1) Guests are announced that there is only one roll left toilet paper and they propose to divide it among everyone right now. The roll is passed on to everyone present at the table and everyone unwinds and tears off as much as they want. Surely everyone will try to grab more for themselves. After this, the presenter announces that whoever rewinds how many divisions must tell as many facts about himself, which must be interesting and truthful. After this competition, you will find out...

2) Speed ​​competition- Who can drink a glass of thick tomato juice through a straw the fastest?

3) The presenter stands behind one of the guests, in his hands - a sheet of paper with the name of a particular institution: “Maternity hospital”, “Tavern”, “Sobering-up station” and so on. It is important that the guest does not know what is written there. The presenter asks him various questions, for example, “Do you often go to this establishment,” “What do you do there,” “Why do you like it there,” and the guest must answer.

4) Truth or Ransom: The host selects any guest and asks “Truth or ransom?” If a person answers “True,” he must honestly answer any question the host asks him. Well, if he answered “Ransom”, it means he must complete some task. After completion, he himself becomes the leader.

5) Nonsense:
Questions are written, the same number for each participant. When the questions are written, then in order to write the answer, a question word is asked, for example, if there is a question - “Which direction does the northeast wind blow?”, then you only need to say “in which direction?”
When the answers are written, the questions are read in full. Sometimes such nonsense comes out that you might fall under a chair!

6) Fortune Pie: cut a circle out of cardboard, paint it on one side so it looks like a pie, and cut it into pieces. Now you need to draw a picture on the back of each piece and put the pie together. At the holiday, each guest must choose and take a piece for themselves. The picture is what promises the future. For example, if you get an image of a heart, it means it’s waiting for you great love. The image of a letter - to receive news, a road - to travel, a key - to change your place of residence, a car - to buy a vehicle. Rainbow or sun foretell good mood. Well and so on)))

7) Contest: 3 women required and main character(man). The women are seated on chairs and the man is blindfolded. You can spin it to distract attention. At this time, 2 women are exchanged for 2 men (men wear tights). The main character is brought to those sitting and he must identify (for example, his wife - she must be from 3 participants). You can touch, only up to the knees and it is better not to make sounds so that the “hero” does not understand that a replacement has occurred.

8) Collect everything on the table: bottles, snacks, in general, all the most expensive things and place them on the grass. The task is to walk blindfolded and not hit anything. They blindfold someone who is not involved, i.e. the audience is distracting - look carefully, otherwise there will be nothing to drink.... the presenter at this time puts everything aside.... it was a spectacle =))) one like the sapper moves his hands across the grass, using a second compass, it won’t be amiss if the audience also shouts: you’re about to step on cucumbers! etc

9) Participants are divided into 2 equal teams, they are given fins and binoculars. It is necessary to run along a given trajectory wearing fins and looking through binoculars, only with reverse side. The team that finishes it faster wins.

10) 2 men, they are given lipstick, they turn away and must paint their lips, put scarves on their heads. They turn to the audience, they are given a mirror and looking into it they must say 5 times without laughing: I AM THE MOST CHARMING AND ATTRACTIVE! The one who doesn't laugh wins.

11) Contest Quite fun, can be carried out in any conditions, but it is very advisable to have a camera and an approximately equal number of girls/boys.
The point is this - 2 sets of names of body parts are written on pieces of paper - well, hand, stomach, forehead.... then 2 sets of names are pulled out in pairs. The task is to touch the indicated parts of the body. and in the process...it turns out to be just a visual aid to the Kama Sutra; here a camera is simply necessary!!! and the couple who managed to touch the largest number of points wins!!! You will really like this competition if it is held in a youth company of close friends.

12) Dancing on a leaf

13) Balls with a secret: You need to prepare tasks in advance, written on pieces of paper, and place them in balloons, which should then be inflated and hung around the room. This way you will decorate the hall, and towards the end of the holiday you will also entertain the guests. Let participants choose one or two balloons, pop them, read them and complete the tasks. Write something simple, for example, “make a toast in honor of all the women gathered,” “sing a song with the words “spring” and “love,” etc. Thus, the good old game of forfeits becomes more interesting and varied.

14) WITH eyes closed : Wearing thick mittens, participants must determine by touch what kind of person is in front of them. The game is more interesting when the guys guess the girls, and the girls guess the guys. You can feel the whole person.

(photo from personal archive :)) it was fun :))

15) Fanta- This is a wonderful opportunity to have fun, have fun and make fun of each other. Usually one leader is chosen, who turns his back to everyone else. Behind him, the second presenter takes a phantom (an object that belongs to one of the guests) and asks a trivial question: “What should this phantom do?” And anyone who wants to get their phantom back must fulfill the will of the presenter. But first you need to collect “forfeits” and these games are perfect for this.

Looking for games for fun company? Want to spice up your evening with friends?




FlightExpress is a fairly simple and unpretentious game. Purpose of the game- build an airliner from a small plane with all sorts of bells and whistles. At the same time, we should not forget about the “happiness” of passengers.

This farming game was created by the developers of the company Flextrela, in this game they came up with various features, achievements, upgrades and tasks to entertain you.

31) Labyrinth
It is necessary that the majority of those gathered have not previously participated in this. In an empty room, a long rope is taken and a labyrinth is stretched so that a person, as he passes, crouches somewhere and steps somewhere. A man is wound up, it is explained to him that he must go through this labyrinth blindfolded, he must remember the labyrinth and he will be
suggest. When the blindfold begins, the rope is removed….

32) in my pants
Everyone sits in a circle, and everyone tells their neighbor (clockwise) the name of any movie. He remembers what he was told, but tells his neighbor a different name, etc. (it is desirable that as few people as possible are aware of the matter) When everyone has spoken, the presenter says that it is necessary to say the following phrase: “In my pants ...”, and then - the name of the film that you were told. It’s quite funny if it’s “Battleship Potemkin” or “Pinocchio”.

33) One two Three!
Game, for failure to follow the rules - some kind of fine, for example, a bottle of champagne. The Widdler pronounces the conditions to the Player: The Widdler: “I say one, two, three. You repeat “three” and remain silent for exactly a minute.” After this, as a rule, there follows a question like, but you won’t make me laugh, you won’t tickle me, they honestly say “no.” Riddler: “One, two, three”; Player: “Three” Guesser: “Well, you lost, you didn’t have to repeat it.” Player: “You said it yourself (or something like that).” As a result, if the player is not completely slow, the minute of silence is interrupted. The Player is immediately informed about this.

34) Cheerful little tailor
To play, you need to assemble two teams with an equal number of men and women. They all stand in a line (man - woman - man - woman). Two tailors are chosen. Each of them receives a small wooden stick with a long wool thread(it’s better if it’s rolled into a ball). At the leader’s signal, “sewing” begins. The tailor threads the threads through the legs of men's trousers, and through the sleeves of women. The tailor who “sews” his team faster wins.

35) Thick-cheeked lip slap
You need a bag of sucking candies (like “Barberries”). 2 people are selected from the company. They begin to take turns taking candy from the bag (in the hands of the leader), putting it in their mouth (swallowing is not allowed), and after each candy they say loudly and clearly, looking into the opponent’s eyes: “Fat-cheeked lip slap.” Whoever stuffs the most candy into his mouth and says the “magic phrase” at the same time wins. It must be said that the game takes place under the cheerful shouts and whoops of the spectators, and the sounds made by the participants in the game lead the audience to complete delight!

36) 2-3 people play. The presenter announces the conditions of the competition:
I'll tell you a story in about a dozen phrases.
As soon as I say the number 3, take the prize immediately.
The following text is read:
One day we caught a pike
gutted, and inside
we saw small fish,
and not just one, but...seven.
When you want to memorize poems,
they are not crammed until late at night.
Take it and repeat it at night
once - twice, or better... 10.
A seasoned guy dreams
become an Olympic champion.
Look, don’t be cunning at the start,
and wait for the command: one, two, march!
One day the train is at the station
I had to wait 3 hours... (if they don’t have time to take the prize, the presenter takes it and finishes)
Well, friends, you didn’t take the prize,
when there was an opportunity to take it.

37) The presenter distributes paper and pencils to the players (5-8 people) and begins to ask questions, having previously explained that the answer must be detailed in the form of a sentence:
1. What do you associate with the concept of “forest”?
2.What do you associate with the concept of “sea”?
3.What do you associate with the concept of “cats”?
4.What do you associate with the concept of “horse”?
After this, the answers are collected and begin to be read out, indicating the author. The presenter applies the following mappings.
According to American psychologists,
the forest is associated with life, the sea with love, cats with women, horses with men.
Guests' opinions about life, love, men and women are the most amusing!

38) The participant is seated with his back to everyone, and a sign with pre-prepared inscriptions is attached to his back. The inscriptions can be very different - "TOILET, STORE, INSTITUTE, etc." The rest of the observers ask him various questions, such as “why do you go there, how often, etc.” The player must, without knowing what is written on the sign hanging on him, answer these questions

39) Everyone sits in a circle and someone speaks any word into the ear of his neighbor, he must, as quickly as possible, say into the next ear his first association with this word, the second - to the third, and so on. until the word returns to the first. This competition is considered successful if from the first word, for example glass, the last word turns out to be “gangbang” :)

40) Sculpture(it is desirable that there be 50/50 boys and girls)
The host takes the M+F couple into the next room and asks them to pose (the funnier the better). After that, he invites the next person and asks what he would like to change in the couple. After the next participant comes up with a new pose for them, the presenter replaces one of the pair with the one who made the wish. And so on in turn until everyone is finished. This is a very funny game :)

41) Also, if there is an empty room, you can play catching blindfolded :)

42) "Mrs. Mumble"
The exercise is designed to allow participants to relax and laugh.
Time: 10 min.
Assignment: Participants sit in a circle. One of the players should turn to his neighbor on the right and say: “Excuse me, have you seen Mrs. Mumble?” The neighbor on the right responds with the phrase: “No, I didn’t see it. But I can ask my neighbor,” turns to his neighbor on the right and asks the established question, and so on in a circle. Moreover, when asking and answering questions, you cannot show your teeth. Since the facial expression and voice are very comical, the one who laughs or shows his teeth during the dialogue is out of the game.

43) "Fulfillment of desires"
One of the group members expresses his desire. The group discusses a way to satisfy this desire here, in this setting, and then implements this method (in imagination, in pantomime, in real actions). Then the other participant's wish is fulfilled.
Questions for feedback: Was it difficult to make a wish? Are you satisfied with how your desire was satisfied?

44) Games to develop team spirit.
Move the balls: The team is given a certain number of balls. She must carry them a certain distance without using her hands. Without using your hands and placing or throwing them on the ground. You can carry them with your backs with your shoulders, legs, etc. You also need to make sure that the balls remain intact.

Variation. The previous task, but the task is to move as many balls as possible as a team at once.

45) Ideas from the game "Fort Bayard"
The team collects as many cones as possible in the forest in one go (those who do not participate are a disadvantage to the team) Move the pan using two sticks 1 or 1.5 or 2 meters long to the maximum distance.

But that is not all!
We have collected

If bad weather won't let you play street— play with your child at home! We bring to your attention a collection of various children's games that are good to play indoors: at home, in an apartment or in a country house.

Cockerels

Active, fun and very gambling game - competition on dexterity. She will help boys choose the strongest, dexterous and combative.

Traditional Russian entertainment - lotto game. Simple rules and an interesting process will allow you to quickly teach even the smallest children this game and spend several interesting evenings in a warm family circle.

Fun games with the same name, educational reaction. Players are required to concentrate and distinguish a sparrow from a crow. Do you think it's that simple?!

There is a Mafia in the city! Every night she kills honest citizens. All residents of the city rallied to fight it! An irreconcilable fighter, Commissioner Cattani, at the risk of his life, goes out onto the streets of the city at night in order to find and neutralize the presumptuous mafiosi.

A fun and noisy competition game in the question-and-answer style. This is a great chance for players to show their erudition, intelligence and resourcefulness, as well as having fun in road or Houses.

A long time ago, when there was no trace of World of Tanks, boys played tanks on a piece of paper.

A very exciting and entertaining competition game that will become a bright decoration for any children's holiday or birthday.

Very dynamic and exciting verbal a game. It develops resourcefulness intelligence and imagination, and also expands lexicon. She is loved not only pupils and students, but even adults.

Great easy way keep the kids busy in summer- this is to make a toy phone with them. You can play with it just like that, or you can come up with a lot of uses, for example, using it during games of war or hospital.

“Matches are not a toy for children!” Or maybe it's still a toy? If you don't set it on fire, it will be fascinating. tabletop a game with simple props that perfectly develops manual dexterity, patience And eye gauge.

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Children's games and competitions at home

Children's games and competitions at home:

The guys close their eyes and extend their hands to each other: one with palms up, the other down. One imagines some image and tries to convey it to the second, stroking it with his palms (for example: the sea, the wind, two people under a lantern, etc.). Then the pairs change.

The group stands in a circle. The presenter is in the center, he has a folded “newspaper” in his hands. The name of someone from the circle is called, and the presenter tries to insult him with a newspaper. In order not to be insulted, the person named must quickly name someone else standing in the circle. If a person is insulted before he says his name, he becomes the driver. After some time, an additional rule is introduced: the former presenter, as soon as he stands in the circle, must quickly name a name. And if he doesn’t manage to do this before the new leader insults him, he becomes the leader again. In a group in which there are many unfamiliar people, it is sometimes advisable for the person whose name was called to raise his hand, since the leader may not be familiar with names.

The group stands in a circle and the first one says their name. The second one says the name of the first one and his own. The third is the name of the first, the second and your own. Along with your name, you can depict your favorite gesture, name your favorite drink, personal quality(option - starting with the first letter of the name), hobby, etc.

They are tied to two cars long threads, and pencils are tied to the ends, or maybe spools of thread. At the leader’s command, the players begin to wind them up. The one whose car reaches the finish line the fastest wins.

The child leaves the room, and meanwhile you hide the previously discussed objects. These can be toys or things, for example, a car, a doll, a ball, a hat, etc.

Lay two newspapers on the floor. The players' task is to stand on the newspaper and fold it three times without stepping on the floor or helping themselves in any way. The winner is awarded a folded newspaper.

I assign fictitious names to all players (fairy-tale character, cartoon character, animal). The players are positioned in a circle around the leader holding the ball in his hands. You can also prepare leaves with names and pin them to each player.

10 most interesting games For the company

For many, the holidays mean a continuous feast. All the festivities come down to one competition: who can drink and eat the most. Well, who cares - good luck! For everyone else who wants to leave a pleasant trace in their memory of meeting friends, laugh, flex their brains, and learn something new about each other - these cute home games.

Each participant writes 10 words on a piece of paper. These pieces of paper are placed in a hat. Then the game itself begins. Participants take turns pulling one piece of paper from a hat and try to draw or show the word they come across. Come up with prizes for the winners yourself: from 100 grams to the “Order of Sutulov”!

The game is similar to "broken phone". Only each subsequent player transfers into the other’s ear not the word itself, but any association. It will be very interesting to compare the hidden word with the last one! Trust me, it will be fun.

All players except one sit in a row. One is blindfolded and tries to recognize his friends by touch. The most interesting thing is what parts of the body the presenter will be allowed to see!

And this game requires patience and certain attributes. But everything will be rewarded at the very last moment! Wooden blocks from which the tower is built are required. Then each player takes turns drawing one block and placing it at the very top of the tower. The loser is the one whose entire structure collapses.

Participants turn into actors. One half of the players shows the word the leader has chosen using gestures and facial expressions. The other half is trying to guess it. The one who guesses the word becomes the leader and guesses the next one.

One of the participants is the presenter. The rest stand close to each other in a circle. Players pass a cucumber to each other behind their backs, biting into it when the opportunity arises. The presenter must guess who has the cucumber. The player caught in the act takes the place of the leader. The game continues until the group eats the entire vegetable. This is very fun game!

The presenter tells the players the first letter of the intended word. Some participants think of a word starting with this letter and try to show it to others without saying the word out loud. If someone guesses the intended word, then he says: “There is contact!” Then, the one who guessed and the one who guessed counted out loud to 10 and called this word. If the word does not match, players try to guess the word with a new letter. If it matches, the presenter calls the second letter of the first word, and the game starts again.

This is an old detective word puzzle. The presenter tells part of the story. The remaining participants restore the sequence of events. You can only ask the narrator questions that can only be answered “yes” or “no.” It will turn out to be a very funny detective story!

For this game you need chips: any small objects (coins, candy wrappers, toothpicks, candies, chewing gum, etc.). The first player says: “I have never in my life...”. The remaining players give one chip each to the leader. The winner is the one who has the most chips.

Perhaps the oldest and most famous game. Each player throws one of their items into the common bag. One participant is blindfolded. He also comes up with a task for the owner of the thing that the presenter will pull out. The owner of the item completes the task. If the blindfolded player is a big dreamer, you definitely won't get bored!

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It's no secret that children need attention. Sometimes adults wonder why a healthy, well-fed person just wants to attract attention in this way. As soon as you play with your child, instead of tears, a smile appears, and joyful laughter sounds in the house. Adults also sometimes like to play. It is important to choose the right entertainment program for each age group.

What can you play at home together with a child under 2 years old?

You need to talk a lot with the baby, show him household items, and tell him in a playful way what they are. Some children are afraid of noisy household appliances and begin to cry when their mother turns on the vacuum cleaner or mixer. Before you start using these home assistants, you need to play sounds with your baby. Tell your child that the vacuum cleaner will now make noise like this: “Rrrrr.” Let your child repeat these sounds with you. Before you start using the mixer, hum along with your favorite child. Your child will love this entertaining game and teach him not to be afraid of noisy devices.

What can you play at home together with a child of this age? Children of this age group enjoy assembling and disassembling pyramids. The game performs an important function - it develops motor skills and thinking. Show young children how to put matching shapes into a box with a hole. The baby will certainly be carried away by this.

He won't be able to have fun with one game for a long time. After the calm one, play a noisy and fun game with him. You can rock your child on a home swing or directly on your leg, while reciting familiar poems. If mother needs to do housework, she can put the baby in a high chair and play Magpie-Crow and Ladushki with him. Let him show with his fingers how the magpie cooked porridge, how the little hands flew and sat on their heads. Here's what you can play at home together with your baby.

From 2 to 7

Children of this age need more challenging games. Girls love playing with dolls. Sit down next to your daughter and show her how to feed the dolls from the toy set and put them to bed. Kids this age really like it role-playing games. You can buy your child a play kitchen set. There is a toy refrigerator, a stove and even kitchen utensils. Appliances for children. The baby will repeat everything after her mother and grow up to be a real housewife.

Boys like to play with cars and airplanes. Some already show the makings of real designers from childhood. You can play Lego with such children, showing them how to build this or that structure. Younger children buy large construction kit parts. For a 6-7 year old son, you can purchase smaller parts. He will build a garage complex, bring his vehicles there, and place the little men that are also included in the kit, the way he wants.

Kids also enjoy fun games at home for two. Take turns hiding an object with your child, playing “hot and cold.” Hide and seek will amuse your beloved child. It's amazing how many places there are for this entertainment in the apartment. If it happens in a country house, then there are even more of them in the open air.

From 2 to 7: we continue to have fun and develop

There are also houses. The kids like children's lotto with pictures, mosaics, and threading strings through figures of animals and plants. You can buy your child a whole toy farm and show him how to manage it. It’s interesting for the two of you to make up a story and role-play it using figurines or puppet theater characters.

Children of this age are bought educational computers. It’s also interesting to play with the electronic mind together. He will teach the baby to correctly pronounce letters, write and read. In a playful way, it is easy to learn words not only in Russian, but also in foreign languages.

The child will also enjoy playing with it. And at the same time, the mother can continue to do things, telling the child what word to form, and encouraging him for the correct answer.

From 7 to 12 and older

Now about being at home together at this age. These could be puzzles. When purchasing them, you need to take into account the child’s character. Some people can spend almost hours assembling large paintings from small parts. Others quickly get bored with this activity. For last group Children can be advised to purchase a puzzle consisting of several large pieces. Collect the picture together with your child, helping him.

Schoolchildren like games such as Mafia and Monopoly. They can also be played by two people, just like checkers and chess. This activity is suitable not only for children, but also for adults. If two friends don't know what to do, they can compete by playing these mind games.

Such pastime trains memory, teaches logical thinking, like the next game. For it, depending on whether children or adults are participating, 4-7 items are taken. One person remembers their location on the table and turns away, and the second at this time will change the position or swap 2-3 objects. The one who turned away must see and tell about the changes.

Let's play fun and wisely

As children get older, they are increasingly attracted to computers. You can play with this miracle of technology, but try to let your son or daughter spend a little time with it. Play together with your child computer games, designed for two. For example, in The Chronicles of Narnia. Together, you will complete the tours faster and complete the task. After quiet games - active ones.

If there is more than one child in the family, then you can immediately come up with games at home for two children (or more). After being at the computer, let them compete to see who can do 10 push-ups faster or unscrew an old shelf with a screwdriver. This is more suitable for boys. Girls can cook something tasty for dinner. This is how the game will be combined with benefit.

Adults in games also often become children. Some people worry when they lose. Two adults can play card games. There are many of them. Darts will help show the accuracy of the eye. You can practice your dexterity by playing Twister. In this case, the legs and arms are placed on circles of the same color as shown by the tape measure. Domino - great game for two adults. If two girlfriends get together, they can try to sing to each other. First one, then the other will tighten the ditty.

Games for two at home: summing up the above

As you can see, there are games for each age category. Very young children enjoy playing with pyramids and soft toys. You can also offer children musical activities - sing a song or dance with them. Children of the older age group are unlikely to have fun in this way. They enjoy intellectual pursuits. They are attracted to the computer. It is important not to allow your child to sit at the computer for a long time, but to try to distract him with others. You can play cards with him, together make a model of a ship or airplane, and then try them out in action by launching them into the sky or sending them sailing at home in the bathtub. Many people like the “Young Chemist” (astronomer, botanist) sets. Adults will also find entertainment for themselves. You can start with the active game “Twister”, and end with a calm game - chess or cards.


Modern children perceive the phrase “play at home” as a synonym for playing on the computer and spend long hours on it. Almost all parents are unhappy with this. This begs the question: how did we live before, when these “ hellish machines“there wasn’t, what did they play at home?

There is a huge variety of indoor games for all ages, in which adults can participate, or they can “start” the game and leave the children to continue it.

Games for preschoolers

These include exciting board games:

  • cubes;
  • adventure games with tossing chips;
  • domino;
  • coloring and drawing;
  • puzzles and legos;
  • simple constructors,

as well as other exciting games:

  • role-playing games: mothers and daughters with dolls, children's furniture and dishes, a hospital with a doctor's set, games of princesses and knights, a store with a toy cash register and groceries, etc.;
  • finger games for developing fine motor skills;
  • puppet show;
  • lotto;
  • modeling from plasticine and clay;
  • “edible-inedible”;
  • hide and seek;
  • blind man's buff;
  • twister (for all ages);
  • cars, airplanes, construction of houses and garages, airfields;
  • “dress the doll” with inventing and drawing outfits for a cardboard doll and much more.

For preschoolers, you can come up with a quest that will take place directly in the apartment. Hide, for example, cut out stars in various places, and leave a note there with a hint where to look for the next star. For example: “look for something that warms your feet outside in winter” (put a star in a boot or boot), or “look for where things get clean” (in or on a washing machine). Children 5-7 years old are delighted with such search tasks, and they can be occupied in this way at for a long time. For older children, the tasks can be made more difficult.

Games for schoolchildren

Now there is less time for home games. But sometimes it’s so good to sit with the whole family at the table and play, for example, these games:

  • Monopoly is a rather difficult but exciting game;
  • Jenge - tower construction that requires manual dexterity;
  • mafia - if a lot of people gather.
  • tic-tac-toe;
  • sea ​​battle;
  • table hockey or football;
  • cards.

Many more useful information You can read about children's leisure.

You can start teaching your child how to play chess, checkers, backgammon, and don’t be surprised if he soon starts beating adults. Schoolchildren also really like thematic sets such as “Young Chemist” and “Young Naturalist”. It is only important to help the child figure it out at the very beginning, so that there is no accidental explosion.

Nowadays, hundreds of types of children's art kits are sold in stores. Let the child learn to draw on glass, and then make beautiful stained glass windows on the country veranda.

Late in the evening you can arrange fortune-telling, or tell horror stories, exciting the mind. Just be careful not to overdo it, otherwise your children may have trouble sleeping.

You can play cook with your parents' permission and cook, for example, pizza, or cook tasty soup, make an unusual salad, or try making your own milkshake or ice cream.

Universal games

  • You can arrange a quiz for the most erudite, preparing tricky questions in advance;
  • The sea is agitated once;
  • Believe it or not;
  • Cold - hot;
  • Balda;
  • Words (animals, cities, products, etc.);
  • Darts;
  • Truth or dare, etc.

Home theater and other entertainment

Children also love city and association games. Can you remember vintage games: ring, “The lady sent a toilet”, burime, “gallows”. Families are known to love reading books out loud together and playing music at home. What if you organize a home theater? Write a script “on the topic of the day”, assign roles, sew costumes, and when everything is ready, call the guests and gather the whole “auditorium”.

Most indoor games can be played by two people without the need to dive into the world online games. Above are many games that can diversify your holiday and make the pastime emotionally rich.

Games for two

Board games, such as Monopoly or Business, will add variety to home leisure. In addition, they will serve as an excellent training for memory, attention, and thinking. All this will allow you to subsequently work more efficiently, increasing your income.
Sports and entertainment games are suitable for lovers of a fun and dynamic holiday. You can include in the program a large number of entertainment: from the well-known “Twister” to “Balance on the Line” or “Don’t Drop the Stick.” Homemade sport games They do not require a large space, special equipment, and have simple rules. They allow you to get rid of emotional stress accumulated during everyday work and develop physical skills.

It is only important that adults are sincerely interested in the general fun. And this requires some preparation, effort, and imagination. But children will certainly be infected by your enthusiasm, and family leisure will become much richer and more varied than watching TV shows and sitting in front of a computer monitor.

And it was again voiced to us by an anonymous person, but I hope that they just forgot to log in. But let's hear it anyway:

Games on paper (using a piece of paper and a pencil). For one, for two, for company. It’s interesting to read and learn (find out the secrets, if there are such games) to play them.

I’m sure that even though these days are computerized and gadget-driven times, there are always situations when you have nothing but friends and a piece of paper :-) So remember or write it down! There will be both well-known games here, and I hope that there will be new ones for someone. At one time, when, as you understand, there were no computers and mobile phones, I played almost everything!

1. Bulls and cows

The first player thinks of a four-digit number, so that all the digits of the number are different. The goal of the second player is to win this number. Each move, the guesser names a number, also four-digit and with different numbers. If a digit from the named number is in the guessed number, then this situation is called a cow. If a digit from the named number is in the guessed number and is in the same place, then this situation is called a bull.

For example, the first player thought of 6109, and the second player called 0123. Then the first player should say: one bull and one cow (1b,1k).

Each partner has his own say. They take turns. The one who guesses the opponent's number first wins.

“Executioner” is another popular puzzle game created specifically for two players. For this game you will need blank paper and a pen.

The first player thinks of a word. It must be an existing word, and the player must be confident that the other player knows the word and is familiar with its spelling. It depicts a series of blank spaces needed to write a word. Then he draws the following diagram, which depicts a gallows with a noose.

The game begins when the second player suggests a letter that can be included in this word. If he guesses correctly, the first player writes it in the correct blank space. If there is no such letter in the word, he writes this letter to the side and begins to finish drawing the gallows, adding a circle representing a head to the loop. The opponent continues to guess the letters until he guesses the entire word. For each wrong answer, the first player adds one body part to the gallows.

If the torso is drawn before the opponent can guess the word, the first player wins. If the opponent guesses the word correctly before the entire torso is drawn, he wins, and then it is his turn to think of the word.

3. Tic-tac-toe on an endless field

The expansion of the playing field allows you to free yourself from the predetermination of the result in Tic Tac Toe.

On an endless field (a sheet of paper will do just fine), the players take turns placing their sign (a cross or a zero). The game ends when one of the players wins or if the field runs out.

The winner is the one who manages to line up five of his signs along one line, straight or diagonal.

If you play computer games, then you can easily guess which of them the creators devoted a lot of time to this extended version of tic-tac-toe.

4. Labyrinth

The field can be square or pyramid shaped. If desired, you can come up with more bizarre shapes.

On the playing field, participants take turns placing lines one square long - vertically or horizontally.

The one of the participants who closed the square (placed the fourth line that makes it up) puts his sign (a cross or a zero) in this square and walks again.

The players' task is to place as many of their signs as possible; the one who has more of these signs after completely filling the field wins.

The more complex and larger the field, the more interesting and unpredictable the game.

5. Sea battle

The goal of this game is to destroy enemy objects (ships). Two people play. The events of the game take place on 2 square fields measuring 10x10. One of the fields is yours, the other is your opponent's. On it you place your own objects (ships) and the enemy attacks them. The enemy places his objects (ships) on another field.
Your armed forces, like those of the enemy, contain the following objects (ships):

1 deck (size 1 square) — 4 pieces
2-deck (2 cells in size) — 3 pieces
3-deck (3 cells in size) — 2 pieces
4-deck (4 squares in size) — 1 piece.

Objects (ships) cannot be placed closely, that is, there must be at least one free cell between two adjacent objects (ships) (note that the enemy also cannot place objects (ships) closely).

When all preparations are completed and the objects (ships) are placed, it is time to begin the battle.

The player whose objects (ships) are located on the left field has the first move. You select a square on the enemy’s field and “shoot” at this square. If you sank an enemy ship, then the opponent must say “-killed”-, if you wounded the ship (that is, you hit a ship with more than one deck), then the opponent must say “-wounded”-. If you hit an opponent’s ship, you continue “shooting.”
The game ends when one of its participants loses all ships.

6. Points

Dots is a game of wits for two or four people. However, it is best to play with just two people. For this game you will need blank paper and as many pens as there are players. The object of the game is to connect the drawn lines into squares, the player who creates the most squares wins the game.

To begin, create a field on clean slate paper, draw horizontal and vertical lines of small dots at equal distances from each other. Very quick game would consist of ten along and ten points across. You can make the field as large or small as you like, depending on the level of the game and the number of players.

Once the board is created, each player takes turns making a move, drawing one line at a time connecting two points. Points can be connected horizontally or vertically, but sometimes diagonally. Once a player completes a square, he places his initials inside the square and gets his next turn, and so on until he manages to create a square with one extra line.

There are two possible strategies in this game: first, you can stop your opponents from creating squares. Secondly, you can configure the field in such a way as to be able to create big number squares using one additional line.

7. Football

To play football you need a checkered piece of paper that will serve as a field. Two people play. The gate is six squares in size. The game starts at central point fields (sheet). The first move is played by lot.

A move is a broken line consisting of three segments, each of which is a diagonal or side of a cell.

You cannot cross the lines or touch them. If the player cannot make the next move, then the opponent shoots a penalty: a straight line of six cells (vertically, horizontally or diagonally).

If after a free kick the ball stops on an already drawn line, or the player cannot make a move, then another free kick is taken.

They play until the first goal.

8. Chain

The task is to come up with a chain of metagrams for a given pair of words that turns one of these words into another. Each next a word is obtained from the previous one by replacing exactly one letter. The winner is the one whose chain is shorter. This game was invented by Lewis Carroll, author of the book “Alice in Wonderland.” So, the GOAT turns into a WOLF, FOX, LEOPARD and other animals.

In 17 moves, NIGHT changes to DAY.

In 11 moves, the RIVER turns into the SEA.

In 13 minutes you can make a BULL from the DOUGH.

Traveling through time will take 19 turns: MIG will turn into an HOUR, then into a YEAR, then a CENTURY will arise and finally an ERA will appear.

The first player writes a letter, the next one adds a letter in front or behind the letter written, etc. The loser is the one whose substitution results in a whole word. Letters should not be substituted anyhow, when adding another letter, you must have in mind a specific word in which the combination of letters you wrote occurs. If the one who must make the next move cannot come up with a single word with the combination of letters that formed before his move, he must give up. In this case, the player who wrote last letter, I must say what word he had in mind, if he cannot name the word, then he himself loses, if he named it, the one who gave up loses. The one who loses the first time gets the letter B, the second time - A, etc., until the word Balda is formed. The one who becomes the first Balda loses completely.

Naturally, you can play not only on paper, but also orally.

10 . Football 8x12

A field of 12x8 cells is drawn. The dots in the middle of the short sides are the gates. The first move is exactly from the center of the field. They take turns placing a line on one square (along a line or diagonally). If the move ends at a sketched point (that is, through which you have already walked - for example, the center of the field), then the right to another line is given, and so on, until the move ends at an empty point. The sides are considered to be sketched points (that is, the ball is “bounced” from the sides). The goal is to score the ball into the goal.
An additional rule that we came up with in class is that putting the ball into a position from which you cannot get out is an illegal move (for example, a move into the corner). If this is the only move a player can make, then it is his loss.

Each field is played for one goal (if desired, for more, but practice has shown that it is still better to play for one goal). The convenience of this game compared to standard football is that it takes up little space and you can use a partially written piece of paper for it.

11. Labyrinth with objects

Two people are playing. Players draw two 10x10 fields. For convenience, you can assign designations to the cells: a, b, c, ..., i, k - horizontally and 1, 2, 3, ..., 9, 10 - vertically. (Helps with communication during the game). On one field, draw your own labyrinth through which your opponent will walk. The second, still empty, field is the opponent’s labyrinth, through which the player himself walks. It marks the objects of the enemy’s labyrinth explored during the game. The goal is to take the treasure out of someone else's labyrinth faster than your opponent takes the treasure out of yours.
Here you have the opportunity to simultaneously prove yourself both as an adventurer and as a “dungeon master.”

Labyrinth requirements:

Between the cells there may be walls, which, in fact, form a labyrinth. In addition, the entire perimeter of the labyrinth is also surrounded by a wall called the “maze wall.”

The labyrinth should contain:

1 Crossbow
1 Crutch
1 Trap
4 Pits
4 exits from pits (each pit uniquely corresponds to one exit)
3 False treasures
1 A real treasure
4 exits from the maze on each side.
In addition, each participant at the beginning of the game has 3 grenades.

Example map:

Game process.

Players tell each other the coordinates of the points from which they would like to start the game.
Players take turns. During a turn, a player can move one cell to the right, left, up or down, if the cell he is in and the one he wants to move to are not separated by a wall. If such a wall is still present, the player is informed about this and he remains on his cell until the next move. If this wall is a maze wall, this is reported separately. However, by prior agreement, you can not make a distinction between the internal walls and the walls of the labyrinth and exclude the concept of “maze wall”, but this can greatly delay the game. By spending one grenade, the player can eliminate any wall (including the wall of the labyrinth) until the end of the game. You don't need to discover it first to do this. For example, having intuitively felt that there is a wall on the right, the player may not waste a turn going to the right and making sure that it is there. He can immediately use a grenade, and then there will definitely be no wall there. But it may be that it was not there, then the grenade is still considered spent. Throwing a grenade is considered a move. You cannot throw a grenade and move in the same turn.

After the player has moved to a new cell, the enemy informs him what is on the new cell (and only one object can be on one cell).
These could be (with examples of notation):

A) crossbow("A"). After visiting this cell, the player begins to “limp” and the enemy can perform +1 action during his turn (which has already arrived) (move, throw a grenade, bump into a wall). The crossbow fires once, but its effect lasts until the end of the game.

b) crutch(“Y”) Visiting this cell allows the player himself, starting from the next turn, to perform 1 more action per turn. This is not a cure for the effects of a crossbow, but an independent object. The crutch works once, but its effect lasts until the end of the game.

The actions of the crutch and the crossbow stack. That is, visiting both of these cells gives the same result as not visiting either of them. If you find a crutch, and your opponent has a crossbow, then you can do three actions per turn (not four!).

V) trap(“K”). Allow three moves. Those. While you are getting out of the trap (more correctly, a trap), the enemy makes four moves, after which you can move again. Having an opponent with a crutch allows him to make eight moves. If you fall into a trap and were previously wounded by a crossbow, the enemy makes only four moves (permanently skipping moves does not work, because you still do not move). The trap is triggered every time a player visits a cell with it.

G) You've fallen into a hole No. 1, 2, 3 or 4. (“1,2,3,4”) – instantaneous movement (with the same move) to the cell “Exit from pit No. 1, 2, 3 or 4” (“I,II,III ,IV"), respectively. The exit coordinates are not communicated to the player. He continues the game from the cage with the exit from the pit and determines his location by indirect signs. If a player gets to the “exit from the pit” cell without falling into the pit itself, but simply “came across it,” he is informed about this. Now, having fallen into a hole with this number, he will know where he will appear.

d) You found a treasure. False (“O”) or true (“X”) can only be found out by leaving the maze.
To exit the maze, you can use any of the exits, which are available one on each side, or break through a new one using a grenade. (However, we can agree that grenades are not taken from the walls of the labyrinth, although they are wasted in the process).

A player who exits the maze on his turn (accidentally or intentionally) is told that he has exited the maze. If at the same time he has a treasure in his hands, it is reported what kind of treasure it is: false or real.

You can only carry one treasure at a time. In this case, the actions of a crossbow, crutch, or trap are not canceled. You can’t throw the treasure wherever you want, but you can exchange one for another. It is not necessary to take the treasure. If you find yourself on a cell with treasure and decide to take it, you need to inform your opponent about this.

The maze must be designed in such a way that you can visit each cell and exit the maze without using grenades, starting the game from any point. You cannot build traps: when a player, having fallen into a hole, comes out of it into a confined space, from which he cannot get out without using grenades. The trap can be placed anywhere.
After leaving the maze, the player can only enter the exit from which he left. However, the option of re-entering through any exit also has a right to exist. In this case, it is possible to fence off areas that can only be reached through a certain entrance to the maze, if the starting point is located outside them.

12. Nonsense

And even the seemingly stupid game “Nonsense” carries deep meaning if you play it with the whole family. Each player receives a piece of paper and writes at the top the answer to the question “Who?” (Winnie the Pooh, cat Behemoth, neighbor Uncle Vasya, etc.). Then the answer is folded in such a way that it cannot be read, and the sheets of paper are passed around. The next question is “With whom?” Then follow: “When?”, “Where?”, “What did you do?”, “What came of it?” When all the answers are written, the pieces of paper are unfolded and read. "So what's the point of all this?" - you ask. If the whole family laughs at the resulting nonsense, if parents and children are interested and having fun together - isn’t this the most important, most important meaning of any family games?

13. Virus war

"-War of Viruses"-. Game for two ( More is possible, but an even number of players is desirable, otherwise one quickly becomes a victim), on a field 10*10 ( again, more is possible, then it’s even more interesting), “viruses” - means crosses, circles and other evil spirits (each player has his own color or shape). Three “viruses” are placed per turn. Viruses begin to reproduce from opposite corner cells of the field. You can display a “virus” only next to your other “live virus”. If the enemy’s “virus” is nearby, you can eat it by painting the cell in your color. The enemy cannot “overeat” this cell a second time. Such formations are called “fortresses”. If the “fortress” touches at least one living virus of its color, then from it you can further create new “viruses” in any place or there is an enemy. The goal of the game is the complete destruction of enemy forces. If both sides manage to hide their live viruses behind a fortress made from the enemy's eaten viruses, the game ends in a draw.

"-Bedbugs"-. Variation “-virus warriors”-. Can be played by 2 to 6 players, but optimally 4 players. They play on a notebook sheet, each player must have their own color. The game begins with drawing the “main bug” - a cross surrounded by a frame and the “headquarters” - the environment of the “main bug” - made up of 8 crosses in the corners of the sheet. Then you can make 5 “moves” per turn, and not 3 as in the “virus war”. The game is played to destroy the “main bugs”. But the most interesting thing in this version of the game is that the players, who play by default, each for themselves, have the right to enter into alliances and break them as the situation or personal preferences change. Often a good “political” intrigue in this variant brings more dividends than the combination class of the game. Possible addition: a player who has built a square of 8 bugs can place a new “main bug” in the center, and the old one is painted in the player’s color. Such a revolution allows you to save your army from defeat if the enemy gets close to the old “main” one.

"-War"-. A very complex variation of “virus warriors”. Can be played by 2 to 6 players, but optimally 4 players. They play on a notebook sheet, each player must have their own color. The game starts from “generals”, which are designated by the letter G and are located in the corners of the sheet. For each move, the player can place:
4 infantry (designated by the letters P) -
2 knights that are placed with a letter as in chess (and are designated by the letter K) -
2 tanks that move through one cell (can also be diagonal) (indicated by the letters T) -
1 plane that moves through 4 cells horizontally, vertically or diagonally (indicated by the letters C).
During any move, you can abandon one type of troops and make an extra move of another type. For example, you can immediately go 3 more times by plane in one turn, giving up all the infantry, all the horses and all the tanks, respectively.
Unlike the “war of viruses”, new fighters can be deployed only next to living fighters (or next to a “live” fortress) of the corresponding type, provided that they have live connection with the general! That is, troops without control do not fight. Communication can be made through another type of military. They play, of course, to destroy the generals.

14. Pyramid

Two players play. They take turns writing words in the form of a pyramid according to the crossword rule; in addition, repeating the same words is prohibited. They start with a three-letter word; under the word you can write a word of the same length or one letter longer. Under each word you can only write a word of the same length once; the next word must be one letter longer. After the opponent’s move, the player carefully analyzes the resulting game word pyramid and tries to form a word of at least three letters, taking for it the first letter from an arbitrary level of the pyramid, the second from the next level below it, etc. one letter from each next level. This word should also be common noun in the initial form and not an abbreviation (not an abbreviation like traffic police). The player who finds such a word adds to his score as many points as there are letters in this word. Then the next round begins, and so on, until a player scores 12 points. He becomes the winner.

An example of one round of this game with words: the 1st player writes the word HATCH, the 2nd writes the word MIG under it. The 1st player needs to find a 4-letter word, he writes the word SHAWL. Both players try to select words from already used letters in order to not give their opponent a chance to win the round. Here the 2nd player carefully looks to see if he can make up some word, but all sorts of nonsense comes out like KISH, LIL, YUM, etc. Then the 2nd player writes the 4-letter word SHILO (or he could write a 5-letter one):
LUKE
MOMENT
SHAWL
AWL

The 1st player analyzes the pyramid... - He sees the words GAI, IL and YUG, which, according to the conditions of this word game, do not fit, and does not notice the word KILO! The pyramid has another level:
LUKE
MOMENT
SHAWL
AWL
A DROP

The 2nd player sees the words LIK and SPIKE, then notices the word KILO... - And suddenly he finds a beautiful 5-letter word LILY! It adds 5 points to the 2nd player's score.

Such games on paper with words develop attentiveness and the ability to combine words.

Two players draw 7-10 tanks each. or “starships?”, each on its own half of a double notebook sheet (preferably not in a box, but in a line or empty A4). Having placed the army, the players begin to fire at each other as follows: a shot is drawn on their half of the field, then the sheet is folded exactly in the middle, and the shot, visible in the open, is marked on the second half of the field. If it hit a tank, it was knocked out (the second? knocking out? is fatal), and if it hit it exactly, the tank was immediately destroyed.
Each successful shot gives the right to the next one - in some versions of the game, you cannot fire the next shot at the same tank.
After preliminary shooting, the game very quickly moves into the “blitz-krieg” stage, or rather, a rapid denouement. The winner, naturally, is the one who shoots the opposing army first.

16. Barriers

A simple tactical game, the essence of which is the positional struggle for space. On a field of 8x8 (i.e. size chessboard), players, one after another, draw small lines that overlap any 2 cells in a row: i.e. for example player 1 draws a vertical line occupying e2 and e3.
Player 2 does the same, but his line cannot cross or touch any existing “barricades”. As the field fills up, there is less and less free space, and at the end a sober calculation is required to finish the game. A player who can no longer place his line because... everything is already blocked, losing.

A simple and quite fun game, built on the same principles as Coin Parade, but completely different in form.
On a small field (it can be a square or rectangle of any size, it doesn’t really matter) players place about 15-20 points in a variety of places, although more or less evenly.
Then the first player draws a round but free-form rim that passes through at least 1 point. The maximum in the classic version is unlimited, although I would recommend giving a maximum of 4 points in the rim.
Next player draws his rim, the only limitation? it cannot intersect with those already drawn. The rims can be drawn inside the rims, or, conversely, surround existing ones, the main thing is that they do not intersect. After a while, there is very little space left, and the one who draws the last rim loses.
A variation of this game is the rule of drawing rims that cover only 1 or 2 points, no more.

19. Dots and squares

The author of this game, popularizer of mathematics and science Martin Garner, considered it ?a pearl logic games? . Without sharing his opinion, however, it is quite possible to call the game one of the best tactical games, interesting at any age.
Playing field? rows of dots from 3x3 to 9x9. It’s better to start with a small field and, having felt the taste, increase the size. The rules are very simple: players connect two dots with a line, and when the player can close the square, he puts his sign in it (for example, the first letter of his name).
By closing a square, the player gains the right to an additional move until he draws a line that does not close anything. At the end of the game, it is counted who has closed the most squares, and the winner is determined.
Despite its apparent simplicity, the game provides a good space for combinatorial play, especially on fields of 5x5 and larger. The essence of winning tactics? force the field with half-closed structures, sacrifice, it is necessary, a few squares in favor of the opponent, and then, when there is practically nowhere to bet, force him to make an unfavorable move (not covering anything)? and then close most of the squares in one series.

The simplest word game, based on the tic-tac-toe principle, only with letters.
On a 3x3 field (then try other sizes), two players bet on any one letter each, and the one who, by the end of the game (when all the fields are filled in) will be able to write more well-known 3-letter words diagonally, vertically or horizontally, wins.
The game is useful for children who are learning to write. For adults there is quite little competitive value, but players with a sense of humor will have a lot of fun. For children, you can play the option: who will be the first to create a word, and not who will have more words.

21. Racing

A more complex and lengthy game, built on the same principle as other paper coordination games: moving a vertical pen along a sheet of paper with a light click.
On a sheet (single or double) drawn race track(Race), in the form of two curving, uneven circles, repeating each other’s outlines, 2-3-4 cells wide (depending on the number of participants). Then, in an arbitrary place of the resulting ring, a start/finish line is drawn, from which the racing cars start.
In short, neat strokes, the racers move around the ring, overcoming bends and special obstacles, flying into the ditch, entering the field again, and as a result, one of them comes to the finish line first and reaps the laurels.
Each time the driver's line touches or crosses the track boundary, a cross is placed at the intersection and the driver skips the next turn, turning his car around so it can continue the race. Each car has 5 such intersections in stock. (5 hit points), and the sixth encounter becomes fatal.
Besides this, could there be any obstacles on the route? for example, high-danger zones: upon flying into such a zone, the car receives more damage and loses two life points. Or special obstacles that protrude from the edges and make the passage narrower, or on the contrary, stand in the middle and force cars to squeeze through
It is also possible to enter touch points, or rather, small circles, which the car must hit when passing by (i.e., through which the line must pass). The picture shows all the listed complications of the track at once, and it is clear that the race is still far from over.
You can invent and enter own rules, new obstacles, and if there are 4 or more participants, you can even arrange a racing series, making several tracks, and in between them allowing players to purchase equipment for the amount of points depending on the place taken. For example, buy additional life points or attack spikes, and remove 1 life point from the car you are overtaking.

22. Golf

Players start from two spots next to each other at the bottom of a double piece of paper standing vertically (see picture).
Everyone plays with a pen of their own color, and what is everyone's task? behind minimal amount strokes (lines from the pen sliding along the sheet) to get the ball into the hole. The hole is at the opposite end of the field, i.e. on top of the sheet. And a person with good coordination needed a maximum of 4-5 hits to drive the line into the hole.
But in advanced versions of Golf, the path to it is not so simple, because long straight lines are protected by hills that act as a buffer and do not allow the player. When hitting a hill, the enemy performs a rollback i.e. shoots the line of the offender in any direction, and he is forced to continue his series of blows from the place where this line came. Or perhaps 1 or 2 extra moves are added to the track of the one who hits the hill.