Level 1

Just click on the door ahead and it will open. Move on.


Level 2

Shake the device you're playing on. The bells will ring and the door will open.


Level 3

Heat the screen by moving your finger over it, this will melt the ice. Let's go in.


Level 4

Flip all four New Year's stockings over the door (sock). A key will fall out of one of the socks. Pick up this key and use it on the door.


Level 5

Quickly click on all six rockets so that they burn at the same time. Then the rockets will fly away and the door will open.


Level 6

Stop the 4 spinning circles to open the door. All circles must be stopped as quickly as possible.


Level 7

Below are four gifts of different colors - red, purple, yellow and blue. You need to count the number of balls of the same colors and enter them in order. Red balls – 5 pieces, purple balls – 2 pieces, yellow balls– 2 pieces, blue balls – 3 pieces. As a result you will get the following code: 5223 .


Level 8

Shake the device so that the candy falls off the visor. Pick up this candy and hit the icicles hanging on the visor several times. When they fall down, move on.


Level 9

Move aside the stick with the "WANTED" poster. Pick up the hat and place it on the snowman on the right. On the left side of the tree there is a green scarf hanging. Attach the scarf to the snowman. The door will open.


Level 10

You need to tilt your device so as to keep the curling ball in the blue zone. While he is in the blue zone, the scale to the left of the door gradually fills. If the projectile leaves the zone, the scale will begin to empty. You need to fill the scale completely.

11 - 20. Merry Christmas!
100 doors seasons 2. Walkthrough

Level 11

Move the gift to left side, on the button. Now lift it to a certain height and drop it down onto the button. You need to make sure that the green ball on the scale on the right flies up exactly to the level of the green mark. After this, the door will open.


Level 12

Click four times on the toy box to the right of the door. You will get 4 animal masks - a bear, a fox, a wolf, a dog. There are animal tracks in the snow below. Place the masks on the tracks from left to right: wolf, bear, dog, fox.


Level 13

Notice the clock on the left. You need to determine what time it is. The clock points to 11:47. Try entering 1147 on the dial to the right of the door. If it doesn't work, enter the code 2347 (11:47 am).


Level 14

Tilt your device to make gifts appear on the floor. There are 5 colored squares at the top above the door. Click on each of the squares and you will see one or another number. Red square - 3, blue square - 7, yellow square - 4, green square - 8, purple square - 9. The sequence is 37489, but the gifts on the floor are in a different order; red, yellow, blue, purple, green. Then the correct sequence would be: 3-4-7-9-8 . Enter it on the dial to the right of the door and go further.


Level 15

Turn the device over so as to raise the wooden rail to the left of the door to the level of the red shelf where the ball is located. Next, lower the device to the right so that the ball rolls out onto the wooden stand. After that, move this stand further around the perimeter of the door until you find yourself next to the green shelf. Tilt the device to the right so that the ball rolls onto the green shelf.

(It is noteworthy that there is a mistake in the game. If you move the wooden stand immediately to the area of ​​the green shelf and lower it a little lower, a ball will automatically appear on the stand. After that, all that remains is to drop this ball onto the green shelf).


Level 16

Pull down the rope on the left lamp hanging on the wall. Next, click on the dial to the right of the door, which is now exposed to ultraviolet light. You will see fingerprints on the keys with numbers 2, 4, 6, 0. Next, you need to choose the code yourself. The result will be 0246 .


Level 17

Click on the door, snowflakes will begin to appear on it one after another. Remember their images. There will be a total of 6 snowflakes in the sequence, representing four different types. Having remembered the sequence, click on the snowflakes under the door in the same way. If you did everything correctly, the door will open and you can move on.


Level 18

Shake the device until the translucent hat falls off. Next, move this hat to the side and pick up the key. Open the lock with the key and move on.


Level 19

Lower down the picture with right side from the door. Get out of the niche rocket. Move the gifts on the floor to the right side and take them second missile. Shake the device so that the sock falls down. Click on the fallen sock and get third missile. Place all three rockets on the door. Push the gift boxes all the way to the left and lift them off the floor matches. Use the matches on the three rockets to blow up the door. Move on.


Level 20

You need to count the number of sticks for each snowflake. Snowflake at the top left - 4 sticks, snowflake at the bottom left - 8 sticks, snowflake at the top right - 10 sticks, snowflake at the bottom right - 6 sticks. There is an arrow on the door indicating the countdown. You need to start from the snowflake at the bottom left. So it's easy enough to get the right combination: 84106 . Enter these numbers on the dial on the door.

21 - 30. New Year

Level 21

Pay attention to the stuffed deer above the door - it has a question mark on it. There is also a question mark on the candles on the left. Count the number of all deer and candles. There are 19 deer at the location. There are 17 candles at the location. Enter a code 1917 and move on.


Level 22

Click on the "start" button above the door. A mini-game will begin. Three crosses will appear on the field. You need to remember which squares they were on. Each time you see the crosses, they will disappear and the entire field will rotate 90 degrees clockwise or counterclockwise. You need to guess the correct number of symbols five times in a row. The task is quite difficult.


Level 23

Pull the rope with the red ball near the ceiling. The light will turn on. To the left is a nutcracker with a key in its mouth. Pick up from the floor on the right side nuts and insert it into the nutcracker's mouth. Next, remove from the green garland above the door ticks(on the right side). Apply the pliers to the nutcracker's mouth and then pull it out key. Open the door.


Level 24

You need to rearrange all the green boxes so that they are located in the middle in the shape of a pyramid. Boxes can either be placed on any free position, or on another box that is larger in size.

Reset the puzzle and start solving it as follows:
drag the small box from the right position to the left position,
drag the box from the center to the right position,
drag the smallest box from the left position to the center,
drag the box from the left position to the right position,
drag the box from the center (the smallest one) to the right position,
drag the lone box on the left to the center (there are now two boxes of successive sizes in the center),
drag the small box from the right position to the empty space on the left,
drag the box from the right position to the center,
drag the box from the left position to the center,
drag the box from the right position to the left position,
drag the smallest box in the center to the right position,
drag the box from the center to the left position,
drag the box on the right (the smallest one) to the left position,
drag the box from the right to the center (three boxes in the center of successive sizes),
drag the small box to the center, drag the box from the left position to the right position,
drag the small box from the center to the right position,
drag the box from the left position to the center (four boxes centered in successive sizes),
drag the small box to the free position on the left,
drag a box from the position on the right to the center (five boxes centered in successive sizes),
drag the last box to the center.

The door will open.


Level 25

Remove rod to the right of the door. Take it from the wall to the left of the door fishing ice screw. To the left of the door hangs a fishing line with a sinker. Use a fishing rod on this line. You will receive a full fishing rod. Select the Fishing Ice Auger and move it onto the snow in front of the penguin. Hold in this position until a hole is formed in the ice. The ice screw should disappear. After that, use the fishing rod on the hole and get fish. Give the fish to the penguin. Move on.


Level 26

There are crystals in the room. Take the pickaxe from the wall on the right. Hit the red crystal in the center with it several times. A piece will fall off. Next, turn your device upside down so that the laser tool falls onto the ceiling, which will be the floor. Take it and use it on the fallen piece of crystal. Use a laser tool resembling a Jedi sword on the door. Guide him along the rectangle that will be highlighted on the door.


Level 27

Here are some Roman numerals. You need to move them so that their total diagonally, horizontally and vertically adds up to 12. The top row should have the following numbers: VII, III, II. In the middle row - IV. In the bottom row - VI, V, I. If all the numbers are placed in the correct positions, the mini-game will end and the door will open.


Level 28

Shake the device to knock over the box. Remove the handheld vacuum cleaner and hair dryer from the box. Use the hair dryer on the snowman on the left to get a carrot. Throw a carrot into a hat in the snow. The carrot will appear at the top under the other hat, where the hare with the key will move. Use a handheld vacuum cleaner on the bottom of the hat. Hold it in front of your hat until you suck the hare. The key should fall down. Pick up the key and open the door.


Level 29

You need to count the number of triangles and squares. Click on the black sign to the left of the door. On the left figure, count the number of triangles, and on the right - squares (not to be confused with all rectangles). As a result, you should get 18 triangles, and 11 squares. Enter a code: 1811 .


Level 30

Pick up shovel And package with seeds to the left of the door. Press your finger on the top of the clock to rewind time. Hold until you hear a characteristic sound. The clock hands should stop on their own. Use the shovel on the grass soil, throw the seeds into the hole and reuse the shovel to fill the hole. In the lower right corner you can see part of a green watering can. Take it away watering can with water and water the plant. Rewind time again. Water the tree again and rewind time. Water the plant again and rewind time. This time a key will appear on the tree. Remove key and use it on the door.

31 - 40. Olympics
How to pass 100 doors seasons 2

Level 31

Click on the sign on the left. You need to make sure that all the circles are highlighted green. Click on the circle in the middle. Next, click on the following circles: 3 circle from left to right in the top row, 3 circle from top to bottom in the rightmost column, 3 circle from left to right in the bottom row, 3 circle from top to bottom in the leftmost column.


Level 32

Since the Olympic Games are winter, you will need to choose exclusively winter sports. In the bottom row under the door, select “skating” and “curling” (2 and 4 squares from left to right). At the top of the two squares, select only the right one - several skaters. In the left column, select “hockey” and “snowboard” (2 and 3 squares from top to bottom). In the right column, select two skiers (2 and 4 squares from top to bottom).


Level 33

Pick up gun to the left of the door, standing vertically. Take 1st cartridge, lying under the roof visor at the left edge of the screen. 2nd cartridge is in the black cell at the left edge of the door. Shake the device to make the box fall off the roof. Pick up 3rd, 4th cartridge. Next, touch your finger to the black thing where the cartridge was (at the left edge of the door) and lower it down. You will find 5th cartridge. After this it will be available 6th cartridge lying in the snow.

Now you need to hit five targets out of six shots. Click on the targets anywhere. The crosshair will begin to move left and right. You need to click on any part of the screen so that the crosshair is under or above one of the five targets. After this, the target will begin to move up and down. This time you need to touch the screen when the crosshair is on one of the targets. If you miss twice, then shoot randomly at any target, so that after the sixth round you press the RELOAD button and start again. You need to hit ALL five targets and the door will open.


Level 34

Click on the puck lying in the center of the skating rink. A field with numbers and arrows will appear in front of you. Each cell has two numbers. The first number means the number of arrows that point to the cell. The second number means how many arrows should point to the cell in the end. Rotate the arrows as follows:

1. Top row from left to right: diagonal right-bottom, bottom, diagonal left-bottom, bottom.

2. Bottom row from left to right: up, up, diagonal right-top, diagonal left-top.

3. Left column from top to bottom: right, right, diagonal right-up, right.

4. Right column from top to bottom: left, diagonal left-down, diagonal left-up, diagonal left-up.


Level 35

This location consists of two rooms. In the first room you see a pedestal with medalists. You need to make medals for the winners. The second room contains a forge. To get there, click on the white pointer in the lower left corner of the screen.

In the forge, take it from the fire on the left ticks. Use the pliers on the bronze ingot in the lower left corner of the screen. You'll get pliers with bronze ingot. Click on the flame on the left several times to fully light the fire. Prick a bronze ingot, holding it with pliers. Place the hot bronze on the anvil in the center. Cool the medal in the barrel on the right. Return to the previous room and give the bronze medal to the snow leopard with the snowboard on the right.

Take gold bar in the niche ahead. Impale it in a fire, make a medal on an anvil, cool it in a barrel. Return to the room with the winners, hand over gold medal to the bear.

You won't find a silver bar, but you can use pliers on silver cup behind snow leopard. Return to the forge, heat the goblet in the fire, make a medal on the anvil, cool it in the barrel. Go to the winners and present the silver medal to the hare. Move on.


Level 36

Click on the panel to the left of the door. There will be several circles in front of you. Click on any circle and you will see what letter is hidden under it. Here is the location of all the letters:

1. Left column from top to bottom: I, Z, O, T, P, B, Y.

2. Right column from top to bottom: W, Q, M, L, R, C, J.

3. Bottom row except for those letters that were named at the corners: X, S, A.

You need to open the circles with letters sequentially OLYMPICS.


Level 37

Click on the board with the word KEY in the lower left corner of the screen. You need to guide the red block through the hole on the right. Move blocks like this:

Three horizontal blocks from the bottom all the way to the right,

The vertical block behind the red block all the way down,

Red block all the way to the left,

Horizontal block in the upper right corner of the site all the way to the left,

The vertical block on the far right goes all the way up,

The horizontal block in the row below the red block all the way to the right,

A vertical small block not far from the red one (approximately in the middle of the site) all the way down,

The horizontal block in the top row goes all the way to the left to another horizontal block,

The vertical block is slightly to the right all the way up,

Red block all the way to the right (the path is blocked only by the vertical block on the far right),

A small vertical block behind the red block all the way up,

Two horizontal blocks under the red block all the way to the left,

The vertical long block on the left, against which the two horizontal blocks that were just written, rest all the way up,

Two horizontal blocks in the bottom row all the way to the left,

A vertical block blocking the path of the red block, all the way down,

Red block through the hole to the right.


Level 38

There are a total of 8 hats and 8 flags with shelves. The hats are mixed up. You need to place the hats on the shelves according to which countries they belong to.

Brown sombrero hat from top right shelf to Mexico flag shelf (second from top to bottom in right column).

Chinese hat from the bottom left shelf to the second shelf of the right column from bottom to top (Chinese flag).

Ushanka hat from the top shelf of the left column to the bottom shelf of the left column, to the Russian flag.

Black hat on the shelf with the UK flag (second shelf from bottom to top of the left column).

Green hat on a shelf with the flag of Italy (bottom shelf in the right column).

Brown cowboy hat on shelf with US flag (top shelf of right column).

A green tricorne on a shelf with the flag of France (top shelf of the left column).

The last headdress of the Sultan on the shelf with the flag of Cote d'Ivoire (second shelf from top to bottom of the left column).


Level 39

Count the number of bronze and silver cups. Hint above the door: bronze letters FA + silver letters ME. There are 8 bronze cups and 7 silver cups. Enter the code 8715 (8, 7 are the individual quantities, and 15 is their sum). The door will open.


Level 40

Pick up the red one canister of oil to the right of the cup. Lift up belt from the floor on the left, near the toolbox. Another belt lies under the red and green button on the right. Apply both straps to the area between the faucet hook and the goblet. Click on the green button on the right to pick up the cup. Under the cup you will find hacksaw for metal. Next, place the oil canister under the raised goblet. Use a hacksaw to cut the straps so that the goblet falls and crushes the canister. Tilt the device to the right so that the cup slides to the side.

41 - 50. Spring
How to get through 100 Doors

Level 41

The bear holds a key in its paw. Take it away empty jar, lying on the door on the left side. Use this jar on hive to collect honey. Place the jar of honey on the grass to the right, under the hive. The bear will approach the jar, but will not let go of the key. Take it from the tree to the left of the door slingshot. Use the slingshot on the one lying on the ground stone, in the place where the bear had previously stood. Shoot the hive with the slingshot so that it falls on the bear. Pick up the key and open the door.


Level 42

Click on the green PLAY button. The lights will start to light up. Count how many green lights are on at each stage. It will turn out like this: 356245. At the top opposite the dial there is a blue arrow indicating the opposite direction. Enter the code backwards: 542653 .


Level 43

Pick up the glass jar near the flashlight in the lower right. Use this can on the flying firefly until you catch it. Now apply the firefly in the jar to each flashlight in turn. Get the code 158736 .


Level 44

There are letters on the door. Some letters English alphabet missing: C, E, J, W. Count what letters these are. C – 3, E – 5, J – 10, W – 23. Enter the received code: 351023 .


Level 45

There are several green arrows around the door. When you click on one of the arrows, it and the two arrows on the sides turn blue. There is a clue on the door indicating which arrows should be blue. Click on the arrows (buttons) in the following order: bottom row left button, bottom row right button, left column top button, top row middle button, right column middle button, right column bottom button. The door will open.


Level 46

At the bottom right of the door there is a clue “3...”. This means that the code starts with the number 3. On the wallpaper at the very top, find the number 3 and see what numbers come after it. The combination will look like this: 378901624 . Enter this code on the dial to the left of the door and move on.


Level 47

Remove bag of cement over the grate. Take it away green bucket from the sandbox on the right. Pour the cement into the concrete mixer to the left of the grate. Fill the bucket with sand from the sandbox on the right and pour this sand into the same concrete mixer. Fill a bucket with water from the reservoir in the center and pour it into a concrete mixer. Remove grate in front and leave it above the pond in the center. Next, shake the device. The finished cement-sand mortar will end up in a bucket. Pour it onto the grate and go forward.


Level 48

Click on the panel to the right of the door. You will need to solve the Japanese crossword puzzle. The number in the row or column indicates the number of shaded squares. As a result, you should have an image of a heart. For example, if a line contains the number 9, this means that it must contain nine crosses in a row. Please note that the entire field consists of nine cells in width. Therefore, in three lines with nines, you can safely put crosses. If there are two numbers in a line, for example 2 and 2, then this means that there must be two sequences of crosses, two in a row. The result will be a heart symbol.


Level 49

Take hammer and hit the brickwork with it several times until it breaks. Pick up scrap hanging on the wall. Pull from the pile on the left one brick. After that, take the brick from your inventory and place it on the grass approximately under the left side of the door. Use the crowbar on the brick to remove the first half of the door. Take the brick and place it under the right half of the door. Use a crowbar on it to remove it from its hinges. Go forward.


Level 50

You need to solve equations and create a password.

In the first line you see: AA7+2=AAA. It is not difficult to guess that this number is 9. Substitute 9 for A and get: 997+2=999.

In the second line СС7+7=СВВ. The first thing that immediately catches your eye is that when two digits 7 are added, the second digit in a three-digit number on the left (where the letter C is) increases by 1 (7+7=14). It turns out that B is 1 more than C. B = 4, since 7+7=14. Thus, C=3. Substitute these numbers and get: 337+7=344.

The bottom line has the following equation: DE9+2=DDE. 9+2=11, so E must equal 1. Substitute the number “1” for E on the left and right sides and simplify the equation: D19+2=DD1. It turns out that D=2.

Above the door is the sequence of letters ABCDE. This means the code should be in the following sequence: 94321 . Enter this code on the dial on the right and complete the level.

Walkthrough of the game "100 Doors Seasons 2"

51 - 60. Vacations
Walkthrough 100 doors

Level 51

Swipe your finger across the screen from top to bottom as the game tells you. Click on the key hanging on last letter words WELCOME. Select the key in your inventory and click on the locked door. Collect your reward.


Level 52

Pick up lighter, lying on the railing to the left of the door. Next, select gas cylinder red near the right railing. First use the gas cylinder on balloon(between the basket and the beginning of the ball itself). Next, set the cylinder on fire by using a lighter on it. The balloon will rise up. In the place where the balloon basket was, there will be scissors. Pick up scissors and use them on the two bags on the sides of the basket to make the ball fly away. Click on the door to open it. Go to the next level.


Level 53

Pick up spray standing on top of a broken car. Lift the wheel from wrench lying under the car, near the rear wheel. Next, use this wheel with a key on the car to install the missing wheel.

There is a barely visible green sponge lying in the grass under the driver's door of the car. Select the spray bottle from your inventory and use it on the lying sponge to get the combined item - spray bottle with sponge. Using a new object, wash the car, vigorously moving your finger from side to side, without lifting it from the screen.

Click on the car door to open it. Take it away key And engine located in the cabin. Click on the hood to open it, then place the car engine in place. Use the key on the interior (where the door is open). The car should move to the side. Go to the next level.


Level 54

Pick up the metal detector on the porch, to the left of the door. Select it in your inventory and move your finger along the grass in front of the doors. On the left side you should find a red cross. You need to hold the metal detector (its lower part) on this cross until the device disappears. You will hear a characteristic sound. To the right of the door, to the right of the railing, there is a shovel. Pick up the shovel and use it on the image of the red cross on the ground. Take the door key out of the hole.


Level 55

There is a lawnmower on the level. First, pick up the red fuel canister standing on the porch, to the left of the door. After this, use the canister on the red area of ​​the lawnmower to refill it. Click on the lawnmower and swipe from right to left. On the grass you will see the code - 5697. Enter these numbers to the left of the door, click on the green button.


Level 56

From left to right in the location there are fans of different colors - blue, green, red and yellow. Above the fans there is a sequence of four lights of the same colors, but in a different order - blue, red, yellow, green. Even higher there is a green PLAY button. Press this button and all four fans will start. They all spin with at different speeds, but end up making a number of exceptionally complete circles of rotation. You need to count how many times each fan spins. The result will be like this:

1. Blue fan – 3 times.

2. Green fan – 4 times.

3. Red fan – 2 times.

4. Yellow fan – 3 times.

But the code is not the same, because the sequence of lights above the fans is different - blue, red, yellow, green colors. So the code will be: 3-2-3-4


Level 57

On this level, in front of the doors, there is a board with a picture of a geometric figure. You need to count the number of possible triangles inside a given shape. This number will be a two-digit number. It will need to be entered on the dial to the left of the door. Answer: 35 .


Level 58

In order to open the door, you need to get rid of the dog. On the parapet of the canopy above the door, along it is placed scrap. Take the crowbar, then use it on the hatch between the two bowls. Click with your finger trash container and you will find bone. Throw the bone into one of two bowls. The dog will run to this bowl. Click on the trash container again and throw the bone into another bowl. Since the hatch is open, the dog will fall down, and you can continue your journey.


Level 59

There is a clothesline stretched out in front of the door, on which three T-shirts are drying. These t-shirts have numbers and numbers on them. Each T-shirt has five numbers and one empty sector. You need to determine what the number sequence is in front of you and print the required number. From three numbers in order, you will need to compose a code and enter it using the dial in the lower left corner of the screen.

So, from left to right you see the following sequences:

1. First T-shirt: 1, 2, 4, 8, 16, **. It is not difficult to guess that, starting from one, all numbers are multiplied by 2. Thus, multiply the number 16 by 2 and get the first numeric value32 .

2. Average T-shirt: 1, 8, 15, 22, **, 36. In this sequence, starting from one, the number 7 is added to each new number. Thus, add the number 7 to the number 22 and get the second numerical value - 29 .

3. On the right T-shirt: 1, 6, 8, 2, 12, **. There is no circular sequence of numbers here, but the pairwise dependence of the 3 left and 3 right numbers is clearly visible. So, opposite 1 is 2, and opposite 6 is 12. It turns out that the right number is the left number multiplied by 2. Multiply 8 by 2 and get the last numerical value - 16 .

As a result, we get the code we need - 322916 .


Level 60

To begin, pick up the golf balls lying on the ground under the bag. Next, click on the bag itself to find the golf club. So, on the visor above the door there are three flags. In the foreground on the right side of the screen there is a golf hole with a flag. You need to hit this hole three times in a row. Every time after a shot, whether you hit it or not, you need to do the same actions: select the golf balls in your inventory, click on the ground below the bag to place the ball, then select the club in your inventory and click on the ball. Hold your finger to dial the scale to the right of the hole.

Depending on how high the gauge is filled, you will get a strong or weak blow. If the ball stops near the hole, it will fall into it. If the ball stops before or after the hole, then you will have to start over. Be careful because if you miss a hit, you won't be able to pick up the same ball that will land on the green. You will need to click on the balls in your inventory again, and then apply them to the lawn where the ball was previously installed. The ball that does not roll or rolls over the hole will automatically disappear.

61 - 70. Village
How to get through 100 Doors Season 2

Level 61

Click on the wooden stick with the WANTED poster. The poster will move to the side, and you can pick it up gloves hanging on the building. Pick up pumpkin, lying on the ground just below. Hanging to the right of the building coat- take him too. On the roof of the building there is hat. But you can pick it up after you spend one of the items. One way or another, all the found objects will need to be put on the “body” of the scarecrow in the middle. Put on the coat, gloves and scarecrow pumpkin, then take the hat and do the same with it. The door will open.


Level 62

In front of you are two baskets with two letters - F and V. In addition to them, several fruits and vegetables are scattered around the location. A basket with a Latin F stands for Fruits, and a basket with a Latin V stands for Vegetables. You need to place fruits in the left basket and vegetables in the right basket.

Left basket F: banana, pineapple, pear, banana, melon, lemon, green apple, red apple, orange.

Right basket V: cucumber, cabbage, eggplant, red pepper, garlic, cucumber, cabbage, garlic, yellow pepper, garlic.


Level 63

Below you see 6 frogs. Three frogs are on the left side and three frogs are on the right side. You need to change their places so that they scatter. Proceed like this:

Third from the left green frog,

The third from the right is a red frog,

Second from the right is a red frog,

The same green frog

Second green frog from the left,

The first green frog on the left (after these actions the frogs are located close together and the colors alternate),

Red frog second from right (middle),

Now move each of the three green frogs as far as they will go,

The last thing left to do is to move the green frog one cell.

Go through the doors that should open.


Level 64

You need to open the lock hanging on the attic door. To begin, pick up the hay lying behind the jug. Do the same with the wooden bucket on the right. Next, click on the main door and you will see a cow. Apply hay to the cow, then place a wooden bucket under its udder. You will receive a wooden bucket of milk. Pour all the milk into the jug at the left edge of the screen. The wooden key will float to the surface of the jug. Take the key and open the lock in the attic. The main door will open, this time there will be no cow inside.


Level 65

Here is a sequence with missing numbers: 192**7. You need to guess two numbers. Since the number is six digits, it is possible that the numbers can be linked in pairs. Let's assume that 1 and 9 are related. When added, the numbers give the number 10. So proceed with the remaining numbers. To 2 you need to add 8, and to 7 you need to add 3. As a result, you will get the correct code: 192837 . Enter this code into the dial to the left of the door.


Level 66

A mouse appears in the corner of the screen and behind the large owl. You need to click on it to catch it. Give the mouse to the owl, then pay attention to its hoots with a pause. The owl hoots in the following sequence: 2-3-4-2, where the hyphen is a pause. There is a ring hanging on the door. You need to knock on this door with the same frequency. Click on the ring twice, pause, click three times, pause, click four times, pause, click twice. The door should open.

(If the door does not open for you, then it is best to start the level again. To do this, click on the level number in the lower right corner of the screen and select the rounded arrow. It’s just that if you at least once pulled the ring in the wrong sequence, then you will no longer be able to enter the correct combination) .


Level 67

There is an ostrich in front of you. There is an ostrich egg on the ground. Move this egg so that it covers the hole in the ground below the ostrich. Remove the blowpipe from the house, then pull the rope hanging at the top edge of the screen. As a result, the microphone should lower. Use the blowpipe on the microphone to scare the ostrich. He will hide his head in the ground, breaking the egg at the same time. And the key was hidden in the egg.


Level 68

There are several butterflies at the location. There is a dial to the left of the door. All butterflies are painted in the colors of the rainbow, of which there are 7 pieces. If you remember, the sequence of colors of the rainbow is explained by the phrase: “Every Hunter Wants to Know Where the Pheasant is Hidden.” Sequence of colors: red, orange, yellow, green, blue, indigo, violet. Now count the number of butterflies of each of these colors:

Red: 3 insects,

Orange: 2 insects,

Yellow: 1 insect,

Green: 2 insects,

Blue: 3 insects,

Blue: 2 insects,

Purple: 2 insects.

So compose the code: 3212322 . Enter it on the dial to the left of the door.


Level 69

Strange level. No matter how you move the balloon floating in the air, inside of which you can see the key, you can burst it at any position. In this case, the only thing that is important is that the wooden pallet should be in the right corner of the screen. Simply move the pallet, then double-click on the red locker with the barrier. When raising and lowering the cabinet, the ball should burst and the key should fall onto the tray. And even if the ball is on the left side of the screen and the pallet is on the right edge, the key will still fall in the right place. Open the door with this key and move on.


Level 70

You only need to put in your suitcase those things that a tourist takes with him on vacation. To place things in your suitcase, move them across the screen to the desired location without lifting your finger. Here are the right items: goggles, fins, camera, plane tickets, surfboard. Don't even touch everything else. The door will automatically open.

71 - 80. Summer
Solving 100 Doors puzzles

Level 71

You will find yourself in front of the bungalow. Remove kettlebell, located under the roof, above the table with the inscription DANGEROUS BRIDGE. Take another one kettlebell on the right side. Place both weights on the bridge, then place your finger on them and lift them up maximum height. Remove your finger from the screen, the weights will fall down and break the wooden bridge. Pick up the key and open the door with it.


Level 72

A bottle of champagne can be seen in the lower left corner of the screen. Take this one bottle and place it in the middle of the table. In the upper right corner sits a parrot holding a bunch of keys with its beak. You need to get these keys. Rotate the champagne bottle so that its neck is pointed at the parrot. Shake your device to froth the champagne, then click on the bottle. A flying cork will scare away the bird and it will drop the keys. Pick up a bunch of keys and open the lock on the door.


Level 73

Move the chair to the right and take fishing line lying on the railing. Lift up fishing rod, located to the right of the bucket. Move the bucket to the left and pick it up magnet. Place the fishing rod on the stand in the middle of the screen, then first apply the fishing line to it, and then the magnet. Click on the fishing rod to make it move from side to side. Click the fishing rod again so that the magnet stops exactly above the key lying in the water. If everything is done correctly, you will pick up the key. If the key was not selected, then repeat the procedure by moving the fishing rod.


Level 74

Here you need to make sure that the vertical, horizontal and all diagonal numbers add up to the number “15”. The correct arrangement of numbers will be like this:

Top row: 2-7-6.

Middle row: 9-5-1.

Bottom row: 4-3-8.

Go through the opened door.


Level 75

Click on the huge mine in the water and you will see a puzzle. You need to move the bomb across the cells to the green button. But this must be done in such a way as to occupy all available cells. On the other hand, bombs only move vertically or horizontally. Here is the correct sequence of movements:

right, down, down, right, down, down, left, down, right, right, right, up, up, left, up, right, up, left, left, up, up, left, up, right, up, right, right, down, left, down, right, down, right.

(It is noteworthy that not all smartphones and tablets can see the entire field on which the mines move. If you used the sequence above and you need to move the bomb up, but you don’t see free cells, do not be alarmed. Or you will have to wait for the developers to fix this omission, either skip the level for coins (50 coins) or free for advertising).


Level 76

You need to fill the bucket hanging at the top, which holds 6 liters. Below there are three other buckets of different capacities - 12, 5 and 8 liters. A 12-liter bucket is filled with water. Your task is to fill a 6 liter bucket hanging from above. Transfer water as follows:

1. 12 liter bucket into 8 liter bucket,

2. 8 liter bucket into 5 liter bucket,

3. 5 liter bucket into 12 liter bucket,

4. 8 liter bucket into 5 liter bucket,

5. 12 liter bucket into 8 liter bucket,

6. 8 liter bucket into 5 liter bucket,

7. 8 liter bucket into 6 liter bucket.

Pick up the key and open the door.


Level 77

Click on the motorboat and you will see a new puzzle. You need to rotate the circles with wires so that voltage is applied to the four circles in the bottom row. Here is the correct combination of circles:

1. Top row from left to right: letter G, horizontal line, letter T, vertical line with a twig to the left.

2. Second row from the top from left to right: a vertical line with a twig to the right, an inverted letter G with twigs up and to the left, an inverted letter G with twigs up and to the left, an inverted letter G with twigs up and to the left.

3. Third row from top from left to right: inverted letter G with twigs up and to the right, letter T, horizontal line, inverted letter G with twigs left and down.

4. Fourth row from the top from left to right: letter G, horizontal line, inverted letter G with twigs down and to the left, vertical line.

5. Fifth row from the top from left to right: a vertical line with a twig to the right, an inverted letter G with twigs down and to the left, a vertical line with a twig to the right, a vertical line with a twig to the left.

After this, do not forget to turn the circles in the bottom row so that their ears are facing up. If power is supplied to the circle, it lights up green.


Level 78

Remove Lifebuoy hanging under the roof of a bungalow. Get it chopping from a blue bucket standing on a wooden bridge. Hang a fish and a life preserver on a hook (or nail) above the door. A sawfish swims below. You need to click on it at a certain moment so that the sawfish jumps up, trying to grab the fish, and gets stuck in the life preserver. Use the sawfish to remove the boards. Move it up and down the same board. Repeat the procedure with the three planks and go through the door.


Level 79

Click on the chest and you will see a puzzle. You need to count how many arrows point to each of the squares. Depending on this quantity, you need to set a number on each square. The number of arrows is from 1 to 4. Here is the correct answer:

Top row: 4-3-4-4.

Row below: 2-4-1-3.

Row below: 4-1-1-1.

Bottom row: 3-4-1-4.


Level 80

View four circles with glowing dots. You need to light up 5 dots on the last circle, figuring out the pattern. To do this, repeat the same points as on the circle with the number “3”. Next you need to add the number “2” in a mirror image. If we move from “12 o’clock” (the top point of the last circle), then the sequence will be like this (clockwise): luminous point (12 o’clock), non-luminous point, luminous point, non-luminous point, luminous point, luminous point, non-luminous point, luminous dot.

81 - 90. Autumn
How to pass One Hundred Doors Season Two

Level 81

The level is quite difficult. You need to make sure that it is autumn at the location and there is a tent. There are 9 cells in total that you can click on. Each cell changes the pattern of neighboring cells. Here is the correct sequence:

center cell, top left, right in middle row, right in middle row, right in bottom row, middle in bottom row, middle in bottom row. Go inside the tent.


Level 82

Fireflies fly in front of the tent. There are nine of them in total and they move according to a certain pattern. Move the stump with the ax to the right and you will see a sign with the image geometric shapes: zigzag, square, triangle, circle. You need to calculate how many fireflies move according to these patterns. 3 fireflies move in the letter Z, 2 fireflies in a square, 3 fireflies in a triangle, 1 firefly in a circle. Enter the correct code on the watch face: 3231 .


Level 83

You need to move the ball between the holes to the red circle on the right. After this, the cell on the left will rise, you can move the ball to the red circle on the left. Once he is there, the door will open.


Level 84

There is a hint on the tent: E=4, V=2. If you haven't guessed yet, this is the number of straight segments that make up each letter. On the board in front of the tent there are four letters in the following sequence: L-F-H-I. Count how many segments they consist of. Letter L – 2 segments, letter F – 3 segments, letter H – 3 segments, letter I – 1 segment. Enter the correct code: 2331 .


Level 85

Pick up red valve hanging on top of the tent. Take shovel, resting against the tent on the right side. Use the shovel on the pipe on the left to dig it up. When you see a pit with a pipe, place the red valve on the pipe. Shake the device so that the stick in the upper left corner falls down. But what you need is not the stick itself, but wrench , which will remain in its place in the upper left corner of the screen. Take the wrench and use it to turn the valve on the pipe. Pick up a regular one key, which is lying in a hole where there was water. But you cannot approach the tent yet, because there is a hole in front of you. Lift up two boards in the lower right corner of the screen and place them on the pit to make a bridge.


Level 86

From the box on the right, under the stone, take out three hammers - a rectangular one, a triangular one and one with two sharp corners. Next, you need to use these hammers in a certain sequence on a large block of stone:

rectangular, triangular, rectangular, triangular, with two points, triangular, rectangular, with two points, with two points, rectangular, triangular, with two points, triangular, rectangular, with two points.

Each time after the correct blow, new cracks will appear on the stone. If the blow is not applied correctly, then all the cracks will disappear. But be careful, because sometimes cracks appear in dark areas of the stone. You may not notice this and strike again with the same hammer.


Level 87

Pick up brushwood in the corner on the left, shovel on the right under the sign with the image of a “drop”. Lift up branch on the right side of the screen, on the ground. Place the brushwood in the fire pit. Use a shovel to pick up the stone in the lower left corner of the screen. Use the shovel on the place where the stone was to dig up the soil. The shovel will disappear, and in its place in the inventory there will be Earth. Use the stone several times on the fire pit with brushwood. The fire will light up. Use the stick from your inventory on the fire to set it on fire. Pull out bottle with cork from the previously dug hole in the lower left corner of the screen. Use the dirt on the left hanging sign, the capped bottle on the right hanging sign, and the burning stick on the top sign. All signs will fall down. Put out the fire using the same bottle, then throw dirt on the fire pit. The door to the tent will open.


Level 88

You need to determine the code, which is entered on the dial on the right. There are two clues for this: on the tent there is an apple with a question mark, and in the lower right corner of the screen there is a mushroom with a question mark growing. As you understand, you need to count the number of apples and the number of all mushrooms. There are 7 apples in total at the location. The most inconspicuous of them is the blue apple in the upper left corner of the screen, under the glowing green mushroom. There are 23 mushrooms in the location. The resulting code will be: 723 .


Level 89

Move the basket to the left side. You will see three multi-colored light bulbs - red, yellow and green. Now touch the red apple with your finger. It will move to the trash. As soon as you remove your finger from the screen, all the apples will return to their original positions. You need to move your finger across the screen from one apple to another until they are all inside the basket. The sequence should be like this:

red apple, yellow, green, red, yellow, green, red, yellow, green.

After this, remove your finger from the screen and the door to the tent will open.


Level 90

There are four peaks in front of you - two red and two blue. There is a clock at the top of the tent indicating the time 11:23. Hour hand painted in Blue colour, and the minute hand is red. In the lower right corner of the screen there is a basket of mushrooms. You can drag mushrooms from the basket and string them onto peaks.

The time on the clock consists of four digits - two two-digit numbers. You need to put 1 mushroom on the blue spikes (since the blue arrow points to 11 o'clock), and plant 2 and 3 mushrooms on the red spikes, respectively, from left to right (since the red arrow points to 23 minutes). Thus, from left to right, the number of mushrooms on the peaks should be like this: 1-2-1-3 .

91 - 100. City
Tips for the game 100 Doors Seasons 2

Level 91

There is a car constantly driving along the road. First, shake your device so that the crossbar falls out from under the visor red and white. Take this one crossbar. Find on the sides two supports gray. Place these supports in front of the door and place the crossbar on top. You can do it barrier. Take this barrier and then place it on the road. Remove the rope to the right of the door. The car will hit a barrier. Tie a rope to the back of the car. Automatically the other end of the rope will be tied to the boards on the door. Remove the barrier from the road. The car starts moving and tears out the boards that lock the door.


Level 92

You need to click on the empty circles by moving the red buttons. You need to build a key pattern, as shown on the plate below. If you have already pressed something, then reset the puzzle, starting the level again. The order of clicking on the circles should be as follows:

Second circle (from top to bottom) in the third column (from left to right) – 1 time,

Second circle (from top to bottom) in the second column (from left to right) – 5 times,

Second circle (from top to bottom) in the fourth column (from left to right) – 2 times,

Third circle (from top to bottom) in the third column (from left to right) – 4 times,

The fourth circle (from top to bottom) in the third column (from left to right) – 1 time,

The fourth circle (from top to bottom) in the fourth column (from left to right) – 3 times.


Level 93

Take it away red umbrella standing behind trash can to the left of the door. Sitting on the roof of a building black cat holding a key in her paws. Take it out of the trash bags near the trash can. sausage. Use the umbrella on the sewer grate on the road, then click on it again to open it. Now hold your finger on the umbrella and pull up this lattice. Get it out of the sewer stairs and install it to the right of the door. After that, use the sausage on the roof above the stairs. The cat will run away to the sausage, throwing the key down. Pick up key and open the door for them.


Level 94

At the top are the numbers: 7 8 7 7 8 3. You need to place mathematical operation signs between these numbers. Any signs can be repeated as many times as desired. Click in order on the following arithmetic symbols: * + * - + . As a result, you will get the equality 7*8+7*7-8+3=100. The door will open.


Level 95

On the left side there is a dog on two legs. On the right side there is a grill on which meat is fried. You can take a piece of meat and give it to your dog. She will bark twice, but nothing will happen. In fact, you need to start by tilting the phone to the left. A cart will roll out to the location. Pick up from cart dynamite. Open the cart door and remove chilli. Place chili peppers on the grill to season the meat. Hang dynamite on the door. Now take it from the grill meat with chili pepper and give it to the dog. The dog will blow fire, thereby igniting the stick of dynamite. The path is clear!


Level 96

The door ahead is on fire. You need to call the fire department. First, shake the device so that the battery falls out from under the visor. Pick this one up battery. Now open the flap under the red phone on the left and insert the battery inside. Next, remove from the roof coin and throw it into the phone. Click on the phone and dial the number 911 . A fire truck will arrive and put out the fire. Move on.


Level 97

Before you is a sequence of numbers on wooden boards: “0, 1, 1, 2, 3, 5, 8, 13, ?, ?, ?”. You need to guess which numbers were missing at the end of this sequence. This is the Fibbonacci sequence - each next digit is the sum of the previous two. So, the next number in the sequence will be the sum of the numbers 13 and 8. As a result, you get the number 21. Next, add 21 and 13 and get the second number - 34. After that, add 34 and 21 to get the last number - 55. As a result, the code for the door will be like this: 213455 .


Level 98

You need to guess the missing number. You see a circle divided into six sectors. The following figures and numbers are arranged in a row (clockwise): 3-4-6-12-36. Each next number in a clockwise direction can be found using the formula: multiply the two previous numbers and divide by 2. For example, the number 6 was obtained by multiplying 3 and 4 and dividing by 2. Thus, the last number should be calculated using the formula: 36 * 12 /2. The result will be a number 216 . Enter it on the dial to the right of the door.


Level 99

Another sequence is visible on the screen: “101, 112, 131...”. The answer to this task is 415 . Enter this code on the dial to the left of the door.


Level 100

Pick up the red and white barrel, as well as two red rocket parts on the sides of the screen (in the lower corners). Install two wings on the rocket, then fill it with fuel from the found barrel. Remove the porthole from the roof and insert it into the round hole. The rocket will rise to a platform in space. Remove the round disk from the porthole and insert it into the projector on the right side. The rocket will fly off again.

To be continued! We are waiting for new versions of the game.

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In this guide we will look at how to pass 100DVerey Seasons, answers to the game and if you have any difficulties in passing, then here we will help you solve them.

A few words about this wonderful toy. The classic series delights us every time with new riddles and levels, but the essence is always the same - you need to find a way to open the door in order to go to the next room.

Show hidden content

100 Doors Season 1 walkthrough

Although the first season is considered educational, problems may arise there too, so we’ll give answers to season 1 of 100 Doors.

Level 1

We poke at the door.

Level 2

We shake the phone.

Level 3

We swipe the screen and clear it of frost.

Level 4

We look for the key to the door in our socks, then open the door for them.

100 Doors Seasons walkthrough level 5

You need to light the wicks of all the fireworks at the same time.

Level 6

you need to stop the spinning candies at the same time.

100 Doors Seasons walkthrough level 7

Now it’s more interesting. To pass you need to enter a four-digit code. The numbers correspond to the number of balls on the Christmas trees, and their order corresponds to the colored boxes on the floor, located from left to right. There are 5 red balls, 2 lilac balls, 2 yellow balls, 3 blue balls (code 5223).

Level 8

We shake the phone and take the candy, use it to tap the icicles on the porch.

Level 9

Move aside the WANTED sign and take the hat, take the scarf on the left tree and put it all on the snowman.

Level 10

Keep the projectile in the very center using the G-sensor of the phone, that is, we rotate the phone.


Show hidden content

100 Doors Season 2 walkthrough

Now we move on to a more difficult season, but at the same time more interesting.

100 Doors Seasons walkthrough level 11

How to pass level 11 100 Doors Seasons? To do this, we have to throw the gift from the desired height onto the red button on the left. If the height is required, the power indicator will rise to the green line and the door will open (the gift must be dropped from approximately the height of the visor).

Level 12

First you need to take the animal masks out of the box, and then arrange them according to the tracks in the snow (from left to right wolf, bear, dog, fox)

100 Doors Seasons level 13 walkthrough

Pay attention to the clock. They settled on 11:47, but note that it is dark outside, so it is most likely 11:47 pm, which means 11:47 pm. This is the code to the door. Now you know how to pass level 13 100 Doors Seasons, let's move on to the next one.

100 Doors Seasons level 14

Tilt the phone to the left and gifts will roll out - they indicate the order of numbers by color, and the numbers themselves can be seen above the door. I got the code 34798, but yours may be different, but the meaning is always the same.

Level 15

By rotating the phone, first pick up the ball from the left platform, and then move it to the right.

100 Doors Seasons walkthrough level 16

Turn on the left UV lamp and look at the code panel. You will see fingerprints on the numbers 0246 - this is the code. Now turn off the lamp and enter it.

100 Doors Seasons level 17 walkthrough

There are four snowflakes in front of you different types and you need to click on them in a certain order, to find out him, click on the door and you will see him. But you still need to remember it. In my case, the order was: 341243.

Level 18

You need to find the invisible hat. Shake the phone three times and she will be showered with snow. Now you need to move the hat and there will be a key under it.

Level 19

We move the gifts to the right, take the rocket, then to the left and take the matches. Now we lower the picture down, take the rocket and place them on the elevator door. Then we shake the phone and find the third rocket in the sock. We set fire to them on the door and move on.

100 Doors Seasons walkthrough level 20

Pay attention to the number of ends of the snowflakes. Starting from the bottom left and clockwise 8, 4, 10, 6. This is the code to the door.


Show hidden content

100 Doors Season 3 walkthrough

So we got to New Year's holidays, and with them until the new season of our game.

Walkthrough 100 Doors Seasons Level 21

Do the math total deer (19) and candles (17). This is the code for the door. Now you know how to pass level 21 100 Doors Seasons.

100 Doors Seasons walkthrough level 22

You need to remember the location of the stars and press them. The problem is that you have to do this five times and each time it gets more and more difficult, and the board keeps turning over. The location of the stars is constantly changing and therefore there is no specific script for passing this room.

100 Doors Seasons walkthrough level 23

Pull the ball on the ceiling and turn on the light. Then take the nuts from the gifts under the tree and put them in the nutcracker's mouth. Now pick up the pliers in the upper right corner of the door. We open our mouths with them and take the key. We open the door.

100 Doors Seasons walkthrough level 24

We rearrange the cubes so that in the middle we get a pyramid from the largest at the bottom to the smallest at the top. More details in the video.

Level 25

We take a fishing rod from the right school, use it to pick up the spoon and clear the snow under the penguin’s feet. We take an ice drill from the left tree and drill a hole. Then we fish with a rod and feed the penguin fish.

Level 26

We take the pickaxe at the top right, now turn the phone upside down and take the fallen sword. Using a pickaxe, we break off the red crystal with several blows. We insert it into the sword and cut a hole in the door with it.

Game 100 Doors Seasons level 27 walkthrough

A very interesting level. In total, each line should equal 12. If you don’t know Roman numerals, then watch the video, everything is shown there in detail.

Level 28

We shake the phone and pick up the vacuum cleaner and hair dryer that fell out of the box. We warm up the snowman with a hairdryer and take the carrot, which we throw into the magic hat. Then we suck up the lured rabbit with a vacuum cleaner, again through the hat. We take the key and open the door.

Walkthrough 100 Doors Seasons level 29

Click on the board on the left and count how many triangles and squares are in the picture. This number can be individual for everyone, so you have to count it yourself. Then enter the numbers into the code pad.

100 Doors Seasons walkthrough level 30

We take a shovel and seeds and hold our finger on the clock above the door until the snow melts. Then we dig a hole, plant the seeds, bury them, take the watering can on the left and water, press the clock and repeat several times until the key grows. Now you know how to pass level 30 of the 100 Doors Season, let's move on to the next season.


Show hidden content

100 Doors Season 4 walkthrough

It is associated with Olympic Games in Sochi, which means most of the riddles are related to sports and games.

Walkthrough 100 Doors Seasons Level 31

It all starts with a small puzzle in which you need to fill in all the fields with green circles. More details in the video.

Walkthrough 100 Doors Seasons level 32

Here you need to select all winter sports to open the door, but be careful.

Walkthrough 100 Doors Seasons level 33

A very interesting level. First, take a rifle, then collect six cartridges. Shake the phone and two cartridges will fall out of the box, clear the snow under the target and get another one, right under the left target you will find one, and then pull the black thing down and another one will appear and the last one is under the left roof visor. Now the most difficult thing remains - to hit all the targets.

Walkthrough 100 Doors Seasons level 34

Here we need to click on the puck and play a small puzzle mini-game. The point is that in the squares on the right there is a number written, which means how many arrows should be directed towards it, and on the right how many are directed towards this moment. I advise you to focus on the largest and smallest, and then tackle the rest. Or watch the video instructions.

How to pass level 35 100 Doors Seasons

Here you need to cast medals for the champions, for this we go to the forge, take the tongs, then with a few clicks we light the forge and with the tongs we take the necessary elements (gold ingot, silver cup next to the leopard and bronze ingot next to the forge). The production of medals is the same for everyone. We take the desired element with tongs, throw it into the furnace, then onto the anvil, then into a barrel of water. Afterwards we reward all athletes according to their places.

Walkthrough 100 Doors Seasons level 36

A fairly simple room in which you need to click on the panel to the left of the door and open the letters in the word OLYMPICS one by one. The difficulty is that they are upside down, so you need to remember their location. Now you know how to pass 100 Doors Seasons level 36.

100 Doors Seasons walkthrough 3 level 7

And now it’s more complicated. Click on the board and solve the problem of moving the crayons to bring the red one through the exit. To do this, you need to move the white pieces of chalk correctly. If you, like me, have problems with such tasks, then watch the video, which explains everything step by step.

Walkthrough 100 Doors Seasons level 38

Here you need to arrange famous national headdresses under the flags of your countries. If you know geography well, then no problem, otherwise watch the video. Now you are aware how to pass level 38 100 Doors Seasons.

Walkthrough 100 Doors Seasons level 39

How to pass level 39 of 100 Doors Seasons. Please note that the letters on the door different color, you need to add them up and you will get the code to the panel hidden behind the white cup to the right of the door. I won't bother you - code 8715.

100 Doors Seasons level 40 walkthrough

A little more and next season. Take a can of oil and two ropes. We hook them to the hooks on the sides of the vase and press the green button. When the vase rises, take the saw and place the canister in its place. Now cut the ropes, and then tilt the phone to the right. Come on in!


Show hidden content

100 Doors Seasons walkthrough Season 5

Spring has finally arrived and the snow has melted! It's time to solve new problems.

Walkthrough 100 Doors Seasons Level 41

We take the jar on the door and use it to collect honey. We put the jar on the ground on the right, then take the slingshot on the tree and load it with a pebble. We shoot at the hive and take the key and move on to the next level of the game.

Walkthrough 100 Doors Seasons level 42

Press the green button and count the number of lights that light up. Then enter the received code in the panel at the top (542653).

100 Doors Seasons walkthrough level 43

We take the jar from the right flashlight and catch the firefly in it. Next, we insert it into the left lamp, we see the inverted numbers 158, we insert it into the right one, we see 736. This is the code.

Level 44

We lift the alphabet from below by swiping up and see the number of letters in order. Now look for which ones are missing, but four (CEJW). Now we look for their meaning in the tablet and this is the code (351023).

Walkthrough 100 Doors Seasons level 45

You need to press the buttons in a certain order (see sign)

100 Doors Seasons walkthrough level 46

The main clue is the number three. If you pay attention to the wall, you will notice that the order of the numbers there is cyclic. Therefore, we open the code panel, find the number three on the wall and enter all subsequent ones until the door opens (code 372901684).

Level 47

We take a bucket, scoop up sand with it and throw it into a concrete mixer, scoop up water in the same place, take cement above the door and guess where? Right! Into the stirrer. Now we shake the phone, take the grate, put it on a moat with water and fill it with cement from a bucket.

Walkthrough 100 Doors Seasons level 48

Some Chinese crosswords. The numbers indicate how many crosses there should be in a row or column. Hint: it should look like a heart. If you still don't understand, watch the video.

Level 49

We take a sledgehammer and smash the wall with several blows. Now we take the brick and crowbar from the right door. Then we place the brick under one of the doors and use it as a lever to remove it with a crowbar. Same with the second one.

Walkthrough 100 Doors Seasons level 50

It's simple, we count the letters according to their order and substitute them into the formulas. We calculate and get the code 94321.


Now you know all the secrets of the game and are ready to meet it fully armed. On the pages of our website you will find the second season of walkthroughs, as well as guides to other toys and series.

Have a good game!

100 Doors Seasons walkthrough video


In that guide we'll figure out the secrets walkthrough of the game 100 Doors World of History 2 part, we'll give answers to all the riddles and we will go through everything levels. At the moment the game has only 50 levels, the rest will be available after the update is released. The game now has more levels for dexterity and coordination, and the riddles have become simpler. For each level you will find a walkthrough video.

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100 Doors World of History 2 - level 1 walkthrough

Pop the bubble, pick up the key, open the door with it.

100 Doors World of History 2 - level 2 walkthrough

Lower both gargoyle wings at the same time.

100 Doors World of History 2 - 3 level walkthrough

Remove the latch from the door.

100 Doors World of History 2 - 4 level walkthrough

Throw three stones off the cart, take the ladder, place it by the door, tap on the warrior.

100 Doors World of History 2 - 5 level walkthrough

Shake the phone, take the hammer, break the ice with it and take the key.

100 Doors World of History 2 - 6 level walkthrough

Tap on the crab as it passes under the net to make it cut the rope.

100 Doors World of History 2 - 7th level walkthrough

Here you need to move the cubes onto the green circles so as to use up all the moves. Let's designate the cubes with the numbers that are indicated on them at the very beginning. Move 2 down, then 4 to the left, then 4 up, 2 to the right, 4 to the right, 4 to the right (more details in the video).

100 Doors World of History 2 - 8 level walkthrough

Take a sword and shield, equip them with the left fighter and defeat the right one. Swipe left - block, swipe right - attack.

100 Doors World of History 2 - 9 level walkthrough
100 Doors World of History 2 - level 10 walkthrough

We take the stone on the left and break the lock of the chest with it, move the bottle to the center and break it with the stone.


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100 Doors World of History 2 - level 11 walkthrough

We wind up the catapult boom, place the stone, and press the lever.

100 Doors World of History 2 — 1 2 level passage

ABOUTWe open the latch.

100 Doors World of History 2 — 1 Level 3 walkthrough

Rub golden lamp, a genie with a key will appear from it.

100 Doors World of History 2 — 1 Level 4 walkthrough

Take the yellow balloons, rope and anchor. Hook the anchor onto the lifebuoy, tie the rope to the boat, hook the anchor onto the rope and inflate the circle with balloons several times. Take the key.

100 Doors World of History 2 — 1 Level 5 walkthrough

Here you need to move the cubes onto the green circles so as to use up all the moves. Let's designate the cubes with the numbers that are indicated on them at the very beginning. 1 down, 2 down, 2 right, 3 left, 3 down, 3 left (more details in the video).

100 Doors World of History 2 - level 16 walkthrough

Turn the valve so that the ends are exactly diagonal.

100 Doors World of History 2 - level 17 walkthrough

Take two pieces of gold to the left and right of the door, place themon the silhouette of the key, click on the dragon, take the key.

100 Doors World of History 2 - level 18 walkthrough

Lift the stone and take the round lever, the second lever is located above the left statue, insert them into the slots to the right and left of the door and pull them down at the same time.

100 Doors World of History 2 - level 19 walkthrough

WITHconnect squares of the same color with lines so that these lines do not intersect (more details in the video).

100 Doors World of History2 — 20 level passage

Take two barrels, lift the grate with a swipe and place the barrels under it.


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100 Doors World of History2 — 21 level passage

Utake the bucket on the left, under it there is a crowbar, use the crowbar to open the barrel on the right, scoop fashion from the barrel with the bucket and put out the fire.

100 Doors World of History2 — 22 level passage

BTake the rope from the table, thread it through the roller on the ceiling, pull the rope to the ring in the floor, pull the other end down, swipe left to open the box that appears and take the key.

100 Doors World of History2 — 23 level passage

ABOUTanswer 87.

100 Doors World of History2 — 24 level passage

Zfill the shape with triangles and rhombuses (more details in the video).

100 Doors World of History2 — 25 level passage

INtake the green ball and sledgehammer on the left.Give the sledgehammer to the strongman, and place the ball on the board, then click on the strongman, wait until the scale reaches the maximum and click again, take the key.

100 Doors World of History2 — 2 6 level passage

NClick on the combination lock, then hit the green mark ten times, the secret is to tap when the red mark has almost reached the green mark.

100 Doors World of History2 — 2 7 level passage
100 Doors World of History 2 - level 28 walkthrough

WITHconnect all the tubes to thesRbme exits.

100 Doors World of History2 — 2 9 level passage

TStop when the sight passes the targets.

100 Doors World of History2 — 30 level passage

INtake the candle and light the torches to the left and right of the door with it, then take the key from the bottom shelf.


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100 Doors World of History2 — 31 level passage

INtake the hammer, hit the gong with it, watch the order in which the horses run (by color), then place the corresponding flags on the pedestal. 1 - blue, 2 - green, 3 - red.

100 Doors World of History2 — 3 3 level passage

NYou need to push the sticks into the pockets usingtelephone.

100 Doors World of History2 — 3 3 level passage

TPlay the bells in the order written on the door. The capital letter is a large bell (B), the lowercase letter is a small bell (M). Order: B, M, M, B, B, M, B, M, B, M.

100 Doors World of History2 — 3 4 level passage

Nand on the table there is a diagram of the Da Vinci mechanism, in the order described there, take things and build it. First the round base on the left side of the cabinet, then the log on the left side of the cabinet, then the boards on the table, then the rope on the right side of the table, then the fabric on the right side above the table.

100 Doors World of History2 — 3 5 level passage

Here you need to move the cubes onto the green circles so as to use up all the moves (more details in the video).

100 Doors World of History 2 - level 36 walkthrough

Thimblerig. Keep an eye on the key in the glass. The main rule of statistics: lightning does not strike twice in the same place.

100 Doors World of History 2 - level 37 walkthrough

INtake the ax on the right, then use it to break the topYupart of the right holding structure, tap on the ball and control the position of the phone, break the barrels with it, like in bowling, then push the barrels away with it, if necessary, and take the key.

100 Doors World of History 2 - level 38 walkthrough

ABOUTcarefully hook the upper tip of the anchor with the hook and lift it up.

100 Doors World of History 2 - level 39 walkthrough

WITHFollowing the diagram on the table, assemble another Da Vinci mechanism. First the frame, then the tail, then the right wing, then the left. Z drive two balls at the same time, through the tubes, onto the green buttons at the top.

100 Doors World of History 2 - level 42 walkthrough

INtake the ax and the post on the left, cut down the trunk on the right, put the postsTounder the door, using the trunk as a lever, lift the stone and take the key.

100 Doors World of History 2 - level 43 walkthrough

Zhook the mine onto the hook and drop the boulder on it, which is located on the left behind the algae.

100 Doors World of History 2 - level 44 walkthrough

PBurn only those candles with plus signs above them.

100 Doors World of History 2 - level 45 walkthrough

PGuide the minotaur through the labyrinth, first to the blue circle, then to the key, and then to the exit below.

100 Doors World of History 2 - level 46 walkthrough

WITHUse wipes to clear the snow, take the ax, use it to hook the shield and use the resulting shovel to dig up the remaining snow. Take the key.

100 Doors World of History 2 - level 47 walkthrough

INEnter the five numbers that are written on the level, starting from the bottom left (the middle number is written on the dome). Order: 39582.

100 Doors World of History 2 - level 48 walkthrough

Ruse the pebble that lies on the left on the floor to smash the lock of the safe, then dress the knight in armor.

100 Doors World of History 2 - level 49 walkthrough

Pshake the phone twice, take the ax and throw it at the rope stretched from above.

100 Doors World of History 2 - level 50 walkthrough

It is necessary to drive the sticks into the pockets using telephone.


T now you know everythingsecrets of the game 100 Doors World of History 2 , how to pass levels and this will help if you suddenly get stuck on some door.

Have a good game!

For those who are interested logic games with opening doors, but for those who have difficulties at certain levels, we have prepared detailed guide with secrets and walkthrough of the game. This is a continuation of which there is also a walkthrough.

Well, go ahead, conquer all the doors!

Level 51:

Swipe down to find the key.

Level 52:

1) Take a gas cylinder and a lighter.

2) Take and use scissors to get rid of the two bags. Click on the door.

Level 53:

1) Lift the wheel and install it on the car. Spray the sponge under the car. To clean your car, choose a spray + sponge and apply it over the entire car.

2) Open the car. In it you will find the ignition key and engine. Open the hood and install the engine. Use the key to start the car.

Level 54:

1) Take a metal detector and a shovel. Drive the metal detector around until you find X.

2) Swipe the metal detector around X until it disappears. Dig a hole with a shovel and find the key.

Level 55:

Take a can and refuel your lawnmower. Move the lawnmower to the left to see code 5697.

Level 56:

Click the play button and count how many revolutions each colored fan makes. Blue = 3. Red = 2. Yellow = 3. Green = 4. Code: 3234.

Level 57:

Count the number of triangles in the figure to get the code: 35.

Level 58:

1) Take the bone from the trash can and place it in the green bowl. Use the crowbar from the roof to open the hatch.

2) Place the other bone in the red bowl.

Level 59:

Find out the missing number in “?” to get the code: 32 29 16.

Level 60:

1) Place the ball on the ground in front of the bag, then select a golf club. Press and hold the button on the ball to activate the power bar.

2) The picture shows the required force for impact. Place another ball in front of the bag to start over.

Doors 61-70

Level 61:

Click on the scarecrow's body to move it. Move all the things onto the scarecrow's body.

Level 62:

Move the fruits to the F basket and the vegetables to the V basket.

Level 63:

Swap the red and green frogs. Press in the following order: (g = green, r = red) G,R,R,G,G,G,R,R,R,G,G,G,R,R,G.

Level 64:

1) Take a bucket and hay. Open the barn. Place the hay in front of the cow and use the bucket to get the milk.

2) Fill the jug with milk to get the key.

Level 65:

Guess the code by selecting the missing numbers in “??”: 192837.

Level 66:

Catch the mouse that appears in a random place and give it to the owl. Record the number of “Whoooo” sounds the bird makes: 2,3,4,2. In this order, knock on the door with the ring - 2 times, 3 times, 4 times, 2 times.

Level 67:

1) Pull the rope and move the egg into the hole on the left.

2) Take the pipe and use it with the microphone to break the egg and get the key.

Level 68:

Count the number of colored butterflies in the following order: Red, Orange, Yellow, Green, Blue, Blue, Purple: 3,2,1,2,3,2,2.

Level 69:

1) Move the wooden panel to the right, then place the ball on it.

2) Press the button on the barrier to raise it. Press the button again to lower the barrier and pop the ball.

Level 70:

Move the items you would like to take on your trip: plane ticket, camera, fins, surfboard.

Doors 71-80

Level 71:

Place the weights on the bridge. Pick up and drop the weights on the bridge to break it and get the key.

Level 72:

1) Pick up the bottle and place it on the table. Change the angle of the bottle by moving your finger slowly left or right around it.

2) Aim at the bird and shake your phone, then tap the screen to make the plug shoot the bird and get the key.

Level 73:

1) Place the fishing rod, line and magnet on the orange stand.

2) Click on the rod, this will make it move, then when the magnet is over the key, click again.

Level 74:

Make sure that in each row, column and diagonal the sum of the digits is 15. Row 1 = 2 7 6, Row 2 = 9 5 1, Row 3 = 4 3 8.

Level 75:

Click on the bomb. Place bombs in all squares so that the last one is in the green circle. Order: (R = Right, L = Left, D = Down, U = Up): R D D R D D L D R R R U U L U R U L L U U L U R U R R D L D R D R.

Level 76:

Divide the contents of the 12 bucket, using the 12,5,8 bucket to fill the top bucket. Order: 12 in 8, 8 in 5, 5 in 12, 8 in 5, 12 in 8, 8 in 5, 8 in 6.

Get the door key.

Level 77:

Click on the boat engine. Adjust the directions of the circles so that they connect with each other and all 4 circles at the bottom turn green.

Level 78:

Take the fish from the bucket and the lifebuoy. Hang these two items on a nail on the door. When the swordfish swims under the objects, click on it, this will make the fish jump. If everything is done correctly, you will catch a swordfish. Use it to remove nailed boards from the door by moving the fish up and down.

Level 79:

Click on the chest. Count how many arrows point to each square and enter the corresponding numbers. Lines in order: 4344;2413;4111;3414.

Get the key and open the door.

Level 80:

Looking at the example, light up the dots on the last circle in the correct order.

Doors 81-90

Level 81:

Move the squares to create a complete picture.

The order is: middle, top left, middle right, middle right, bottom right, bottom center, bottom center.

Level 82:

Move the stump to the right. Count how many bugs make each figure: 3231

Level 83:

Tilt the phone so that the ball moves to the button in the right corner of the screen, then, in the same way, to the button in the left corner of the screen. Avoid the ball falling into the holes.

Level 84:

E=4, and V=2, each letter consists of so many straight segments. LFHI -2331.

Level 85:

1) Take a wheel, a wrench (shake your phone to find it) and a shovel. Use the shovel at the beginning of the pipe. Place the wheel on the pipe, use a wrench to pump out the water. Take the key.

2) Lift and place two wooden planks over the hole. Use the found key to open the door.

Level 86:

Take three tools from the toolbox. Pull the rope to get a hint. Move each of the hammers onto the stone in the following order; flat, sharp, flat, sharp, indented, sharp, flat, indented, indented, flat, sharp, indented, sharp, flat, indented.

Level 87:

1) Take a shovel, a stick, an armful of firewood. Use the shovel to dig up the stone. Take the dirt. Place an armful of wood on the fire. Use a stone to start a fire. Light a stick on fire. Take the bottle.

2) Place the dirt on the left icon, the burning stick on the fire icon, the bottle on the water icon. Use the bottle to put out the fire and the dirt to cover the fire.

Level 88:

Count the number of apples and mushrooms in the room: 723.

Level 89:

Drag the basket so you can see the order of the colors. Press and hold your finger on the apples in the following order: red yellow green, red yellow green, red yellow green. Don't let go of your finger until you're done. Move the full cart back to the button.

Level 90:

Drag mushrooms onto each skewer. The clock shows 11:23. 1st – blue – 1 mushroom, 2nd – pink – 2 mushrooms, 3rd – blue – 1 mushroom, 4th – pink – 3 mushrooms.

Doors 91-100

Level 91:

Shake your phone. Pick up the road block pieces. Install the side parts first, then the striped part. Place the assembled road block on the left side of the screen. Tie a rope to the back of the car. Click on the road block to remove it.

Level 92:

Create the same shape as in the corner of the screen. Press in the following order:

Column 3 #2 — 1 time

Column 2 #2 – 5 times

Column 4 #2 - 2 times

Column 3 #3 – 4 times

Column 3 #4 — 1 time

Column 4 #4 – 3 times

Take the key.

Level 93:

Take an umbrella and a hot dog. Place the umbrella in the hole. Click on the umbrellas and lift it up as far as possible. Take the ladder and place it on the right side of the screen. Place the hot dog over the stairs to get the key.

Level 94:

Solve the equation equal to 100.

Level 95:

Tilt your phone to the left. Take dynamite. Open the cabinet and take the chili. Place the chili on the grill and remove the meat and chili from the grill. Place dynamite on the door and give the meat to the dog.

Level 96:

Take the coin on the roof. Shake your phone and take the battery. Open the drawer and place the battery inside, then close the drawer. Place the coin in the phone and enter 911 on the phone keypad.

Level 97:

Find the missing numbers in the code: 21 34 55

Level 98:

Find the missing number: 216

Level 99:

Find the missing number: 415

Level 100:

Place the fuel in the rocket. Place the missing parts on the rocket. When she lands on the platform, move the window to the circle on the right.

Well, that’s all, all our doors are open, if you opened most of them yourself, congratulations, you are ready for more difficult challenges, we hope that the developers will work on this in the future and release more challenging tasks. 🙂

Simply put, the puzzle about doors simply changed its name, and game process and the style remained exactly the same as they were. Amazing tasks await us again, which are sometimes easy, and sometimes they force us to really strain and think. Just so that players don’t rack their brains too much, we created this walkthrough of new levels.

Level 51: There is a “Welcome” sign hanging above the entrance to the house; you need to move it downwards along the screen, then take the key and move on.

Level 52: We see a balloon that needs to be launched. We take a gas cylinder and a lighter, then set it all on fire and take scissors; when the basket starts smoking a little, we cut off the ropes.

Level 53: There is a removed wheel under the car - take it and attach it in place. We take the product from the roof and wash the car with a washcloth. When it is clean, unlock the door and take the key from the interior. We also take the engine from there and put it in the capo, start the car with the found key and drive it off the screen.

Level 54: First take the shovel that is on the right, and then the metal detector. We move around the screen a little until we see a red cross on the ground. We dig into the ground and find the key.

Level 55: Take the red canister and fill the lawnmower with gasoline, and then start it. After she leaves we will see the numbers 5997 - enter the code into the padlock on the left.

Level 56: Press the green button on the player and count the revolutions of the windmills: yellow - 3, red - 3, green - 4, blue - 3. It turns out 3234 - enter the code.

Level 57: We count the triangles in the figure and get combination 35, which we enter on the lock.

Level 58: First, take a bone from the trash can and place it in a green bowl. We take a crowbar from the roof and unlock the hatch in the middle. We add another bone and place it in the red bowl.

Level 59: In this puzzle you need to decide what numbers should be instead of question marks - 32 29 and 16. This is the code that removes the laundry from the aisle.

Level 60: Take a golf club and a golf ball. Place the ball on the green in front of the hole and choose a club. We hold the impact force on the screen (at the top you need to get 3 green signals) and hit. When the hole is filled the door will open.

Level 61: Tap on the scarecrow’s body and move the sign to the side, and then simply put the remaining parts of the scarecrow in place.

Level 62: Place fruits in basket “F”, and vegetables in basket “V” - move on.

Level 63: Click on the frogs to make them jump. Then you need to place them in a certain order. Let's take the letter "B" for the red frogs, and "A" for the green frogs. So, the order will be: A, B, B, A, A, A, B, B, B, A, A, A, B, B, A.

Level 64: Take a bucket and hay into your inventory, and then go into the building where we give the hay to the cow, and then milk it in the bucket. When we fill the vessel completely, we will receive the key.

Level 65: Enter the code: 192837.

Level 66: Give the mouse to the owl, which makes movements - remember the movements and reproduce them a certain number of times on different doors, the combination of clicking on the door rings will be like this: 2, 3, 4, 2. Don’t forget to pause between openings.

Level 67: Under the roof, pull the rope down and drag the ostrich egg to the hole on the left. We take a pipe and use it with a microphone. Then the egg will crack and we will get the key.

Level 68: Count the butterflies and then arrange them in rainbow order, the combination is: 3212322.

Level 69: Move the wooden pallet to the right and place a balloon on it. We raise the barrier by pressing the button, and then press it again to lower it - it will burst the ball and take the key.

Level 70: Place items in an open suitcase in a certain order: ticket, camera, sunglasses, fins and surfboard.