Photos from Igroveda's Igrotek were used in the design.

How nice it is to be in the company of people charged with energy, fun and a thirst for creativity. And how great it is when every meeting becomes a joyful and unique event. Board games are a simple and reliable way to make a party fun. Prepare a few games and lots of fun is guaranteed. So what games do we recommend for a party?

Word games

There will be no losers! This statement rightfully applies to everyone word games. Of course, points are counted in these games, but the main pleasure, of course, is participating in the process. Your meeting will be remembered for a long time and with taste, and the game itself will be divided into quotes. Thanks to simple rules and almost any number of participants, word games are an excellent choice for both board game aces and beginners.



Concept - for a company of any size! Make hundreds of concepts, characters, catchphrases using universal pictograms (in other words, icons, so similar to computer ones). What are the words for?! A fresh idea for everyone who wants to have a fun and friendly time!

Number of players: from 4 to 12 people.









Taboo. A lot of word guessing games go great if a large group is going to have a lot of fun. The board game Taboo significantly complicates the task of the puzzler - when explaining, you cannot pronounce the taboo words indicated on the card, as well as words with the same root. Now the real fun begins!




Wild Jungle Safari. The colorful abstract patterns of the classic Jungle have been replaced by images of a cute panda, a ferocious tiger, a thoughtful monkey and other cute animals. There is not just one totem in the Wild Jungle Safari game, but FIVE at once. It will be fun!












Games on the move

If your company cannot sit at the table, then these are perfect for you active games.

Psychological role-playing games

A great way to relax at a party or in a big family circle will become psychological role-playing games with a detective story.



Sultan for a moment. If I were a sultan... or a vizier, or a guard, or a slave. The essence of the game is the confrontation between two teams: Supporters and Rebels. The Team of Supporters supports the Sultan and, in addition to himself, includes all of his Guards. On the side of the Rebels are the most oppressed citizens - the Slaves and the Murderers who have joined them. Other inhabitants of the palace - the Overseer, the Dancer, the Vizier and the Fortune Teller, depending on the situation, can join one or another opposing side, significantly influencing the outcome of the game.


Good luck with your choice and have a fun holiday!


We have long holidays ahead of us, many will be relaxing or traveling in the company of friends. To make your holiday more fun and exciting, we have collected a few for you cool games that will help you laugh a lot, once again train your brains and learn a lot of new things about each other. They don’t require any special props, so go for it.

Hat
All participants come up with ten words, write them on pieces of paper and put them in a hat. And then the fun begins: players, in a limited amount of time, take turns trying to explain, show or draw the words they come across, and everyone else tries to guess them. The most successful ones receive victory points, honor, glory and a medal around their neck.

Associations
Everyone sits in a circle, and someone speaks any word into the ear of his neighbor, he must immediately say into the ear of the next one his first association to this word, the second speaks to the third - and so on, along the chain, until the word returns to the first. If you turn an “elephant” into a “stripper,” consider the game a success.

Get to know me
Several people sit in a row. The presenter must, blindfolded, recognize by touch the hidden person in those sitting. Moreover, you can guess by different parts of the body - for example, by the arm, legs, hair, depending on how far everyone is ready to go.

Jenga
A tower is built from even wooden blocks, and the direction of laying alternates at each level. Players then take turns carefully pulling out one block at a time and placing it on top of the tower. All this must be done very carefully, otherwise the tower will collapse. The player whose actions caused the collapse is considered the loser.

Crocodile
This popular game, in which, with the help of gestures, movements and facial expressions, participants show the hidden word, and other players try to guess it. The driver is prohibited from pronouncing any words or making sounds, using or pointing to surrounding objects, or showing letters or parts of a word. The lucky one who guesses what we're talking about, in the next round he depicts the word himself, but a different one.

Cucumber
One leader is selected, and everyone else stands in a very close circle - literally shoulder to shoulder. Players' hands should be behind them. The essence of the game is to pass a cucumber behind your back without the host noticing and take a bite of it at every opportunity. And the presenter’s task is to guess whose hands the cucumber is in. If the leader guesses right, then the player he caught takes his place. The game continues until the cucumber is eaten. It is very funny!

Contact
The presenter comes up with a word and tells the other players the first letter of this word. For example, the word catastrophe was conceived - the first letter “K”. Each of the other players comes up with a word starting with this letter and tries to explain to the others what exactly he is up to without naming it. If one of the players understands exactly what word was intended by the one who explained, then he says “There is contact!” and both (the one who explained and the one who responded) begin to count out loud to ten, and then each say their own word. If the word matches, then the presenter names the second letter of the word, and the game continues, only now you need to invent and explain a word with the initial letters already given. If the word does not match, then the players continue to try to come up with and explain a new word.

Danetki

Good old detective fun. Danetka is a word puzzle, confusing or strange story, part of which the presenter tells, and the rest must restore the sequence of events. Questions can only be asked that can be answered with “Yes”, “No” or “Irrelevant”, hence the name of the game. Here you can find the most interesting “Danetki”.

I never...
With this game you can get to know people better. The chips of this game are any objects, such as coins, toothpicks, and so on. The game begins like this: the first participant says something that he has never done in his life (“I have never...”). All other participants in the game who did this must give one chip to this player. The winner is the one who at the end of the game has the most a large number of chips.

Secret Keeper
A very exciting and extremely mind-blowing game. The presenter thinks of a phrase, slogan or quote known to all participants. Names the number of words in it. Players then ask the “keeper” any questions they may have. Each answer must contain a word from the hidden phrase. The answer must be contained in one sentence. Analyzing the host's answers, the players give out their version of the “secret”.

Fanta
A good old children's game. Players collect one of each item, which is put into a bag. One player is blindfolded. The presenter pulls out things one by one, and the blindfolded player comes up with a task for the pulled out thing, the owner of which must complete it. The tasks can be very different: sing a song, dance or walk the iron...

There are also interesting games that you can play in a group, for example, mafia.
Here are the rules of the mafia game:

Professional rules for playing Mafia

Ten people participate in the game. The presenter monitors the progress of the game and regulates its stages.

To determine the roles, the presenter distributes cards face down: one to each player. There are 10 cards in a deck: 7 red cards and 3 black. “Reds” are civilians, and “Blacks” are mafiosi.

One of the 7 red cards is different from the rest - this is the card of the Sheriff - the leader of the “Reds”. “Blacks” also have their leader - the Don card.

The game is divided into alternating stages of two types: day and night.
Purpose of the game: “Blacks” must eliminate “Reds” and vice versa.

Read more...

Ten players sit at the gaming table. The host announces “night” and all players put on masks. After which, in turn, each player takes off the mask, selects a card, remembers it, the presenter removes the card and the player puts on the mask.

Participants wearing blindfolds tilt their heads down so that the movements of their neighbors or the play of shadows do not become a source of additional information for them.

The presenter announces: “The mafia is waking up.” Participants who received black cards, including the Mafia Don, take off their bandages and get to know each other and the Leader. This is the first and only night when the mafiosi open their eyes all together. It was given to them in order to agree with gestures on the procedure for eliminating the “Reds”. The “agreement” should be carried out quietly so that the “Red” players sitting next to them do not feel the movements. The presenter announces: “The mafia is falling asleep.” After these words, “Black” players put on headbands.

The presenter announces: “Don is waking up.” Don opens his eyes and the Presenter meets Don. In subsequent nights, Don will wake up with the goal of finding the Sheriff of the game. Presenter: “Don is falling asleep.” Don puts on the bandage.

Presenter: “The Sheriff is waking up.” The Sheriff wakes up and meets the Leader. On subsequent nights, the Sheriff will be able to wake up and look for "Blacks". Presenter: “The Sheriff is falling asleep.”

Presenter: “It’s a cheerful morning! Everyone wakes up."

First day. Everyone takes off the bandages. During the day there is a discussion. By professional rules Mafia games Each player is given one minute to express their ideas, thoughts and suspicions.

The Reds must identify the Black players and remove them from the game. And the “Blacks” will provide themselves with an alibi and remove a sufficient number of “red” players from the game. “Blacks” are in a better position because they know “who is who.”

The discussion starts with player number one and continues around the circle. During the day's discussion, players can nominate players (no more than one per player) with the goal of eliminating them from the game. At the end of the discussion, the candidates are voted on. The candidate who receives the most votes is eliminated from the game.

If only one candidate is nominated for the first round (Day), it is not voted on. During the following rounds (Days), any number of candidates are voted on. Those who drop out of the game have the right to the last word(duration - 1 minute).

There is a term in the game called "Car Crash". This is a situation in which two or more players receive the same number of votes. In this case, the voters are given the right to justify themselves within 30 seconds, convince the players of their “redness” and remain in the game. A re-vote takes place. If someone gets more votes, they are eliminated. If the players again gain an equal number of votes, then the question is put to a vote: “Who is in favor of all those voting leaving the game?” If the majority votes for elimination, the players leave the game, if against, they remain; if the votes are divided equally, the players remain in the game.

After the first circle, night falls again. During this and subsequent nights, the mafia has the opportunity to “shoot” (a gesture agreed upon at the beginning of the game). “Shooting” occurs as follows: those who agreed on the first night on the procedure for eliminating the “Red” mafiosi “shoot” on the following nights (with eyes closed!).

The presenter, after the words “the mafia is going hunting,” announces the numbers of the players in turn, and if all the mafiosi shoot at a given number at the same time, then the object is hit. According to the rules of the Mafia game, if one of the mafia members “shoots” at another number, or does not “shoot” at all, the Host records the miss. “Shooting” occurs by simulating a shot with your fingers. The presenter announces: “The mafia is falling asleep.”

Then the Presenter announces: “Don is waking up.” Don wakes up and tries to find the Game Sheriff. He shows the Leader a number on his fingers, behind which, in his opinion, the Sheriff is hiding. The presenter, with a nod of his head, either confirms his version or denies it. Don falls asleep.

The Sheriff wakes up. He is also entitled to night checks. He is looking for "Black" players. After the Leader’s answer, the Sheriff falls asleep, and the Leader announces the beginning of the second day.

If the mafia eliminated a player at night, the Host announces this and gives the last word to the victim. If the mafia misses, the Leader announces that the morning is indeed good, and no one was hurt during the night.

The discussion of the second day begins with the next player after the player who spoke first in the previous circle.

During this and the next circles, everything happens in the same way as on the first day. Nights and days alternate until one team or another wins.

The game ends with the victory of the “Reds” when all the “Black” players are eliminated. “Blacks” win if there are an equal number of “Reds” and “Blacks” left.

Subtleties of the mafia game rules:

1.
The player must draw his game number.
2. The player has no right to swear, make a bet, or appeal to any religion, swear, or insult players. For this, the Host removes the offending player from the game.
3.
The player is not allowed to say the word “Honestly” or “I swear” in any form. For this violation the player receives a warning.
4.
The player does not have the right to deliberately peep at night. If this violation is detected, the player is removed from the game and is usually deprived of the opportunity to visit the Club for a long period. In case of involuntary peeping, the player is removed from the game.
5.
A player has the right to nominate only one candidate.
6.
The player has the right to withdraw his nomination as part of his speech.
7.
The player has the opportunity to vote for only one candidate.
8.
When voting, the player must touch the table with his hand and keep it on the table until the end of voting. The end of voting coincides with the Leader’s word “Thank you.” A vote placed after the word “Thank you” or together with the word “Thank you” is not accepted. The presenter counts the vote only if the hand touches the table.
9.
If during voting a player touches the table with his hand before saying “Thank you” and then removes it, he is immediately removed from the game.
10.
If a player does not vote, his vote is assigned to the last one voted.
11.
The “black” player has the right to “shoot” only once. The “shot” is considered effective only in this case. In all other cases (the player does not “shoot”, “shoots” twice), the Leader registers a miss. A miss is also recorded if the player “shoots” between the called Lead numbers.
12.
The “red” player at night does not have the right to indicate to the Sheriff who to check. For this violation, the player is removed from the game.
13.
The “black” player at night does not have the right to show signs to Don who to check. For this violation, the player is removed from the game.
14.
The player does not have the right to sing, dance, hit the table, speak or perform other actions that are not within the scope of the players’ “nightly” behavior. For this violation, the player receives a warning from the Leader.
15.
Don and Sheriff are unable to check on the first night.
16.
Don and Sheriff have the right to check no more than one player each at night.
17.
A player may not speak out of turn. For this violation he receives a warning from the Leader.
18.
The player has the right to speak during the day's discussion for no more than 1 minute. For failure to comply with the regulations, the player receives a warning.
19.
During a Car Crash, the player has the right to speak for 30 seconds. For failure to comply with the regulations, the player receives a warning.
20.
After the Leader’s phrase “Night is coming,” the player must immediately put on the headband. In case of delay, the player receives a warning.
21.
The presenter has the right to give warnings for: a) unethical behavior, b) excessive gestures that interfere with the game or distract the players, c) other violations, the extent of which is determined by the Leader.
22.
If a player uses profanity, “inhumane” and “obscene” behavior of a player at the gaming table (including due to the player’s excessively “alcoholic and cheerful” state!) or insults another player, the player may be removed from the game by decision The presenter.
23.
According to the professional rules of the Mafia game, a player who receives three warnings is deprived of his word for one round. If a player receives a third warning after his performance in a circle, he is deprived of the floor for the next circle.
24.
The player receiving the fourth warning is removed from the game.
25.
A player who files a protest before the end of the game is removed from the game.
26.
The rules of the mafia game provide that a protest can be accepted for consideration by the Leader only after the end of the game.
27.
The game is canceled, its result is changed or replayed if the protesting team (entirely) + one player from among the opponents votes for the protest.
28.
A player who is eliminated from the game immediately leaves the gaming table.
29.
Whenever a player is removed from the game, he does not have the final say.

There are other rules for playing Mafia on cards. How to play Mafia is up to you, but the presented version of the rules card game Mafia is the most interesting and balanced. In any case, Mafia is a fascinating psychological board game, which can deliver incomparable intellectual pleasure.

During the holidays, you can also use active games of a sporting nature (for example, “Bag Run” and many others). Such games develop endurance and physical qualities in a person. At every party there are reckless people who can't wait to channel their energy somewhere. The games below are quite suitable for this. But they will require a lot free space. The optimal condition for such games is fresh air.

"Sack Run"

The game involves teams with the same number of players. To play the game you will need two bags. Participants must climb into bags and jump a predetermined distance into them and back. The team that completes the task faster wins.

"Lelo"

This is a Georgian national game, the name of which is translated as “field”. The players' task is to run with the ball to the opponent's side, located on the other side of the field. Two teams take part in the game. The number of players can reach up to 15 people. At the beginning of the game, the teams stand in a circle, and then the ball is thrown up and the game begins. One of the players catches the ball and begins to move towards the opponent. The opponent can take the ball by any means except downright rude ones.

"Knockouts"

Two teams take part in the game. The playing area is divided into two halves, which belong to the teams. One of the players comes to the side of his opponent and stands behind the entire team. He has to throw balls to his team, but he can't kick them himself. The team's task is to use the ball to knock as many of their opponents off the court as possible. The team that eliminates all its opponents wins.

"Defender"

Participants form a circle and, by drawing lots, determine who will be the defender and who will be the main one. The main one and his defender stand in the middle of the formed circle. The participants begin to throw the ball to each other and try to knock out the main one. The defender’s task is to protect the main player from getting hit by the ball. If this happens, the participant takes the place of the main one and can choose his own defense or leave the previous defender. And the game continues.

"Envelopes"

For this game, you need to choose a leader who will monitor the correct completion of tasks. Players are divided into several teams. Each team is given five envelopes in which tasks are written. For example: 1st task - sit down 50 times; 2nd task - recite a poem about birds, etc. In addition, the teams need to find the remaining five envelopes. To do this, you need to complete the tasks correctly. The team that completes all tasks before others is the winner. The winner will receive a prize in the form of a cake.

"Let's jump!"

Teams take part in the game. Each participant needs to jump on one leg to the pole and back. Whoever completes the task faster wins. To make the task more difficult, you can arrange it next to a small slide. Then the participants will need to jump uphill and downhill.

“Break through the wall!”

The game is played in winter, when there is a lot of snow outside. A wall that is small in height and thickness is erected from snow. Participants will also need a stick approximately 0.5 m long. Each participant must throw their stick so that it breaks right through the snowdrift.

"Tennis Balls and Tray"

The leader forms two teams, each consisting of three participants, and everyone is given one tennis ball. The first players (starters) are also given a tray. On command, the first players place the ball on the tray and quickly walk to the flag and back. Pass the tray to the next participant. He covers the same distance, but with two balls, therefore, the third player with three. The team that completed this task faster wins.

"Equilibrium"

To play the game you will need two chairs placed at some distance from each other. A large round stick is placed on them, capable of supporting the weight of a person. WITH different sides From the chairs, apples are laid out on low stands in the shape of a triangle. The participant sits in the middle of the stick and holds another stick in his hands to maintain balance. The participant's task is to knock the apples off the stands. If a participant loses his balance, he can put a stick on the floor and support him. The participant who knocks down all the apples and stays on the stick wins. If a participant knocks down all the apples but fails to hold on, the result is not counted.

"Hide and Seek"

The participant who will drive is selected by drawing lots. They close his eyes, put him facing the wall (playing place), and he begins to count to 50. The remaining participants hide at this moment. After the driver has opened his eyes, the participants do not have to wait until they are found. Everyone’s task is to reach the playing place faster than the driver. Whoever fails to do this will be the driver in the next game.

"Lids"

This game develops dexterity and the ability to calculate a strike. Before starting the game, you need to draw a circle and insert a stick into its middle. A plastic cover is placed on the stick. Players stand at a distance of 1.5 m from the stick and try to knock down the one on the stick with another lid. But you need to knock it down so that it falls outside the drawn circle. Whoever succeeds scores 5 points. The one who scored the most points wins.

"Ring"

The game develops the eye and dexterity of the game participants. To play you will need sticks 0.5 m long and rings. If the game is played outdoors, then the sticks are dug into the ground, if indoors, then they are secured in the cross. Participants are divided into teams. The task of each team is to put as many rings on a stick as possible. At the first stage, the distance between the thrower and the stick is 1 m, at the second stage - 2 m, at the third - 3 m. At the end of three stages, the winning team is revealed.

"Stilts"

Two teams take part in the game. On the playing field, at a certain distance from each other, multi-colored rings are laid out. Players must stand on stilts and walk across the playing field, hitting as many colored rings as possible.

"Two Legs"

Couples participate in the game. Each participant in a pair is tied with one leg and given the task to jump to the flag and come back. Couples jump holding hands. The couple that reaches the finish line first is considered the winner.

"Pillow Fights"

Participants sit on a log and try to knock down their opponent with a pillow blow. Whoever falls is out of the fight.

"Cock-fights"

To play, draw a circle with a diameter of 2 m. Two participants stand in the middle of the circle and, leaning on one leg, take the other by the heel with their hand. In this position, they try to push their opponent out of the circle. Using your hands is prohibited.

"Vice versa"

Participants stand in a line and repeat all the movements of the driver who is standing in front of them, exactly the opposite. The participant who makes a mistake changes places with the driver.

"Pushers"

In the game, one circle with a diameter of approximately 1.5 m is drawn on the floor, and inside it is a smaller circle. Participants stand around a large circle, hold hands and try to push their neighbor into the restricted area. The forbidden zone is the space between the large and small circles. Participants can step into the small circle. Anyone who does step into the restricted area is eliminated from the game.

“Pass and not touch”

Players are divided into several teams. Each team has flags in front of them; participants must pass them with their eyes closed and not knock them down. When the first participants from each team begin to walk, the teams must tell them which direction to go. When teams simultaneously begin to give hints to their players, none of them can understand where to move.

"Fold the Sun"

The game is team-based. First, a circle is drawn at a certain distance from each team. Each team player receives a baton. And then, one by one, on two legs, you need to jump to the drawn circle and place your stick so that the team ends up making the sun. The winner of the game is the team that completed the task before the rest.

"Shapes"

The game is played in teams. Team members hold hands with their eyes closed. The presenter asks the teams to depict various figures, for example a circle, square, etc. The team that depicts the figure incorrectly is eliminated from the game.

“Drag!”

Guys take part in the game. They are tied with a rope, but at a distance, and a prize is placed in front of each. Each young man must reach for the prize and thereby win over his opponent to his side. The participant who takes the prize first wins.

You can also arrange a tug of war. Participants are divided into teams and stand on both sides of the rope. On command, they take the rope in their hands and try to pull their opponents over the line drawn in advance. The strongest team wins.

You can pull without a rope. To do this, all team members line up and take each other by the waist. The first participants of such a “locomotive” from different teams join hands. On command, participants pull opponents to their side.

"Game of Rings"

The game is played outdoors. At a distance from the participants, a stick is placed between the trees, and rings are attached to it. The participants put on stilts, reach the trees and try to collect the rings, while their opponents try to stop them. The one who collects the most rings becomes the winner.

How great it can be to meet with friends, escape from problems and everyday life, and have a noisy party! I would like the training camp to take place in a festive atmosphere and be remembered for a long time. However, the evening is banal, uninteresting and boring.

To have fun, you need to prepare funny entertainment. What competitions are there for a small company? How to plan the best party?

Entertainment "Crocodile"

This one is suitable for a small company, and although it comes from childhood, any adult will be happy to fool around. To do this, you need to think of a word for a friend and ask him to portray it using pantomime. You cannot give hints by whispering or moving your lips. Whoever guesses is given the right to guess a new word and choose a performer.

Game "Surprise"

This entertainment requires little preparation. If you are planning competitions for a small company, you can buy several comical accessories in the store. These could be glasses with a nose, funny big ears, a cap or huge bloomers. These items must be placed in a closed cardboard box.

At the beginning of the game, all guests must pass the box to the music, and when the melody stops, they need to quickly pull out the first thing they come across and put it on themselves. This game is very noisy and fun, since everyone wants to get rid of the box quickly, and a new item and its rapid pulling causes an explosion of laughter.

Competition "Fastest"

This game requires stools and bananas. Two participants are selected, their hands tied behind their backs. Then you need to kneel in front of a stool on which lies an unpeeled banana. Without using your hands, you need to extract the pulp and eat it completely. For the one who loses, you need to come up with a “punishment” in the form of fulfillment of a wish.

Game "Fanta"

It’s not at all difficult to prepare fun competitions for a small company. To play forfeits, you need to write funny wishes on small pieces of paper. For example, dance the “Macarena”, portray a kangaroo or a mad fly. Desires must be original and easy, otherwise guests may refuse to fulfill them. On each piece of paper you need to indicate the time the wish will be fulfilled.

Tasks and their completion times must be kept confidential. It turns out very funny when neighbor Vasya, after a toast, begins to spin around without words, imitating a fly in flight, or starts an aboriginal dance. The main thing is that guests remember their time and willingly participate in the competition.

Entertainment “Find a Pair”

What can you do to lighten the mood at a party? Of course, coming up with original ones and for a small company of 4-6 people this entertainment is a win-win option.

On small pieces of paper the names of animals are written in pairs. Place everything written in a prepared hat or plate and mix well. Participants are invited to take a piece of paper, read to themselves what animal is hidden there, and find their mate among the other guests. To search, you can only use the sounds that this animal makes or its movements.

To make the competition more comical, you should write the names, for example, koala, marmot, gopher. This will confuse the participants and make it difficult for them to find their mate.

Game "Come up with a toast"

Competitions for a small company can be not only active. Some of them can be carried out without leaving the table.

Guests are invited to take turns making toasts, but they need to start with a specific letter of the alphabet.

For example, the first participant begins his speech with the letter “a”, the next guest also needs to say something, but starting with the letter “b”. And so on until the end of the alphabet. The funniest thing will happen when toasts begin in an unusual way, for example, with the letter “yu” or “s”.

Entertainment "Quick Cucumber"

They will give great mood and will also bring guests closer together cool competitions for a small company. Such entertainment causes a lot of laughter and contributes to the emergence of comical situations.

This game is good because all guests can participate in it at once, regardless of age and gender. First you need to stand in a tight circle, preferably shoulder to shoulder, and put your hands back. There is also one participant in the center of the ring.

Take a long cucumber to make the game last as long as possible. Participants must pass it from hand to hand, very deftly and unnoticed. The guest inside the circle must guess who has this vegetable. The players' task is to quickly pass the cucumber to the next one, biting off a piece of it.

You need to act very carefully so that the central participant does not see the transfer process or chewing of one of the guests. The game ends when all the cucumber is eaten.

Game "Chairs"

For a small group of adults, they will decorate a party and enliven a boring atmosphere. Children love to have fun with chairs. However, if you put men on chairs with ladies running around them, the game will turn into an “adult” one.

During the catchy music, the girls dance, and when the melody stops, they quickly sit on the men’s laps. Participants who did not have time to take a place are eliminated. At the same time, one chair with a man is removed.

The funniest moments in the competition occur when the ladies push each other aside to sit on the man's lap. These situations cause a burst of laughter and give the participants in the game a great mood.

Entertainment "Part of the Body"

To conduct the competition, you need to choose a presenter. He leads the circle around the table. The host takes his neighbor by the ear, hand, nose or other. All guests in turn must repeat his movement. When the circle reaches the end, the leader shows another part of the body. The goal of this competition is not to lose your way, to repeat the movement correctly and not to laugh.

Game "Pass the Ring"

All guests must sit in a row and hold a match between their teeth. A ring is hung on its end. During the game, you need to pass it to the participant who is nearby, without using your hands. The ring must reach the last participant without falling to the ground. Whoever drops it must be granted a funny wish.

Parties are about fun and laughter

To ensure that your guests don’t get bored and remember the feast for a long time, be sure to prepare competitions. For a small company you can come up with a huge number of them. The main thing is that games should not offend or dirty the participants and be safe. Then all the guests will have a lot of fun and will remember your fiery party with pleasure.