.
    Jumping over the board of object balls is considered as a violation, while the opponent entering the game has the right to (D) take the current position on the table and make another shot or (2) make a shot from home.
    If, when breaking, an eight falls into the pocket, then the player has the right to break again or, having put out an eight, continue the game. If during a break, in addition to the eight, the cue ball also falls, then the opponent entering the game has the right to repeat the break or, having put out an eight, start the game with a hand from home.
    NOTE. If the game is played on automatic tables (and, moreover, not at official international competitions), then falling into the pocket of an eight with the correct break brings victory, and falling of an eight together with the cue ball results in defeat in the game.

    6. OPEN TABLE.
    The table is considered open until none of the opponents has chosen their own group of balls (striped or solid).
    NOTE. The table is always open immediately after breaking. When the table is open, you can hit a solid ball to play a striped one, and vice versa, that is, on an open table, all balls are legal. However, if, with an open table, the cue ball hits the eight first, then not a single striped or solid one is counted in favor of the player. His streak ends, all pocketed balls remain in the pockets, and the table remains open for the opponent entering the game. When the table is open, all incorrectly pocketed balls remain in the pockets.

    7. SELECTION OF A GROUP OF BALLS.
    Breaking does not give the right to choose striped or solid balls, even if the balls of both groups ended up in the pockets after breaking. After breaking the table always remains open. The selection of a group of balls is made only after the player, when performing a correct shot (after breaking), puts the ordered ball in the pocket.

    8. CORRECT KICK.
    When making any shot, the cue ball must first touch the ball of its group (the legal ball), and then (1) an object ball must fall into the pocket, or (2) the cue ball, or one of the object balls, must reach the rim.
    NOTE. Before hitting a legal ball, it may first hit the rail, but after that, either the object ball must fall into the pocket, or the cue ball or any of the object balls must reach the rail. Failure to comply with these requirements will result in a foul.

    9. Wagering.
    For tactical reasons, a player may decide to pot an obvious object ball and at the same time break his streak at the table by declaring a win before the shot. Playing back is considered a correct shot. If a player wishes to recoup by potting an obvious object ball, he must announce the recoup to his opponent before hitting. If this is not done, then the player is obliged to make the next blow. All balls pocketed during wagering remain in the pockets.

    10. PLAYING THE GAME.
    The player continues the game until he manages to pocket the balls of his group correctly and in accordance with the order. Having pocketed the last ball of his group, he can pocket the eight.

    11. PLAYING FROM HAND.
    If a player violates the rules, then the opponent entering the game plays from his hand. This means that he can place the cue ball anywhere on the table. This rule prevents players from committing intentional fouls that could put an opponent at a disadvantage. When playing by hand, the cue ball can be set with your hand or any part of the cue (including the sticker). After placing the cue ball, any forward movement of the cue accompanied by contact with the cue ball is considered to be the start of a shot.

    12. IMPROPERLY PLAYED BALLS.
    An object ball is considered to be misplayed if (1) the rules are broken during the stroke, or (2) the ordered ball is not played, or (3) a makeback is called before the stroke. Incorrectly played balls remain in the pockets.

    13. OBJECT BALLS JUMPING OVERBOARD.
    Jumping over the side of any object ball is a violation and the right to hit passes to the opponent. If the eight flies overboard, then the game is considered lost. All object balls that pop up will be fielded according to the General Pool Rules.

    14. GAME OF EIGHT.
    If, during the game of eight, the cue ball falls into a pocket or a violation is committed that is not accompanied by falling into a pocket or jumping over the side of the eight, then the defeat is not counted. The opponent entering the game plays from his hand.

    15. READING OF THE DEFEAT.
    A player is considered defeated if he commits one of the following violations:
    - the eight is scored in violation of the rules;
    - the eight and the last ball of its group are pocketed in one shot;
    - during the game the eight jumped overboard;
    - the eight is not pocketed into the ordered pocket;
    - an eight is pocketed before all the balls in its group have been played.

    16. STAMLE POSITION.
    If each of the players three times in a row (6 times in total) breaks the rules in turn, without striving (in the opinion of the judge) to win the game, since this can lead to inevitable defeat, then the game is considered a “stalemate”. After this, the balls are rearranged and the game is replayed.
    NOTE. When playing \"Eight\" for three violations in a row committed by one player, the defeat is not counted.

    POOL Nine (9-Ball)

    When playing “Nine”, you should be guided by the “General Pool Rules”, as well as the following rules:

    1. PURPOSE OF THE GAME.
    "Nine" is played with a cue ball and nine object balls numbered one through nine. In any shot, the cue ball must touch the lowest numbered ball first, but the balls do not have to be pocketed in numerical order. If, with a correct shot, any ball falls into the pocket, then the player remains at the table and continues to play until he misses, breaks the rules, or wins by pocketing a nine. Entering the game after a miss, the partner accepts the current position on the table, however, after his opponent commits any violation of the rules, he has the right to play from his hand, placing the cue ball anywhere on the table.
    There is no need to declare an order. The match ends after one of the players wins the specified number of games.

    2. ARRANGEMENT OF BALLS.
    The object balls are placed in a diamond shape, with the one placed at the top of the diamond on the back mark, the nine in the center, and the remaining balls randomly placed close to each other.

    3. CORRECT INITIAL SHOOT.
    The kickoff is subject to the same rules as any other kick. The difference, however, is this:
    a) The player must hit one and either pocket an object ball or bring at least four object balls to the board.
    b) If the cue ball falls into a pocket or jumps overboard, as well as if the requirements for the initial shot are not met, then this is a violation of the rules, and the opponent entering the game has the right to play from his hand from any place on the table.
    c) If the object ball jumps over the board during the kick-off, this is also a violation, and the opponent entering the game plays from his hand from anywhere on the table. The object ball is not positioned (exception: if a nine jumps overboard, it is positioned).

    4. CONTINUATION OF THE GAME.
    When making a shot immediately following the kick-off, the player has the right to a “push-out”. If a player pockets at least one object ball while making a correct kickoff shot, he continues play until he misses, fouls, or wins the game. If a player misses or commits a foul, the incoming opponent begins his streak and in turn continues the game until he misses, fouls or wins. The game ends if a correct shot hits the nine or if one player is awarded a forfeit for a serious foul.

    5. PUSH OUT.
    The player who takes the shot immediately after the correct kick-off has the right to play a “push-out”, the essence of which is to move the cue ball to a more advantageous position from the point of view of the further development of the game. When performing a push-out, the cue ball does not have to touch any ball or reach the rail, but all other rules apply.
    The player must announce his intention to play a push-out before making the shot, otherwise the shot will be treated as a normal shot. Any ball pocketed during a push-out is not counted and remains in the pocket, with the exception of the nine. After a valid push-out, the entering opponent has the right to either take position and hit the cue ball, or concede the shot to the player who played the push-out. If during the kick-off the cue ball falls into the pocket, then the opponent entering the game does not have the right to a “push-out”.

    6. PLAY AFTER A VIOLATION.
    If a player commits a violation, then his series at the table ends, and all incorrectly pocketed balls remain in the pockets (with the exception of the nine, which is exposed). The opponent entering the game receives the right to hit with his hand, and he can place the cue ball anywhere on the table. Several violations committed during the execution of one blow are considered as one violation.

    7. MISSED THE NEXT BALL.
    The shot is considered illegal if the first contact of the cue ball occurs with a ball whose number is not the lowest on the table.

    8. FAILURE TO GO ONBOARD.
    The shot is considered illegal if none of the object balls are pocketed, and after touching the object ball, neither the cue ball nor any of the object balls are brought to the side.

    9. HITTING FROM THE HAND.
    When making a shot from the hand, the player can place the cue ball anywhere on the playing surface of the table, but not close to the object ball. He can change the position of the cue ball before hitting the shot.

    10. POPPED OBJECT BALLS.
    An unpocketed ball is considered popped if it stops anywhere other than on the playing surface of the table. Jumping an object ball overboard is considered a violation. Object balls that pop up are not set (except for the nine) and play continues.

    11. THREE VIOLATIONS IN A ROW.
    If a player violates the rules three times in a row while performing three consecutive strikes (without intermediate correct strikes), then he is considered a loss in the game. Three violations must be committed in one game. Between the second and third violation there must be a warning.

    12. SERIES.
    The series begins from the moment the player receives the right to hit and ends with the shot, during which he either misses the pocket, or breaks the rules, or wins, as well as if the player breaks the rules during the break between shots.

    13. PARTY.
    The game begins after the cue ball crosses the front line during the kickoff. In this case, you need to hit one. The game ends after a nine is scored as a result of a correct shot, and also if one of the players is credited with a loss.

    POOL 14.1 with continuation or Direct pool (14.1 Continuous)

    When playing “14.1 Continued” you should be guided by the “General Pool Rules”, as well as the following rules:

    1. PURPOSE OF THE GAME.
    The game “14.1 with continuation” is a custom game. The player must order the ball and pocket. For each correctly pocketed ordered ball, the player is awarded one point, and he continues his streak at the table until he misses the pocket or commits a violation. The player can pocket the first 14 balls, but before hitting the last remaining fifteenth ball, the 14 pocketed balls are set in the same way as at the beginning of the game, in the shape of a pyramid (the place of the leading ball at the top of the pyramid remains free). After this, the player tries to pocket the fifteenth ball in such a way as to knock out the pyramid and continue his streak.
    The winner is the player who is the first to score a predetermined number of points (in competitions, usually 150 points, and in a regular game - any agreed number of points).

    2. NUMBER OF PLAYERS.
    Two (or two teams).

    3. BALLS USED.
    A standard set of object balls numbered 1 to 15 plus a cue ball.

    4. ARRANGEMENT OF BALLS.
    Standard triangular pyramid with the front ball (top) on the back mark, a one to the right and a five to the left. The remaining balls are placed in random order.

    5. ACCOUNT MAINTENANCE.
    For each correctly pocketed ball, the player is awarded one point.

    6. BREAKING.
    When making a break, the player must either (1) place the called ball in the designated pocket, or (2) after touching the pyramid, bring the cue ball and at least two of any object balls to the board. Failure to meet at least one of these requirements is considered an incorrect partition. For each incorrect break, the player is deducted two points. In addition, his opponent has the right to either (1) accept the current position on the table, or (2) invite his partner to re-break after placing the balls. This continues until a correct break is made or until the opponent takes a position on the table. Illegal breaking is not subject to the three consecutive violation rule.
    If, while fulfilling the above two requirements for correct breaking, the cue ball falls into a pocket or flies overboard, then the player is fined one point for the violation (foul), and, in addition, the rule of three consecutive violations begins to apply. The incoming opponent plays from hand or home, with all object balls remaining in place.

    7. RULES OF THE GAME.
    7.1. A correctly pocketed ordered ball entitles the player to continue his streak. He can hit any ball of his choice, but must order the ball and pocket before hitting. There is no requirement to include details such as touching other balls, caroms, combination shots or doublets (it goes without saying that all of these are allowed). For each ball pocketed during a correct shot along with the ordered one, the player is awarded one additional point.
    7.2. When making any shot after the cue ball hits any object ball, either (1) one of the object balls must be pocketed, or (2) the cue ball or any object ball must hit the lip. Failure to comply with these requirements is considered a violation. If the ball is spaced from the board at a distance less than the diameter of the ball (if necessary, the referee can make the appropriate measurement), but not close, then the player is allowed to make only two wins by bringing the ball to the nearby board. If two such wagers have already been made, then when making subsequent shots the ball is considered to be located close to the board, which presupposes compliance with the requirements of the “Ball on Board” section of the “General Pool Rules”.
    NOTE. If the player has previously violated the rules, he is allowed to make only one win back by bringing such a ball to the nearby board. When performing the next stroke, he must be guided by the requirements of the “Ball on Board” section. The same applies to the case when the player first played back on this ball and then violated the rules. If he has previously committed two violations, then the requirements of the “Ball on Board” section come into force immediately. If a player violates the requirements of this section, then he will be called a third foul in a row, which entails the deduction of the corresponding number of penalty points, as well as one point for each previous foul. After this, all fifteen balls are rearranged, and the player who violated the rules breaks with a blow from the house.
    7.3. After fourteen balls are pocketed, the game immediately stops, while the fifteenth ball remains in the same place, and the pyramid of fourteen balls is re-arranged (the place of the ball on the back mark, that is, at the top of the pyramid, remains free). After this, the player makes another shot, usually pocketing the fifteenth ball in such a way that the cue ball, hitting the pyramid, scatters the balls all over the table, thereby facilitating the continuation of the game. The player, however, is not required to hit the fifteenth ball. He can choose any ball at his discretion.
    The table shows what to do if the fifteenth ball falls into the pocket at the same time as the fourteenth.
    7.4. For tactical reasons, a player can declare not a custom strike, but a comeback. Wagering, like any other strike, must obey the appropriate rules. After completing the wagering, the player ends his series, and all the balls pocketed in this case are not counted and are set out.
    7.5. A player must not catch, touch or in any way influence a ball moving towards a pocket or pyramid site (this also includes the case when a player catches a ball with his hand in the pocket). Otherwise, he is charged with a special foul for intentional fouling, deducting one point from his score as for a regular foul, and an additional fifteen points, for a total of sixteen points. The partner entering the game has the right to either (1) take a position on the table and make a handbreak from behind the front line, or (2) after placing a pyramid of fifteen balls, re-invite his opponent to make a handbreak from home.
    7.6. The table shows what should be done in cases where an unpocketed fifteenth ball and/or cue ball prevents the installation of a new pyramid (shaded rectangles refer to the case where both balls remain in place).
    7.7 If a player makes a handball from behind the head line (for example, after the cue ball has fallen into a pocket), and all object balls are located in the house, then, at his request, the object ball closest to the head line may be placed on the back mark. If two or more balls are at equal distances from the front line, then any of them is placed at the player’s discretion.

    The cue ball is located
    At the site of the pyramid Not together
    pyramid installations
    and not in the front
    mark
    At the front mark*
    The 15th ball is located: In the place where the pyramid is installed 15th ball: on the back mark
    Cue ball: into the house
    15th ball: to the front mark
    Cue ball: in place
    15th ball: to the center mark
    Cue ball: in place
    The 15th ball is located: In the pocket 15th ball: on the back mark
    Cue ball: into the house
    15th ball: on the back mark
    Cue ball: in place
    15th ball: on the back mark
    Cue ball: in place
    The 15th ball is located: In the house, but not on the front mark 15th ball: on the back mark
    Cue ball: to the front mark
    The 15th ball is located: Not in the house or in the place where the pyramid is installed 15th ball: in place
    Cue ball: into the house
    The 15th ball is located: On the front mark* 15th ball: in place
    Cue ball: to the center mark

    * That is, it interferes with placing the ball on the front mark.

    8. IMPROPERLY POCKED OBJECT BALLS.
    Everything is exposed. No fine will be imposed.

    9. POPPED OBJECT BALLS.
    They are placed after all other balls have completely stopped. A fine will be imposed.

    10. FALLING INTO A POCKET OR JUMPING OVER THE BOARD.
    The partner entering the game plays from behind the front line. The exception is when game rules 7.2 or 7.5 have been violated, or the rule of three consecutive violations has come into force, which provides for other consequences.

    11. PENALTIES FOR VIOLATIONS.
    For each foul, one point is deducted.
    NOTE. More severe penalties are imposed for willful violations (see rule 7.5), as well as for a third consecutive violation (see below). The player entering the game accepts the current position on the table, except for cases when the cue ball flies overboard or falls into a pocket, as well as if a deliberate or third violation is committed.

    12. THREE CONSECUTIVE VIOLATIONS.
    If a player commits a violation, then, in addition to deducting one penalty point (or more), the referee opens the scoring for fouls. If, on his next approach to the table, the player successfully pockets the ordered ball or makes a correct return, the foul is canceled. Otherwise, he is punished with another penalty point and a corresponding note is made in the protocol stating that the player has already committed two fouls in a row. If after this, on his next approach to the table, the player is unable to pocket the ordered ball or perform the correct wager, then a fine of fifteen points is imposed on him. When committing a third violation in a row, all fouls registered against the player are automatically canceled.
    All balls are then re-set and the penalized player breaks according to the above rules for the kick-off.
    It should be emphasized that three consecutive violations must be committed in three consecutive approaches to the table, and not simply in three consecutive series. For example, a player ends his run #6 with a foul, commits a foul on the first shot of run #7 (thus committing two fouls in a row), and then successfully begins run #8 by correctly pocketing the ordered ball, but on the next shot of that run drops the cue ball into the pocket. In this case, although he committed violations in each of the three consecutive series, he does not have three violations in a row. The player's two fouls in a row were canceled immediately after he correctly potted the ball on the first shot of series No. 8. Of course, the next time he approaches the table to perform series No. 9, the player is left with one foul.

    13. ACCOUNT RECORDING.
    Subtracting penalty points may result in a negative score. The current score may be "minus one", "minus two", "minus fifteen", etc. A player may win the game with 150 points, while his opponent may have nothing but two fouls. The final result of the game will therefore be 150 to -2.
    If a player commits an offense without pocketing the ball, a penalty point is deducted from the total number previously scored points. If the player commits a violation, and the ordered ball falls into the pocket, then the ball is fielded (not counted), and the penalty point, as in the previous case, is deducted from the total number of points scored earlier.