The Witcher 3 is officially recognized best game 2015 and it is well deserved.

Fans have long thought, discussed and debated about all the intricacies and great secrets of the game, but despite this, many armor and weapons remained unfound, even after playing the game several times.

The Hearts of Stone add-on was recently released and another one is planned - Blood and Wine. In this regard, you will need to make sure that you have only the best weapons with you, with which you will proudly pass all the new tests. This is what this article will discuss.


Tor Lara is a rare sword that can be found by chance, if you are, of course, a favorite of fortune, or in a strictly defined place. You can only use it from level 13, but it's worth it. In addition to the main damage, this item will add a chance of instant death to the enemy (2%) and cause burning (12%).

Characteristics:

  • 127 – 155 Cutting damage (starting from level 13; distributed with level)
  • Health +75
  • Power of the Aard sign +16%
  • Chance of enemy fire + 12%
  • Chance of instant enemy death +2%

Location: The sword is found in Caer Trodl, a northern region on the island of Skellig. Some players claim that they also find weapons by chance in one of the smugglers' sea caches closer to the north of the island, but only if your character is level 15-25.


Bear School Armor Set ( heavy armor at the beginning of The Witcher 3) is an ideal way to turn your character into a rough, well-armored hero, but maneuverability suffers greatly, so it’s worth considering whether this is good or bad for you.

Characteristics:

  • Heavy armor set
  • 20% gain of adrenaline points
  • +25% to defense against piercing damage
  • +25% to defense against brute damage
  • +30% to protection from cutting damage
  • +45% to protection from monsters

Location: Diagrams for the Bear School armor set can be found in a ruined tower located west of the Novigrad Camp in Velen. Inside this tower are chests filled with diagrams. Next, you should get yourself a master armorer who will turn all these diagrams into armor. You can find one in Perch Crow in Velen, but in order for him to start working for you, you need to complete a quest.


The perfect finishing touch to the look of a heavyweight in the armor of the Bear School is the Master Bear silver sword, which will make you simply a real curse for all the monsters of the Continent. With high critical damage and a good chance of dismembering the enemy, every battle is a chance to turn the clash into real bloodshed.

Characteristics:

  • 373 – 457 damage
  • Critical damage +75%
  • Chance to dismember the enemy +14%
  • Additional experience for defeating monsters: +20%
  • +20% to adrenaline points gained

Location: The diagram can be found in a chest on a small island marked with a green marker, which is located in the eastern part of Lake Velen.


A devastating steel sword with mystical inscriptions and a stunning design can be one of the best options you can find in the game. In addition, the weapon has three rune slots, making it an even more powerful tool.

Characteristics:

  • Required player level: 46
  • 360-440 damage
  • +10% to the power of the Aard sign
  • +10% chance to cause bleeding

Location: Travel to Kaer Morhen Fortress. Near the sign for it, turn south towards the signal tower. There in one of the chests is the Sword of the Black Unicorn.


If you prefer light armor, then the Kota school armor set is for you the best option. As with the version with the Bear School armor, in order to wear cat armor, you first need to get their diagrams, and then level them up.

Characteristics:

  • Light armor set
  • +20% attack power
  • +10% to defense against brute damage
  • +15% to protection from cutting damage
  • +15% to protection from monsters
  • +45 to elemental damage defense

Location: In the southeast of Skellig Island, find a cave next to which there is a huge number of sirens. Deal with them and then at the entrance to the cave you will find a chest with the necessary diagrams.


The blade of this masterful destructive sword causes heavy bleeding, and the bonus experience for killing opponents makes it simply the perfect weapon.

Characteristics:

  • 281 damage
  • Critical hit chance +10%
  • Chance to cause bleeding +20%
  • Additional experience for victories over people and monsters: +5%

Location: On the island of Ard Skelling, go to the castle ruins of Caer Gehlen. But do not enter through the main entrance, but look for the side door. Go through it, kill a couple of ghosts and you are simply guaranteed a set of diagrams.


A truly formidable sword, with characteristics scaling relative to the level (can be used starting from level 13). It has a high chance of stunning the enemy, and, importantly, provides additional experience and means when defeating opponents.

Characteristics:

  • 228 – 278 damage (depending on player level)
  • +73 Armor Defense (scalable stat)
  • +12% stun chance
  • +2% bonus experience from defeating monsters
  • +2% bonus gold

Location: Find the small island of An Skelling in the Skelling Archipelago. To do this, take a boat from the Urialla pier and get to the small island where the sword is located, among an abandoned camp. But be careful, Valisisk is guarding this place.


If you don't want to worry about which rune combination is best for your weapon, then the Steiger blade is your choice. It only has one rune slot, but its high critical damage makes up for this minor drawback.

Characteristics:

  • Minimum player level: 37
  • 465 damage
  • +75% Critical Damage Bonus

Location: Travel to the island of Hindarsfjall and then to the village of Larvik. A diagram of this blade awaits you there.


It does not have the same striking power as the Bear School sword, but this is compensated by the huge chance of causing the enemy to bleed, which allows us to call the cat silver sword one of the best swords in the game

Characteristics:

  • 410 Damage
  • Critical hit chance +10%
  • Chance to dismember the enemy +10%
  • Chance to cause bleeding on the enemy +15%
  • Additional experience for victories over monsters +20%
  • Power of the Aard sign +15%

Location: Look for a cave in a village called Harviken. There is the coveted diagram of the silver sword of the Kota school.


The standard set of Griffin armor is one of the first uniforms that can be found, which at first glance suggests that it is ordinary. But, already at the highest levels, the armor of the Griffin school can be modified, as a result of which it becomes the best light armor set. In addition, they provide additional bonuses to magical attack and protect better than other armor of this class.

Characteristics:

  • 190 to armor
  • +20% to sign power
  • +17% resistance to piercing damage
  • +16% Brute Damage Resistance
  • +22% resistance to cutting damage
  • +30% monster damage resistance

Location: Look for an abandoned fort on the northeastern part of Ard Skelling Island. To get chests with equipment, you will have to fight the cyclops, but it's worth it.


One of the few relics that can be found just like that. Moon Blade - deadly weapon, which is best found at high level, since the blade's capabilities scale relative to the character's level. It has three rune slots, which makes the sword a fantastic weapon.

Characteristics:

  • 399-487 (Required player level 34)
  • Yrden's Power +2%
  • Critical strike chance +1%
  • Additional damage on critical strike +10%
  • Chance to freeze +1%

Location: The Moonblade can be found among many trophies left in the north near the village of Lindenvile near a small bridge.


The sword (available in the Hearts of Stone add-on) has different characteristics depending on the character's level, but to use it you need at least level 39. Together with the chance of dealing critical damage and a bonus to critical damage, strengthening the Aard sign and poison damage, the Poisonous Silver Sword of the Snake School is worthy of its formidable name.

Characteristics:

  • Power of the Aard sign +25%
  • Critical damage bonus +75%
  • Critical hit chance +10%
  • Chance to poison the enemy +15%
  • Additional experience for victories over people and monsters +5%

Location: This sword is quite difficult to find. During the quest called Whatsoever a Man Soweth - the final quest of the Hearts of Stone add-on - you will need to decide whether to help Olgerd von Everik. After you do this, crossing the wooden bridge, you will have to fight with the monster and if you retain victory, the desired sword will be found in the stone, like the sword of King Arthur.

Throughout your adventure in The Witcher 3: Wild Hunt, you'll find a wide variety of weapons and armor. Each piece of equipment has different bonuses and characteristics. In this guide to the best weapon and armor in The Witcher 3, we will tell you how to get an elite set of weapons, for example, Griffin School armor, Bear School armor. You will also learn how to find rare weapons, like the Arondite sword.

The best weapons and armor in The Witcher 3: Wild Hunt

Players in any game have heated debates regarding which weapon is the best. Gamers are always looking for at least a small opportunity to increase the strength of their character in order to defeat opponents faster. The debates in The Witcher 3 don't boil down to simple arguments - they're a little more complicated. It all depends on your playing style.

The choice of the best weapons and equipment is entirely yours. If you rarely use signs of power, then choose the Bear School armor - they provide maximum protection. If, on the contrary, your style is entirely based on the use of signs, then the armor of the Griffin School is suitable for you. And if you want something lighter and simpler, with an emphasis on moving quickly across the battlefield, then the Cat School armor is for you. Of course, each type of equipment has four variations (Basic, Improved, Excellent and Master), and your choice will depend on the level of your witcher.

Below is a table that shows at what level you can use each type of armor. For example, when you reach level 30, you will be able to create and wear master versions of the Cat School armor. The set includes chest armor, gloves, pants and boots. You will need diagrams to create this equipment. You can also notice that there are two tables below. The second shows the required level to use swords in the game. The principle is the same as with armor.

Minimum levels to use armor and weapons in The Witcher 3: Wild Hunt


Gryphon School equipment in The Witcher 3: Wild Hunt

As stated above, Griffin School armor is especially useful if you rely on Signs of Power. If you like to hit your enemies with Igni and Aard signs, then this armor set will give you that ability. You won't have as much protection as with the Bear School armor, but you don't need it if you're a master of magic. Just be sure to swap out the rest of Geralt's inventory so that you get the most out of the signs.

Cat School equipment in The Witcher 3: Wild Hunt

Let's be honest - this is our favorite armor in the game. Partly because it looks cool, partly because of the advantages it gives in battle. Again, it has a lower level of protection than, say, the Bear School armor, but your stamina is restored much faster with it. This means that you can use signs of power much more often, but their power will be slightly lower than with the armor of the Griffin School. This armor set is also suitable for those who prefer fast movements. If you like to dodge and roll rather than block blows, then this armor will make you more agile.

Bear School equipment in The Witcher 3: Wild Hunt

The next set on the list is the Bear School armor. This equipment is specially designed for “tanks”: you will be able to take an incredible amount of damage in battle. The armor provides the maximum level of protection, but in exchange you lose stamina regeneration (which the Cat School equipment provides). This armor also works well with alchemy: throw bombs at enemies and rub the blade with various oils to deal more damage. But this armor does not go well with signs of strength.

How to find the Arondite sword in The Witcher 3: Wild Hunt

To get your hands on this elite weapon, you will first need to install the Blood and Wine add-on for The Witcher 3: Wild Hunt. After this, start the quest “Paths of Destiny”. Start - near any notice board in Toussaint. After this, you will need to complete the following quests. And not just complete, but do the following actions in each:

    "Eternal peace". Resolve a dispute between two ghosts. At the very end of the quest, select the line of dialogue “No, family quarrel.”

    "Brotherly Love" Rescue one of the brothers inside the house, and then choose the line "No one will die today" during the dialogue.

    "Beauclair Safari". Ask Count Beledar about his life, and then go to his exhibition by invitation. On the spot, express your regret for his daughter Clarice.

    "Turn". Once in Beauclair, you will receive a message from a messenger - it will be a letter from Yennefer or Triss. Give the messenger a tip - 5 crowns.

    “If you don’t want my death...” During the quest, when the Knight starts talking to you, select the option “Take this head and return to Beauclair.”

When you complete all the listed quests in exactly the indicated way, go to the hermit living on the lake. The final test awaits you there - the battle. By winning it, you will receive the most powerful sword in the game - Arondite.

How to find the Vitis Relic Steel Sword and Toussaint Armor in The Witcher 3: Wild Hunt

There is only one way to get these weapons and armor. They are easy to miss during the quest “The Long Night” in the events of the Blood and Wine expansion. To begin, follow Sianna, and, once in a magical land, go to the high stone tower, approximately in the middle of the common area.

Head to the south side of the tower, where you will find a small lake. Near the neko will lie the body of a defeated knight, dressed in Toussaint armor and clutching the relic steel sword Vitis in his hands. Take them - he won't need them anymore.

How to find the silver sword Gesheft in the game The Witcher 3: Wild Hunt

You will need a diagram to create Gesheft. It can only be equipped at Geralt level 45. You also need to have the Blood and Wine add-on installed. Head northeast from Beauclair, past the Dun Tynn crossroads and past the river bank. Go to the nearest monster lair and go all the way to the left. Soon you will see a small fire near the stalagmite. Next to the stalagmites there is a chest, inside of which is a diagram needed for crafting.

How to find Hen Hydt's armor in The Witcher 3: Wild Hunt

There is only one chance to get the Hen Hydt armor. To do this, you must follow the Hidden One during the quest "The Long Night" (again in the Blood and Wine expansion). You will emerge from a hole in the ground and go inside the cave where the Hidden One, a powerful ancient vampire, is located. Next to the hole in the ground is a chest containing two items from a complete armor set.

In one of the quest episodes you will also follow the trail of the Hidden One. Eventually you will come to a crossroads. Go left, fight a couple of enemies and in the next room you will find a chest near the wall. It contains two more items from the set.

Finally, the last chest with the last part of the set will be revealed after Geralt slides down the stone wall. Search the stone base, on top of which he will be. There you will find the last two pieces of equipment from the elusive Hen Haydt.

Now you know where to find best armor and weapons in the game "The Witcher 3: Wild Hunt". We wish you a successful game!

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There are only three set witcher schools in the game. School of Griffin, Cat and Bear. There is also the school of the Snake, but this school has no armor, only swords. You can activate a task to search for armor and weapons of a particular school by accident or on purpose. If you want it specifically, gunsmiths sell notes about these schools. You read them and go to the place. But if you want to save precious money and still find sets, then read this guide.

Spoilers will contain maps of the places where the blueprints for a particular set are located.

The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths


The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths

In Velen there will be a grave of a witcher from the griffin school. Ride to his grave. There will be many ghosts and poisonous zones. Blast them with Igni and quickly run to the end of the hall, not paying attention to the ghosts. Remove the rubble with Aard and fight Ekimma.

Search all the chests. As a result, you will receive drawings of the armor, pants, boots and gloves of the Griffin school. Read the diary and get the following leads. If you have the Eye of Nehalema (you will get it in the story), then you can dispel the illusion of the boulder and get out of here.

Now you need to search the baronet's castle and the ruins of the fortress at the lonely rock.

The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths


The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths

There will be a raised bridge near the fortress. So we go to the cliff and slowly descend to the water. There will be a place of power right there. Use it and go into the water again, dive and you will find a cave in which you can swim to the castle. There will be a lot of drowned people in the water, so use your crossbow to deal with them. Climb along the cliffs and stairs to the fortress. Inside there will be many chests with drawings and other useful things, so examine everything very carefully. The chest with the blueprint for the silver sword we need will be next to the bridge. Go up the stairs and take everything from there. Lower the bridge and get out of here.

The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths


The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths

The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths


The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths

We go to the baronet's castle. There will be endriags and harpies in the castle. There will also be a harpy nest here. Clear the castle and destroy the nest. After that, inspect every nook and cranny so as not to lose anything valuable. Go through the door and there you will find the skeleton of George and the last drawing of the Griffin school, namely a drawing of a steel sword.

The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths


The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths

The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths


The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths

You can buy part of the tip from the blacksmith in Vronnitsy and go explore Temple Island (look on the map). To do this, go to Novigrad. Jump to the end of the mark and you will understand that you need to look for a cave. Get off the horse and go down the steps, and then jump off the cliff and along the path you will reach a cave. In the cave, use Nehalema's eye to dispel the illusion. There will be a golem inside. Kill him and move on. The central door will be closed.

Go to the left passage and you will find yourself in a room with a riddle. You need to position the statues so that they face each other (in the center). If you do everything correctly, a passage with water will open. Now go to the right passage, destroy the barrier with the help of Aard and move on. At the end of the passage, kill the ghost and take the “Golem Bill” from there.

Now go to the left passage and jump into the water. There will be three drowned people here, kill them with a crossbow. Swim to the very bottom, where you will find a skeleton with the key to the laboratory. Return to the door, open it and fight the maddened witcher. From his corpse you will remove drawings of armor, pants, boots and gloves from the Kota school. Read his diary for further clues.

The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths


The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths

Now we need to search the wreck of the destroyed ship "Flying Deer". Get on the nearby tiller and sail towards the ship. Climb onto the ship and go into the hold. There will be a chest with a drawing of a crossbow and notes from a sorcerer. Read them.

The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths


The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths

Now we need to visit the ruins of Est Tayar. Your road to the ruins will pass through Oxenfurt. There will be no enemies in the ruins. Break the barrier with Aard and take the drawing of a silver sword and the next notes from the skeleton. Read them.

The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths


The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths

The last point will be Drahim Castle. On the spot, break the door with the help or Aard and go inside. Use the stairs to get down to the lowest level of the castle. There will be a chest with a drawing of a steel sword and more notes.

The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths


The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths

The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths


The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths

The tip for this task can be purchased from the gunsmith in Oxenfurt. You will have to look for this set in Skellige. First of all, we need to search the ruins of the castle of the Tirshach clan. The passage to the fort will be blocked, but it doesn’t matter. Climb the nearby rocks and jump off the other side. You will be near the entrance to the fort. At the fort you will find yourself in front of a grate. Go left and go down to the prisons. There, kill the ghost and pull the lever, and then kill the ghosts that appear. There is no going back. Search the cameras. One of them will be empty. Jump there, kill the ghosts and go upstairs. As a result, you will find yourself in the throne room. Take notes and drawings of armor, pants, boots and gloves from the Bear School from there. Don't forget to read the poem. Kill the ghosts, pull the lever and get out of here. From the essay we immediately get two leads: the cave of the sirens and the Etnir fortress.

The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths


The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths

We move to the ruins of the Etnir fortress. There will be gargoyles and an ice elemental near the fortress. The Igni sign works well on the elemental, and you should already know the tactics with gargoyles by now. After dealing with the monsters, go into the open passage and take the drawings of the silver sword along with the letters. From the letter we learn about another location of the drawing: the ruins of a tavern.

The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths


The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths

At the site of the burnt tavern there will be sirens and ghosts. Kill them and go to the entrance to the tavern. Break the wood chips with Aard and go inside to examine the tavern. Inside there will be notes and a drawing of a steel sword.

The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths


The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths

The last point will be the Sirens' Cave (far left end of the map). It's a very long walk there. It is better to take a boat, and then, using a quick transition, moor to a village not far from the cave, and get there by horse. There will be a lot of drowned people in the cave. Go almost to the end of the cave and go into the left tunnel. Climb the ledges and you will come across a skeleton that will have a note and a drawing of a crossbow.

The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths


The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths

In order to make all these set armor and their improved versions, which you collected according to this guide or yourself, you will need a master armorer. Go to Vronitsa Castle in Velen (baron's castle) and talk to the blacksmith about master craftsmanship. He and his partner will tell you that he needs tools of excellent quality. We need to sail to Skellige, or rather to a separate island called Undvik ( left-hand side maps, centered). Again, it’s a long swim to get there, so take a boat and, using fast travel, land at the pier, and ride to the goal with the help of a horse. Once there, go into the house, and then go to the right cave. Because the left cave leads to another task. Inside there will be a level 26 rock troll. Beat him with strong blows on the back and don't forget to use the Igni sign. Take the tools from the chest and right from this place you can make a quick trip to Velen.

The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths


The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths

Ionna will tell the whole truth. In fact, she is the master blacksmith, not Fergus. She will decide to prove that she is the best blacksmith and will forge you the best armor. But for this you need acid, and then the arch-griffin showed up nearby. Once in place, follow the tracks using your instincts. You will find yourself on a hill, where you will fight the monster. Beat him with quick blows and dodge. Sometimes you can turn up the heat with the Igni sign and don't forget to protect yourself with the Quen sign. Remove the acid gland from his corpse and ride to Joanna. As a result, a general will come and check this armor. Agree to help Ioanna and dress him. Stand and wait. They will shoot at you with a crossbow, but the bolt will simply fly off, but the second test subject is not as lucky as you. The Witcher 3. Guide to finding equipment from witcher schools and blacksmith masters

In order to make all these swords and crossbows that you collected using this guide or yourself, you will need a master swordsman. Go to Novigrad and talk to the blacksmith near the port. He will give a tip to the master - a swordsman who has already retired and makes dumplings. Visit his workshop and talk to him. The elf will talk about his problems and ask to go to a meeting with the King of Beggars to discuss supplies. He is afraid alone, but with a witcher his soul is somehow lighter. As a reward, he promises to forge good sword and further help in creating objects.

Come to the pier at midnight and talk to Hattori. After that, follow him. He will lead you to the king's man, nicknamed Tin. He will offer 50% of the income, say that this is a lot. Then he will offer 35%. Still say it's a lot. Then he will turn around and leave and you will have time to decide. Say "No, that's not it." He will turn around and agree.

It's time to celebrate, but no. Tesak's men will attack you. Fight them off and run after the bandit. He will open the door. Break the barrels and move on. You will find yourself in the port and everything will be quiet. Talk to the bandit and confirm the terms of the deal. While you were talking, Hattori got scared and ran away. Run after him to his shop. Knock on the door and talk to him. He will refuse to do anything without security and will ask to go talk to Sukrus, his former bodyguard, to whom he did not pay a bonus. We go to the square and see how he beats the merchant, after which he will rush at us. Rub his sides. After the fight, he will call you to the tavern for a conversation. Offer him a job, and he will ask for a favor. You can either take the money from his son-in-law, a merchant, or you can destroy all the goods. Go to the port and convince the merchant using the Axii sign to give Sukrus the money. Now you can return to him and tell him the good news, and after that return to Hattori and make him happy.

To start making swords, he will ask you to steal raw materials from Ernest van Hoorn. Approach Sukrus and tell him about this task. He will tell us to come to the Golden Sturgeon tavern at midnight. He will tell us what to do. Go to the guard and meet a merchant there (if you enchanted him), who will complain about you. You can also enchant the guard or say hello from Yarpen Zigrin and give him 200 coins. After that, go inside and, using your instincts, find the necessary boxes and mark them with chalk so that Sukrus’s guys can take them away.

The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths


The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths

Go out into the air and you will see Ernest there along with the merchant, who has already snitched on you. But before the fight he will correct himself and you, together with him, Sukrus and his guys, can defeat Ernest’s squad, and then forget about him completely. Go to Hattori and talk about the reward. He will tell us to come get the sword in a couple of days. The blacksmith will give you a “Sword of Scraps” and thank you for your help. Now he can make master weapons and everything else.

The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths


The Witcher 3. Guide to finding equipment from witcher schools and master blacksmiths

Like any other RPG, The Witcher has a colossal amount of varied gear, differing in parameters and appearance. If in many cases the armor is only cosmetic, then in this game you have to pay attention to the stats in order to survive the next battle with monsters.

Hello everyone, dear readers! Today I will tell you which armor is considered the best in the game. Begin!

Witcher equipment

There are several main Witcher schools in the game: Cat, Griffin, Wolf, Bear. Each of them provides a unique set of equipment, which includes:

  • Steel sword.
  • Silver sword.
  • Crossbow.
  • Armor.
  • Bracers.
  • Boots.
  • Trousers.

The characteristics of things depend directly on the chosen school. For example, in a cat there is a greater emphasis on critical hits, so it will be especially effective for dodgers, and in a bear for damage and HP.

Besides unique characteristics, equipment from any school adds protection from creatures. This will be especially noticeable during battles.

You will have to work hard to get the equipment. Any item is crafted from a drawing that must first be found. But even if you find a manufacturing recipe, you will have to look for a craftsman who agrees to do it.

The gunsmith is located in Vronitsy. Complete the quest with him, after which you can craft armor. To create weapons, you will need to find another master Hattori in Novigrad.

Each thing can be gradually improved in several stages:

  • Basic.
  • Improved.
  • Great.
  • Excellent.

In the latest additions, a grandmaster level has appeared, improving equipment to the limit. New schools also appeared in two paid DLSs: Manticores and Snakes. The equipment of these schools requires level 40 and strong nervous system for collecting drawings.

Regular equipment

Witcher equipment, although considered the best, is not necessary; it can easily be replaced by ordinary swords obtained in battle or during crafting. It is impossible to say specifically where and when you can get good armor. For the most part it is pure randomness. It all depends on you, how often you explore the area, complete quests and create gear.

Remember the main thing - although the equipment has great importance, but not critical. If you know how to dodge, then you won't need armor at all. Concentrate better on yourself, and good equipment will come to you over time.

That's all. Subscribe to the blog and write in the comments which gear you think is the best. See you soon, dear readers!

A game as large and deep as The Witcher 3 is difficult to master on the first playthrough. There are many additional plots and sets of equipment in RPGs. To collect everything you will need to spend a lot of time. However, the result is worth it - Geralt will be practically immortal (if proper pumping abilities). Let's look at the best equipment, as well as its classification.

Weapon and armor ranks

Absolutely all equipment in this game can be divided into common, rare, unique and legendary. Any person familiar with computer games, there is no need to explain these notations. Legendary weapons has not only high basic characteristics, but also boasts bonuses, as well as combinations with other items.

The most common items found in The Witcher 3 are regular and witcher gear. The first type of armor and weapons can be obtained by chance: picked up from an enemy, bought from a blacksmith, found in a cache. School equipment can be created independently, but this will require recipes that are quite difficult to collect. Your efforts will be rewarded, and you will receive the best armor and weapons in The Witcher 3 that you can create. Their beauty lies in the fact that when collecting the entire grandmaster set, the player receives very cool bonuses.

Classification of equipment of witcher schools

Weapons and armor can be divided into belonging to a particular School:

  • Kota School;
  • Griffin School;
  • Bear School.

Also, in addition to the “Hearts of Stone” addition, the developers introduced part of the Snake school kit - steel and silver swords. The armor of the Wolf school was added to them. Blood and Wine DLC brings another set to the game best armor in The Witcher 3 this is the Manticore school.

The second classification of witcher armor is by level of improvement:

  • base;
  • improved;
  • great;
  • workshop;
  • grandmaster

Upgrade items to last level only possible in Toussaint during the Blood and Wine expansion. Before looking at witcher armor in more detail, let’s focus on ordinary equipment that can compete with grandmaster weapons in power.

Rare swords and armor

Among the variety of weapons, any player will find a sword to their liking - it all depends on the style and leveling up. We offer you several rare and unique items that are not so easy to find:

  • Steel sword "Garval" - it is possible to insert as many as three runes, has the ability to set enemies on fire. Located near a bandit camp called Devil's Pit.
  • Moonblade is a silver sword with three slots for stones. Freezes enemies on impact and has an increased chance of critical damage.
  • The steel sword from Tir Tohair does not always appear, so you need to try your luck with reloading the save near the chest. Located in a flooded grotto on the Crooked Ear Marshes.
  • Warrior Ax Wild Hunt - powerful weapon, which can be found on the corpse of Nilfgaardians after completing the quest "An Eye for an Eye". It is noteworthy in that it can penetrate a block of infantrymen with one blow.
  • Witch Hunter Armor - is a reward for completing the quest "Master Armorer". It has increased protection characteristics, but reduced weight. It can be modified in the future.
  • Ophir armor- Available in the Hearts of Stone add-on. Suitable for those who have upgraded their ability to light armor. Increases the power of all signs.
  • Texam Mutna armor is one of the best armor in The Witcher 3 outside of school sets. Increases resistance to blows, bleeding, poisons, and damage from monsters.

Grandmaster equipment

Let's consider only grandmaster variants, since we're talking about about the best armor in The Witcher 3. Before crafting, you need to prepare master equipment and collect resources according to the instructions in the recipes.

Before you take on the quest for grandmaster armor, you need to find a grandmaster blacksmith in Beauclair. He will give you a task to find all the drawings. There is no point in describing the quest in detail - all locations are marked on the map.

Kota School

You can find the armor recipe in the house of Bartholomew de Launay. You need to jump inside along the structures outside and kill a small gang of bandits.

Recipes for pants and boots are located near Antoine Traggen's camp. All you have to do is kill the gang leader for all his henchmen to disappear. This will open up access to a staircase, at the end of which you can find the drawings. The swords and bracers of the Kota school are also located nearby - in the cave marked on the map.

The bonus for 3 items is an increase in damage from all quick attacks by 10% for 5 seconds from each item of the set. If you collect all 6 things, you will receive a 50% increase in back damage against enemies.

Griffin School

In the first part of the quest you need to find armor, a silver sword and pants. To do this, go to the marked place on the map and use Keira's lamp. Inside you need to defeat the golem and pick up the necessary drawings.

Recipes for a steel sword, boots and gloves are located almost in one place - it will be easy to find them by the marks on the map. Having collected three elements of the set, you will receive a bonus for the second use of the sign in a row - it will not consume energy. The full set allows you to expand the range of the Yrden trap, as well as increase the power of other signs by 100% and reduce incoming damage by 20%. Grandmaster armor of the Griffin school is the best armor in The Witcher 3 for a battle mage.

Bear School

First, we look for recipes for a silver sword, breastplate and gloves near the marked cave, the entrance to which is broken by Aard. The steel sword, boots and pants can be found in another similar cave. The Bear School equipment is the best armor in The Witcher 3 for those who made Geralt an immortal “tank”. Three elements of the set give a 5% chance each to cast Quen without spending energy. The full set increases the damage of all Quen-related abilities by 200%.

Wolf School

Collecting all the grandmaster armor from the Wolf School is also easy. It is enough to follow the instructions for the quest and the marks. For three items from the set you will get the ability to apply up to 3 oils to your sword at the same time, and for 6 you will be able to throw bombs without delay.

Manticore School

The latest set of the best armor in The Witcher 3, which is only available in the Blood and Wine add-on. The quest to collect recipes can be taken from level 40. If you equip 3 pieces of the set, you will receive an increased chance of critical damage, which also applies to all bombs. A full grandmaster set increases the number of charges of all alchemical units by 1.

Now you know which armor in The Witcher 3 is best suited for which character build. Collecting them is quite simple, but the whole process drags on throughout the entire game, since improvements are limited to certain levels.