1. Batman Begins


Get to Arkham City
Well, now we have to free ourselves - to do this we swing on the chair. Then we counter-attack the guard and take the chip from him. Then we go to “queue A” and go to the gate, and after that we follow the two “guards”. We fight with prisoners, counter-attacks will work best. Raising Jack Ryder.

Climb higher and contact Alfred
We fend off the Penguin's blow and distribute cuffs to his guys. After this, you can knock out the Penguin. We climb the stairs to the roofs, opposite you will be the ACE Chemicals building - we jump and grab the ledge - we move along it. We go up to the roof and turn into Batman.
We hack the wave of TIGER negotiations.

2. Batman: Save Catwoman from Two-Face


Find Two-Face's court hearing and get inside
The goal is easy to reach. Here you get a signal from the Bat-searchlight in the sky and a green mark on the compass. In general, we fly forward, to a building with columns. At the entrance we will be met by Two-Face's people, it doesn't matter. We go into the Solomon Wayne Courthouse and go up to the 2nd floor. We climb up the stairs and remove the guard from above, move along the rope - we dive into the crowd. A good time to get combo achievements.

3. Batman: Interrogate the Joker for details about Protocol 10


Scan a crime scene to obtain ballistic data
We use the evidence scanner, scan the traces of the bullet:
1) Glass
2) Gender

Find the point from which the shooting took place
We head to the church, 3 fools are waiting for us at the entrance, waiting for a thrashing. We go in and throw Harley Quinn away.
Harley's armed men are ahead of us, we need to disappear - we throw a smoke grenade and fly up to the gargoyle. We use “detective mode” to study the situation. We need to save the hostages, only 4 guards.
We carefully go down to the one on the left - we break through the wall and cut it out. We rise and jump onto the scaffolding to the second one, we cut it down. There are 2 left, we go down behind them and do a “double decisive blow”.

Scan sniper rifle to discover evidence
We climb the bell tower, scan the sniper rifle and jump out the window.

Track the source of the radio signal and find the Joker
Following the sensor, we head to the Northern Docks area. The source will come from the Sionis Industries steel mill.

Infiltrate the steel mill through the main pipe
We cling to the largest pipe to your right and fall down.
We fly from the rope to the edge of the pipe and go through the debris. We take the batclaw and rip the hatch off its hinges to put out the fire. We jump down, grab the ledge and climb over to the other side. We jump onto the railing and cross to the other side, through the fire. We turn on detective mode, use explosive gel to make a hole in the floor. We pass through the ruins. To turn off the steam, use the batarang to press the button on the right.
We pass through the “basement”, observing what is happening. We get out and get rid of the Joker's gang.

Save the doctor from the Joker's thugs
We go through the door on the left, there will be an armed trinity ahead, we use the conveyor. We move along the gargoyles and silently remove them. The door is closed, we break in through the window. We go left, we knock out two. We neutralize everyone in the room, save the doctor - we get the gadget.

Find the way to the Joker's office in the loading bay
We go to the door on the left, open it using a new gadget. We go through the ventilation and deal with the guys who “blocked the exit.” We return to the loading bay, there will be a generator opposite the gate - we shoot at it with an electric charge and use the crane to break the signs from above.
A gang will come out to quickly deal with everyone - we shoot at the one-armed Russian clown with electric charges, he will scatter everyone with a “spinner”, and then we finish him off too. We go upstairs to the office.

4. Batman: Find Mr. Freeze and take the cure


Find Freeze by identifying the coldest spot in Arkham City
We have a temperature sensor, all that remains is to find Freeze. We move towards Gotham, along the river - we get to the Police building. The guys are waiting for us at the entrance, let's go through. We open the door with an electric discharge and slide under it. We take the chip from the dead guard and tune in to the new wave. We go through the door, in the hall on the left there are armed guards. We hide around the corner, from here you can jump on the gargoyle - we rise. We film everyone one by one, and interrogate the last one.

Save Mr. Freeze from the Penguin in the museum
We use the encryption sequencer to hack the panel in the security room and open the door (ANATOMY). We leave and head into the spotlight - to the museum. To get inside, we break the lock (FOSSIL) and go in. Learning to dodge cutting weapons. There will be a gate that opens (closes) based on a motion sensor - we jump into the window on the right and try to turn off the sensor.

Disable Penguin's jammers
We go outside and climb onto the roof of the museum, get rid of the guards, and then destroy the interferer. Then a second transmitter, just north of you...and then the last one. It is located in the subway. We go down to the trains, there will be a carriage on the left - we climb up, pass through the abandoned mines. We stun the enemies, use the cannon to lift the door and slide inside. Our goal is guarded by a crowd of armed enemies; we take them out one by one using gargoyles. We destroy the target and return to the museum.

Rescue Mr. Freeze from the Penguin in the museum (Rescue the remaining Gotham police officers)
We break open the gate a second time (DINOSAUR). Let's go down, save the cop - we'll find out the code. We go down, there will be a grate - we use a controlled batarang, point it at the button.
We deal with the crowd, then a clown pumped up with "TITAN" comes out - we climb onto his back and scatter everyone. When he runs at you, use a quick batarang, as in part 1.
To go further you need to use a controlled batarang and activate the button. We pick the lock (JURASSIC). We use the elevator, using a cannon - we blow up the wall along the way. We leave and go into the hall, save the frozen cop - and then two more with the help of a raft and a batclaw. For now, we don’t go after the penguin, but go through all the rooms and save the police and our main goal- Mr. Freeze. (Frieze is located opposite the hall where his costume is located). To get to Frieze, open the gate (REPTILE). To the right of Frieze is a wall, we break it - we meet the second twin brother (one-armed), the tactics are the same. We go through and free Frieza (MICROWAVE).

5. Batman: Fight the Penguin in the Iceberg Lounge


Remove the security key from Frieza's suit to disable the Ice Cannon
After Freeze is freed, we go to the hall opposite. We break the display case with the suit and get a new gadget.
We are heading to the Ice Lounge, Penguin is already waiting for us. You need to get closer to him to deactivate the cannon. We roll between the arches without getting caught in the ice jets. We reach the bridge - we turn off the cannon.

Solomon Grundy
Grundy is powered by electricity; there are 3 power sources in the “arena”. Using the gel, we destroy the sources, approach and beat him. We use the same tactics again, don’t forget to dodge balls, jumps and huge paws. We approach and finish with him. We break out of the huge arms, destroy 3 sources and now definitely finish with him.
We run from the rockets and beat up the Penguin.

6. Batman: Find Ra's al Ghul and get a sample of his blood


Follow the killer's bloody trail to reach Ra's al Ghul
We scan the blood and follow the trail. It should lead you to the roof, where it breaks off.

Scan the killer's bandages for evidence
We scan the evidence.

Track down the killer and install a beacon
We catch up with the girl, attach a bug with a counter-attack.
We get a new gadget from Robin.

Follow the killer using a beacon to reach Ra's al Ghul
We go to the icon that will lead us to the Joker's Jolly Island. We go down into the sewer, we reach a cliff - you need to use a rope launcher. We cross to the grate (to the other side), from there we begin to go back, but aim to the right at the middle and cross to the other side. We reach the hatch, break through the floor - we deal with the enemies and break open the panel (TRACK). We pass through the metro and go out into the streets. We move to the clowns, into battle - and then through the door.
We save the hostage from the Joker's armed men. We go down and go out to go through the gate - we use the cannon.

Recover video data from mechanical guard
We scan all the robots in this area. 2 on stands, 2 along the street, 1 on the roof, 2 in ruined houses.

Find a secret entrance using video data
We watch the video, approach the wall and try to open it. We carry out a counter-attack and open the door with a sword. Let's go and climb the stairs. We get up and move straight towards the huge gate. We follow Thalia and drink from the goblet.
We soar along the white trajectory onto the block, cling to it with a hook. You can't touch anything around, otherwise you'll fail. We deal with wars, we fly into the middle of the whirlwind. Then onto the next block, then onto another - we fight off the warriors - into the middle of the whirlwind. We rise and talk with Thalia.
First, we destroy the army, then, dodging the tip of the stars, we shoot with an electric discharge at the enlarged Ra's al Ghul (you must shoot directly into the gap between the wars around him). We quickly begin to repel the blows. We act a couple of times using the same tactics, at the end of the counter- We attack and kill the main one.
We use a controlled batarang.

7. Batman: Make a Cure


Interrogate Quincy Sharpe and get information about Hugo Strange
We return to the streets, along the path from which we came, exit through the metro - break open the gate (SEPARTMENT). let's get up. We head to the mayor...get rid of the guys near him and take him away.

Return to Mr. Freeze in the police laboratory with a blood sample of Ra's al Ghul
We head to the police station and donate blood.
First, we leave Frieze; you can defeat him in two quick ways:
1) Using the environment (Magnets on the walls, blowing up walls, etc.).
2) Use gadgets (his own technology), stab him in the back.
We finish and take the medicine, we get a gadget.

8. Batman: Take the cure from the Joker


Rescue Vicki Vale from the helicopter crash site
We go to the crash site, get rid of the snipers around (they are easy to find, they stand out by sight). We save the reporter.

Infiltrate the steel mill
We go to the factory, this time we go through the main door. Using a raft, we swim along the drain, use the batclaw to swim faster and avoid getting caught in a vice. Next, we pass through the ventilation - we spectacularly fly into the window, hand out the cradles to the guards - in the next room we save a person from death. We break through the wall and use the raft again. We reach an iron door, there is a switchboard on your left, and electricity is ahead. We use a controlled batarang and direct it through electricity to the shield.
We create an ice floe, get to the passage on the right - hack the panel (ROMANCIONIS). The bridge will fall behind, we meet the doctor.

Find the Joker at the steel mill
We go into the melting shop and neutralize the guys. In the next room there is a sniper and full of mines - we jump up and reach the conveyor belt. We climb into the box and are transported behind the sniper's back - we jump up and find... a tied up Harley Quinn.
We pass through the mine and head to the loading bay. There are two snipers and two simple clowns. We grab onto the hook and throw off the snipers, deal with the remaining enemies. We go up to the office, follow the arrows.
We beat the Joker and then his servants. We shoot at the one-armed man with an electric discharge - he will scatter his own, we use the Titan's thug - we finish off everyone.

9. Batman: Break through to the observation deck to stop Protocol 10


Scan TIGER helicopters to find the program general management
We cling to helicopters and scan them until we find them main program. You need to scan ~6-7 helicopters.

Retrieve the general control program transmitter from the main helicopter
We scan the helicopter, load the data into the batcomputer - we get the access code to the Observation Tower.

Gain access to the Miracle Tower
We head to the tower. Let's hack (INSPIRING). We go down and go to the gate, knock out the guards with electric batons. After Hugo's message, a crowd will come out (1/2 are armed). If you throw smoke, the shooting will start, so it’s better to do it the old fashioned way. We go down into the sewer, and then into the hole to the very bottom. Using a rope launcher, we go to the hall with gargoyles and meet the nurse. We remove all security, hack the elevator:
1) OBSESSIVE
2) MEDICINE
We rise and immediately climb out into the hatch. There will be an ambush from above, we will attack them from behind. We break open the gate (RESERVATION). Along the ledge we get to the antenna (large pipe) - from its end, with a hook we cling to the very high point. We climb up the pipes.
Near the elevator shaft, we break open the panel (SUPPORT) - we jump into the opened hatch, then into the ventilation. In the “heart of the tower” a whole crowd is guarding the crazy professor, we’ll shoot one at a time. 1 guard will go out onto the balcony, we stun - the others will start searching. Jumping from balcony to balcony we get rid of everyone (you can also use gargoyles to hang guards). We approach Hugo (DEFENSE OF GOTHAM).

10. Batman: Take the Joker's cure and stop him from becoming immortal


Follow the beacon and save Talia from the Joker
We go to the mark that will lead us to the theater. There will be a lot of snipers around - perhaps we should get rid of them. We calmly enter the theater.
There will be a fight with Clayface, popularly known as the Clay Man. You need to throw ice bombs at him, and at the same time have time to dodge the blows. When it starts rolling, you will need to stand in front of the dynamite. When his health runs out, we climb in and pull out the sword and chop him into pieces. We repeat the same thing again.
Soon a clay army will appear, we fight back - and also throw bombs at Clayface. We come, we finish.

END OF MAIN STORYLINE!

Catwoman: Episode #1


Get access to the safe
Well, there’s a crowd of guys in front of us - it’s time to show them how sharp Catwoman’s claws are.
We take the flash card from the safe.

Catwoman: Episode #2


Retrieve equipment from Catwoman's hideout
We head to the shelter, climb over the top into the cage. We attack enemies - turn on the "thief's vision" - jump out the window.
We get spikes and bola.

Infiltrate Poison Ivy's lair
We go to the lair of ivy. We get to the hotel using “thief's vision” - we go into the main door, the one near the bridge. We need to knock out the guys drugged by Ivy. After that, we jump to the ceiling and climb higher and higher. We get to Pamella, beat the guys again... and at the same time we dodge the spitting weeds.

Catwoman: Episode #3


Get into the confiscated warehouse
We leave Ivy's lair and head to the warehouse. Near the passage to the sewer we deal with the aggressive crowd and go down. We go into the observation room.

Get into the vault and pick up the loot
First you need to steal 3 cards to open the door to the vault. We jump onto the ceiling, turn on the thief's vision and wait for the guards to disperse one by one. We carefully jump down from behind and quietly take 3 cards, return and insert them into the computer.
Now we need to get into the storage room, we will neutralize the TIGERS from the ceiling. We go into the vault and open the diplomat, then a crowd comes at us - have we defended ourselves? We take diplomats.

Leave Arkham City with loot
Let's go...you have a choice:
1) Return to Arkham City and save Batman...
2) Go to Gotham City, then Batman will die
If you choose 1, everything will be as it was, and if 2, time will rewind and you will be given a second chance.
We get to the surface.

Catwoman: Episode #4


Take the loot from the hideout and leave Arkham City
We head to the shelter, it’s best not to run into armed guys on the roofs. We climb through the window, as before.
We rise and defend ourselves...we interrogate the latter.

Take the loot from Two-Face in the museum
We head to the museum and try not to get into a fight. near the entrance, as indeed everywhere near the museum, there are Two-Face’s people. Let's go inside. We go to the arena - there is already a crowd of Two-Face here, but this is no longer a problem for us. We go into the hall where the water is. We go down and crawl along the mesh (floor). So we ended up in the armory (there was Frieze's suit). Turn on the thief's vision. Two-Face with his huge gun on the balcony. But now you can not pay attention to anyone except Two-Face himself. We head towards him and finish him off.

The events of the game begin a year after the Joker died in the city. Batman still continues to fight criminals, simultaneously inventing more and more new gadgets. A villain nicknamed “Scarecrow” is gradually becoming popular in the city, who, it turns out, has invented his own new toxin, the effect of which instills fear in people.

To spread his deadly toxin throughout the city, he plants bombs, thereby forcing all people to evacuate the city. In addition, he also assembled a team of supervillains, which already includes Two-Face and Harley Quinn. The villains have only one goal in common - to kill Batman.

The game project presents to your attention complete walkthrough Batman games: Arkham Knight. Our material will have text walkthrough and video walkthrough of the game Batman: Arkham Knight. If you have difficulty passing, then we will undoubtedly help you! We will also be glad to receive your comments with wishes, remarks, tips and guides.

Long night

Introduction

You start playing as Officer Owen. As soon as an excited person approaches you, go immediately to the end of this room, to the smoking visitor. Soon, due to the strange smoke, all the visitors go crazy and they all have severe hallucinations.

Soon on screens located throughout the city, in live Scarecrow appears. He reports that the incident that occurred in the cafe is just the beginning. And now he threatens absolutely the entire city with this unknown toxin.

Meet with Commissioner Gordon near the Bat-Signal

Now the game starts as Batman. Your first goal will be to meet Commissioner Gordon on the roof of the nearby police station. Jump from the building you are on and travel to your destination. By the way, use the Bat-claw periodically - it will greatly simplify your movement. If you look at top part screen, you will notice that there is a radar there, in which there is a square Green colour- this is your destination, where the meeting with Gordon is scheduled.

As soon as you reach your destination, Commissioner Gordon will inform you about the current state of affairs, as well as about your main enemy - the Scarecrow. In addition, Gordon also tells you new goals.

Rescue the missing officer

Get to the marked point and, upon arrival, neutralize all the bandits who surrounded the car. Once you kill the last enemy, approach the police officer and pick him up. After that, call your Batmobile. As soon as the transport arrives to you, it is time to get acquainted with the controls of this equipment. You will have a tutorial, so the game itself will introduce you to all the details.

Interrogate the driver of the military vehicle for information and Pugale

In pursuit of a military vehicle, you will need to observe it for a certain distance. At the end of the day, you just have to capture the target. As soon as the moment of target acquisition occurs, press the appropriate key to fire several missiles. In order for the car to fail, you have to hit it three times. As soon as you succeed, then drive up to the broken transport, get out of the Batmobile, go to war machine and interrogate the fleeing driver.

Explore the Scarecrow's Hideout

When you drive the Batmobile, glowing arrows will appear on the road, which in turn will indicate the correct direction of movement. Soon you will need to climb onto the roof of one of the houses in Chinatown. As soon as you rise, you will need to go down inside through the glass roof. Inside the building you will need to deal with all the bandits. By pressing various buttons, you will perform combo attacks. Combo hits will give you special points. For the points you receive, you will be able to learn new techniques, which will make it easier for you in the future to complete passages and battles with more serious enemies.

After talking with Poison Ivy, go into your gadgets. There, select the section with the remote control of the Batmobile. As soon as you switch to your car, destroy the enemy’s equipment. Having cleared the area, position yourself at the indicated point, near the main character.

Run Combat Mode Weapon Energy System Diagnostics

Move to the next checkpoint, where you can begin a new challenge. Upon arrival, you will need to destroy the enemy military equipment. But this is only the first stage of the task. In the second stage, you will need to continue to destroy equipment again, and you will now have two scales that will need to be filled. In the end, you will only need to fire a few missiles at enemy vehicles. The launch key will be indicated on the screen.

And in the last test you will again need to charge energy weapons and shoot at targets - this time there will be four of them. And by the way, if you are hit by enemies, the weapon’s charge will gradually decrease, and thus you will have to charge it again. But if you successfully destroy the enemies, then the task will be completed.

Destroy a group of unmanned tanks occupying Panessa Studios

Go to the marked point. Upon arrival, you will need to destroy a huge “pack” of unmanned enemy tanks. Use previously learned techniques in this matter. Also, don't forget to use the Batmobile's jet engines to avoid being shot at.

Deliver Poison Ivy to the punishment cell

From this moment on, AR challenges become available to you. To do this, use the “Challenges” section so that you can place a marker on any test available to you. In addition, in this same section you can see what is required to unlock other tests.

In any case, in this task, go down to the lower levels of the local police station and stand in the place that is marked on your screen. Once Ivy is behind bars, you can start exploring the police station and even overhear some conversations.

In any case, you will need to go to Commissioner Gordon and talk to him about current affairs. As soon as the short scene ends, you will have access to a selection of tasks on your screen. We recommend that you carefully study the tasks that become available to you: “Duty Calls” is additional task, in which you will need to save firefighters at the 17th station; “The Riddler's Revenge” is another additional task in which you need to find the location of the Riddler; "City of Fear" is a story mission.

When you select a task, a corresponding marker with its location will appear on your map. You are free to choose another task at any time, thereby changing the location of the marker to another task.

Meet in the clock tower with the Oracle

After you have chosen the task, move towards the gate. From the gate, go past the prison cells straight to the doors. There will be an interrogation room on the left side, so you can chat with Jack Ryder there. But in any case, you will need to go past the isolation cells to the parking lot and jump into the Batmobile there.

Once in your car, go to the clock tower and climb to the roof there. Once you reach the corresponding marker on your map, you can get inside the tower using the secret entrance on the roof.

Inside, you will need to activate the “Detective” mode and use the retinal scan, but only on the statue standing in this place. The statue will be located on a shelf. Thanks to this, you will be able to get into the shelter. In the shelter, go to the computer (which is located in the center of the room) and a cut-scene will soon begin.

Find out the Scarecrow's location using Panessa Studios

You need to supply power to the antenna, which is located at PanessaStudios, using the Batmobile's drive winch. Go back out onto the roof and go to the next marker marked on the map. Once you get to the doors, attach the remote access device to the doors.

At this moment, a new cut-scene begins, after which you will have to go to another checkpoint, where first you will need to park your Batmobile in the indicated place. Having done everything as you were told, you can install a drive winch on the Batmobile.

Enter combat mode on your Batmobile and shoot with the winch, then start holding down the key that is responsible for moving backwards. If you did everything correctly, then you will safely demolish the structure that is in front of your eyes. Now use acceleration to get over to the opposite side. On the other side look in right side. Shoot the winch again and start pulling the roof behind you to create a springboard.

Use the boost again to jump further. While you are moving along the roof, still remain in combat mode, as this mode is more convenient to control the Batmobile. And try to be careful, because here you can fall down without any problems (if it turns out that you fell, then just follow the arrows of blue color and soon find yourself in the place where you used the winch).

Once you reach the platform, which is located on the other side of the roof, use the drive winch on the Batmobile again. But this time you won't have to delay anything. You just need to move forward, and then wind up the winch so that the Batmobile eventually rises up.

Once you get to the top, go to left side and at the first turn, turn to the right. At this point you will need to use a drive winch, but this time for hacking. And by the way, keep an eye on the sensor on the right side of your screen. You need to press the button so that the arrow is constantly in the orange zone.

Find the scarecrow using the antenna in the Falcone Shipping warehouse - Part 1

Enter Detective mode again to look inside the indicated building and find out which group of bandits you have to fight. Once you've checked everything, climb to the highest point, where you can cross to the opposite side to improve your view a little. Select a batarang from your gadget inventory and throw it at the doors. As a result, two bandits will come out to you.

As soon as they come towards you, jump down and deal with the opponents. And by the way, do this extremely carefully, as there is a chance that they may have time to warn other bandits about the attack. If it is very difficult for you to kill these two, then deal with the first bandit first, then return back to the roof and start luring the second one out. Once you have everything, go to the doors. At this point in the game, Batman will call Lucius to receive his new suit.

Get a new Batman costume

As soon as you get the suit, put it on. Several stages of the test will begin immediately. For each completed stage you are entitled to a reward - skill points (one completed stage - one skill point). And by the way, you can skip the test that appears - it's up to you.

Trial: A terrible multi-hit is new trick, which will give you the opportunity to quietly approach enemies and quickly deal with enemies. The first three stages of training will be very simple. You will just need to carefully approach your enemies and press the key that will be shown on the screen, and you will have to press it several times. And in order to deal with both opponents, you will need to get up to them from behind so that your technique fixes them, and then press the indicated key. If you don't do this, then the technique won't work.

Trial: The basics of Predator - all you need to do is get all three enemies on the ground. Moreover, if you knock over one enemy, he simply falls for a couple of seconds and no more. You need to use a glancing blow, and then move on to the second enemy. In addition, you can use other gadgets that Batman has.

Find the scarecrow using the antenna in the Falcone Shipping warehouse - Part 2

As soon as you complete the training, it’s time to use the skill points you received. Walk to the right side of the building and jump into the ventilation shaft. You can get inside the building through the bars, but don’t forget to use new techniques, because as soon as you get out, you have to face enemies. Either way, go to the policeman who is sitting on the ground and free him.

After rescuing the policeman, go to the electronic panel that is on the wall and attach the remote access device to it. And as soon as you manage to get through the door, throw the batarang in the air. Now pay attention to the global map screen, as there will be two types of signals that will allow you to find the Scarecrow. Both signals will coincide on the right side of the island (in the corner) - that is, at a chemical plant called Ace Chemicals. In addition, pay your attention to the roof, as several more tests have appeared there.

Trial: Ejection and flight - the first thing you need to do is call your Batmobile. Having done this, follow the blue arrows (on the ground) all the way to the first round icon, where a bat will be depicted. At the place of arrival, get out of the car and fly to the next icon. You will need to move along the indicated road until you find yourself on the ground. One more thing: call your Batmobile before you land.

Trial: Hook booster Mk II - using the hook, press the “Space” key several times so that you can take off by inertia. During the flight, you will need to control the hero in such a way that he successfully flies through the rings. Moreover, after completing the ring, you need to remain in the air for another 60 seconds, so use a grappling hook to do this. In addition, you can dive down a little, so to speak (using the Ctrl key), to direct your hero higher, and he will fly up much higher than his previous height.

Trial: Counter-throw - stand between the enemy and wait for the moment when one of the bandits wants to attack you (at this moment a blue mark should appear above your head). At this moment, you will need to make a counterattack - RMB and an arrow in the direction of any other enemy. If you did everything correctly, then you will only have to repeat this procedure 4 more times.

Prevent the explosion of Ace Chemicals

Meet Gordon/Rescue the missing Ace Chemicals workers

Climb to the roof of the factory and enter Detective mode there to scan the area for enemies. Use the vertical shaft that comes from the roof to get to the very bottom of this plant.

Use the lever, and then a new technique, so that you can neutralize enemies and not raise the alarm. Go back into the mine and move further along the territory of the plant, killing enemies along the way. As soon as you can neutralize all the guards, you will gain access to the local terminal.

In order to receive good review terrain, you need to get to the very top of the plant. Once you are at the top, move the target on your scanning screen, activate the scanner and eventually find five factory workers.

Once you do this, go to the worker who is furthest away from everyone else. From the side of the roof, fly into the control rooms and quickly neutralize all the enemies standing here. You soon learn that the path to the worker is blocked by poisonous gas, so in order for you to go further, you will need the Batmobile.

Open the main gate of the chemical plant

Go back to the gate. Climb to the roof and fly from there into the building where the guards are located. Inside, it turns out that the captive worker has already been killed. You need to access the panel that is located near the corpse in order to unlock the main gate.

Activate the remote control of the Batmobile and use the drive winch on it so that you can destroy the marked buildings and thus create a springboard. It's time to accelerate and use the acceleration so that you can fly to the opposite side. On the other side you are faced with unmanned tanks, so destroy them quickly. As soon as the enemies are finished, use a winch to pull out the doors that are located in the corner. Thus, you move to another level, where you need to find the next springboard.

Move to the right, where you will soon have to deal with another “pack” of tanks (the second half of the plant). After the carnage, use the drive winch to destroy the pipe that is attached to the building. After this, leave your car and climb up to get inside the building through the window. Inside you will encounter bandits as usual. As soon as all the enemies are neutralized, go to the pipe, which is located in the very corner of the room and select the gel in your gadgets (key - “3”). Next, you need to apply this gel to the damaged area, which is located on the right side of the pipe. Having done this, immediately run to the side and explode the pipe. At this point the worker will also be dead.

Make your way through the hole in front of you and go to the left. Soon you will come across a crack that will be located on the floor, so you will need to blow it up with the help of gel. Having done this, you will quickly gain access to the control panel near the doors. Soon you again have to use the explosive gel on the crack (the crack is on the wall on the other side). After blowing up the wall, switch to the remote control of the Batmobile and activate the drive winch to tear out the next pipe.

Continue further down the corridor and at some point crouch down so you can get under the partially open doors. Go to the opposite side of the hall and there you will gain access to the panel with the switch. Using the found panel, finally open the gate. Next, on your Batmobile, select a 60 mm caliber cannon and destroy the wall, which already has cracks. This way you will be able to notice the cables from the elevator. Now you need to use your Batmobile's drive winch and drive back to raise the elevator car.

After pulling out the elevator, climb into it. Next, switch to the Batmobile and release the elevator with Batman inside, so move forward to do this. As soon as you find yourself in the corridor, leave the elevator and climb onto the ledge, which is located a little higher. To get into the room next door, you will need to crouch. There is a grate on the left side - remove it, then go to one of the two grates in front. If you can't find them, then go to Detective mode.

Use new techniques to deal with new enemies in the room further down. Once you neutralize them, you can talk to the workers. After talking with this man, go back to the elevator and climb into it using the Batmobile and go up.

As soon as you get out of the elevator, you will have to deal with the arriving helicopter. Use your Batmobile for this task. As soon as the battle begins, the first thing to do is deal with the self-propelled guns on the ground. At the same time, try to avoid helicopter mines (just drive out of the red zones). As for the helicopter's homing missiles, you can shoot them down with a machine gun.

Take the Ace Chemicals worker to Gordon on the bridge

It's time to leave the factory. There is a tunnel in the corner of the nearby site. You need to place your Batmobile on the platform in front of the tunnel itself. Having done this, go out and press the button to raise this platform and move on. Next, use the acceleration so that you can fly over the gap and get with the worker to Gordon, who is located on the opposite side.

After successfully delivering the hostage, return back to the factory and climb to the upper platform, but now go to the small building on the side, where the last worker remains to be saved. Walking around the building on the other side (in a circle), you will definitely come across the entrance inside. But the door will be locked, so you will have to use the drive winch on the Batmobile to break the doors open. Enemies will be waiting for you inside, so after dealing with them, examine everything inside and find another door. And it is this door that will lead you to the worker.

It soon turns out that you have been ambushed. At this point, you meet with someone who calls himself the Arkham Knight. As soon as the cut-scene passes, you need to quickly switch to remote control of your car and use it to deal with enemies. Having dealt with everyone, free the worker, and then go back to Gordon for the same reason as last time.

Don't let Scarecrow blow up Ace Chemicals

It's time to go back to the factory again. You can do this using a springboard. Use the cannon so you can tear apart the brick wall blocking your path. Next, you need to get to the crane control panel to use it to move the springboard to the left side and lower it down. Once you do this, you can use the springboard to drive inside the desired hole that you previously made in the brick wall.

Now, once inside the building, deal with two battle tanks. After this short fight, leave your vehicle and climb onto the upper beam. And as soon as you deal with the next enemies, look lower to the left and make your way through the grate located there. As a result, you find yourself behind two opponents. At this point, you need to wait for the moment when the red sentry passes by. As soon as this happens, use your surprise move and return back to the grate. In order for you to lower the gate, you will first have to gain access to the panel that is located on the wall, thanks to which the Batmobile can enter this area.

Moving further along the tunnel, you soon have to climb through a gate. In addition, on the other side you will have to overcome two opponents, whom you can easily neutralize from under the bars. Having hidden back, wait for the moment when the machine gun turret turns away, then approach it from behind and destroy it. Now you can open the second gate.

Before you encounter the Scarecrow in the central room, first defeat all the bandits. While the opponents are chatting, you can quietly jump down and unlock the gate you need, so that you can eventually drive in the Batmobile and very quickly neutralize all the enemies. And keep in mind that some will hide, so you will need to kill them manually. Either way, once the enemies are dealt with, you can go into the central room and face the Scarecrow. It turns out that he has captured the Oracle, so if you don't want her to die, you need to let the Scarecrow go - and you don't want that.

Soon Batman finds himself in a locked room. Go to the control panel, which is located in the center of the room. You will need to move four barrels into the open holes. And keep in mind that you need to move extremely slowly - if the motion sensor starts to go off scale, then an explosion of the substance that is inside will occur. In any case, there are indicators on the bombs that will help you understand when to stop. When you take the last bomb, the Joker will suddenly stop you.

The game then continues as Commissioner Gordon. Follow the red path towards the elevator. Open the doors and go inside. After examining the prisoners, you realize that they all look like the Joker. Soon you meet Batman and learn that people who are infected with the Joker's blood begin to behave exactly like him. And by the way, all the infected were caught except one.

Leave the chemical plant

Switch to remote control of the Batmobile and break the walls that are located in front of you. Next, drive your car up and use the springboard to fly out of this plant. Soon the plant explodes, but the power of the explosion was reduced by 25%, so not such a large area was infected, but the virus still spread a little. In addition, Batman was also infected, so he will often now see hallucinations involving the Joker.

Save the Oracle

Meet Gordon outside the police department

Return back to the police station. On the way to this place you will encounter unmanned tanks, so you will have to fight at times. As soon as you get to the desired location, leave your Batmobile and go to Commissioner Gordon.

Escort Gordon to the Oracle Clock Tower

Soon you will need to follow Commissioner Gordon's car. In addition, several bandit cars will try to stop you along the way. Dealing with the cars is quite simple, for this you just need to launch a rocket at the car, only to do this you will need to go into combat mode, but keep in mind that if you go into combat mode, then you will suddenly lose speed. In any case, as soon as you fight off the attack, transfer Commissioner Gordon to your Batmobile.

Deal with the Arkham Knight's militia

As soon as you get to the tower, deal with all unmanned vehicles. Once you deal with the enemies, then deal with the bandits on the small roof.

Explore the tower for clues to the Oracle's location

Climb onto the roof of the indicated tower and use the secret entrance at the top. Soon you find yourself in a certain memory where the Oracle is being shot. As soon as the Joker disappears, pick up the stroller in the middle of the room. Next, go to the statue and activate the hidden computer there. Soon Commissioner Gordon arrives, who is indignant at the fact that you failed to save his beloved daughter and soon sets off to look for her alone.

You need to check the video footage carefully to find out who exactly kidnapped the Oracle. Go to the screen in the upper right corner and scroll down to the 36th minute of the video. There, select the square in the video to see the first clues. You will see how the Arkham Knight takes the missing Oracle somewhere (2nd row and 2nd column). Now it’s time to rewind the video further, but now to the 48th minute and carefully look at the footage of the jeep in which the kidnapped Oracle is taken away (3rd row and 2nd column). In addition, thanks to the video, you can determine the type of worn tires. Once you have checked everything, you can leave the tower.

Follow the Arkham Knight's car

Call your Batmobile. As soon as he is near you, go into combat mode and select the scanner on it using the “X” key. As a result, the scanner waves will show you the tracks found from the tires of the Arkham Knight's car.

Study the militants' device/Deminify the bomb

An enemy helicopter dropped an incomprehensible device to the ground, so quickly get out of your Batmobile and carefully inspect this device. It soon turns out that it is a bomb, so it is necessary to defuse it as soon as possible.

At some point, unmanned tanks come towards you. Therefore, it is advisable to quickly return back to your Batmobile to deal with the enemies. In addition, the main problem in the task arises from the fact that it is impossible to drive far from the bomb. You will have to constantly circle around the explosives and constantly monitor enemy attacks.

As soon as the enemy equipment is finished, use the drive winch and engine to set up a controlled explosion. You will have an arrow appear, so make sure it is in the area orange color- this is the lower right corner. You will have to keep it in that place until the bomb explodes. If you did everything correctly, then the task of defusing the bomb will be successfully completed and the additional task “Particularly Dangerous: Disarmament” will open for you.

Occupy the hotspot at Grand Avenue Station

You still need to follow the tire tracks, which now lead to the bridge. The essence of this task is that you drive from point to point. Then, in the end, you have to deal with the enemies and gain access to the computer in the center.

Go to the Riddler's Shelter to rescue Catwoman

The Riddler unexpectedly contacts you. He informs you that he has taken Catwoman hostage. He took it for a reason - all so that you pass a couple of tests. In general, after his message, go to the marked point where you will meet thugs. After stunning all the bandits (except the one with the green silhouette), interrogate your target.

From him you will learn where to go. He will direct you to a building called Pinkney's Shelter. Jump down and move around the room and be careful with the floor here, as it is electric in the middle, so we recommend that you move around the perimeter. If you do everything right, you can save Catwoman, who is in the very center. Soon after the rescue you have to deal with the bandits. In addition, your friend is, so to speak, “not completely saved.” There is a collar with a bomb on her neck, so for complete salvation it is necessary to remove this object from her. To do this, you have to solve all the available Enigma riddles.

After solving the riddles, you will unlock the additional mission “Wanted: Revenge of the Riddler.” You can leave the task for later and complete it later storyline"City of Fear" In any case, it's up to you.

In addition, returning back to the bridge, on one of the roofs you will come across a huge bat. By meeting this creature, you will discover the additional mission “Wanted: Night Flyer”.

The Perfect Crime is one of the High Risk Missions in Batman: Arkham Knight. You can start the mission during the first chapter of the main story. You need to find out who is behind the murder of six unidentified and mutilated bodies in Gotham. Although you started the mission at the very beginning of the game, unfortunately you can finish it towards the end of the game when you gain full access to Founders Island.

You can also check out other mission walkthroughs:

Passage of missions Particularly dangerous - The perfect crime.

General information "The Perfect Crime"

  • You will be able to start the mission immediately after delivering Poison Ivy to the GCPD police station.
  • You will only be able to complete the mission once your Batmobile gains access to Founders Island.
  • Your task will be to find all 6 bodies and then find out the cause of their death. After this you will understand who committed these crimes.
  • Once you find a victim, you will need to scan their bodies, finding clues hidden in the skin, muscles and bones.
  • The killer leaves inscriptions near the bodies, hinting at the shortcomings that he corrected.
  • Each victim has a name and a story, as does the villain who committed such heinous crimes.

Rewards for completing “The Perfect Crime”

  • 9 WayneTech points
  • Professor Pyg - biography and character figurine
  • Brutalized Machine - achievement
  • Gaining access to the salon "Pretty Dolls Parlor". in which is located and .

Bodies on Blick Island "The Perfect Crime"

The first victim will not be difficult to find; the corpse is located near the bridge in the northeastern side of Blik Island. The corpse is tied to the bridge. During the investigation, we learn that the victim's name was Anthony Lund.

Corpse examination No. 1: Skin - left ear; Muscles - on the right side of the stomach; The bone is the left thigh.

Location on the map of the 1st victim. Ideal crime.

Skin - left ear / Muscles - right abdomen / Bone - left thigh.

The second victim is located in the southwestern part of Blik Island, on the roof under a billboard "Batman Good for Gotham" with writing on the wall "Failure". Keep an eye out for the large blow-up dolls above the road nearby, that should help. During the investigation, we learn the name of the victim - Franklin Accardo.

Corpse Study #2: Skin - left hand/Muscles - chest / Bones - left knee.

Location on the map of the 2nd victim. Ideal crime.

Skin - left arm / Muscles - chest / Bones - left knee.

Bodies on Miagani Island "The Perfect Crime"

The third victim is located in the northern part of Miagani Island, southwest of the GCPD police station on Blik Island. On the roof of one of the buildings you will find the inscription “ imperfect" and another body. During the investigation, we learn the name of the victim - Robert Kincaid.

Corpse examination No. 3: Skin - chest; Muscles - right hand; The bone is the toes of the left foot.

Location on the map of the 3rd victim. Ideal crime.

Skin - chest / Muscles - right arm / Bone - toes of the left foot.

The fourth victim is located in the southwestern part of Miagani Island, on the roof of La Patastray, next to the bridge leading to Founders Island. On the roof of the building next to the victim you will find the inscription “broken”. During the investigation, we learn the name of the victim - Lisa Mendez.

Cadaveric Examination #4: Skin - Left Torso; Muscles - right eye; The bone is the right hand.

Location on the map of the 4th victim. Ideal crime.

Skin - left torso / Muscles - right eye / Bone - right arm.

Bodies on Founders Island "The Perfect Crime"

The fifth victim is located on the eastern side of Founders Island, Ella Montgomery is tied to a wall next to an ascending dirt road. Writings on the wall " defective", not corrected shows us the shortcomings that the killer wanted to correct.

Corpse examination No. 5: Skin - right thigh; Muscles - on the right side of the stomach; The bone is on the right side of the skull.

Location on the map of the 5th victim. Ideal crime.

Skin - right thigh / Muscles - right abdomen / Bone - right skull

The latest victim is located in the northern part of Founders Island. On one of the houses near the pier, on the side of the road, there will be a sign hanging nearby "Time to Kate" Alison Veers is the last victim of a murderous maniac, you will see an inscription on the wall nearby "Reject" reject. After examining the body, we will be able to find out the whereabouts of the villain responsible for all the murders in Gotham City.

Cadaveric Examination No. 6: Skin - left thigh; Muscles - left shoulder; The bone is the left hand.

Location on the map of the 6th victim. Ideal crime.

Skin - left thigh / Muscle - left shoulder / Bone - left arm.

Meeting with Professor Pigi - Laszlo Valentine

After all the bodies have been examined, Alfred will inform you of the location of Professor Pigi's hideout. You will find it in "Pretty Dolls Parlor" in a tunnel located in the eastern part of Founders Island. Don't forget that there is a trophy and a Riddler's riddle in the room (take it right away, or return here after completing the mission).

Location of Professor Pigi's hideout.

Professor Pigi is making another masterpiece.

Once you enter the last room, the final battle against Professor Pigi will begin. Laszlo Valentine sends hordes of enemies at you, which you need to knock out opponents with stunning techniques, otherwise you will get into serious trouble surrounded by 50 enemies at once. After you deal with the waves of enemies, the Professor himself and his henchmen enter the game. Defeating him is quite simple, dodge and carry out counter-strikes.

P.S. When fighting Professor Pyg's henchmen, don't lose sight of him, otherwise bad things might happen and you'll end up dead.

These are the guys you have to finish off with stunning techniques.

Free the hostages and go in peace.

After you deal with him, open the cages and release the remaining poor fellows into the wild. The further path will lead you to the GCPD police station, where you will safely deliver the killer.

Dossier on Professor Pigi - Laszlo Valentine.

Batman: Arkham Knight begins a year after the Joker died. The Scarecrow has returned to Gotham. Well, together with him there are other villains of all kinds: Two-Face, Penguin, Harley Quinn. Everyone is trying to destroy Batman.

A unique Batmobile appears in the game. Now players will be able to control it, moving along the roads and performing amazing stunts. In addition, as Batman you will fly through the sky, explore the streets of the city, or quickly make your way behind the wheel of a car. With each new part you will learn a lot of interesting things. The main thing is not to go crazy in the end when everything gets mixed up:

Walkthrough of the game Batman: Arkham Knight

Part 1 - City of Fear

At the start of the game Batman: Arkham Knight, you will need to burn the Joker's body. After the end of the cutscene, control will pass to police officer Owen. Go to the table in the corner of the establishment. He is standing by the window. During the nightmare, you need to shoot the monsters several times and then there will be a cut-scene.


Play as Officer Owen

Playing as Batman, move to the roof of the police headquarters. Talk to Gordon. After the communication session with the Oracle, move to the indicated place and start fighting against the bandits. After the victory, talk to the cop who is lying on the asphalt. Help him get up.

Using the "Even the Odds" ability, find yourself inside the Batmobile. Destroy the enemy's vehicle, park and get out of the car. Interrogate the driver.

Part 2 - Scarecrow's Hideout

Proceed to Scarecrow's hideout. Climb to the roof, kill the guards outside the house. Get inside. To do this, break the glass roof and kill the opponents. Walk to gas chamber, watch the video.

Once outside, switch to remote control of your car. We need to destroy six tanks. You will understand when the tank starts shooting at you. At the moment you need to be on the move. Destroy all the tanks, park in the right place and continue playing Batman: Arkham Knight.


First encounter with Poison Ivy

Drive the Batmobile to the indicated point. Afterwards you need to activate the energy weapon. Carry out diagnostics by completing the tasks. They will be shown on the screen.

Part 3 - Police Department

Proceed to the police department by car. You need to plant Poison Ivy. Continue to the room with Gordon. We need to talk to him. WITH at this moment you have the opportunity to choose the missions that are available. To advance along the plot line, you need to choose tasks that are marked with a green exclamation mark.


First visit to the cops

Continue up to the clock tower. Climb onto the roof and proceed to the shelter. You will see a figurine on the shelf. We need to interact with her. Then use the computer.

Part 4 - Tower Activation

When the video ends, leave the tower and advance to the film studio. Find the desired point and interact with it. Go to the marked position, call your car. Batwing put a powerful drive on the car. Now you can use it to destroy obstacles. Move to the edge of the road, shoot the drive. This will cause the object to tip over. Then you need to accelerate using afterburner. So fly to the roof of the neighboring building.

When further progressing the game Batman: Arkham Knight, you need to pull out another object on the roof. Use the drive. Then fly to the opposite side, accelerating. Soak the next obstacle in the combat mode of the car. Move along the roof until you find a place where you can use the drive. Do this, advance to the generator. The drive needs to engage the generator and make several engine revolutions. You need to make sure that the needle from the lower right corner of the screen is in the orange field. Then the task will be updated: your car cannot be used. For this reason, proceed further on foot.

When you are there, go to the roof and activate detective mode. In this way, the number of hostages and enemies will be determined. Find a point from which you will need to attack enemies from above. Hover in the air to the nearest ledge. From it you will get to the one opposite. You will see front door. Take a batarang and throw it at the target. This way the enemy will be lured out. Then you need to attack him, acting covertly.

The tech points you receive must be used to improve weapons, the Batmobile, gadgets, and other equipment. Inside you will meet three enemies. When you make improvements, go inside, move under the floor, use multi-strike. We need to save the inspector and use the panel inside. When the cutscene ends, leave the building. You will become aware of the location of the Scarecrow toxin plant. Navigate to the Ex Chemicals plant pointer, which is located in the upper right corner of the screen. The walkthrough of the game Batman: Arkham Knight continues.

Part 5 - "Ace Chemicals" (Saving the First Worker)

Move to the indicated place, talk with Gordon. When the video ends, find the road to the site. Enter detective mode and scan the area for threats. You will see dedicated security terminals on the screen. You have access to them. It is better to remove the guards secretly so that there is no noise. When you've dealt with everything, freely use the terminal. You need to make your way to the top of the building. When playing on a console, you need to move the cursor (using the Batscanner) until the joystick vibrates. To scan, hold down the desired button indicated on the screen. Your goal is to find 5 workers at the factory.


Gordon gives new installation Batman

Then deliver the Batmobile to the factory territory. To do this, lower the gate. There will be a security post at the gate. Deal with the enemies inside. One worker will be dead. Pull the lever, switch to control the car.

While driving the Batmobile, you need to use the drive to pull out the collapsed part of the bridge. Dampen all unmanned tanks. Help one hostage you find inside a room on a separate platform. Switch, go into battle mode. Move along the pipes using the drive. So you break down the door. Deal with the guards, go to the room where the hostage will be.

The walkthrough of the game Batman: Arkham Knight continues. After the video, switch to the Batmobile and take out the enemies. Use the cursor to indicate goals. Get into the car and take the worker to Commissioner Gordon.

Part 6 - "Ace Chemicals" (Rescue of the second worker)

Return to the factory again. You need to go to the controls. When you destroy the first wave of guards, you will meet elite warriors. They fight great. Deal with them, control the crane. Move the arrow so that you can make a springboard. Fly by car to the opposite side of the location.

Neutralize the tanks. When you clear the area, find the gas valve and pull it out using a powerful drive. Clear the loading docks, use the explosive gel on the wall near the pipe. There will be a crack there. Move forward and find another dead hostage. Go further, use the explosive gel on the floor in the right place. Move away and explode the gel.

Jump down and supply power to the electrical panel. The window will open. Through it you can shoot a powerful drive on the machine. Deal with the next wall, pull out the valve. Turn left and find a worker. Move forward and interact with another electrical panel near the hatch. Drive your car again, blow up the crack. Attach the winch, drive back to raise the elevator. Climb into the cabin as Batman, then use the Batmobile to lower it down, driving a little forward.


The walkthrough of the game Batman: Arkham Knight continues. Below you will see a hostage and soldiers without weapons. Use the hook to open the valve on the ceiling. Move forward to the next grate that can be pulled out. Walk inside until you are in a comfortable position. There you can use multi-strike. You can kill three with a blow, kill the rest in the usual way.

The hostage must be freed and returned to the elevator. Go inside, switch to the Batmobile. Back up a little. This will cause the elevator car to rise up. Get out of the elevator, playing Batman. There will be a video. You are attacked by several tanks, as well as a helicopter. First you will need to deal with the tanks. Use the Vulcan weapon to reflect the homing missiles that fly from the helicopter. When you have dispersed everyone, park your car on the lift and disembark. You need to activate the lift control panel. She won't be far away. Then the elevator will rise, and you will get out by car to Gordon. Hand over the hostage to the commissioner, then return to the plant.

Like its predecessor, it is designed in the action-adventure genre. Batman: Arkham City is adapted for PlayStation 3, Xbox 360 (this version released in October 2011) and Windows (this one in November.) The game is based on the Batman comic book series. In the Russian version, the computer miracle was released without voice acting. Players only have subtitles at their disposal.

There is a so-called free world in Arkham City. All the gadgets of Arkham Asylum remain here and have even been improved, with the possible exception of the cable launcher. Every player can use them from the very beginning. "Detective mode" is also in action. In addition, now the skeletons of enemies are highlighted here, you can carry out examinations, use the database of criminal elements. However, the "detective mode" in this game is still somewhat different. It has been changed for a better (more real) ) perception of the game. How? Play and see! The Riddler's riddles have become more difficult, a number of secondary tasks have appeared, using the main characters. Movements can become absolutely silent. Also, without unnecessary noise, you can remove enemies. Well, and when the Mighty Mouse goes into battle. .. An improved system of fighting from last game. Batman has the ability to simultaneously avoid attacks from several opponents at once, his reaction is swift and instant, he can use all gadgets at once. However, walking around the city is still dangerous. There are many gangs of the Penguin, Two-Face and, of course, the Joker hanging around here.

Anyone can play as the “Meow” Woman. Her combat system is based on acrobatic feats, claws, whip and balls. The “thief mode” is also interesting - a kind of similarity to Batman’s “detective mode”, but it is focused on “what is bad”. You can only play as Catwoman at a certain point in the game's story or during challenges.

The main storyline lasts approximately 25 hours. However, with 15 hours of side missions, the total game length will be about 40 hours. Nightwing and Robin are also playable characters in Arkham City. True, only after completing the average / difficult level and only in add-ons.


So, playing as Batman

A year and a half has passed since the events of Arkham Asylum. The new mayor of Gotham is former Chief Warden Quincy Sharp. He became mega-popular after he "caught the Joker." However, the city mayor immediately encountered a problem. The fact is that Blackgate prison, and Arkham Island itself, are no longer able to contain such a large gang of prisoners. And the mayor, having bought the territory of old Gotham, built a prison there, which he called Arkham City. This zone is guarded by fighters from the TIGER squad. Shooters, shooting to kill at the slightest attempt to escape, are placed around the perimeter. But the bulk of the prison inmates make no attempt to leave Arkham City. Psychiatrist Hugo Strange has been appointed overseer of this haven of unstable villains. Our Magnificent - meaning Mr. Bruce - is not inclined to trust Strange. Batman is chronically preoccupied with anticipation of some nasty thing coming from this place. For the interest of the players, we will inform you that in the prison building there is a certain secret room, directly connected to Sharpe’s office in the mental hospital.

During Bruce Wayne's presentation near the walls of Arkham City, where the hero tried to convince residents of the mistakes in the construction of this place, the TIGERS mercenaries kidnap Bruce and take him to Strange, who knows true face Batman. He tells him that he wants to launch "Protocol 10". Further, while the captive Bruce is moving through the prison, where he has to see a crowd of raging prisoners, he is released into the city, and Penguin’s people meet him there, stunning his old acquaintance. Bird has a personal grudge against Mouse. Here Bruce, taking advantage of the turmoil, frees himself from his shackles and runs. Then he lets Alfred know that he urgently needs combat equipment. Batman, naturally, receives it and, having intercepted a radio signal that Catwoman has been captured by Two-Face, Mr. Mouse, having calculated the coordinates, flies to the rescue. Arriving at the old courthouse - Dent's residence, Batman saves Cat from an acid dip in the pool and neutralizes Harvey. The Dark Knight needs information about Protocol 10. He is talking about this with "Meow" when suddenly his interlocutor is almost killed by a sniper's bullet. Having tracked the flight path of this bullet (this is the bell tower), Batman finds a TV there. The Joker is broadcasting from the TV, addressing the hero directly. But Batman still shouldn’t stay here for long. The bell tower is mined! Bruce escapes, literally, a couple of seconds before the explosion and rushes to the secret hideout and headquarters of Mister Evil - the Steel Mill. On the way, he fights with the mercenaries of the Prince of the Night and the Lady of his heart, Harley. However, having defeated everyone, he finds the Joker himself in a wheelchair. The clown is bad - he has an overdose of Titan. What can the Joker do? He infects Batman so that he can find an antidote for both of them while he is still moving. And the cunning Clown informs the Knight that the blood for transfusion in Gotham hospitals is also contaminated with a criminal genius. So an antidote must be found anyway. OK. Batman enlists the help of Mister Freeze, rescuing him from captivity at the Penguin Museum. It becomes clear that the cold doctor does not have the necessary component. However, in the League of Assassins Ra'al Ghul there is this antidote. This is the blood of the Demon, aka Ra's al Ghul. Batman tricks him into meeting the Ghoul, and then defeats him. So, they received a blood sample. However, Freeze does not seek to save Batman and the Joker . He does not want to give up the bottle. The fact is that the Joker hedged his bets - he hid Freeze's wife in order to blackmail Batman and prevent him from drinking the antidote alone. And what kind of one! Do honest Rodents do that? No. They are not like that. They are, or rather , he wants to save not only the evil Joker and his beloved himself, but also the people who were transfused with Jay's infected blood in the city's hospitals.In short, Mr. Freeze and Batman have a big fight. Freeze, of course, loses and is almost ready to give away the medicine. But there is no bottle! Harley stole it! Well, Batman again flies to the Steel Foundry, then there he again fights with the Joker’s fighters, almost wins, but he is pinned down by the rubble of the collapsed ceiling. The Joker is about to finish him off... Then, out of nowhere, Talia appears, the daughter of Ras. She proposes to the Joker. Batman Vs. The Joker hits him. Batman loses consciousness. Talia cleverly attaches a bug to herself so that Batman can find her and leaves with the Joker. And then Hugo Strange hurries after Batman with his men. The professor knows that it is now extremely easy to finish him off. But Catwoman comes first. She helps Batman and they talk about Protocol 10 again. Cat is for Batman to stop Strange. And he’s glad! He is already back to normal and makes his way to the professor’s base. Here the Mouse learns that Ra's al Ghul is actually behind the construction of the prison and his goal is an explosion. He wants to destroy Arkham City. That's what "Protocol 10" is. A forced measure of protection from armed prisoners, whom Strange himself armed . Ras does not give up. He destroys Strange, because, in his opinion, Hugo is no different from other villains. But the villain Hugo is not simple either! He activates “Protocol 11” - the self-destruction of the Miracle Tower and Ras, along with Batman, jump out behind a second before the explosion. While flying, they fight, and Ras dies, piercing himself with a sword. Here again a message from the Joker is on the screen. He invites the Dark Knight to a performance called “The Immortal Joker" in the theater. He threatens and says that Talia has now been kidnapped , which he will kill if the Mouse is not at the performance. The Mouse goes to the theater. There, Talia, for some reason, hits the Joker with a sword and gives Batman the antidote. He tenses up and realizes that he has been fooled again. And then Ras’ daughter is struck from behind shot. Joker! He was the one who shot Talia. Clayface helped the Clown in this scam. He took on the appearance of the Joker and stabbed Carlo, rather than the real Prince. And it wasn't Harley who stole the medicine, it was Thalia. And the Joker is still sick. Now Batman fights Clayface with Freeze's cryogenic grenades. Clayface is amazed and with his body the Mouse blocks the path to the source of immortality, which was located directly under old Gotham and which Jay wanted to get to. Next, the Mouse drinks half of the bottle with the antidote, leaving it for the Joker. The Joker attacks the hero from behind and accidentally breaks the bottle. The clown tries to catch even a drop, but in vain. He thinks Batman is rejoicing at his end. But Batman tells him that the Good and Mighty Mice are not like that and if he could do something to save the Bad Clown, he would. In short, Batman, with the Joker's body in his arms, walks onto the street past Harley Quinn and the bandits in a stupor, straight to the police officers led by Gordon. He places the body on the car. Gordon asks to know what happened, but Batman leaves silently. Here the game ends, and in the middle of the credits the voice of a communicator is heard, informing Batman about the call he missed three hours ago. The Joker sings him the song "Only You (And You Alone)" by The Platters. You can hear his laughter.

Play as Catwoman

The Cat Woman is an anti-heroine. Its main task is theft. First, we break Two-Face’s safe, destroying his security. Batman helps her escape from a vat of acid. The next theft is Hugo Strange's vault. Here Selina talks with a bad girl named Poison Ivy. Pamela does not want to help the Cat, but then agrees for the return of Ivy's orchid, which is also in the professor's vault. Selina successfully steals what she wanted, breaks Green's orchid, and thinks about escaping Arkham City. Then he thinks again and changes his mind about running - he decides to help Batman. A sort of debt of honor. She even sacrifices her prey, leaving it temporarily. But, in the end, it turns out that she lost the loot altogether, because the loot was destroyed in an explosion. Two-Face takes revenge on Meow and wants to catch her again. He is also a thief. Steals her jewelry, mines the hideout, and builds a barricade for himself in the Penguin Museum, which Betsy recently cleared. The cat is furious - he fights Harvey again. Defeats him and all his people. After the defeat, Dent confesses to Meow that he, excuse them, only has half of her treasures. The rest was distributed among Two-Face's people. Selina is calm. She takes everything back.

There is also an alternative ending to the game. Selina does not save Batman, but calmly leaves the city with the loot. The mouse dies at the hands of Strange's men. The Joker recovers and gains immortality. Gotham is in chaos. But, like everything uninteresting, something always gets in the way - in the credits, somewhere in the middle, everything is rewinded so that the good boys and girls can do their thing right choice. And the bad ones, apparently, happily finish here.

About the characters

Batman - Bruce Wayne in the world

The main character of the game, the main defender of the city of Gotham and, in general, a superhero. Criminals deprived him of his parents as a child. The grown Batman fights them. He is smart, physically perfect, masters the deductive method, combat skills, camouflage, is computer literate and knows how to move covertly in space. He has many tools to defeat villains, including “detective mode.” Also, learn on the go. Masters new skills and improves his outfit. In addition, Bruce Wayne owns a family company, and, therefore, a lot of money, which gives him many opportunities. He decided to protest and arrived in Arkham City, but then Strange’s mercenaries caught him. The Joker also did not stand aside - he poisoned the Dark Knight and he had to fight and trick a lot to save himself and Gotham.

Voiced by: Kevin Conroy.

Robin - in the world Tim Drake

Also a superhero, but on a smaller scale than Batman. However, he is his assistant - the third, after Nightwing and Jason Todd. Appears in one of the cut scenes for 3-4 minutes. However, this is in the main storyline. In the Robin Bundle, this is a playable character, although only in challenge mode. Fights with a stick. It has a “demoman mode”, as it specializes in explosions. She also loves to dress up - she has three costume options. Equipment: shuriken, gel explosive, claw, bulletproof shield, blinding smoke grenade. The developers initially wanted to equip him with a bow, but changed their minds. Like Batman, Robin main character"Harley Quinn's Revenge" expansion pack.

Voiced by: Troy Baker.

Nightwing - in the world Richard "Dick" Grayson

The fourth playable character in the Nightwing Bundle's challenge modes. Superhero. Yes. And this one there... Periodically becomes Batman's partner. It was he who was the first Robin, but he began to quarrel with Bruce and decided to act alone. He armed himself in a new way, and dressed up differently too. Thus, you understand, he created a different image for himself. As for skills, he has the same skills as Mighty Mouse, as he was a candidate for her successor. His fighting style is unique, he has a “guardian mode” and two Eskrima wands for close combat.

Attachments: Wingding, Claw, Excrima Wand Throw, Electric Pulse, Destructor, Cable Launcher and Wrist Dart.

Voiced by: Quinton Flynn.

Alfred Pennyworth - aka in the world

This is Bruce Wayne's butler. He helps Batman and, at his request, sends the Dark Knight's equipment through a radio transmitter.

Voiced by: Martin Jarvis.

James Gordon - aka in the world

He only appears in the finale and asks Batman what happened. Actually, this is the Gotham Police Commissioner.

Voiced by: Maurice LaMarche.

Penguin - in the world of Oswald Chesterfield Cobblepot

Rich. One of the bosses in town. Its headquarters are located in and around the city museum. In contrast to the main version, Ptah explains his rejection not by his ugliness, but by ruin family business Cobblepots by Wayne Company. Manipulated Solomon Grundy and the weapon of the captured Mister Freeze to achieve his plans. After the defeat, Penguin's share in the criminal business and territory was seized by Two-Face's gang.

Voiced by: Nolan North.

Solomon Grundy - in the world Cyrus Gold

A villain, and a zombie at that. In the game - the weapon of the Penguin, who accidentally found it. Then Bird, with his help, fought Batman.

Voiced by: Fred Tatasior.

Mr. Freeze - in the world Victor Freeze

Frostbitten villain, and in literally- owns a freezing weapon. In the game, the doctor was captured by the Penguin and his gun was also taken away. And then he used it as if this thing that shoots ice was his own. Batman saved the scientist “freezer”, and after that his wife and he thanked Mouse - he gave him cryogenic grenades and helped him find an antidote.

Voiced by: Soris LaMarche.

Poison Ivy - Pamella Isley in the world

Villain. Can control plants. I took a dose of Titan back on Arkham Island. Became much stronger. You can meet her by playing Meow Woman.

Voiced by: Tasya Valenza.

Killer Croc - in the world of Waylon Jones

The villain. Super strength and super immunity. In the game, it is found in the sewers of Arkham City, at the time of the progression of Batman's illness and the search for a cure.

Nightwing Bundle - the add-on was released on November 1, 2011. Nightwing appears as a playable character in Challenge Mode. Also, a costume from the animated series Batman: The Animated Series becomes available.

Robin Bundle - add-on released on November 22, 2011. Robin's storyline becomes available. He has a unique fighting style and his own gadgets. Also adds two additional Robin costumes. The first from the animated series Batman: The Animated Series. The second one is red from the comics.

The Challenge Map Pack - add-on was released on December 20, 2011. Adds three new maps to the game for Challenge Mode. "Batman Cave", "Iceberg Lounge" and "Joker Carnival". These cards can be played with any available character.

Harley Quinn's Revenge - released May 29, 2012. This is a continuation of the main storyline of Arkham City. Harley Quinn becomes the main villain and takes the place of the Joker. She is determined to avenge the death of her loved one.

Game of the year edition - the addition was released almost immediately after "Harley Quinn's Revenge". Includes all of the above additions, plus new armor for Batman and Cat.

Awards

During VGA 2011, Batman: Arkham City received the following awards: Best Xbox 360 Game, Best Action/Adventure, Best PC Game, Best Licensed Game and best character of the year, namely Joker.

Gamespot named Arkham City the best Action/Adventure game of 2011.

GameTrailers awarded Batman: Arkham City the following awards: Best Action/Adventure, Best Xbox 360 Game, and Best PC Game of 2011.

Best Game of 2011 and Best Action/Adventure of 2011, according to Yahoo! Games.

According to Metacritic, Batman: Arkham City took 1st place in the list of the best games of 2011 and was named game of the year.

The best game of 2011, according to Game Rankings.

In E!Online's list, Batman: Arkham City took the place of the best game of 2011.

ProGamist named the game: Best Sequel of 2011, Best Action/Adventure of 2011, best game on Xbox 360 and the best game of 2011.

The game was included in the Guinness Book of Records for "Highest concentration of extremely evil supervillains."

The Telegraph, summing up the personal results of the year, recognized Batman: Arkham City as the game of the year.

The Australian magazine The Official Playstation Magazine named the game one of the best in history and recognized it as its game of 2011.

The game took first place in the “Action of the Year” (2011) category of the “Igromania” magazine.