Description of the Gambling card game 1000 (Thousand)
Card game 1000 in Lately gained enormous popularity. The advantage of the 1000 card game is that its rules are simple and easy to remember, and the game itself is very exciting.

Thousand is played with a deck of 24 cards. All cards with a value lower than nine are discarded from the playing deck, and the rest from Ace to Nine are assessed as follows when calculating points:
Ace = 11 points.
King = 4 points.
Queen = 3.
Jack = 2 points.
Ten = 10 points.
Nine = 0.

How to play this game:

Marriage (queen and king of the same suit), if it is possible to capture it (enter from the king or queen), is evaluated:
Peak margin - 40 points.
Marriage of clubs - 60 points.
Marriage diamond - 80 points.
Marriage of hearts - 100 points,

The whole suit gives a total of 30 points, all the cards give a total of 120 points (the so-called “non-cue ball”). You can earn a maximum of 220 points per game - a non-cue ball with two margins (hearts and diamonds). Sometimes it's easier to count the points you give away. So, for example, the last trick is a maximum of 32 points (Ace, Ace, Ten), in reality - you need to look at the card that you give. Sometimes in a thousand it is possible to win the “obligatory” 100 points with a return of nine to two tens.

The number of players in 1000 is from two to 4 people. When playing 1000 with four players, the dealer sits on the draw and does not take active actions in the game. The dealer can also add points to his account = the amount of points in the hand. If the buy-in contains a margin (a king and a queen of the same suit), then the nominal value of this “praise” is also recorded.

The goal of the card game is 1000: be the first to score a thousand points. There are thousands of different versions of the game, with slightly different rules and penalties (the so-called “agreements”).

General rules of the game at 1000

The distributor is determined by lot. At the beginning of each subsequent game, the deal goes to whoever sits left hand from the dealer.
After thoroughly shuffling the cards, the dealer must let the player sitting next to him move the cards. right hand From him. The dealing player has the right to look at the last card in the deck (when dealt, it goes to him). If the last card is a nine, then the dealer has the right to ask for a “move.” If a nine is rolled three times, the player who moved is penalized. Penalty = 120 points. If the last card in the deck is a jack, then the dealer can put it in the middle of the deck - moving it after that is prohibited.
Treating cards in this card game is carried out one card at a time. The first card goes to the player sitting on the left hand of the dealer. During the distribution, you need to put three cards into the draw. It is forbidden to put the first and last three cards into the buy-in.
If during the distribution at least one card is revealed (whether through negligence or on purpose), then the dealer is given a fine of 120 points and the cards are passed to the next player for re-dealing.

The player sitting on the left hand of the dealer is always “obliged” to score 100 points in the game (“mandatory hundred or obligatory”), if none of the opponents bought this right.
After dealing the cards, it is recommended to arrange the cards according to suits to avoid mistakes in further play.

When a thousand players have looked at their cards, bidding begins for the right to take the buy-in. The bidding step is strictly limited to 5 points, no matter how good or bad your cards are. The bargaining starts with the player sitting on the right hand of the dealer. If the cards are bad, then he says "pass". If the player sees that he is able to score more than 100 points, then he says “five”, which means that the game is declared at 105 points. Further trading in a thousand occurs clockwise. It should be noted that the player, having said “pass” once, no longer has the right to bargain in this drawing.
The purchase goes to the player who offers the highest price. Having taken a buy-in, the player lines up his cards and gives any two (usually the most unnecessary) to his opponents.
It should be noted that it is prohibited to offer a price over 120 points at an auction without having margin in hand (it is often in family circle called praise).
The sum of all cards in the game (excluding the cost of margin) is 120 points.
The player who wins the auction and takes the purchase price can re-declare the cost of the game, but only upward. This often happens when a purchase comes good map or margin. It is important to note that having margin in hand does not guarantee that a player will count these points. In order for margin points to be counted, it must be declared. The announced margin automatically becomes a trump card.

The rules for declaring a trump card are simple:
A margin (trump card) can be declared only after the player has taken the first trick. Therefore, the first move is usually made with an ace. There are cases when a player, having three margins in his hands, does not score a single point in the drawing.
During the drawing, the one who took the previous trick goes first. It is important to remember that if the opponent intercepts the move, he can re-claim the trump card if he also has margin in his hands.

Order of moves in a card game 1000

The first move when playing at 1000 is always made by the player to the left of the dealer. After the first move is made, players must place cards in a suit. If such a suit is not on hand, then be sure to beat with a trump card, if one has already been announced. If the trump card has not yet been announced or there are no trump cards in your hands, you can put a card of any suit. The player who placed the highest card takes the bribe. The seniority of cards in 1000 is as follows (in descending order):
Ace
Ten
King
Lady
Jack
Nine
After all the draws are over and there are no cards left in the players’ hands, everyone counts their tricks, which are recorded in the table. If one or more players declared margins, then the cost of the margin is added to the bribes. Points are recorded not only for the player who wins the auction, but for everyone without exception.
If a player does not complete the ordered game, he is charged a fine in the amount of the announced game.
If, for example, the player leading the game ordered a game for 170 points, but scored 220, then the “surplus” of 50 points is not taken into account and the amount of 170 points is entered into the table.
When one or more players reach a total of 880 points (in some versions of the game 900) it is called a “barrel”. There are some peculiarities when playing "on the barrel".

— The player who is on the “barrel” receives a purchase without bargaining.
— The player on the “barrel” must score 121 points.
— The player on the “barrel” has three attempts to play 121 points. Moreover, in case of two unsuccessful attempts, he will not be awarded penalty points. If the third attempt is not successful, then the player flies off the barrel and is given 120 penalty points, i.e. in the table 880 - 120 = 760 points.
When playing thousand, there is such a thing as a stick. It is written to the player if he did not score a single point during the rally (in the table it is drawn as a vertical line). The player is fined 120 points for every third stick scored.
When playing 1000 together, two draws are created, 2 cards each. The winning bidder chooses one of the buy-ins at random, and the second buy-in goes to the player who took the last trick in the drawing.
When playing 1000 with four players, the dealer sits on the draw and watches the game. The dealer can also add points to his account = the amount of points in the hand. If the purchase includes margin, then the nominal value of the praise of this margin is also recorded.

    “Thousand” is one of the most popular card games in Russia; it is also known in other countries of Eastern Europe, such as Belarus, Ukraine, Kazakhstan and Lithuania. The rules of the game are based on another card game, Mariage, the main element of which is the so-called “marriage”, i.e. a pair of cards containing a queen and a king of the same suit. Success in the game depends on how attentive the player is, as well as on the correct calculation of bets.

    Works on all devices with Google Play and Android 2.3 (and higher)

    Agreements

    Over 45 gaming arrangements, including golden con and blind play

    Full HD graphics

    Designed for Full HD devices - great graphics on any device!

    "Thousand" - bribe card game, the goal of which is to score a total of 1000 (or more) points. A feature of the game is the use of so-called “marriages” (king and queen of the same suit), which allow you to assign (“grab”) a trump suit.

    Players and card deck

    The current implementation of the game involves three players. A deck of 24 cards is used (including nine, ten, jack, queen, king and ace of four suits). The point of the game is to try to score 1000 or more points through bribes. Whoever reaches the total number of points first – 1000 – is the winner of the game.

    The seniority of cards in each suit is determined in ascending order as follows: nine, jack, queen, king, ten, ace. When counting points in tricks, the following denominations are used:

    Thus, the sum of the points of all cards in the game is 120 points, and the sum of the points of cards of the same suit is 30 points. An integral part of the game is margin - a pair consisting of a queen and a king of the same suit. In Thousand there are two types of margins: trump and (by agreement) ace.

    A trump card is considered to be the king and queen of the same suit, held by the same player. Marriage can be obtained either immediately after the distribution, or by picking up a purchase (after winning the auction). “Half” of the margin (king or queen) can also be obtained when cards are demolished by the player who wins the auction.

    The game is built on the use of trump cards; each player strives to obtain them, since the announcement of a trump margin (“taking a trump card”) brings the player points equal to the value of the margin. In addition, the announcement of a margin assigns a new trump card in the current pot (all cards of the same suit as the announced margin become trump cards, that is, they beat any other suit). Points for announced margins are added to the amount of points scored through bribes; Points for announcing several margins during one con are summed up.

    The declaration of trump margin is carried out by entering from the maria queen or king. In order to announce (“grab”) a trump margin, the player must take at least one trick, thereby gaining the right to move and the right to declare the margin (there is also an agreement in which the announcement of margin is allowed on the first move).

    If one of the players declared a margin, the other player can, if possible, take the margin queen with an ace or ten of the same suit and gain the right to “over-praise”, that is, declare his own margin, if any. When “over-praising” (announcing another trump card during one game), the previous trump card turns into a regular suit, and the trump card of the last card comes into force.

    Denominations of trump margins:

    By agreement, the so-called "ace" margin. An ace margin is when a player has four aces in his hands. An ace margin brings the player an additional 200 points, which are added to the points taken by the player in the bet.

    To declare an ace margin, the player must take any bribe (even if he won the bidding and has the right to make the first move). Therefore, for ace margin, you need to have not only four aces, but also a ten, which is guaranteed to take the first trick. Any player who has four aces in his hands has the right to declare an ace margin. An ace margin cannot be declared if a player has taken a trick with one of the aces.

    Giveaway

    The first dealer is determined by lot. At the beginning of each subsequent round, the deal goes to the person sitting to the left of the dealing player (and so on clockwise). At the beginning of each round of the game there are no trump cards; all suits play on equal terms.

    Bargaining

    After the cards are dealt, players look at their cards and determine how many points they can score. Then they announce their bets. Declaring a bet means announcing the number of points that the player agrees to take in the current bet.

    Trading begins immediately after the hand. The player sitting to the left of the dealer is called the “first hand” and must place a bet of at least 100 points. Players take turns announcing their bets or refusing to bid (“pass”). The player sitting to the left of the “first hand” speaks second, and so on clockwise. If a player passes, he cannot take part in subsequent auctions of this stake.

    Bidding goes in increments of 5 points, that is, each player can only increase the bet by a number that is a multiple of five points (100, 105, 110, 115, etc.).

    The winner of the auction takes the buy-in and shows it to other players (the exception is the “golden con” and the “dark” game, when the buy-in is not opened, as well as a special agreement). The player who wins the bid has the right to increase his bid before making his first move.

    Demolition of maps

    The player who wins the auction is obliged to give the other players one card each at his discretion, showing these cards to all players. When playing blind and on a golden horse, the cards are dealt face down. The winner of the auction receives the right to make the first move and is obliged to take a number of points during the bet that is no less than the declared number - in this case, the declared number of points will be added to his score; otherwise, the stated amount of points will be debited from his account.

    By separate agreement, the buy-in is not opened if a player has declared a mandatory bet of 100 points, and other players have said “pass”. In this case, the cards are also discarded face down.

    Game process

    The winning player goes first. The remaining players discard one card of the corresponding suit (if the required suit is missing, then a trump card; if a trump card is also missing, then any card at their discretion). The player whose card turns out to be the highest takes the cards and gets the right to make the first move. The player who has the right to move can declare (“praise”) the margin.

    At the end of the con, the points taken are counted - the bribes and the cost of the announced margins are summed up. If the winning player scores the stated amount of points, it is credited to his account; if not, it is debited from his account. All other players are awarded the points they accumulated during the game.

    Scoring

    At the end of the game, players count the points they have scored according to the face value of the cards. The amount of points scored is rounded down in multiples of five - down for two points and up for three points (for example: 17 points - 15; 18 points - 20). This rule is not applicable to the winner of the auction - if at least one point is not enough to the amount declared by him, the amount of points he scored is not taken into account (by separate agreement, this rule is canceled).

    The value of the announced margins is added to the amount of points obtained through bribes. During a golden horse or a blind game, the points obtained through bribes are doubled.

    Barrel

    If a player scores a total of 880 (according to one of the agreements - 900) points, he “sits” on the barrel; he no longer receives points. The game will continue as usual (with trading); To win, the player sitting on the barrel must win the auction and reach the 1000 point bar (that is, score at least 120 points). The player sitting on the barrel is given three attempts to score the winning amount of points when bidding for the purchase is won. If, after three hands, a player does not win, he “flies off the barrel,” that is, his score is reduced by 120 points, and to win he must “sit down” on the barrel again (i.e., score 880 or 900 points).

    There is an agreement under which on the third “fly” from the barrel the player “goes to zero”, that is, the player’s points are reset to zero.

    Bolts

    If during the game the player did not take a single trick, he is given a “bolt”. There are arrangements where bolts can have negative consequences for the player:

    • for three bolts in a row, 120 points are deducted from the player, while the previous bolts are canceled (if three bolts are received again, the procedure is repeated);
    • for three bolts during the game, 120 points are deducted from the player, the bolts are canceled (if three bolts are received again in any hands, the procedure is repeated).

    With appropriate agreement, the received bolt can be “doubled” if it was obtained in a “blind” game or on a golden horse.

    painting

    If a player sees that he obviously cannot reach the bet ordered during trading, he can schedule the game. At the same time, he takes away the order amount from himself and “writes” to his opponents half of the order amount.

    There are different rules for painting. These rules are governed by the agreements:

    • each opponent is always given 60 points, not half the order;
    • three paintings are additionally fined;
    • only every third painting is fined;
    • a player sitting on a barrel cannot paint;
    • if one of the players is sitting on a barrel, no one can paint;
    • Only three points are possible per game (in this case, the player does not deduct points from himself).

    Agreements

    Thanks to big list there are agreements big number options for playing "Thousand". Below are the agreements available in this version of the game.

    1. Limitations

    Agreements related to restrictions can significantly affect the gameplay.

    Dropping from a barrel if another climbed onto it

    If a player lands on a barrel, then 120 points are deducted from all other players sitting on the barrel. Thus, only one player can sit on the barrel at a time. This does not apply if two or three players simultaneously reach 880 (or 900, depending on agreement) points.

    One player on the barrel

    If two or three players simultaneously score 880 (or 900, depending on the agreement) points, then 120 points are deducted from them all.

    Purchase for 100

    If a player takes a buy-in at 100 points (without bidding), then the buy-in cards are not shown to opponents.

    Demolition in the dark

    The cards are discarded face down (i.e., each player who takes the demolition sees only his own card).

    Round up points when playing

    The points scored during your game are rounded before comparison with the order placed. For example, if a player ordered 100 points and scored 98, then with this option disabled, it is considered that he did not complete his order. And if this option is enabled, then 98 is rounded to 100, and the order will be completed.

    More than 1000 to win

    The player on the barrel must score at least 125 points (105 points for a 900 point barrel) for the game to end in victory.

    Jumping in trading is prohibited

    If this arrangement is enabled, then when trading for a buy-in, players cannot increase their order by more than 5 points.

    Barrel with 900

    Here you can set the number of points for the barrel. Usually this is 880 points, but there is a variant of the game when 900 points are considered a barrel (this option sets exactly this option).

    2. Fines

    Agreements related to penalties affect the scoring of the game.

    Silence

    If a player's total point total is lower than the agreed value, he always (automatically) passes.

    Dump truck

    If after the next draw the player’s number of points is equal to 555, then all his points are reset to zero.

    Negative dump truck

    If after the next draw the player’s number of points turns out to be minus 555, then all his points are reset to zero.

    Three bolts in a row

    If a player does not score a single point for three draws in a row (draws in which he ordered the game are not taken into account if the “Bolt in his game does not count” option is set), then a given number of penalty points is deducted from him (usually 120).

    Three bolts per game

    If a player does not score a single point for the third time since the start of the game, then a specified number of penalty points are deducted from him (usually 120). After this, the counter of zero games is reset to zero, and it will again accumulate the number of zero wins.

    Three barrels

    If a player sits on a barrel three times and falls off it three times without scoring 1000 points, then all his points are reset to zero.

    A bolt on your game does not count

    If a player does not take a single trick during his game, then with this option enabled he will not receive a bolt for this. Also, your game does not count towards bolts in a row if this arrangement is included.

    Fine amount

    The number of penalty points that are deducted from a player in some situations (default is 120 points).

    3. Retake

    Purchase

    Allow a mulligan if the sum of points in the buy-in is less than the value specified in the agreement.

    Cards after deal

    Allow a mulligan if the sum of card points after distribution is less than the value specified in the agreement.

    Four nines after the deal

    If a player has four nines after the cards are dealt, then before the start of the auction he may demand a mulligan.

    Two nines in the draw

    If there are two nines in the buy-in, then the person who received the buy-in may require the cards to be re-dealt.

    Four nines after demolition

    If a player ends up with 4 nines in his hands after discarding another player or after receiving a buy-in, then before the start of the game he may demand a mulligan.

    Only at 100

    The person who received the buy-in can demand that the cards be re-dealt only if he received this buy-in without bargaining (that is, on an order of 100 points).

    4. Painting

    Paint for 60

    If the player decides to list the points, then the opponents will be added 60 points (120 points in the deck divided in half). If this option is disabled, then the player's order (rounded up to tens) will be divided between two opponents.

    Do not subtract the order when painting

    If a player signs for his points, then his order is not deducted from him.

    Penalty for the third painting

    At the third marking, the amount of penalty points is deducted from the player.

    Three paintings per game

    The player can only sign three times in the entire game.

    Painting on a barrel

    If the order made is not deducted during painting, then the player gets the opportunity to paint, even if at that time one of the players is on the barrel. If the order is deducted during painting, then this option does not affect anything.

    Painting on gold

    If the order made is not deducted during painting, then the player gets the opportunity to paint during the golden con. If the order is deducted during painting, then this option does not affect anything.

    5. Golden con

    During the first hands (the number of hands is equal to the number of players), each player in turn gets the opportunity to play an order of 120 points. All points, penalties and bolts scored by players are recorded double. If no player reaches 120 points, the points are reset to zero and normal play begins.

    Allow

    In the first round, each player in turn must play 120 points. In this case, all points scored and not scored are doubled. If no one scores 120 points, then the golden game is played again.

    Reset points

    If during the golden game no one managed to score the required points, then the score is completely reset and the game starts again.

    You can increase your order

    During the Golden Con, a player can increase his initial (mandatory) order of 120 points.

    Double bolts on gold

    If a player does not score any points while playing the golden horse, he is awarded two bolts (instead of one).

    6. Playing in the dark

    Only the “first hand”, that is, the player sitting to the left of the dealing player, has the right to play “dark”. Thus, the “darkening” player undertakes to score 120 or more points, without knowing either his cards or the draw. The essence of the game “in the dark” is that the points scored are doubled; thus, the “darkening” player has the opportunity to score 240 points (in a normal distribution, such an opportunity is very rare). If the “darker” does not score the stated amount of points (or misses), 240 points are automatically deducted from his account.

    Allow

    Allow silent play mode.

    Don't show the purchase

    During a “dark” game, cards are demolished face down (i.e., each player who takes the demolition sees only his own card).

    Do not darken the barrel

    Do not allow the game “in the dark” if at least one player is on the barrel.

    Allow painting

    Allow painting while playing in the dark.

    Allow darkening

    After announcing the game “dark” and the cards being dealt, players look at their cards and can, if possible and if desired, “dark” the player by announcing a bet of 125 points. Thus, the game “in the dark” is canceled, and the auction takes place as usual. After the end of the auction, the buy-in is “revealed” and the cards are dealt openly. To “discolor” the opponent, the player must have any margin on his hands.

    Darken without haggling

    The purchase price is automatically taken by the one who “darkened”; he opens the buy-in, and he can also raise the bet. Other players do not have the right to trade.

    No more than 240

    Anyone who declares a game “in the dark” and scores at least 120 points (excluding doubling) receives only 240 points - even if the doubled amount of points scored (including bribes and announced margins) exceeds 240.

    Double bolts

    If a player does not score a single point during a blind game, he is given two bolts instead of one.

    7. Trumps

    You can praise from the first move

    A player can declare trump without having a single trick in his hands.

    Trade over 120 without margin

    A player can raise an order during a trade to more than 120 points, even if he does not have a single margin in his hands. If this option is not set, then the player cannot order more than 120 + the sum of all margins on hand.

    Ace Marriage

    If a player has all four aces in his hands, then on his move, placing one of the aces, he receives 200 points. If the option “You can praise from the first move” is disabled, then before that you need to take at least one bribe.

    Don't play with other people's trump cards

    A player cannot make his first move with a trump card if he did not declare this trump card and if he has other cards.

    Walk with trump cards

    The player must make his first move with a trump card if he has trump cards in his hands.

    8. Additional settings

    Bonus for four nines

    The player, regardless of the result of the round, receives 120 points at the end of the game if four nines remain in his hands after discarding.

    The Thousand Card Game is available for download from the Google Play Store.

    You can also download the APK file from this site yourself and install it on your device. In order to do this, you must allow installation of applications from unknown sources.

    The following License Agreement relates to the Thousand Card Game application (hereinafter referred to as the “application”), developed for operating system Android, is concluded between Mikhail Aleksandrovich Matveev, hereinafter referred to as the “copyright holder”, and any person installing the application, accessing it or using it in any other way (hereinafter referred to as the “user”). All conditions stated below apply both to the application as a whole and to all its components separately. If the user does not agree to the terms of this license, the user does not have the right to install and use the application. Using the application in violation of the terms of this license is a violation of the law. Russian Federation and international legislation and entails administrative and/or criminal liability.

    The author of the application and owner of the copyright for it is Mikhail A. Matveev. He is also the copyright holder and exclusive worldwide owner of the rights to use the application, including the rights to reproduce, distribute and publish it in any form.

    Application rights

    The exclusive right to the application belongs to the copyright holder.

    User rights

    The copyright holder grants the user a non-exclusive, non-transferable right (simple license) to use the application for its intended functional purpose, in order to copy and install it on the user’s personal devices, united by a single Google account. The user has the right to install the application on an unlimited number of personal devices connected to one account.

    Terms of Use

    This license does not grant the user the right to distribute the application or copies thereof for a fee to other third parties. The user is not allowed to modify, decompile, disassemble, decrypt or perform other actions with the application aimed at obtaining information about the implementation of the algorithms used in the application, without the written consent of the copyright holder. The user is not permitted to modify the application's internal security mechanism in any way. Copying an application with a known defective or damaged internal protection mechanism, as well as using such an application, is illegal.

    The application should be used under the name: "Card game "Thousand"". The user does not have the right to change the name of the application, change and/or remove the copyright sign or other indication of the copyright holder.

    Responsibility and guarantees under the license

    The Application is provided to the User “as is”, in accordance with the generally accepted principle in international practice. This means that for problems that arise during the installation, updating, support and operation of the application (including: problems with software and hardware not matching what is required for the application to operate, problems with compatibility with other software products (packages, drivers, etc.), problems arising due to ambiguous interpretation of the accompanying documentation, discrepancy between the results of using the application and expectations, etc.), the copyright holder is not responsible. The user using this application legally must understand that he bears full responsibility for possible negative consequences caused by incompatibility or conflicts of the application with other software products.

    The copyright holder does not provide technical and service support for the application. Without prejudice to any other rights, the copyright holder may terminate this license if the user fails to comply with the terms of the license. In this case, the user is required to uninstall and destroy all copies of the application in his possession.

Before starting the game, players must determine the agreements for the game. Let's look at each option in more detail.

Option with 9 cards dealt.

The rules of the game of 1000 cards for two involve the distribution of 9 cards to each participant and 2 buy-ins of 3 cards each. The auction is won by the one who named greatest number points that he strives to get. Next, this player gives 1 card to his opponent and the second to the bank. He also makes the first move. The rules of the two-player game establish the principles of praises, trump cards and suits. The one who takes the last bribe takes the bank for himself.

Option with 10 cards dealt.

According to another option, 10 cards are dealt, two buy-ins of two cards each. The winner at the trading stage takes 1 buy-in, gives 1 card to the opponent, and then announces the order.


The rules of the 1000 card game for two set a maximum bet of 300. If the winning bidder sees that it is not possible to reach the announced amount, he can declare it and receive a penalty. In this case, the opponent is awarded 60. The bribe is taken by the player whose value is greater, or who has a trump card. The same player makes the next move.

How to play "thousand" - this is a question that many card game fans ask. Indeed, the rules are not so simple, and the game itself requires participants to have intelligence, analytical skills and the ability to take risks at the right moment, and to hold their horses at the wrong time.

Basic Rules

"Thousand" is played by a group of 2-4 people, but it is best to play it with three people. For the game, only cards from nine to ace are used, which are arranged in order of seniority as follows - nine, jack, queen, king, ten, ace. the main objective The game is to score a thousand points, and the one who does it first becomes the winner.

Each “move” or “game” is divided into four successive stages - dealing all the cards from the deck, bidding with the announcement of bets, playing cards from hands and directly counting the points that ultimately remained in the players’ hands.

Dealing cards

Let's describe how to play "thousand" with three people.

The first deal is determined by the player chosen by lot; in the future, the participant sitting on the left hand of the first dealer will make the change, and so on. The deck is thoroughly shuffled, then the player to the dealer's left removes the top half of the deck and places it down.

Afterwards, the dealer looks to see which card in the deck is on the bottom, and if it is a nine, then he shows it to everyone, and then the left player removes the deck again. If three times when the left player removed the deck, there was a nine on the bottom, then he is given a penalty of 120 points. If there is a jack on the bottom, then the dealer himself removes the deck, but only once.

After these complex manipulations, the “thousand” game begins, which everyone will play with seven cards. The remaining three cards must be placed face down in the center of the table - this will be the buy-in.

Trade

At this stage, the participants actually begin to play "thousand". How it's done? Very simply, the bidding begins. All players compete with each other for the right to place and take points from this bet. The bid is most often called an "order". The delivery person makes the order first. He always makes it the size of a hundred points. The next bet is made by the player sitting on the left hand. He either raises the order or says "pass" and skips the betting for that round. You need to increase your bet by at least 5 points.

If a player does not have a pair of king and queen of the same revenge (marriage) on his cards, then he cannot bargain above one hundred and twenty points. Also, the amount of points for which he is trading can never be higher than one hundred and twenty points + points for margin, or margins.

Points for cards are calculated as follows:

  • ace - 11 points;
  • ten - 10 points;
  • king - 4 points;
  • queen - 3 points;
  • jack - 2 points;
  • nine - 0 points.

Margin points are slightly higher:

  • margin on peaks - four dozen points;
  • on clubs - six tens points;
  • on the diamonds - eight tens of points;
  • on hearts - a hundred points, maximum.

This is exactly how you need to play "thousand". As is obvious, the rules are complex, but quite easy to understand. Players trade until two out of three players pass. After this, all three cards are taken from the buyout, opened and given to the winner. This player takes two unwanted cards and gives one to each opponent.

How to play "thousand" cards next? The winning player announces his final bet. You can't lower it, but you can raise it. If, even after taking the cards, the player sees that, together with the buy-in, he cannot get the number of points announced in the bet, then the only thing he can do is “write the deck.” The "deck schedule" works like this - the participant loses the number of points that he bet, and his opponents receive 60 points. The cards are dealt again, and trading continues again.

Raffle

If you want to play "thousand", how to draw points? Quite simple actually. The first move at this stage is made by the dealer. He places any card from his hand on the table. The next player clockwise places a card of the same suit on top, either a trump card or any suit. This is done exactly in the specified sequence. The one of the three participants who puts down the card with the maximum seniority takes all the cards for himself and in the next step of the drawing, in the same turn, goes first. Remember that ten is the highest, only ace is higher than it!

If a player has a margin in his hands, and he took the last trick, then he can play with one of the margin cards, a queen or a king, and make this suit trump. On the first move there is no trump suit. Sometimes when declaring mariazh, slang is used - after the word mariazh the following is added:

  • "Dad", "father" or "he" if a king is placed.
  • "Mom", "mother" or "she", if a lady.
  • "It" if you are playing with an ace margin and an ace is placed. Ace margin means that four aces of different stripes constitute margin.

There are eight drawings in total.

Scoring

When all the cards have been played, a procedure such as scoring begins. If a player has never taken a bribe during the entire rally, then he receives a “bolt”. After receiving the third "bolt" there is a penalty of 120 points.

Points are calculated simply - the sum of all cards in hand is counted, and the king and queen of the same suit are counted according to margin points. The winner will be the player who, based on the results of previous rounds, reaches a thousand in total.

However, instructions on how to play “a thousand” cards would be incomplete if we did not talk about the “barrel”. Once a player reaches 880 points or more, he sits on the barrel. His points drop to 880 and he needs to do the following:

  • Place more than 120 points in a bet.
  • Win the trade.
  • Collect 120 points in a drawing.

All this must be done in one move. The player will have three attempts, and if nothing works out, his points will drop to zero.

Cards, "thousand": play together

Let's look at this option. Quite often people wonder how to play “thousand” together? Is it possible? In fact, quite, and quite simple. At the beginning, each player receives 10 cards, and 4 remain in the draw: two closed piles of two cards each. Then everything goes classically - first bargaining. The player who declares the maximum points wins it. This participant gets the right to open one pile lying on the table, show it to the second player and put the cards to himself. Then any two cards are placed by this player on the table in a closed pile. Then the next stage finally begins - the drawing described above. If a player fails to score the points that he declared on the bets, then he subtracts them from his points, if he succeeds, then he adds everything he received. There is usually no “barrel” in a one-versus-one game, but this can be discussed by the participants separately - it all depends on their desires.

Game "thousand". You can also play with the computer

You don't have to play "thousand" with people. If you can’t find companions, but fun attracts you, then it’s quite possible to play with the computer. There are many sites for this. They offer online flash options as well as various games, which you can install on your computer. You can play both with virtual bot opponents and with friends or people from the Internet. How to play "thousand" cards with a computer? Very convenient because he will count the points himself. However, the computer can be a very smart opponent, so be careful.

Individual arrangements

To be more exciting game"thousand", you can play it with individual agreements. These agreements can either simplify or complicate the process. Here are examples of such rules:

If at the moment when trading begins, the player has already spent 120 points, then he is obliged to pass.

If there are fewer cards in the hand than 5 points, then the person who received it may demand a mulligan if he was the dealer and bet 100 automatically.

During the drawing, you can declare the trump suit to be a margin to anyone on the very first move.

The “Golden Horse” rule - in the first three games, the points scored and not scored by the players are multiplied by two. Moreover, in the first three games, each player must take at least 120 points. If no one takes 120 points, then the game starts again.

Ace margin. When a player has four aces in his hands, if he puts the first one on the table in the draw, he will automatically receive 200 points, and the ace suit will become the trump suit. In subsequent plays, he must start the play with an ace.

A game with a bed marriage - a queen and a jack of the same suit constitute a "mini-marriage" and cost 50 percent of the regular cost.

If a player has four nines in his hands, then by placing the first one on the table, he receives 360 or 200 points. Also, with 4 nines, the participant can voluntarily declare a mulligan.

All these agreements are optional and are discussed by the players individually before the game.

Description of the Gambling card game 1000 (Thousand)
Card game 1000 has recently gained enormous popularity. The advantage of the card game in 1000 is that its rules are simple and easy to remember, and the game itself is very exciting.

Thousand is played with a deck of 24 cards. All cards with a value lower than nine are discarded from the playing deck, and the rest from Ace to Nine are assessed as follows when calculating points:
Ace = 11 points.
King = 4 points.
Queen = 3.
Jack = 2 points.
Ten = 10 points.
Nine = 0.

Marriage (queen and king of the same suit), if it is possible to capture it (enter from the king or queen), is evaluated:
Peak margin - 40 points.
Marriage of clubs - 60 points.
Marriage diamond - 80 points.
Marriage of hearts - 100 points,

The whole suit in total gives 30 points, all cards in total - 120 points (the so-called “non-cue ball”). You can earn a maximum of 220 points per game - a non-cue ball with two margins (hearts and diamonds). Sometimes it's easier to count the points you give away. So, for example, the last trick is a maximum of 32 points (Ace, Ace, Ten), in reality - you need to look at the card that you give. Sometimes in a thousand it is possible to win the “obligatory” 100 points with a return of nine to two tens.

The number of players in 1000 is from two to 4 people. When playing 1000 with four players, the dealer sits on the draw and does not take active actions in the game. The dealer can also add points to his account = the amount of points in the hand. If the buy-in contains a margin (a king and a queen of the same suit), then the nominal value of this “praise” is also recorded.

The goal of the card game is 1000: be the first to score a thousand points. There are thousands of different versions of the game, with slightly different rules and penalties (the so-called “agreements”).

General rules of the game at 1000

The distributor is determined by lot. At the beginning of each subsequent game, the deal goes to the one sitting on the left hand of the dealer.
After thoroughly shuffling the cards, the dealing player must let the player sitting on his right hand move the cards. The dealing player has the right to look at the last card in the deck (when dealt, it goes to him). If the last card is a nine, then the dealer has the right to ask to “move”. If a nine is rolled three times, the player who moved is penalized. Penalty = 120 points. If the last card in the deck is a jack, then the dealer can put it in the middle of the deck - moving it after that is prohibited.
Treating cards in this card game is carried out one card at a time. The first card goes to the player sitting on the left hand of the dealer. During the distribution, you need to put three cards into the draw. It is forbidden to put the first and last three cards into the buy-in.
If during the distribution at least one card is revealed (whether through negligence or on purpose), then the dealer is given a fine of 120 points and the cards are passed to the next player for re-dealing.
The player sitting on the left hand of the dealer is always “obliged” to score 100 points in the game (“mandatory hundred or obligatory”), if none of the opponents bought this right.
After dealing the cards, it is recommended to arrange the cards according to suits to avoid mistakes in further play.

When a thousand players have looked at their cards, bidding begins for the right to take the buy-in. The bidding step is strictly limited to 5 points, no matter how good or bad your cards are. The bargaining starts with the player sitting on the right hand of the dealer. If the cards are bad, then he says "pass". If the player sees that he is able to score more than 100 points, then he says “five”, which means that the game is declared at 105 points. Further trading in a thousand occurs clockwise. It should be noted that the player, having said “pass” once, no longer has the right to bargain in this drawing.
The purchase goes to the player who offers the highest price. Having taken a buy-in, the player lines up his cards and gives any two (usually the most unnecessary) to his opponents.
It should be noted that it is prohibited to offer a price of more than 120 points at an auction without having a margin in hand (it is often called a praise in the family circle).
The sum of all cards in the game (excluding the cost of margin) is 120 points.
The player who wins the auction and takes the purchase price can re-declare the cost of the game, but only upward. This often happens when a good card or margin comes in a draw. It is important to note that having margin in hand does not guarantee that a player will count these points. In order for margin points to be counted, it must be declared. The announced margin automatically becomes a trump card.

The rules for declaring a trump card are simple:
A margin (trump card) can be declared only after the player has taken the first trick. Therefore, the first move is usually made with an ace. There are cases when a player, having three margins in his hands, does not score a single point in the drawing.
During the drawing, the one who took the previous trick goes first. It is important to remember that if the opponent intercepts the move, he can re-claim the trump card if he also has margin in his hands.

Order of moves in a card game 1000

The first move when playing at 1000 is always made by the player to the left of the dealer. After the first move is made, players must place cards in a suit. If such a suit is not on hand, then be sure to beat with a trump card, if one has already been announced. If the trump card has not yet been announced or there are no trump cards in your hands, you can put a card of any suit. The player who placed the highest card takes the bribe. The seniority of cards in 1000 is as follows (in descending order):
Ace
Ten
King
Lady
Jack
Nine
After all the draws are over and there are no cards left in the players’ hands, everyone counts their tricks, which are recorded in the table. If one or more players declared margins, then the cost of the margin is added to the bribes. Points are recorded not only for the player who wins the auction, but for everyone without exception.
If a player does not complete the ordered game, he is charged a fine in the amount of the announced game.
If, for example, the player leading the game ordered a game for 170 points, but scored 220, then the “surplus” of 50 points is not taken into account and the amount of 170 points is entered into the table.
When one or more players reach a total of 880 points (in some versions of the game 900) it is called a “barrel”. There are some peculiarities when playing "on the barrel".

The player who is on the “barrel” receives a purchase without bargaining.
- The player on the “barrel” must score 121 points.
- The player on the “barrel” has three attempts to play 121 points. Moreover, in case of two unsuccessful attempts, he will not be awarded penalty points. If the third attempt is not successful, then the player flies off the barrel and is given 120 penalty points, i.e. in the table 880 - 120 = 760 points.
When playing thousand, there is such a thing as a stick. It is written to the player if he did not score a single point during the rally (in the table it is drawn as a vertical line). The player is fined 120 points for every third stick scored.
When playing 1000 together, two draws are created, 2 cards each. The winning bidder chooses one of the buy-ins at random, and the second buy-in goes to the player who took the last trick in the drawing.
When playing 1000 with four players, the dealer sits on the draw and watches the game. The dealer can also add points to his account = the amount of points in the hand. If the purchase includes margin, then the nominal value of the praise of this margin is also recorded.