Teams are lined up in a single column, one at a time, in front of the basketball backboards at a distance of 2–3 meters. After the signal, the first number throws the ball around the ring, then puts the ball, and the second player also takes the ball and throws it into the ring, and so on. The team that hits the hoop the most wins.

Artists

In the center of the circle or stage are two easels with paper. The leader calls two groups of five people. At the signal from the leader, the first from the group take the coal and draw the beginning of the picture; at the signal, they pass the coal to the next one. The task is for all five competitors to draw a given drawing faster than their opponents. Everyone must participate in drawing.

The tasks are simple: draw a steam locomotive, a bicycle, a steamship, a truck, a tram, an airplane, etc.

Three ball run

At the starting line, the first person conveniently takes 3 balls (football, volleyball and basketball). At the signal, he runs with them to the turning flag and places the balls near it. It comes back empty. The next participant runs empty to the lying balls, picks them up, returns with them back to the team and, not reaching 1 m, places them on the floor.

Instead of large balls, you can take 6 tennis balls,

Instead of running - jumping.

turnip

Two teams of 6 children each participate. This is grandfather, grandmother, Bug, granddaughter, cat and mouse. There are 2 chairs on the opposite wall of the hall. On each chair there is a turnip - a child wearing a hat with a picture of a turnip.

Grandfather starts the game. At a signal, he runs to the turnip, runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue running together, again go around the turnip and run back, then the granddaughter joins them, etc. At the end of the game, The mouse is caught by a turnip. The team that pulls out the turnip the fastest wins.

Hoop relay

Two lines are drawn on the track at a distance of 20 - 25 m from one another. Each player must roll the hoop from the first to the second line, go back and pass the hoop to his friend. The team that completes the relay first wins.

Counter relay race with hoop and skipping rope

Teams line up as if in a relay race. The guide of the first subgroup has a gymnastic hoop, and the guide of the second subgroup has a jump rope. At the signal, the player with the hoop rushes forward, jumping through the hoop (like jumping rope). As soon as the player with the hoop crosses the starting line of the opposite column, the player with the jump rope starts and moves forward by jumping the rope. After completing the task, each participant passes the equipment to the next player in the column. This continues until the participants complete the task and change places in the columns. Jogging is prohibited.

Porters

4 players (2 from each team) stand on the starting line. Everyone gets 3 large balls. They must be carried to the final destination and returned back. It is very difficult to hold 3 balls in your hands, and picking up a fallen ball without outside help is also not easy. Therefore, porters have to move slowly and carefully (the distance should not be too great). The team that completes the task faster wins.

Ball race underfoot

Players are divided into 2 teams. The first player throws the ball back between the players' spread legs. The last player of each team bends down, catches the ball and runs forward with it along the column, stands at the beginning of the column and again sends the ball between his spread legs, etc. The team that finishes the relay faster wins.

Three jumps

Participants are divided into two teams. Place a jump rope and a hoop at a distance of 8-10 m from the start line. After the signal, the first person, having reached the rope, takes it in his hands, makes three jumps on the spot, puts it down and runs back. The second person takes the hoop and makes three jumps through it and alternates between the jump rope and the hoop. The team that finishes it faster will win.

Prohibited movement

The players and the leader stand in a circle. The leader takes a step forward to be more noticeable. If there are few players, then you can line them up and stand in front of them. The leader invites the children to perform all the movements after him, with the exception of those prohibited, which were previously established by him. For example, it is prohibited to perform the “hands on the waist” movement. The leader begins to make different movements to the music, and all the players repeat them. Suddenly, the leader performs a prohibited movement. The player repeating it takes a step forward and then continues to play.

Ball race

The players are divided into two, three or four teams and stand in columns one at a time. Those standing in front each have a volleyball. At the manager’s signal, the balls are passed back. When the ball reaches the person standing behind, he runs with the ball to the head of the column (everyone takes a step back), becomes the first and begins passing the ball back, etc. The game continues until each of the team players is first. You need to make sure that the ball is passed with straight arms and tilted back, and the distance in the columns is at least a step.

I passed it on - sit down!

The players are divided into several teams, 7-8 people each, and line up behind the common starting line in a column, one at a time. Captains stand in front of each column, facing it at a distance of 5-6 m. The captains receive a volleyball. At the signal, each captain passes the ball to the first player in his column. Having caught the ball, this player returns it to the captain and crouches. The captain throws the ball to the second, then third and subsequent players. Each of them, returning the ball to the captain, crouches. Having received the ball from the last player in his column, the captain raises it up, and all the players on his team jump up. The team whose players complete the task faster wins.

Snipers

Children stand in two columns. Place a hoop at a distance of 3m in front of each column. Children take turns throwing sandbags with their right and left hands, trying to hit the hoop. If the child hits, then his team gets 1 point. Result: whoever has the most points wins.

eye of a needle

There are 2 or 3 hoops on the ground along the relay line. When starting, the first person must run to the first hoop, pick it up and thread it through himself. Then do the same with the next hoops. And so on the way back.

Relay race with skipping rope

The players of each team line up behind the common starting line in a column one at a time. A rotating stand is placed in front of each column at a distance of 10 - 12 m. At the signal, the guide in the column runs out from behind the starting line and moves forward, jumping over the rope. At the turntable, he folds the rope in half and grabs it in one hand. He moves back by jumping on two legs and rotating the rope horizontally under his feet. At the finish line, the participant passes the rope to the next player on his team, and he himself stands at the end of his column. The team whose players finish the relay more accurately and earlier wins.

Counter relay with bars

Children are divided into teams of 6 - 8 people each. Participants line up in opposing columns, one at a time, at a distance of 8 - 10 m from one another. The guides of the columns of the first group receive 3 wooden blocks, the thickness and width of which are at least 10 cm, length - 25 cm. Having placed 2 bars (one on the starting line, the other in front, one step from the first), each of the managers stands on the bars with both feet , and holds the third block in his hands. At the signal, the player, without leaving the bars, places the third bar in front of him and transfers the leg that was behind him to it. He moves the freed block forward and places his foot on it. So the player moves to the opposite column. The guide of the opposite column, having received the bars behind the starting line, does the same. The team whose players switch places in the columns the fastest wins.

Animal relay

The players are divided into 2 - 4 equal teams and line up in columns one at a time. Those playing in teams take the names of the animals. Those standing first are called “bears,” those standing second are called “wolves,” those standing third are called “foxes,” and those standing fourth are called “hares.” A starting line is drawn in front of those in front. At the teacher’s command, team members must jump to a given place just like real animals do. The “wolves” team runs like wolves, the “hares” team runs like hares, etc.

Rhythmic relay race with sticks

The game is played between two or more teams, which line up in columns in front of the starting line. The first team players have gymnastic sticks in their hands. At the leader’s signal, the players run with them to the stand located 15 m from the starting line, run around it and return to their columns. Holding the stick by one end, they carry it along the column under the feet of the players, who, without moving from their place, jump over it. Once at the end of the column, the player passes the stick to the partner standing in front of him, who is next, and so on until the stick reaches the player leading the column. He runs forward with a stick, repeating the task. The game ends when all players have run the distance.

Jumping on stripes

There are strips 50 cm wide on the floor across the court. Players in teams stand on one side of the court. At the signal, the first players begin to jump from strip to strip. Jumps can be performed from foot to foot, two at the same time, etc. - as instructed by the teacher. Those who complete the task correctly receive a point. The team with the most points wins. Repeated 2-3 times.

Unload the car

Children are invited to unload the “cars” with “vegetables”. The machines are placed against one wall, and two baskets are placed opposite them against the other wall. One player at a time stands near the baskets and, at a signal, runs to the cars. You can carry vegetables one at a time. Vegetables must be the same in all machines, both in quantity and volume.

Other participants can then "load" the machines; In this case, the players stand near the cars, run to the baskets at a signal and carry the vegetables into the cars.

Machines can be boxes, chairs; vegetables - skittles, cubes, etc.

1. Relay race “Defense of the fortress”.

A large circle is drawn on the ground. All players stand behind the circle line, facing the center. Only one driver remains in the circle. Five clubs or pins are placed in the middle of the circle. This is a fortress that the driver must protect. To play you need a volleyball. The players, throwing the ball among themselves, try to seize the opportune moment when the defender of the fortress is gaping, and knock down the pins (clubs) with a blow of the ball. The defender has the right to hit the ball in any way. The one who manages to destroy the fortress becomes the new defender.

2. Walking competition.

A line is drawn on the ground, behind which all the players stand. A second line is drawn 40 m from it. At the teacher’s signal, everyone begins to walk, trying to reach the finish line as quickly as possible. We must ensure that no one’s step turns into running or jumping. The winner is the team or the one who, without breaking the rules, reaches the finish line first.

3. Game “Hurry up to take the pin.”

The players line up in two lines and face each other. The distance between them is 10 m. The players of each line are counted in numerical order. A pin is placed between the ranks at an equal distance from them. The teacher calls the number. Players with these numbers run out. Everyone tries to be the first to grab the pin. The one who manages to do this runs away into his line, and the enemy tries to tarnish him. If the player with the pin returns to the line without being spotted, his team scores two points, and if he is spotted, one point. Then the leader calls another number and other players run. The team with the most points wins.

4. Game "Precision strike".

Two teams of 8-10 people line up in columns one at a time, one against the other. A hoop is placed on the floor between them. At the signal, the first player of one team throws the ball on the floor into the center of the hoop so that it bounces towards the player of the other team, and moves to the side. Having caught the ball, the player of the second team returns it in the same way and moves aside. The second player of the first team catches the ball. So, replacing each other, the ball is thrown and caught by all players of both teams. The game is played at a fast pace. If the ball is not caught or hits the hoop, the shot does not count. The person at fault remains in place and throws the ball a second time. The team that finishes the game first wins.

5. Game “Running over bumps”.

In front of each team, circles with a diameter of 30-40 cm are drawn from the start line to the finish line at a distance of 1-1.5 m from each other (along a straight or winding line). At the signal, the first numbers, jumping from circle to circle, reach the end line, after which they return along the shortest path and pass the batons to the next number, and the player stands at the end of the column. The team that finishes the game earlier wins.

6. Relay race with hoops.

To play, you need hoops and relay batons according to the number of teams. A flag is placed in front of each team 10-15 steps from the starting line. A hoop is placed in the middle of the distance. The first numbers in the teams receive the baton. At the signal, the 1st numbers run to the hoops lying on the ground and, without releasing their sticks, lift the hoops, crawl through them, put them in place (it must be marked) and run further to the flags. Having gone around the flags, they return, climb through the hoops again and hand the relay batons to the second numbers, and they themselves stand at the end of the team (column). The second numbers do the same and pass the baton to the third, etc. The team that finishes the game first wins.

7. Game "Fast Train".

Flags are placed 6-7 m from each team. On the command “March!” The first players quickly walk (it is forbidden to run) to their flags, go around them and return to the columns, where they are joined by the second numbers, and together they make the same path. The players hold each other by the elbows and, while walking, move their arms like a locomotive connecting rod. When the locomotive (front player) returns to its place with full staff, he must sound a long beep. The team that arrives at the station first wins.

8. Relay race with balls.

To play, you need volleyballs according to the number of teams. A chair is placed in front of each team 6-7 steps from the starting line. The first numbers, having received a ball, run to their chairs, stand behind them and from this place throw the balls to the second numbers, after which they return and stand at the end of their column. The second and subsequent numbers, having caught the ball, do the same. If the next player does not catch the ball, he must run after it, return to his place and only then continue the game. The team that has the ball, having bypassed all the players, returns to the first one first, wins.

9. Relay race with skipping ropes.

Two parallel lines are drawn at a distance of 15-20 m from one another. Two or three teams line up at the back of the first line. The players standing in front of the column hold a jump rope in their hands. On the opposite line, opposite each team, a flag is placed. At the signal, the first numbers begin to run, jumping over the rope, and, having gone around the flag, return back and pass the rope to the next player. He, without stopping, jumps over the rope and rushes forward. The last participant, having reached the finish line, raises his hand with the rope up. The team that finishes the relay first wins.

10. Game “If you like it.”

All participants are free to sit on the site. The teacher stands so that everyone can see him clearly, sings a song and shows the movements. Children pick up the song and repeat the movements after the teacher:

If you like it

Then do it like this

If you like it

Then do it like this

(2 snaps of fingers above your head).

If you like it

Show that to others.

If you like it

Then do it like this

If you like it

Then do everything...

(Repeat all movements in a row one after another: 2 clicks, 2 clapping hands, 2 clapping knees, 2 stamping feet.)

Then the children sing again and repeat all the movements in order. At the end of the game, the children sing:

If you like it

Then you say: “Good!”

If you like it

Then you say: “Good!”

If you like it

Show that to others.

If you like it

Then you say: “Good!”

11. Game “Elusive Cord”.

Two players sit on chairs with their backs to each other, at a distance of 2-3 m. A rope is stretched under the chairs. At the signal, you need to jump up, run around both chairs, making three full circles around them, then sit on your chair, bend over and pull the rope towards you. Whoever grabs the rope faster will win. Everyone should run right side. Do not touch chairs while running. First we need to do a rehearsal. To prevent the players from making a mistake and grabbing the rope ahead of time, the teacher counts the turns out loud: “One, two, three!” After the count of three, you can sit on a chair and try to pull the rope. The competition is held three times, the winner is the one who manages to pull the cord two or three times.

You can make a change to the game: do not run around the chairs, but jump on one leg (only one revolution), then sit down and try to pull the rope.

12. Game “The Missing Stool”.

Two stools are placed at a distance of 2-3 m from one another. Players sit on them blindfolded. At the teacher’s command, they stand up and take 6-8 steps. After this, everyone must make three full turns in place and return to their stool. This task is not easy to complete. Very often, players lose direction and, when returning, go in a completely different direction from where they came.

The article provides ideas for holding a sports event for the whole family.

IN modern society The problem of inactivity among children and young people is acute. Old games in the yard have been replaced by modern gadgets: phones, tablets and computers. Parents are exhausted, instilling in their offspring that an active lifestyle is the key to health.

It is not easy to reach children if the proposed activity is not interesting to them. That is why sporting events and outdoor games should be not only healthy, but also exciting.

  • Personal example is the best assistant in education. Only by taking part in sports activities with the whole family can you interest your child.
  • Get your child interested in stories about how fun it is to play outdoor games.
  • Gather a small group of guys. This is how your child will find new friends
  • Attend community sporting events more often
  • Consult with your child, find out his tastes and preferences

Dad, mom, me - a sports family

Holiday scenario: dad, mom, me - a sports family

The event “Dad, Mom, Me - a Sports Family” has been held for many years in many educational institutions for children. But it is much more interesting to organize such a holiday yourself.

  • The advantage of an independent holiday is that it will not be formulaic. You can organize it based on the interests of your child and friends
  • Such a sports holiday can be an excellent addition to any children's event, such as a birthday.
  • A holiday held according to the script will be more organized. So take some time to make a plan.
  • Plan in advance who will take part in the celebration. Invite everyone in advance, discuss the time frame of the event
  • It would be appropriate to invite the host and animators to the celebration. The presenter will be able to easily direct the event in the right direction and will give good advice by organization. Animators will be able to provide leisure for children and adults
  • The main goal of the holiday “Dad, Mom, Me - a Sports Family” is to strengthen family ties, practice team playing skills and instill in a child a love of sports
  • To hold the holiday, you will need a large area that can easily accommodate all participants.

Fun competitions for children

  • Accuracy competition. A hoop is placed on the ground opposite each participant. Children take a few steps back from the hoop. Each person has 5 sandbags. The goal is to throw as many bags into the hoop as possible. The one who hits the most times wins
  • Jumping rope. This simple competition will appeal to all participants of the holiday. Parents should spin the rope and the child should jump. The team with the most jumps without stopping wins.
  • Competition for the development of coordination. The presenter shows the movements, and the participants must repeat them. Gradually the movements will become more complicated and faster. The winner is the one who can best repeat all the proposed movements.
  • As many competitions as possible should be team competitions so that the whole family can take part in them

Fun relay starts for children, dads and moms

  • Egg in a spoon. Each team will need 1 spoon and 1 boiled egg. The goal of the relay race is to reach the goal faster. The first participant places the egg in the spoon and extends his hand forward. At the leader's signal, he begins to run. If the egg falls out, you need to pick it up and place it back on the spoon. Running is only possible with an egg. When a participant reaches the finish line, he must quickly return and pass the baton to the next participant. The team that is faster and more agile wins
  • Jumping in a bag. Each team is given a large bag. You need to stand in it with both feet and jump to the finish line, then go back and pass the baton to the next one. The fastest team wins
  • Team drawing competition. Each team comes up with an idea for a drawing. A Whatman paper with a pen or pencil is placed at a distance. At the presenter’s signal, the first participant runs to the Whatman paper and draws part of the picture in 10 seconds. Then he runs back, and the next participant runs in his place. The winner is the team that completes the task faster and can better draw what they have planned.
  • We pack our backpack. This relay race teaches dexterity and accuracy. At a distance from each team there is a backpack and several items (food, dishes, clothing). One by one, participants run up to the backpack and put 1 item in it. The fastest and most accurate team wins

Sports mom competition

  • To allow team members to relax, some competitions can be held separately. Relay races should be alternated with competitions for mothers, fathers and children. This way everyone can contribute to victory
  • Competition "In the store". They lay out on the table in front of the participants various items, among which there are fruits and vegetables. Each mother is given a basket and blindfolded. The goal is to add only food items to your cart. The competition is held for a time and the winner is the one who completes the task faster and makes no mistake with the choice.
  • Dance competition. The presenter shows the mothers a short dance to lively music. Then a few minutes are given for preparation and rehearsal, during which each participant remembers the movements and comes up with her own. Then the music is turned on and each participant performs a dance. The participant with the most fiery and similar dance to the original wins.

Sports dad competition

  • Relay race for dads. The father must take the child in his arms or around his neck, run to the finish line, return, take the mother, run to the finish line. The one who completes the task faster will succeed.
  • Pair competition. Mom and Dad stand next to each other and their legs are tied. It turns out that one leg is free, and the other is tied to the partner. At the finish line, 3 pins are laid out. The mission is to move all the pins in the shortest possible time
  • Running for dads with stops. Dad runs, but at the leader’s signal he must take a lying position and do 10 push-ups, then stand up and continue the relay. The winner is the one who approached the task more responsibly and completed the relay race faster

Sports game competitions for children and adults: tips and reviews

  • Remember that the goal sporting event- it's relaxation and good mood, and not just sporting achievements
  • Initially, ask participants if they have any health problems.
  • Any relay races and competitions must be designed taking into account the age of the children. It shouldn’t be that parents compete and the child gets bored
  • Give more initiative to your baby. After all, this whole event is for the sake of children.
  • Show your own interest, learn to play in a team yourself
  • Grievances, Bad mood and tears are unacceptable. Create an atmosphere of friendship so that each event participant feels needed
  • The prize can be a sweet gift, as well as a medal and certificate
  • Invite a photographer to capture happy family moments
  • Sports competitions can be held regularly, going out into nature or to the country. Even in small company leisure will bring a lot of emotions

Video: sports games competition for children

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Games - relay races - are a type of sports games in which participants take turns performing some action, and each participant, having completed his stage, passes the “move” to the next player.

Relay games develop children's physical abilities: running speed, agility, strength, endurance, reaction speed, coordination of movements. In addition to the benefits for physical health children, relay race games are useful because they teach children to work and interact in a team, coordinate their actions with their friends, and jointly achieve a goal. Participation in team relay games is very useful for shy and unsociable children. Such children have difficulty speaking in front of other people and often refuse games where they can be the leader or the loser because they are afraid of excessive attention to themselves. Participation in team game gives them confidence, helps them overcome their fears and gives them the opportunity to socialize and play with friends.

Relay games belong to the category of team outdoor games with given rules. All children are divided into two or more teams, and the teams compete with each other. Each team selects a captain who coordinates the participants and ensures that the rules are followed in his team.

The main element of any relay race is covering the allotted distance by running or other means of movement and completing some task. Simple relay races for preschoolers include only covering a distance or covering a distance and completing some task (throwingball , climbing or jumping over obstacles). Relay races for older children can be more complex and include 2-3 types of additional tasks.

Before the start of the game, all participants line up in a column one after another. On command, the first players in each column begin to move. Each participant past stage relay race, gives the right to participate to the next player by handing him an object or touching it with his hand. The game continues until the last participant completes the task. The team whose members finish the relay first is declared the winner.

In the swamp.

Two participants are given two sheets of paper. They must go through the “swamp” along “bumps” - sheets of paper. You need to put the sheet on the floor, stand on it with both feet, and put the other sheet in front of you. Move to another sheet, turn around, take the first sheet again and place it in front of you. And so, who will be the first to cross the room and come back?

No worse than a kangaroo.

You need to jump a certain distance, holding a regular or tennis ball between your knees. If the ball falls to the ground, the runner picks it up, pinches it again with his knees and continues jumping.

Baba Yaga

Relay game. A simple bucket is used as a stupa, and a mop is used as a broom. The participant stands with one foot in the bucket, the other remains on the ground. With one hand he holds the bucket by the handle, and in the other hand he holds a mop. In this position, you need to walk the entire distance and pass the mortar and broom to the next one.

Pass by, don't touch me

On level ground, at a distance of a step from each other, 8–10 towns are placed on the same line (or pins). The player stands in front of the first town, is blindfolded and asked to walk back and forth between the towns. The one who knocks down the fewest towns wins.

Centipede

The players are divided into two or three teams of 10-20 people and line up behind each other. Each team receives a thick rope (a rope, which all players grab with their right or left hand, evenly distributed on both sides of the rope. Then each of the participants in the attraction, depending on which side of the rope they are standing on, grabs their ankle with their right or left hand or left leg. At the leader's signal, the centipedes jump forward 10-12 meters, holding on to the rope, then turn around and jump back. You can just run on two legs, but then the guys should be placed very close to each other. Victory is awarded to the team that is first ran to the finish line, provided that none of its participants unhooked from the rope while running or jumping.

Draw the sun

This relay game involves teams, each of which lines up in a column one at a time. At the start, in front of each team there are gymnastic sticks according to the number of players. A hoop is placed in front of each team, at a distance of 5-7 meters. The task of the relay participants is to take turns, at a signal, running out with sticks, placing them in rays around their hoop - “draw a sun.” The team that completes the task faster wins.

Train

A starting line is drawn in front of the teams standing in columns, and racks are placed or medicine balls are placed 10-12 m from each of them. At the leader’s signal, the first numbers from each team run to the racks, run around them, return to their column, but do not stop, but go around it and run to the racks again. When they cross the starting line, the second numbers join them, hugging the first ones by the waist. Now the two players run around the counter. In the same way, third numbers join them, etc. The game ends when the entire team representing the train cars finishes. In the game, a large load falls on the first numbers, so when the game is repeated, the participants in the columns are arranged in the reverse order.

Ball in the ring

Teams are lined up in a single column, one at a time, in front of the basketball backboards at a distance of 2–3 meters. After the signal, the first number throws the ball around the ring, then puts the ball, and the second player also takes the ball and throws it into the ring, and so on. The team that hits the hoop the most wins.

Three ball run

At the starting line, the first person conveniently takes 3 balls (football, volleyball and basketball). At the signal, he runs with them to the turning flag and places the balls near it. It comes back empty. The next participant runs empty to the lying balls, picks them up, returns with them back to the team and, not reaching 1 m, places them on the floor.

Instead of large balls, you can take 6 tennis balls,

Instead of running - jumping.

Ball race underfoot

Players are divided into 2 teams. The first player throws the ball back between the players' spread legs. The last player of each team bends down, catches the ball and runs forward with it along the column, stands at the beginning of the column and again sends the ball between his spread legs, etc. The team that finishes the relay faster wins.

Snipers

Children stand in two columns. Place a hoop at a distance of 2m in front of each column. Children take turns throwing sandbags with their right and left hands, trying to hit the hoop. If the child hits, then his team gets 1 point. Result: whoever has the most points wins.

turnip

Two teams of 6 children each participate. This is grandfather, grandmother, Bug, granddaughter, cat and mouse. There are 2 chairs on the opposite wall of the hall. On each chair there is a turnip - a child wearing a hat with a picture of a turnip. Grandfather starts the game. At a signal, he runs to the turnip, runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue running together, again go around the turnip and run back, then the granddaughter joins them, etc. At the end of the game, The mouse is caught by a turnip. The team that pulled out the turnip the fastest wins.

Counter relay race with hoop and skipping rope.

Teams line up as if in a relay race. The guide of the first subgroup has a gymnastic hoop, and the guide of the second subgroup has a jump rope. At the signal, the player with the hoop rushes forward, jumping through the hoop (like jumping rope). As soon as the player with the hoop crosses the starting line of the opposite column, the player with the jump rope starts and moves forward by jumping the rope. After completing the task, each participant passes the equipment to the next player in the column. This continues until the participants complete the task and change places in the columns. Jogging is prohibited.

Porters

4 players (2 from each team) stand on the starting line. Everyone gets 3 large balls. They must be carried to the final destination and returned back. It is very difficult to hold 3 balls in your hands, and picking up a fallen ball without outside help is also not easy. Therefore, porters have to move slowly and carefully (the distance should not be too great). The team that completes the task faster wins.

Three jumps

Participants are divided into two teams. Place a jump rope and a hoop at a distance of 8-10 m from the start line. After the signal, the first person, having reached the rope, takes it in his hands, makes three jumps on the spot, puts it down and runs back. The second person takes the hoop and makes three jumps through it and alternates between the jump rope and the hoop. The team that finishes it faster will win.

Ball race

The players are divided into two, three or four teams and stand in columns one at a time. Those in front each have a ball. At the manager’s signal, the balls are passed back. When the ball reaches the person standing behind, he runs with the ball to the head of the column, becomes the first and begins passing the ball back, etc. The game continues until each of the team players is first. You need to make sure that the ball is passed with straight arms and tilted back, and the distance in the columns is at least a step. Complication: before passing the ball, throw the ball up, catch it after clapping and pass it over your head to the next participant.

Passed - sit down

The players are divided into several teams and line up behind the common starting line in a column one at a time. Captains stand in front of each column, facing it at a distance of 5-6 m. The captains receive the ball. At the signal, each captain passes the ball to the first player in his column. Having caught the ball, this player returns it to the captain and crouches. The captain throws the ball to the second, then third and subsequent players. Each of them, returning the ball to the captain, crouches. Having received the ball from the last player in his column, the captain raises it up, and all the players on his team jump up. The team whose players complete the task faster wins.

Relay race with skipping rope.

The players of each team line up behind the common starting line in a column one at a time. A rotating stand is placed in front of each column at a distance of 8-10 m. At the signal, the guide in the column runs out from behind the starting line and moves forward, jumping over the rope. At the turntable, he folds the rope in half and grabs it in one hand. He moves back by jumping on two legs and rotating the rope horizontally under his feet. At the finish line, the participant passes the rope to the next player on his team, and he himself stands at the end of his column. The team whose players finish the relay more accurately and earlier wins.

Unload the car

Children are invited to unload the “cars” with “vegetables”. The machines are placed against one wall, and two baskets are placed opposite them against the other wall. One player at a time stands near the baskets and, at a signal, runs to the cars. You can carry vegetables one at a time. Vegetables must be the same in all machines, both in quantity and volume. Other participants can then “load” the machines. In this case, the players stand near the cars, run to the baskets when given a signal and carry the vegetables into the cars.

Jumpers.

Children are divided into two teams and line up in columns one after the other. Following the leader’s signal, the participants of each team perform a jump, pushing off with both feet. The first one jumps, the second one stands at the place where the first one jumped, and jumps further. When all players have jumped, the leader measures the entire length of the jumps of the first and second teams. The team that jumped further wins.

Crossing.

Children are divided into two teams that “relax on the river.” Each team has a hoop - this is a “boat”. Teams must swim in a “boat” from one bank to the other. Start and finish lines are determined. At the leader’s signal, the first players get into the “boat”, take one player with them and help him swim to the other side. Then they come back for the next one. You can only take one passenger with you. The team that gets to the other side faster wins.

Roll the ball.

Teams line up in columns one at a time. The first player on each team has a volleyball or medicine ball in front of them. Players dribble the ball forward with their hands. In this case, the ball is allowed to be pushed at arm's length. Having rounded the turning point, the players return to their teams and pass the ball to the next player. The team that completes the task wins.

The ball is towards you.

Two teams of 10 people are divided into two groups and stand opposite each other at a distance of 4-6 meters. The first numbers have balls. At the leader’s signal, the guys roll the balls towards each other so that the balls do not collide. Having caught the balls, the players pass them to the next numbers.

Caterpillar .

Also, two teams line up between two lines at a distance of 4 meters. But at the leader’s signal, they take the “caterpillar” position, that is, each player gives his left leg, bent at the knee, to the player standing behind, and with his left hand supports the leg of the one in front. Right hand puts it on his shoulder. At the second signal, the columns begin to move forward by jumping on one leg. The task is not easy, requiring dexterity and strength. The team whose finisher crosses the finish line first will win. In this game it is important to maintain rhythmic movement. Therefore, one of the players can count out loud - one, two, etc.

Bowling.

At a distance of 3 m there are 10 pins in one row. Each team member tries to knock down the pins with a ball. The winner is the team that knocks down all the pins, spending smallest number throws.

Football player's path.

The area for these competitions must be level. Along its length, place five to six flags at intervals of six to seven steps. Place exactly the same row of flags parallel to them at a distance of ten steps. Use a rope or a line to mark the start line on the ground, which will also be the finish line. Divide everyone who wants to participate in the relay game into two equal teams and place them in single file at the starting line, each opposite its own row of flags. Give the first numbers in the teams a ball.

Everyone will have to jog with the ball, moving it with their feet in front of them along a broken zigzag line between the flags. Is it easy, players will see own experience. When running fast, you need to try not to let the ball go far from you. This skill is very important for a football player. After running back and forth with the ball, the players kick the ball to the next numbers of their team. So, one after another, all the team players run between the flags. Some will do it faster, others slower, which will decide the outcome of the competition. If a player makes a mistake, he returns to the place where it happened and dribbles the ball from there again.

Funny frogs.

The game involves two teams (more are possible). A jump rope is placed 3–4 m from the starting line. The first team numbers go to the starting line. At the signal, participants run “frog” jumps to the jump ropes, perform 10 jumps and run back to the starting line.

By thread.

On the ground, with a sharp stick, several (according to the number of participants in the game) parallel straight lines are drawn, marking the distance. Start! Everyone is running a race - it is important not only to come first, but also to run the distance “like on a thread” - so that the tracks always fall on the drawn straight line.


A relay race for preschoolers should be fun and playful. Music, competitions and awarding of winners - all this should be included in a sports festival.

The goal when holding sports events in kindergarten is to develop the child’s physical qualities and form motor skills. In addition, the child develops moral and volitional qualities, courage, endurance, independence and determination.

The purpose of such holidays- this is introducing children to sports and developing their desire for a healthy lifestyle. From a young age, children learn to spend their holidays actively and in an organized manner.

Fun starts - finish!

Scenario for a sports festival in kindergarten



First you need to decorate the hall: hang posters with slogans about healthy way life and the benefits of movement. The central wall should be bright and eye-catching.

Tip: In the corners of the hall, install stands with children's drawings on the theme “We are friends with physical education.” Kids, together with their parents, come up with the name of their teams and motto.

The scenario of a sports festival in a kindergarten begins with the sound of a march, and the teams come out to applause:

  • The host says hello with the participants and announces the beginning of the holiday:

Our fun marathon
We'll start now.
If you want to be healthy,
Come visit us at the stadium!
Jump, run and play
Never be discouraged!
You will be dexterous, strong, brave,
Fast and skillful!



  • The presenter encourages the teams to get acquainted, and they take turns saying their name and reading the motto
  • Before the start warm-up training is carried out, the body warms up, the muscles warm up - everything is like real athletes
  • Musical accompaniment sounds and the kids begin to perform rhythmic exercises
  • After finishing the warm-up presenter says:

Hockey is a great game!
We have a decent platform,
Now, who is the bravest?
Come out and play quickly!



  • Relay races and competitions begin. After several competitions, children need to rest
  • Everyone sat down and began to guess riddles about sports:

What is the name of an ice dancer? (Figure skater)
The beginning of the journey to the finish. (Start)
Flying ball in badminton. (Shuttlecock)
How often are they held? Olympic Games? (Once every 4 years)
What is an out of play ball called? (Out)

  • After rest, relay races continue. The result of the sporting competition will be the awarding of the winners

Leader's words:

Thank you all for your attention,
For interesting victories and loud laughter.
For fun competitions
And long-awaited success!

As a prize for the winner, parents can bake a large one.

Important: Children will happily eat such a treat after a fun physical activity, washed down with compote or tea.

Children's sports competitions for preschoolers



Not a single sports festival is complete without fun competitions. They help develop children's intelligence, quick thinking and reaction speed.

Children's sports competitions for preschoolers:

"Snowballs"

  • Everyone's favorite snowball fight. Instead of snow, each team has sheets of paper of its own color
  • Participants crumple up sheets of paper and throw them at their opponents.
  • After this, the participants begin collecting snowballs from their team into bags. Whoever collects it faster wins

"Cinderella"

  • One person from each team of kids is called
  • Two empty and one full containers are placed in front of the participants.
  • Any large objects, such as pasta of different colors, are completely mixed
  • The participants’ task is to place pasta of the same color into boxes.
  • Whoever completed the task faster wins

"Animals"

  • Two teams stand in two rows. At the end of the hall there are two chairs opposite each team.
  • The task of each player is to reach the finish line in the form of an animal
  • The presenter says “Frog”, and the players begin to jump like a frog, running to the chair and back
  • In the middle of the competition, the presenter says “Bear,” and the next participants run to the chair and back, like a clumsy bear
  • Victory will go to the team that copes well with the task and its last member is the first to reach the finish line

Fun starts: sports relay race for children



The kids are looking forward to the sports festival. They are happy to help decorate the hall and hang their drawings. Both adults and children enjoy fun starts.

Sports relay races for children:

"Putters"

  • Two teams line up and are given hockey sticks
  • With their help you need to bring the cube to the finish line and back

"Horses"

  • Ride in a bag or on a stick to the finish line and back
  • The stick or bag is passed to the next participant - until victory

"No Hands"

  • Two people per team carry the ball to the finish line without touching their hands. You can hold the ball with your stomachs or heads

"Crossing"

  • The captain is inside the hoop - he is driving
  • He runs up, takes one participant to him, and they head to the finish line
  • So you need to “transport” each participant

Sports games competition for kindergarten children

Children like funny Games and competitions, so the fun should be accompanied by music.

Important: To easily attract kids to the game, you need to: by example show how the relay should be performed.

Advice: Only conduct competitions that you are confident are safe.

Children can be offered the following sports game competitions for kindergarten children:

"Driver"

The kids are divided into two teams. Each team has one toy truck with a doll or stuffed animal. Participants must pull the truck by a rope along the designated path to the finish line. Whichever team completes this task faster will be the winner.

"Mummy"

Two teams of participants are given a roll toilet paper. One “mummy” is selected, which needs to be wrapped in paper. Whichever team completes the task faster wins.

"Artist"

Children are given markers. There are two Whatman paper hanging on the wall. Two children come out and start drawing one of their kindergarten group friends. The felt-tip pen is held not with your hands, but with your mouth. Whichever child finds out whose portrait is drawn first wins. The one who answered correctly goes next to draw.

Important: You can involve adults in children's competitions - dads, moms, grandparents.

"Hippodrome"

Dads help in this competition. An adult is a horse. The child sits on his father's back. You need to “ride” to the finish line. Whoever gets there faster wins.

Fun competitions for children



Kids love fun games. They will be happy to throw a ball or run from start to finish. Therefore, in kindergarten they can be offered the following fun competitions for children:

"Matryoshka"

Place two chairs. Place a sundress and a scarf on them. Whichever participant puts on the costume the fastest wins.

"Firefighter"

The sleeves of two jackets turn inside out. Jackets are hung on the backs of chairs, which are placed with their backs facing each other. Place a two-meter long rope under the chairs. At the leader’s signal, the participants run up to the chairs and begin to put on their jackets, turning out the sleeves. After that, they run around the chairs, sit on them and pull the rope.

"Who is faster?"

Children stand in a line with jump ropes in their hands. A line is drawn 20 meters from them and a rope with flags is placed. At the signal, the kids begin to jump to the line. The winner will be the child who jumps to the edge first.



Important: Thanks to such holidays and competitions, adults direct children’s energy in the right direction.

These activities teach kids in a playful way to be brave, help friends and be persistent. Fun competitions They turn even an ordinary summer walk in kindergarten into an exciting and interesting event.

Video: Sports competitions for children and parents were held in kindergarten No. 40 “Zvezdochka”