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The Elder Scrolls V: Skyrim contains a lot of loot that no player can have the same supply after a couple of minutes of play. Weapons are of course vitally important, but what should you choose?

Now Skyrim is coming to Nintendo Switch and PlayStation VR, we're revamping our Skyrim guides to make sure new adventurers have everything they need to get out maximum benefit from this huge game. In this guide we are talking about weapons.

In truth, there aren't many absolute best weapons in Skyrim, thanks to the fact that some use of enchantments and other mechanics can make almost any weapon viable on any difficulty - even your bare fists! With that said, some of the most known species weapons in the game are unique weapon, which can be found in certain locations or through certain quests. Each unique weapon has its own set properties, a unique name, and very often an enchantment that will give it some special advantage.

What weapons do you have in Skyrim, you can write about it in the comments!

Best Skyrim Daggers

There are over ten unique daggers in the game, but we're going to focus on a couple that we think are particularly excellent. If you're building a character for stealth play, they can prove to be quite a significant weapon for you to have for quite some time.

Mehrunes' razor

Mehrunes Razor – decent small dagger, thanks to his base damage status of 11, but what really sets him apart is his enchantment. Any strike with Mehrunes' Razor has a chance to instantly kill an enemy.

To get the Razor of Mehrunes, you need to complete the Pieces of the Past quest and kill Silus Vesui at the end of the quest. You will be prompted to complete this quest once you reach level 20 through a courier, or you can stumble upon the quest by walking around Dawnstar; where they will tell you about the Silus Museum, that’s where you need to go to start the mission.

Blade of Woe

This dagger is even more powerful than Mehrunes' Razor with a base damage of 12, and its enchantment is useful for fighting powerful enemies - each blow absorbs 10 health points.

The Blade of Woe can be obtained from NPCs during the Death Incarnate quest, part of the Dark Brotherhood faction quest line. You can also follow the early steps of the quest and kill Astrid during the quest "With Friends Like These". You will be able to take the Blade of Woe from her body, but you will no longer be able to join the brotherhood.

Weapon Damage Weight Upgrade with Ingot, Perk Effect
Dragon bone dagger 12 6,5 Dragon bone, dragon armor No
Blade of Woe 12 7 Steel Ingot Drain 10 health
Mehrunes' razor 11 3 Ebony Ingot 1.98% chance to kill instantly, infinite charges
Daedric Dagger 11 6 Ebony Ingot, Daedric Smith No
Stalhrim Dagger 10 4.5 Ebony armor Frost spell enchantment is 25% stronger

Best Skyrim Maces

There are even fewer unique maces in the game, but some of them are still impressive. Maces are really meant for people who want to master the real power of the character and deal devastating blows to their enemies.

Mace of Molag Bal

This artifact is quite powerful, with a base damage of 16. It also comes with an enchantment that takes away 25 points of damage, stamina and magic. On top of that, if the target dies within 3 seconds, you will fill gem shower.

The Mace is given to you after completing Daegric Quest House of Horrors. In the city of Markarth, a leader named Tyranus will ask you to help find an abandoned house. As soon as you enter the house with or without a hint, this quest will begin. Finish the quest, take the mace.


Best Skyrim Swords

Swords are, of course, the most common weapon class you'll find in Skyrim. There are many of them, they are unique and scattered throughout the world. For you, we have collected the best examples that are worthy of being seen.

Miraak's Sword

Original Skyrim players may not be familiar with the Sword of Miraak since it was added in the Dragonborn DLC, but it's pretty damn good weapon. The sword absorbs stamina thanks to its enchantment, and it has consistent damage.

To get your hands on it, you will need to start quests with the dragon priest by going to the island of Solstheim. When you are ready, two priests will tell you about the "first dragon" and try to kill you. This will start the DLC quest line. After several quests, you will be taken to the final Dragonborn quest, at Apocrypha Summit. You will be able to pick up this weapon as loot from a corpse at the end of this quest. It's a long process to get there, but it's worth it.


Cooler

Chiller is a glass sword and is great for enemies who don't like frost damage. His spells inflict frost damage and have a chance to paralyze enemies.

The weapon is held by the leader of the thieves guild, Mercy Frey. The easiest way to access it is to find it in Frey's house during the thieves guild quest "The Purist". It is proudly displayed in its case and has an expert lock that you can pick to gain access to it. Keep in mind that this weapon is level dependent, so how good it is will be determined by your level.


Curse of the Dragon

Do you spend an awful lot of time in Skyrim fighting dragons? Curse of the Dragon means it deals extra damage to dragons. This sword is level dependent, so its performance will be partially determined by your level when you first pick it up.

The Dragon's Curse is found in the Sky Temple during the Walls of Alduin quest, it is an important step in main story games. In order to take it you need to find a room next to the main chamber of the temple.


Strangler and Bloody Scythe

Two more weapons that were added to the Dragonborn DLC. These two swords were designed to be double-bladed. When activated, the player gains a powerful enchantment to absorb magic and health, reducing the target's defenses from further physical and magical attacks.

You will need to reach the Dragonborn quest line to get to Solstheim. Once you reach level 36 or higher, you will find a copy of the book, Deathbrand, inside Tel Mithryn or Raven's Rock Temple. You will receive both of these weapons through the quest.


Black Blade of Gauldur

Gauldur's Black Blade is another level-dependent weapon, meaning its effectiveness will be determined by your level when you first find it. Best version it is used at level 36. As a weapon of the ancient Nord, the Dwarven Blacksmith's Fist will help you make it even more deadly.

The sword can be picked up during the quest “Forbidden Legend”. You can start this quest by reading the book Lost Legends - this will begin the search for the legend of Galdur. You can find one of the books naturally; you will find it on the body of a dead adventurer in the Reachwater cliff. Later in the quest you will find yourself in the ruins of Golguntur - upon completion, this sword will be your reward.


Best Skyrim Battle Axes

Battle axes are a less popular weapon than the sword. We've selected a couple of axes to show you.

Okin

Okin is a cool Nordic battle axe. It contains a frost enchantment, and is dangerous for the enemy's stamina, health, and also has a stable base damage of 12. It can be upgraded and leveled up with a forged piece of steel.

To enjoy Okin, you need to do the quest Silence of Tongues. You can find it in the rubble of Volundrud by exploring around - you will find notes that will start pushing you towards the quest. Eventually you will receive this weapon as a reward.


Dawnguard Rune Ax

As the name of this weapon suggests, it can be found in the Dawnguard DLC pack. It uses solar damage against undead, and the amount of damage increases with each undead enemy you have killed with an ax since the last sunrise - this is its unique effect.

To get this weapon, simply purchase the Dawnguard DLC. Eventually you'll come across the Lost Relic quest. These are quests that will send you on a quest to find a random artifact, but if you keep doing these quests, you will eventually receive that item.


Battle axes and hammers, Greatswords

For players who like to play with two-handed weapons, Skyrim has quite a few unique types of axes, hammers and swords. So we grouped them together.

Wuuthrad

If you don't like elves, this weapon is definitely for you. It deals even more damage to elves, and that's on top of its base damage set at 25. It also looks pretty bloody, to be honest.

In order to become the owner of this weapon, you need to complete the “Final Duty” task, and for this you will have to join the “Companions” faction. The Last Duty is the final quest for this faction. You can take Wuuthrad's ax on the statue by activating it.


Ax of Sorrow

It is described as a very powerful weapon - it has a base damage of 22. It can be upgraded at the forge.

The ax can be found in the Daedra search. Once you reach level 10 or higher, you will want to find Lod near the entrance to Falkreth. When given the chance, kill Barbas with the axe. You must use an ax to kill him. You can save it as a reward.


Bloodthirsty Blade

Originally added in the Dragonborn DLC, this greatsword releases an energy blast when you make an attack. The energy blast also deals 30 damage.

You need to start the Dragonborn main quest and then head to Raven Rock Mine. Chat with Cresius at the entrance to the mine and begin the quest “The Last Descent”. You will find the blade near the remains of Gratian Kaerellius later in the quest, in the Bloody Swamp.


Volendrung

This massive hammer has a slightly vicious appearance and an absolutely ridiculous base damage of 47. It also absorbs stamina, very useful for a weapon of this size of this deadly nature.

The Daedric Prince will give it to you as part of the “Cursed Tribe” quest. To accept this quest, you need to go to the Orca fortress in Largashbur. Try to save the life of the orc Ugor, who will then help you in this quest.


Best Skyrim Bows

Bows are useful for players who like to stay at a distance and shoot enemies with a hail of arrows. Here is our selection of long range bows.

Nightingale onion

The Nightingale Bow is actually owned by Karliah, a member of the thieves' guild and a temporary follower of Dragonborn for some of that guild's quests. His spell allows him to freeze and shock the target, which is very convenient. This is a level dependent weapon, so its power will depend on your level when you get it. The best version is at level 46 and above.

To become the owner of the Nightingale Bow, you will have to join the Thieves Guild and follow your quest line. By the end of this quest series you will receive the Blindsighted quest. This bow is a reward for completing this quest. He also gives you a bone key, so this is a really useful quest.

Glass Bow of the Deer King

This bow has a charm that blesses you for every 20 animals you kill with a bow, ideal for hunting. Blessing does the most, but it also provides a significant boost to health and stamina while the bow is equipped.

You can get the bow from Falas Selvane at the old trading post. It's on the island of Solstheim, so it's part of the Dragonborn DLC. The bow can be taken by stealing it or simply buying it.


Gauldur's Black Bow

This item has priority based on your level, that is, its effectiveness will be determined by your level when you first equip it. The best version is at level 36.

The bow can be picked up during the quest “Forbidden Legend”. You can start this quest by reading the book Lost Legends - it will start with finding the legend of Galdur. If you don't find one of the books naturally, you can take it from the dead adventurer in Reachwater Cliff. The quest will eventually lead you to Geirmund's Hall, where you will fight Sigdis Galdurson. The bow will be your reward.

Weapon Damage Weight DPS Upgrade Effect
Improved Dwarven Crossbow 22 21 N/A Dwarven Blacksmith Ignores 50% armor
Dragon Bow 20 20 15 Dragon bone, dragon armor No
Auriel's Bow 13 11 13 Refined Moonstone, Elven Blacksmith 20 sun damage tripled if target is Undead.
Marshmallow 12 10 12 Dwarven Blacksmith Arrows are 30% faster than a standard bow
Daedric Bow 19 18 9,5 Ebony Ingot, Daedric Smith No
Nightingale onion 19 18 9,5 Ebony Ingot 30 units Frost Damage

Hello everyone, dear friends!

One of the main tasks of every RPG gamer is to find and create cool equipment. Finding a legendary sword in the next dungeon or receiving a unique set for completing a quest is the peak of player pleasure. Today we will talk about the best weapons that can be found in the open spaces

I’ll say right away that the selection is based on personal opinion and feedback from players, so I hope there will be no angry comments like “Ugh, what a mess, but my sword is much cooler and easier to get,” people, be kinder. Well, here we go!

Three stages

It will not be possible to run in one set until the end of the game. From the very beginning you will come across legendary items, but towards the end they will become useless and will happily be replaced with more promising items.

That's why I divided today's top best weapons into three parts:

  1. For early game.
  2. For average game.
  3. For the late game.

Choose your stage and go looking for the best weapons in The Elder Scrolls 5: Skyrim.

Legendary weapons for initial levels

From the very start of the game, after receiving the first zvizdul from the dragon, you can already understand that finding a good weapon is one of the main tasks in Skyrim.

The first worthy unique weapon that a player may encounter will be:

  • Nightingale blade. Obtained after completing a line of quests for the Thieves Guild. In addition to good starting damage (10-14), the sword has a special effect that allows you to absorb 5-25 units of HP and stamina from the enemy.
  • Phantom Blade. After killing Lu'a Al-Skaven in the Ansilvund quest, this sword is given as a reward. With a weight of 1 unit and a starting damage of 8 units, this blade, ignoring armor, deals 3 units of damage, which makes it one of the best in the early stages of the game
  • Okin and Eduzh. Dual Wield, consisting of a one-handed ax Okin and a one-handed sword Eduzh. Weapons are obtained in the ruins of Volundrud during the quest “Silence of Tongues”. Okin, with his damage of 12 units, deals an additional 10 units of cold. Eduzh, with damage of 11 units, also deals 10 units of cold damage.

Any of these weapons will be an excellent addition to a beginner in the first couple of times in the game.

Mid game

Over time, clenches become obsolete, and enemies become stronger, which forces players to once again go in search of legendary swords, axes, maces and other weapons.

In the middle of the game the following will be able to show themselves effectively in battle:

  • Ax of Wuuthrad. By storyline Companions, this item will be one of the quest items, after which it will need to be left in the statue. After completing the quest "The Last Duty", the ax can be returned from the statue of Ysgramor in the tomb of the same name. It has stock damage of 25 units and is considered one of the most powerful axes in Skyrim. Has a lethal effect when fighting elves.
  • Mehrunes' razor. The dagger appears in the quest "Shards of Past Glory". After completing the quest, the prince gives us the Razor as a reward. The base damage is only 11 units, but with a weight of 3 units, the attack speed is very high, which goes well with unique property weapons. With a 1.2% chance, an instant kill effect is triggered, which can “kill” even a dragon. The chance, although low, works often enough to make this dagger one of the best in the game.

If Wuuthrad's Ax is good only in the middle of the game, then the Razor will last until the very end, thanks to its unique instant kill effect.

Deep late game

At the end of the game, you can rarely find enemies who are capable of providing worthy resistance, but if you find them, you will need Dragon Weapons. This equipment has the highest base damage, but it will take some work to create. In addition to the required blacksmith skill of 90+, you will need a lot of resources.

And with this I say goodbye to you. Subscribe to the channel and share information with friends. See you soon, dear readers!

The weapon definitely plays main role in Skyrim, and therefore from the very beginning of the game you should decide on the type of weapon, if you don’t know, then it happens:

  • One-handed (swords, short, daggers, axes)
  • Two-handed (axes, halberds, spears)
  • Small arms (crossbows, bows)

In the article WHERE to find the best weapons in Skyrim, we will look at everything in detail possible options obtaining specifically attacking types of weapons (small arms are excluded, since on our website in the Bows and Crossbows section, you will find the same article about small arms).

Let's immediately clarify that this post is of a purely informative nature, that is, all your statements that have negative character, will be ignored, since everyone has their own ideals.

We consider only original (vanilla) weapons, all unofficial mods and additions are not taken into account!

Where to find the best weapons in Skyrim - by stages

Beginning of the game

For those who want to “bend” enemies from the very beginning of their story, you should think about going through the storyline for the thieves guild, since at the end of all the main quests, you will be equipped Nightingale blade, Nightingale's bow, and Nightingale's armor, and not a small amount of money. And if you use this entire set, you immediately understand that it is simply ideal, as it has impressive charms.

The next exhibit will be sword "Phantom Blade", which can be obtained by killing Ansilvund. Its feature is its complete ignoring of the enemy’s armor, that is, it does not matter how he is equipped, in heavy or light armor.

Also worth mentioning is the Okin ax and the Eduzh sword. With their help, you can easily defeat quite strong enemies.

Mid leveling

Now let's move on to more experienced players. Many people will like it Wuuthrad ax which can be obtained after completing a chain of quests for the Companions, since it is in literally"murderous".

After completing quests for one of the Daedric Princes, you will receive Merenus' Razor. It has the shape of a dagger, and has a 5% chance of instantly killing an enemy. Especially if you take it in right hand, and used as an auxiliary one, then when attacking, for example, with a regular sword, without enchantment, you also have a chance to kill the enemy in one blow.

Peak pumping

After completing many quests, you will need a really good weapon. For example, a staff Rose Sanguina will be very useful for those players who have not leveled up the magic tree, as it can summon Daedra who will fight on your side.

For those who like to hunt dragons, a weapon is well suited Dragon Scourge, since it has an additional bonus of 25 damage to them.

Another proven method is forging weapons. Has the most relatively good base damage Daedric and Dragon weapons. But to create them you need to have good Blacksmithing (from 90 to 100).

Video column on where and how to get the best weapons in Skyrim

Where to Get the Best Basic Weapons

Top 10 most powerful weapons(crazy review)

The most powerful weapon

In the end, it must be said that for each you need to select the best weapon separately, and therefore, in order to say which weapon is really the best, let's say the following.

The best weapon in Skyrim is the weapon that has saved you more than once, or just choose a Daedric, upgrade it, enchant it and bend this entire multifaceted world! Thank you for your attention, good mood everyone!

Warrior Skills:

Two-handed weapon


Description:
If you choose to fight with a two-handed weapon, be prepared for its slow attack speed. Strikes with a sword are the fastest, swinging with an ax takes much longer, and it takes forever to swing the hammer. At the same time, the enormous damage of two-handed weapons can hardly be overestimated, in addition, they can block blows, but not as effectively as with a shield, however, the Blocking skill also applies to it.
Available perks:

  • Barbarian (5 degrees). Each rank of this skill increases damage from two-handed weapons by 20%, up to 100%. Be sure to pump.
  • Skull crusher (3 degrees). Skill requirement: 30. If you remember, this was the name of the wonderful (and one-handed) hammer in Morrowind. If you decide to use a heavy hammer, upgrade this perk. It improves penetration of enemy armor.
  • Deep wounds (3 degrees). Skill Requirement: 30. Increases the chance of critical damage from a two-handed sword.
  • Dismemberer (3 degrees). Skill requirement: 30. Gives axes additional damage from blood loss.
  • Champion stance. Skill requirement: 20. Passing perk, reduces the consumption of power reserves during power attacks by 25% (and they are the only ones that should be present in your arsenal).
  • Crushing blow. Skill Requirement: 50. Power attacks with two-handed weapons deal 25% more damage, plus with some luck you can cut off an enemy's head.
  • Great breakthrough. Skill requirement: 50. You sprint at an enemy, swing a power attack and the enemy receives double critical damage. Great way the start of the battle.
  • Fan attack. Skill Requirement: 70 Sideways movement attacks damage multiple enemies in front of you. Not a required perk, especially if you decide not to level up Martial Artist.
  • Master of martial arts. Skill Requirement: 100. When you retreat and make a power attack, you have a 25% chance of paralyzing the enemy. But will you remember this opportunity in the heat of battle?


One-handed weapon


Description:
Good old swords, maces and axes. Their damage is lower than that of two-handed weapons, but their speed is higher (although it also depends on the class - sword, ax or mace) and has more capabilities. In Skyrim, separate use of hands became possible for the first time, and it would be a shame not to take advantage of it. You can take a mace, sword or ax in one hand, and a spell, shield, or other one-handed weapon in the other!
Available perks:

  • Strong hand (5 degrees). With each new level of this perk, all one-handed weapons will deal 20% more damage, up to 100%. Be sure to download all 5 degrees!
  • Slasher (3 degrees). Skill requirement: 30. Upgrade only if you are sure to use axes. Then they will cause additional damage from blood loss.
  • Bonebreaker (3 degrees). Skill requirement: 30. Upgrade only if you are sure to use clubs. Improves armor penetration.
  • Swordsman (3 degrees). Skill requirement: 30. Upgrade only if you definitely use swords. Increases the chance of critical damage.
  • Double vortex (2 degrees). Skill requirement: 30. Upgrade if you decide to use two one-handed weapons at once. Accelerates two-handed attack speed.
  • Double meat grinder. Skill requirement: 70. Be sure to level up if you use a weapon in two hands. Power attacks deal 50% more damage!
  • Combat stance. Skill requirement: 20. Passing perk. Reduces the consumption of stamina during power attacks by 25% (and they are the only ones that should be present in your arsenal).
  • A merciless blow. Skill Requirement: 50. Power attacks with one-handed weapons deal 25% more damage, plus with some luck you can cut off an enemy's head.
  • Jerk. Skill requirement: 50. You sprint at an enemy, swing a power attack and the enemy receives double critical damage.
  • Paralyzing blow. Skill Requirement: 100. When you retreat and make a power attack, you have a 25% chance of paralyzing the enemy. But will you remember this opportunity in the heat of battle?


Block


Description:
Using shields or two-handed weapons to protect against blows. While blocking, you take significantly less damage. Available perks:

  • Shield-bearer (5 degrees). You will take less damage when blocking. With the first level by 20%, and with each subsequent level by 5%, up to 40%.
  • Fast reflexes. Skill requirement: 30. With a successful block, time slows down. A very dubious perk.
  • Flat power strike. Skill Requirement: 30. You can attack with a flat attack directly from block.
  • Fatal flat blow. Skill requirement: 50. Flat strikes deal 5 times more damage!
  • Disarming. Skill Requirement: 70. With a power strike, you can knock a weapon out of your opponent's hands.

Shield only:

  • Shooting away arrows. Skill Requirement: 30. If an arrow hits a shield, it does no damage.
  • Protection from the elements. Skill requirement: 50. When defending yourself with a shield, you will receive 50% protection from fire, cold and lightning spells. Very useful against mages and dragons.
  • Block on the run. Skill requirement: 70. Now, covering yourself with a shield, you can move!
  • Living hammer. Skill requirement: 100. By covering yourself with a shield while sprinting, you can knock down opponents so that you can quickly attack while they are defenseless.


Archery


Description:
Archery. A completely independent type of combat, in no way inferior to the others. Works great with Stealth. Remember that in addition to the bow, you also need arrows. Lots of arrows. I’ll say right away that if you decide to use a bow, then you will have to unlock all the perks to see archery in all its glory. There are no extra perks here.
Available perks:

  • Excessive tension (5 degrees). With each level of this perk, you will deal 20% more damage with your bow, up to 100%.
  • Eagle's gaze. Skill Requirement: 30. If you press the block button while aiming, you will appear to be visually closer to the target, as in a “sniper scope”, in order to aim more accurately.
  • Steady hand (2 degrees). Skill requirement: 40. When using zoom, time will slow down to make it easier to shoot moving targets.
  • Powerful shot. Skill requirement: 50. Having hit an enemy, in 50% of cases he will stagger, stopping in place. Useful for retreating, increasing the distance to the enemy.
  • Fast shooting. Skill requirement: 70. By speeding up the bowstring by 30%, the notorious damage per unit of time increases.
  • Critical shot (3 degrees). Skill Requirement: 30. With each level of this perk, you will have a greater chance of dealing critical damage.
  • Thrifty Hunter. Skill requirement: 50. You find twice as many arrows on corpses. Useful unless you buy all your arrows at the store. And opponents very rarely have ebony and daedric arrows.
  • Huntsman. Skill Requirement: 70. You can move faster with a drawn bowstring.
  • Sniper. Skill Requirement: 100. You have a 15% chance to paralyze the target. To do this, you DO NOT need to take a “step back”!


Smithing


Description:
Allows you to forge weapons and armor in a forge, as well as improve them on a machine and a whetstone. A master blacksmith can increase the characteristics of weapons and armor several times! In addition, forged items can be sold very well. Attention! It's better to study only one branch, for light and heavy armor, depending on your preferences! Also keep in mind that the best light armor is dragon, and the best heavy is daedric. At the same time, the best weapons are also Daedric; you won’t fight much with a glass weapon (from the “light” branch). So even those who prefer light armor should think about choosing a branch of heavy armor for the sake of Daedric armor - dragon armor can be opened anyway. But for those who are pumping up heavy armor, forging dragon armor makes no sense.

Available perks:

  • Steel armor. Allows you to forge steel armor and weapons, as well as upgrade them to Legendary.
  • Blacksmith-wizard. Skill Requirement: 60. Without this perk, you will not be able to upgrade enchanted armor. But you can first improve the normal one and then enchant it. The choice is yours.

Heavy armor:

  • Dwemer armor. Skill requirement: 30. Allows you to forge Dwemer armor and weapons, as well as upgrade them to Legendary.
  • Orc armor. Skill requirement: 50. Allows you to forge orc armor and weapons, as well as upgrade them to Legendary.
  • Ebony armor. Skill requirement: 80. Allows you to forge ebony armor and weapons, as well as upgrade them to Legendary.
  • Daedric armor. Skill requirement: 90. Allows you to forge Daedric armor and weapons, as well as upgrade them to Legendary.

Light armor:

  • Elven armor. Skill requirement: 30. Allows you to forge elven armor and weapons, as well as upgrade them to Legendary.
  • Complex types of armor. Skill requirement: 50. Allows you to forge lamellar and plate armor, as well as upgrade them to Legendary.
  • Glass armor. Skill requirement: 70. Allows you to forge glass armor and weapons, as well as upgrade them to Legendary.
  • Dragon armor. Skill requirement: 100. Allows forging dragon armor, and also upgrade them to Legendary. In fact, dragon armor can be heavy, but it is worse than Daedric armor.


Heavy Armor


Description:
Responsible for the properties of heavy armor. Heavy armor protects better than light armor, but practically does not allow you to use Stealth - it is too loud. Heavy armor is preferable for melee combatants, one-handed or two-handed weapons. Also, the level of protection of heavy shields depends on the heavy armor skill.

Available perks:

  • Juggernaut (5 degrees). With each level of this perk, the protection provided by heavy armor will be increased by 20%, up to 100%.
  • Fists of steel. Skill Requirement: 30. Passing Skill. Damage with fists is equal to the protection provided by heavy gloves. But why?
  • Soft padding. Skill requirement: 50. Passing skill. If you wear a full set of heavy armor, helmet, boots and gloves, you will only take half damage if you fall from a height. Where are you planning to jump from?
  • Hard training. Skill requirement: 70. Something for which you can upgrade previous useless skills. When equipped, heavy armor weighs nothing and does not slow down your movements!
  • Good equipment. Skill Requirement: 30. If you wear a full set of heavy armor, helmet, boots and gloves, you receive a 25% increase in overall defense.
  • Center of gravity. Skill Requirement: 50. If you are wearing heavy armor, you are 50% more difficult to knock down.
  • Full set. Skill Requirement: 70. If you wear a full set of heavy armor, helmet, boots and gloves, all made from the same material (iron, steel, ebony, etc.), then you receive a 25% increase in overall defense. .
  • Reflecting blows. Skill Requirement: 100. If you wear a full set of heavy armor, helmet, boots and gloves, you have a 10% chance to reflect melee damage to an enemy.


Thief Skills:

Light Armor
Description: Responsible for the properties of light armor. It does not restrict movement much, weighs little, and allows you to sneak and perform sneak attacks. However, it does not hold up well in close combat. Therefore, light armor is recommended for thieves, but not warriors. Also, the level of protection of light shields depends on the light armor skill.
Available perks:

  • Agility in defense (5 degrees). With each level of this perk, the protection provided by light armor will be increased by 20%, up to 100%.
  • Fit to fit. Skill Requirement: 30. If you wear a full set of light armor, helmet, boots and gloves, you receive a 25% increase in overall defense.
  • Second skin. Skill requirement: 50. When wearing light armor, it no longer weighs anything and does not restrict movement.
  • Wings of the wind. Skill requirement: 60. If you wear a full set of light armor, helmet, boots and gloves, you get a 50% increase in your stamina regeneration rate.
  • Full set. Skill requirement: 70. If you wear a full set of light armor, helmet, boots and gloves made from the same material (leather, malachite, dragon scales), you receive a 25% bonus to your overall defense rating.
  • A deft fighter. Skill Requirement: 100. If you wear a full set of light armor, helmet, boots and gloves, you have a 10% chance of completely avoiding melee damage.


Sneak
Description: Allows you to move unnoticed in stealth mode. In this mode, any damage you inflict on an enemy who cannot see you becomes critical and increases several times. Stealth - best friend thief and archer. Don't try to use stealth with heavy armor - the noise is such that you will be found ten meters from the target.
Available perks:

  • Stealth (5 degrees). You are harder to detect. With the first level by 20%, and with each subsequent level by 5%, up to 40%.
  • Backstab. Skill requirement: 30. Sneak attack damage with one-handed weapons increased by 6 times.
  • True aim. Skill Requirement: 40. To the delight of archers, sneak attacks with a bow deal triple damage!
  • Assassin's blade. Skill requirement: 50. Sneak attack with a dagger deals 15 times more damage! Let's not forget that the dagger can be poisoned, and then we will forget about the target's chances of survival.
  • Muffled footsteps. Skill Requirement: 30. The noise from your armor has been reduced by 50%.
  • Easy step. Skill Requirement: 40. You stop hitting traps. This will make it much easier to lure enemies into them.
  • Quiet somersault. Skill requirement: 50. Sprinting while stealth results in a silent roll.
  • Silence. Skill Requirement: 70. Now if you sneak while running, it will not affect the chance of your detection.
  • Shadow Warrior. Skill requirement: 100. Now, entering stealth mode directly in battle, you will immediately hide from enemies.


Lockpicking
Description: Responsible for picking locks and some traps. Lockpicking requires lockpicks, lots of lockpicks. And since the best treasures are usually kept behind good locks, getting to them without this skill is extremely problematic. If in previous games in the series it was possible to pick locks using spells, now even an archmage can be found on his knees with a master key in his hand.
Available perks:

  • Newbie burglar. The area that needs to be "groped" in the lockpicking mini-game is doubled for the lock difficulty - Novice.
  • Apprentice burglar. Skill Requirement: 25. The area that must be "groped" in the lockpicking mini-game is doubled for Lock Difficulty - Apprentice.
  • Skillful hands. Skill requirement: 40. Now if you pick a lock, no one will notice.
  • Wax cast. Skill requirement: 50. For every opened lock that has a key, you get a copy of the key and now even if the lock is closed again, you can open it without breaking it. Rather a harmful skill, because it eliminates the opportunity to walk around the city at night and practice.
  • Specialist burglar. Skill Requirement: 50. The area that must be "groped" in the lockpicking mini-game is doubled for the lock difficulty - Specialist.
  • Gold digger. Skill requirement: 60. You will find more gold in chests!
  • Treasure hunter. Skill requirement: 70. Chance of finding treasure increased by 50%!!!
  • Expert burglar. Skill Requirement: 75. The area that must be "groped" in the lockpicking mini-game is doubled for the lock difficulty - Expert.
  • Locksmith. Skill requirement: 80. The starting position in the hacking mini-game will now be located closer to the target. Passing skill to the main skill of the branch
  • Eternal master key. Skill Requirement: 100. Sell all your lockpicks except one! It will never break!
  • Master burglar. Skill Requirement: 100. The area that must be "groped" in the lockpicking mini-game is doubled for Master difficulty lock. If you have already upgraded the eternal master key skill, then this perk is useless.


Pickpocket

Description:- I am sure that you will never be able to steal a watch from my pocket!- Do you by any chance mean this watch? Pickpocket skill allows you to steal from characters various items and gold in stealth mode. The higher the skill, the higher the likelihood of a successful theft.
Available perks:

  • Nimble fingers (5 degrees). With each rank of this perk, the chance of a successful pickpocket increases by 20%, up to 100%.
  • Night thief. Skill requirement: 30. Sleepers have a 25% higher chance of a successful theft.
  • Carrier of poison. Skill requirement: 40. You can poison an enemy by placing poison in his pocket.
  • Patch pockets. Skill requirement: 50. Your carrying capacity increases by 100 at once.
  • Shchipach. Skill requirement: 40. Pickpocketing becomes 50% easier immediately!
  • Key keeper. Skill requirement: 60. Provides an almost complete guarantee of successful key theft.
  • Disorientation. Skill requirement: 70. You can even steal weapons that the character is holding in his hands!
  • Magician. Skill requirement: 100. You can leave characters completely naked.


Speech
Description: Sometimes in dialogues the possibility of “persuasion” or “threat” appears, and it depends on the skill whether they will work or not. And that is not all! From now on, after the disappearance of the “trade” skill, by choosing our wonderful eloquence skill, you will also receive discounts from all merchants in Skyrim! Hurry up, the number of perks is limited!
Available perks:

  • Trader (5 degrees). With each level of this perk, prices become 10% more profitable.
  • Bribe. Skill requirement: 30. You will be able to bribe the guards so that they do not notice the crime.
  • Belief. Skill Requirement: 50. Your arguments are 30% more persuasive.
  • Intimidation. Skill Requirement: 70. Your threats are twice as convincing.
  • Charm. Skill requirement: 30. When trading with representatives of the opposite gender to your character, prices are 10% more profitable. Passing skill.
  • Merchant. Skill requirement: 50. A very useful skill for any character! You can now sell potions to the gunsmith and to the alchemist heavy armor! More precisely, to any trader any items, even if they are not of interest to him.
  • Investor. Skill requirement: 70. You can give a merchant 500 gold once, and now each time he will have the same 500 gold more to trade with you.
  • Buyer. Skill requirement: 90. Any merchant you have invested money in will agree to buy stolen items from you.
  • Great trader. Skill requirement: 100. Every merchant in Skyrim is willing to shell out an extra 1000 gold to trade with you!


Alchemy
Description: Alchemy is entirely responsible for the quality of the potions and poisons created. The ingredients in the game are visible and invisible, so there is no good to be wasted. Many potions are also very expensive. A poisoned arrow or blade reduces the victim’s chances of survival to a minimum.
Available perks:

  • Alchemist (5 degrees). With each level of this perk, your potions will become 20% better, up to 100%.
  • Healer. Skill Requirement: 20. Your potions to restore health, magicka, and stamina are 25% better.
  • Poisoner. Skill Requirement: 30. Your poisons are 25% stronger.
  • Concentrated poison. Skill requirement: 60. Poison applied to a weapon will last twice as many hits.
  • Herbalist. Skill requirement: 70. You get two ingredients from plants at once!
  • Pharmacist. Skill Requirement: 30. The positive effects of your potions are 25% stronger.
  • Experimenter (3 degrees). Skill requirement: 50. After eating an ingredient, you will learn the first two/three/four of its properties.
  • Snake blood. Skill requirement: 80. Poison resistance increases by 50%.
  • Purity. Skill requirement: 100. Your potions have no negative effects, but poisons have positive effects.

Mage Skills:


Enchanting
Description: Enchanting, having lost its former glory in Oblivion, is returning to the ranks of the most useful skills! With the help of the “Pentagram of Souls” and soul stones, you can give ordinary ammunition amazing properties. Enchanting is useful for absolutely all classes, but it requires a lot of investment and a lot of time to level up. In principle, it’s good to live in Skyrim, even on “Master” difficulty, but you can do it without it.
Available perks:

  • Enchanter (5 degrees). With each level of this perk, your enchantments become 20% stronger, up to 100%.
  • Saving souls. Skill requirement: 20. Charging enchanted weapons from soul stones is now more productive.
  • Soul Devourer. Skill Requirement: 40. A killing blow to a creature will recharge your weapon by 5% of that soul's cost. Useful, but only if you use enchanted weapons, which is not necessary.
  • Fire spells. Skill requirement: 30. All fire and fire protection enchantments that you cast on ammunition will become stronger by 25%.
  • Frosty spells. Skill requirement: 40. All cold and protection spells that you cast on ammunition will become stronger by 25%.
  • Thunder spell. Skill requirement: 50. All electricity and protection spells that you cast on ammunition will become stronger by 25%.
  • Enchant skills. Skill Requirement: 50. Any skill enhancement enchantments you place on your ammunition will be 25% stronger.
  • Life charms. Skill requirement: 70. All enchantments that increase the amount and speed of recovery of health, magicka and stamina that you cast on ammunition will become stronger by 25%.
  • Additional effect. Skill requirement: 100. You can cast not just one enchantment on an item, but two! Please note that the second enchantment may be weaker. The perk is required if you decide to upgrade the enchantment at all.

Destruction
Description: The school of destruction magic is aimed at only one goal - the destruction of the enemy using the elements - fire, cold and lightning. Keep in mind that some enemies may have protection from an element, but will likely be vulnerable to another.
Available perks:

  • Expert of the school of destruction. Skill requirement: 75. Expert-level spells cost half as much magicka.
  • Master of the school of destruction. Skill requirement: 100. Master-level spells cost half as much magicka.
  • Newcomer to the school of destruction. Novice level spells cost half as much magicka.
  • Student of the school of destruction. Skill requirement: 25. Apprentice-level spells cost half as much magicka.
  • Adept of the school of destruction. Skill requirement: 50. Adept-level spells cost half as much magic.
  • Enhanced flame (2 degrees). Skill requirement: 30. Fire spells become stronger by 25% (50% at 2 levels).
  • Hot flame (2 degrees). Skill requirement: 50. An enemy brought to a low health level by fire spells will stop attacking you and try to hide.
  • Intense frost (2 degrees). Skill requirement: 30. Fire spells become stronger by 25% (50% at 2 levels).
  • Deep freeze. Skill requirement: 50. An enemy brought to low health by fire spells will be paralyzed.
  • Reinforced zippers (2 degrees). Skill requirement: 30. Lightning spells become stronger by 25% (50% at 2 levels).
  • Disintegration. Skill requirement: 50. An enemy brought to low health by fire spells will be killed on the spot.
  • Double destruction. Skill requirement: 20. If you cast a destruction spell with two hands, it will become stronger.
  • Shock wave. Skill Requirement: 40. Most destruction spells, when used with two hands, can cause the target to stagger.
  • Rune Master. Skill requirement: 40. Trap runes can be placed 5 times greater distance from you.

Illusion
Description: Spells from the school of illusion allow you to manipulate characters. You can force them to calm down and lay down their weapons, fight, run away, attack their followers, etc. Illusion spells are most useful for a thief.
Available perks:

  • Newbie to the school of illusion. Novice level spells cost half as much magicka.
  • Student of the school of illusion. Skill requirement: 25. Apprentice-level spells cost half as much magicka.
  • Adept of the school of illusion. Skill requirement: 50. Adept-level spells cost half as much magic.
  • Expert of the school of illusion. Skill requirement: 75. Expert-level spells cost half as much magicka.
  • Master of the school of illusion. Skill requirement: 100. Master-level spells cost half as much magicka.
  • Double illusion. Skill requirement: 20. If you cast an illusion spell with two hands, it will become stronger.
  • Animal deception. Skill requirement: 20. Illusion spells work on higher level animals.
  • Deception of human eyes. Skill requirement: 40. Illusion spells work on higher level people.
  • Silent spells. Skill requirement: 50. From now on you can cast any spells from any school of magic completely silently!
  • Hypnotic look. Skill requirement: 30. Calm spells work on higher level targets. Stacks with the perks “Deception of Animals” and “Deception of Human Eyes”.
  • The science of fear. Skill requirement: 50. Fear spells affect higher level targets. Stacks with the perks “Deception of Animals” and “Deception of Human Eyes”.
  • Fury. Skill requirement: 70. Frenzy spells affect higher level targets. Stacks with the perks “Deception of Animals” and “Deception of Human Eyes”.
  • Master of the mind. Skill requirement: 90. Illusion spells now work on Daedra, Undead, and Dwemer Mechanisms.

Conjuration Description: Why fight on your own when you can call an assistant, or revive the dead? You can also banish creatures summoned by enemies. You can also summon weapons, but there is no point. A purely magical skill, it will be of little use to warriors and thieves.
Available perks:

  • Newcomer to the school of witchcraft. Novice level spells cost half as much magicka.
  • Adept of the school of witchcraft. Skill requirement: 50. Adept-level spells cost half as much magic.
  • Expert at the school of witchcraft. Skill requirement: 75. Expert-level spells cost half as much magicka.
  • Master of the school of witchcraft. Skill requirement: 100. Master-level spells cost half as much magicka.
  • Double witchcraft. Skill Requirement: 20. If you cast a Conjuration spell with two hands, it will become stronger.
  • Mystical call. Skill requirement: 20. Summoned weapons deal more damage. But why call for weapons when there are already plenty of them?
  • Soul stealer. Skill Requirement: 30. The summoned weapon can also trap a soul into a free soul gem.
  • Exile to Oblivion. Skill Requirement: 50. Summoned weapons banish creatures summoned by enemies and drive away animated corpses.
  • Necromancy. Skill requirement: 40. Animated bodies will last you twice as long.
  • Dark souls. Skill requirement: 70. Revived bodies gain 100 additional health.
  • Summoner (2 degrees). Skill Requirement: 30. You can animate bodies and summon atronachs at a greater distance from you.
  • Atromancy Skill requirement: 40. Summoned atronachs will last you twice as long.
  • The power of the elements. Skill requirement: 80. Summoned atronachs are 50% stronger!
  • Paired souls. Skill requirement: 100. You can summon two atronachs or revive two bodies at the same time!

Alteration

Description: A kind of collection of spells. Here you have magical protection, life detection, illumination, paralysis and even transmutation. It's worth upgrading the skill only for the sake of paralysis, or magical protection (if you are a magician and not a warrior in heavy armor).
Available perks:

  • Newbie school change. Novice level spells cost half as much magicka.
  • Adherent to the school of change. Skill requirement: 50. Adept-level spells cost half as much magic.
  • School of change expert. Skill requirement: 75. Expert-level spells cost half as much magicka.
  • Master of the school of change. Skill requirement: 100. Master-level spells cost half as much magicka.
  • Double change. Skill requirement: 20. If you cast an alteration spell with two hands, it will become stronger.
  • Magic armor (3 degrees). Skill requirement: 30. If you are not wearing armor, the Stone Flesh spell is several times stronger.
  • Magic resistance (3 degrees). Skill Requirement: 30. With each level of this perk, your magic defense becomes 10% better, up to 30%! A very useful perk.
  • Consistency. Skill requirement: 70. Change spells last longer.
  • Atronach. Skill requirement: 100. You absorb 30% of the magic of the spells that attacked you!


Restoration
Description: Spells from the school of restoration allow you to heal yourself and your comrades, scare away the undead, and temporarily increase your protection from damage and magic. It can be an alternative to healing potions, although there are plenty of them. Also, a wonderful “amulet” spell can become an alternative to a shield for a magician.
Available perks:

  • New to recovery school. Novice level spells cost half as much magicka.
  • Adept of the school of restoration. Skill requirement: 50. Adept-level spells cost half as much magic.
  • Recovery school expert. Skill requirement: 75. Expert-level spells cost half as much magicka.
  • Master of the School of Recovery. Skill requirement: 100. Master-level spells cost half as much magicka.
  • Double recovery. Skill requirement: 20. If you cast a restoration spell with two hands, it will become stronger.
  • A break. Skill requirement: 40. Health restoration spells also restore stamina.
  • Regeneration. Skill requirement: 20. Healing spells are 50% stronger!
  • Necromagus. Skill requirement: 70. All spells are more effective against undead.
  • Amulet-absorber. Skill Requirement: 60. When a spell hits your ward, it will restore a little of your magicka.
  • Replenishment (2 degrees). Skill requirement: 30. Magic is restored 25% (50% for the second degree!) faster! The perk is required for all magicians.
  • Escape from death. Skill requirement: 90. Once a day, when your health falls below 10%, it will automatically be replenished by 250 units.

One-handed weapon

One-handed weapon(orig. - "One-handed").
Swords, daggers, battle axes and maces will work much more effectively with upgraded perks of this skill. You can use one-handed weapons in both hands with any combination. The higher the skill level, the more damage with this type of weapon.
However, one-handed weapons are more profitable to use with a spell. This combination creates great damage to the enemy.

Also very effective on high level Difficulty using only one weapon or a shield and sword. The ability to block enemy blows and strike flatly greatly prolongs life.

Also, the One-Handed Weapon skill and the perks of this branch increase the damage that the Werewolf inflicts with his claws.

The following races have a bonus to the One-Handed Weapon skill:
+10 bonus: Redguard
+5 bonus: Imperial, Khajiit, Nord, Orc

Perks

Strong hand
(No requirements) One-handed weapons deal 20% more damage.
(Skill=20) One-handed weapons deal 40% more damage.
(Skill=40) One-handed weapons deal 60% more damage.
(Skill=60) One-handed weapons deal 80% more damage.
(Skill=80) One-handed weapons deal double damage.
Fighting stance
(Skill=20, Strong Arm) Power attacks with one-handed weapons cost 25% less power.
Slasher
(Skill=30, Strong Arm) Attacks with a one-handed ax deal additional bleed damage.
(Skill=60) One-handed ax attacks deal more additional bleed damage.
(Skill=90) One-handed ax attacks deal even more bonus bleed damage.
Bonecrusher
(Skill=30, Strong Arm) Mace attacks ignore 25% armor.
(Skill=60) Mace attacks ignore 50% armor.
(Skill=90) Mace attacks ignore 75% armor.
Swordsman
(Skill=30, Strong Arm) Attacks with swords have a 10% chance of causing critical damage.
(Skill=60) Sword attacks have a 15% chance to deal more critical damage.
(Skill=90) Sword attacks have a 20% chance to deal even more critical damage.
Double vortex
(Skill=30, Strong Arm) Two-handed attacks are 20% faster.
(Skill=50) Two-handed attacks are 35% faster.
Double meat grinder
(Skill=70, Double Whirlwind) Two-handed power attacks deal 50% more damage.
Merciless Strike
(Skill=50, Fighting Stance) Standing power attacks deal 25% extra damage with some chance of cutting off the enemy's head.
Jerk
(Skill=50, Fighting Stance) You can perform a power attack with a one-handed weapon while sprinting, dealing double critical damage.
Paralyzing Strike
(Skill=100, Ruthless Strike OR Charge) A power attack when moving backwards paralyzes the enemy with a 25% chance.

Teachers

Specialist Amren Whiterun
Expert Athis Whiterun, Jorrvaskr
Master Chief Burguk Dushnik-Yal

Textbooks

2920, Month of the Morning Star (vol. 1) (2920, Morning Star, v1)
Driftshade - Shelter. On dining table in the room where the bolt rises.
Northern watch fortress. On the shelves behind the bar.
Lost Echo Cave.
The rogue's lair.

Fire and Darkness
Folguntur. On the ground next to the dead adventurer.
Riften. Rat hole. Look for Esben in the room.
Dawnstar Shelter. On the table next to the map.

Mace Etiquette
Talking hills. On a shelf in the leader's room.
Volundrud. On a throne under a ceremonial ax hanging on the wall.
Fort Greenwall. In the captain's quarters.
Orotheim.

Night Falls on Sentinel
Volundrud-Cairn elders. In the box after Quesnel.
Bandit camp northwest of Helgen.

The Importance of Where
Gallows Rock. Companions, after turning into a Werewolf.
Farm "Cold Furrow", in the house. Near Whiterun.
Markart. Watchtower, on the table in the room to the right of the entrance.
Hanging Rock. There is a boss in front of the room.